[Freeciv-Dev] [patch #1271] Featured text: simulate Book's colors
Follow-up Comment #2, patch #1271 (project freeciv): - Added color parameters to couple of notify_player() calls where they were still missing. I hope there is no more. Could I ask you where did you find them? Too bad these don't cause compiler error as it's vararg function What function are you talking about? ___ Reply to this item at: http://gna.org/patch/?1271 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1282] Featured text: link marks on map
Follow-up Comment #1, patch #1282 (project freeciv): Updated against rev 15912. (file #6597) ___ Additional Item Attachment: File name: trunk_link_marks15912.diff Size:18 KB ___ Reply to this item at: http://gna.org/patch/?1282 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1271] Featured text: simulate Book's colors
Follow-up Comment #3, patch #1271 (project freeciv): Attached new version of the patch: * Moved color macros to common/featured_text.h (maybe they would be also used by the client). * Renamed 'foreground' and 'background' parameters as 'fg_color' and 'bg_color', it should be clearer. * Added color parameters to a notify_player() call in server/barbarian.c. (file #6598) ___ Additional Item Attachment: File name: trunk_ft_server_colors.diff.gz Size:41 KB ___ Reply to this item at: http://gna.org/patch/?1271 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13465] wrong savename used for savefile name generation
Follow-up Comment #2, bug #13465 (project freeciv): the updated version of the patch uses S_S_SAVEGAME as defined in bug #14230 (file #6599) ___ Additional Item Attachment: File name: 0001-add-clientset-command-for-settings-from-the-civclie.diff Size:8 KB ___ Reply to this item at: http://gna.org/bugs/?13465 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1258] [1/4] Setting to disable border info in fog of war.
Follow-up Comment #4, patch #1258 (project freeciv): updated patch; changes * all 4 patches within one patch * bugfix within map_fog_tile() (saved the owner, if a unit move revales ownership and it is fogged again within the same turn) (file #6602) ___ Additional Item Attachment: File name: 0001-Setting-to-disable-border-info-in-fog-of-war.diff Size:11 KB ___ Reply to this item at: http://gna.org/patch/?1258 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1266] add option to restrict the use of road and rails for enemies
Follow-up Comment #2, patch #1266 (project freeciv): updated version of the patch (file #6603) ___ Additional Item Attachment: File name: 0001-add-option-to-restrict-the-use-of-road-and-rails-for.diff Size:6 KB ___ Reply to this item at: http://gna.org/patch/?1266 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1264] add tech upkeep
Follow-up Comment #1, patch #1264 (project freeciv): updated patch * make pick_random_tech_researched() save if no tech is researched (file #6604) ___ Additional Item Attachment: File name: 0001-add-tech-upkeep.diff Size:12 KB ___ Reply to this item at: http://gna.org/patch/?1264 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1262] check settler activities if a tech is lost
Follow-up Comment #1, patch #1262 (project freeciv): different checks if a tech is lost * check settler activities * check city production * check goverment includes patch #1267 (file #6605) ___ Additional Item Attachment: File name: 0001-different-checks-if-a-tech-is-lost.diff Size:7 KB ___ Reply to this item at: http://gna.org/patch/?1262 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1263] possibility to loose a tech if it is transfered
Follow-up Comment #1, patch #1263 (project freeciv): updated patch * includes patch #1268 * based on updated patch #1262 (different checks if a tech is lost ) (file #6606) ___ Additional Item Attachment: File name: 0001-possibility-to-loose-a-tech-if-it-is-transfered.diff Size:9 KB ___ Reply to this item at: http://gna.org/patch/?1263 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1285] add offline chat
URL: http://gna.org/patch/?1285 Summary: add offline chat Project: Freeciv Submitted by: syntron Submitted on: Montag 07.09.2009 um 21:33 Category: general Priority: 1 - Later Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: None ___ Details: see summary needs patch #1280 ___ File Attachments: --- Date: Montag 07.09.2009 um 21:33 Name: 0003-add-offline-chat.diff Size: 6kB By: syntron http://gna.org/patch/download.php?file_id=6610 ___ Reply to this item at: http://gna.org/patch/?1285 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14230] add new server state S_S_SAVEGAME to prevent changing of the ruleset after a savegame was loaded
Follow-up Comment #3, bug #14230 (project freeciv): at the moment it is possible to change the ruleset after a savegame was loaded. This will result in strange error messages. The problem is present in S2_1 too, right? Can you make S2_1 version of this patch? ___ Reply to this item at: http://gna.org/bugs/?14230 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1285] add offline chat
Follow-up Comment #3, patch #1285 (project freeciv): one last comment why chat messages are special: a user could send a lot of chat messages to hide some server messages ___ Reply to this item at: http://gna.org/patch/?1285 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14264] wish: border walls
URL: http://gna.org/bugs/?14264 Summary: wish: border walls Project: Freeciv Submitted by: None Submitted on: Tuesday 09/08/2009 at 01:32 CEST Category: None Severity: 1 - Wish Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: None ___ Details: wish: border walls units cannot move through/on walls walls can be built by workers/engineers can be destroyed by attacking, doesn't attack back ___ Reply to this item at: http://gna.org/bugs/?14264 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev