[Freeciv-Dev] [patch #1271] Featured text: simulate Book's colors

2009-09-07 Thread pepeto

Follow-up Comment #2, patch #1271 (project freeciv):

 - Added color parameters to couple of notify_player() calls
 where they were still missing. I hope there is no more.

Could I ask you where did you find them?

 Too bad these don't cause compiler error as it's vararg function

What function are you talking about?


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[Freeciv-Dev] [patch #1282] Featured text: link marks on map

2009-09-07 Thread pepeto

Follow-up Comment #1, patch #1282 (project freeciv):

Updated against rev 15912.


(file #6597)
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[Freeciv-Dev] [patch #1271] Featured text: simulate Book's colors

2009-09-07 Thread pepeto

Follow-up Comment #3, patch #1271 (project freeciv):

Attached new version of the patch:
* Moved color macros to common/featured_text.h (maybe they would be also used
by the client).
* Renamed 'foreground' and 'background' parameters as 'fg_color' and
'bg_color', it should be clearer.
* Added color parameters to a notify_player() call in server/barbarian.c.

(file #6598)
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[Freeciv-Dev] [bug #13465] wrong savename used for savefile name generation

2009-09-07 Thread Matthias Pfafferodt

Follow-up Comment #2, bug #13465 (project freeciv):

the updated version of the patch uses S_S_SAVEGAME as defined in   bug #14230

(file #6599)
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[Freeciv-Dev] [patch #1258] [1/4] Setting to disable border info in fog of war.

2009-09-07 Thread Matthias Pfafferodt

Follow-up Comment #4, patch #1258 (project freeciv):

updated patch; changes

* all 4 patches within one patch
* bugfix within map_fog_tile() (saved the owner, if a unit move revales
ownership and it is fogged again within the same turn)

(file #6602)
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[Freeciv-Dev] [patch #1266] add option to restrict the use of road and rails for enemies

2009-09-07 Thread Matthias Pfafferodt

Follow-up Comment #2, patch #1266 (project freeciv):

updated version of the patch

(file #6603)
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[Freeciv-Dev] [patch #1264] add tech upkeep

2009-09-07 Thread Matthias Pfafferodt

Follow-up Comment #1, patch #1264 (project freeciv):

updated patch

* make pick_random_tech_researched() save if no tech is researched

(file #6604)
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[Freeciv-Dev] [patch #1262] check settler activities if a tech is lost

2009-09-07 Thread Matthias Pfafferodt

Follow-up Comment #1, patch #1262 (project freeciv):

different checks if a tech is lost

* check settler activities
* check city production
* check goverment

includes patch #1267

(file #6605)
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[Freeciv-Dev] [patch #1263] possibility to loose a tech if it is transfered

2009-09-07 Thread Matthias Pfafferodt

Follow-up Comment #1, patch #1263 (project freeciv):

updated patch

* includes patch #1268
* based on updated patch #1262 (different checks if a tech is lost )

(file #6606)
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[Freeciv-Dev] [patch #1285] add offline chat

2009-09-07 Thread Matthias Pfafferodt

URL:
  http://gna.org/patch/?1285

 Summary: add offline chat
 Project: Freeciv
Submitted by: syntron
Submitted on: Montag 07.09.2009 um 21:33
Category: general
Priority: 1 - Later
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: None

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Details:

see summary

needs patch #1280



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File Attachments:


---
Date: Montag 07.09.2009 um 21:33  Name: 0003-add-offline-chat.diff  Size: 6kB
  By: syntron

http://gna.org/patch/download.php?file_id=6610

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[Freeciv-Dev] [bug #14230] add new server state S_S_SAVEGAME to prevent changing of the ruleset after a savegame was loaded

2009-09-07 Thread Marko Lindqvist

Follow-up Comment #3, bug #14230 (project freeciv):

 at the moment it is possible to change the ruleset
 after a savegame was loaded. This will result in
 strange error messages.

The problem is present in S2_1 too, right? Can you make S2_1 version of this
patch?

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[Freeciv-Dev] [patch #1285] add offline chat

2009-09-07 Thread Matthias Pfafferodt

Follow-up Comment #3, patch #1285 (project freeciv):

one last comment why chat messages are special: a user could send a lot of
chat messages to hide some server messages

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[Freeciv-Dev] [bug #14264] wish: border walls

2009-09-07 Thread anonymous

URL:
  http://gna.org/bugs/?14264

 Summary: wish: border walls
 Project: Freeciv
Submitted by: None
Submitted on: Tuesday 09/08/2009 at 01:32 CEST
Category: None
Severity: 1 - Wish
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: None

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Details:

wish: border walls

units cannot move through/on walls
walls can be built by workers/engineers
can be destroyed by attacking, doesn't attack back






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