Re: [Freeciv-Dev] Update to freesounds soundset
Hi John, Daniel The Freesound samples use a Creative Commons Sampling+ 1.0 License http://creativecommons.org/licenses/sampling+/1.0/ which allows you: To sample, mash-up, or otherwise creatively transform this work for commercial or noncommercial purposes. and To perform, display, and distribute copies of this whole work for noncommercial purposes (e.g., file-sharing or noncommercial webcasting). I think the second right applies in this case. Seems like I'm going to have to try to get some re-licensing done :) Gav On 21/12/2009 00:37, John Wilson wrote: The link on the bottom of the http://www.freesound.org website links to http://creativecommons.org/licenses/by-nd/2.0/ which is the creative commons license with the attribution/no-derivitive options, but not the no-commercial option. While its true that CC has a no-commercial clause, its only an option that doesn't have to be in the license. I don't know if the no derivative clause would be a problem though...I also don't know the license that the specific sounds that Gavin used (if they differ from the webpage that has this message 'This site is licensed under a Creative Commons License http://creativecommons.org/licenses/by-nd/2.0/ [http://creativecommons.org/licenses/by-nd/2.0/] by MTG http://www.mtg.upf.edu/ (UPF http://www.upf.edu/). | Contact Webmaster http://www.freesound.org/contact.php | Some Rights Reserved! ' On Sun, Dec 20, 2009 at 3:04 PM, Daniel Markstedt markst...@gmail.com mailto:markst...@gmail.com wrote: Hi Gav, Thanks for the new version. I've uploaded it to our download server and updated the wiki page. It seems the URL to the forum page is bad. Guess you're referring to http://forum.freeciv.org/viewtopic.php?t=6086 ;) To answer your question, any contents included with Freeciv must have a license that is compatible with the GNU GPL v2. I just had a quick look again at the Creative Commons license that Freesounds refer to, and it unfortunately has a clause that forbids commercial use, which is a no-go in in the FLOSS world. Perhaps you could hear with Freesounds if they offer some kind of dual-licensing deal for open source projects? Oh and BTW, for future packages I suggest you put your own name somewhere in README file. This is a common practice. Best, Daniel On Mon, Dec 14, 2009 at 11:23 AM, Gavin mdc...@gmail.com mailto:mdc...@gmail.com wrote: Hey all I made an update to the soundset based on some feedback from a forum user. Could we add this updated version to the FTP? Forum post: http://forum.freeciv.org/viewtopic.php Direct download: http://pedantic.co.za/freeciv/freesounds-1.1.zip Another question: What would it take for this to become the new default soundset? Gav ___ Freeciv-dev mailing list Freeciv-dev@gna.org mailto:Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev ___ Freeciv-dev mailing list Freeciv-dev@gna.org mailto:Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14976] Limit of nation count
URL: http://gna.org/bugs/?14976 Summary: Limit of nation count Project: Freeciv Submitted by: cazfi Submitted on: Monday 12/21/2009 at 12:47 Category: client Severity: 3 - Normal Priority: 1 - Later Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.2.0 ___ Details: Between 2.1 and 2.2 check for max nation count has been added to handle_ruleset_control() with value 200. There should be no need for such a limit and so that limit should be removed. Or if such a limit is really necessary, it should be checked already in server side when loading ruleset. Original report by Mixcoatl in the forums ( http://forum.freeciv.org/viewtopic.php?t=6108 ) ___ Reply to this item at: http://gna.org/bugs/?14976 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14976] Limit of nation count
Update of bug #14976 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto ___ Follow-up Comment #1: Fix attached. (file #7535) ___ Additional Item Attachment: File name: trunk_S2_2_handle_ruleset_control.diff Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?14976 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14972] Cannot start a loaded autogame
Update of bug #14972 (project freeciv): Category: client-gtk-2.0 = general Status:None = Ready For Test Assigned to:None = pepeto ___ Follow-up Comment #1: Fix attached: removed nation page. Start page is largely as sexy as nation page and allow very more control, notably the inputline. In the patch for trunk, also removed lot of useless fields from the packet_game_load. They duplicate the player info which are now sent very early to the clients for a long time. Requires capability string change after applying. (file #7536, file #7537) ___ Additional Item Attachment: File name: trunk_nation_page.diff Size:19 KB File name: S2_2_nation_page.diff Size:11 KB ___ Reply to this item at: http://gna.org/bugs/?14972 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13912] Transport dialog for selecting units still appears after onboard units are disbanded
Update of bug #13912 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?13912 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14903] Supposes the tile of a ghost city
Update of bug #14903 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?14903 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14942] Police Station seems to have no effect
Update of bug #14942 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?14942 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14946] universal_name_translation() translates unit class flags incorrectly
Update of bug #14946 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Follow-up Comment #3: Thank you very much for your help, it is greatly appreciated. Note about coding style: We have decided some times ago to don't add new tabulations in the code. So please in the future, try to don't include them on your patches. Thank you again. ___ Reply to this item at: http://gna.org/bugs/?14946 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1390] Help: units/combat help improvements
Update of patch #1390 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?1390 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14888] Nuclear incident reputation effects in advdiplomacy.c
Update of bug #14888 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?14888 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14181] Decrease hit point regeneration on a fortress.
Update of bug #14181 (project freeciv): Status:None = Need Info ___ Follow-up Comment #2: http://www.civfanatics.com/civ2/strategy/combatguide#healing points to a value of 10. ___ Reply to this item at: http://gna.org/bugs/?14181 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14181] Decrease hit point regeneration on a fortress.
Follow-up Comment #3, bug #14181 (project freeciv): I happened to notice this the other day (as the wiki was still claiming http://freeciv.wikia.com/index.php?title=Combatdiff=15376oldid=15033 25%). FWIW, I tracked the behaviour change to r11179 http://svn.gna.org/viewcvs/freeciv?rev=11179view=rev, PR#14314, prior to 2.1beta1 (so it's been like this for the whole 2.1.x series). The checkin comment gives no indication that this was a deliberate gameplay change, and the comment added in unittools.c /* Includes barracks (100%), fortress (25%), etc. */ (which contradicts effects.ruleset) suggests that it was not. Maybe RT has more information, but I can't access it. ___ Reply to this item at: http://gna.org/bugs/?14181 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14181] Decrease hit point regeneration on a fortress.
Update of bug #14181 (project freeciv): Category:None = rulesets ___ Follow-up Comment #4: Jdorje wrote in RT#14314: I also merged in fortress HP regeneration and tweaked the HP regen code to scale better. This could be modified to be even more effect-based. Not more about fortress. So I guess this change was not intentional. ___ Reply to this item at: http://gna.org/bugs/?14181 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14854] Inputline toolkit colors should have default value
Update of bug #14854 (project freeciv): Category:None = client-gtk-2.0 Assigned to:None = pepeto Planned Release: = 2.2.0 ___ Reply to this item at: http://gna.org/bugs/?14854 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev