[Freeciv-Dev] [patch #1181] Asturian nation files
Update of patch #1181 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?1181 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1298] Documentation of the setting changes in the ruleset
Follow-up Comment #4, patch #1298 (project freeciv): There are several typos about extra ''. Updated patch attached. Due to copy paste this resulted in the bug report bug #15286 ... (file #7944) ___ Additional Item Attachment: File name: 20100206-trunk-Documentation-in-the-ruleset.patch Size:1 KB ___ Reply to this item at: http://gna.org/patch/?1298 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1300] add 'show locked' command
Follow-up Comment #4, patch #1300 (project freeciv): Comments about the /show command should be modified in server/commands.c Done. (file #7945) ___ Additional Item Attachment: File name: 20100206-trunk-add-show-locked-command.patch Size:4 KB ___ Reply to this item at: http://gna.org/patch/?1300 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15277] Fall to main menu
Follow-up Comment #3, bug #15277 (project freeciv): Attached the correct fix for S2_1. (file #7946) ___ Additional Item Attachment: File name: S2_1_allow-sea-and-land-barbarians2.diff Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?15277 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15264] Crash with Large Earth scenario and civ2 rules
Follow-up Comment #5, bug #15264 (project freeciv): Correct fix for S2_2 attached. (file #7947) ___ Additional Item Attachment: File name: S2_2_version3-fix-rulesetdir-in-scenarios.diff Size:3 KB ___ Reply to this item at: http://gna.org/bugs/?15264 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15258] Some cities fail sanity checking after nuclear winter
Update of bug #15258 (project freeciv): Planned Release: 2.2.0 = 2.1.12, 2.2.0 ___ Follow-up Comment #5: Fix for S2_1 attached. (file #7948) ___ Additional Item Attachment: File name: S2_1_city-check-for-nuclear_winter-and-global_warming.diff Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?15258 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15265] fix type loading hp_loss_pct (min_speed was used instead)
Update of bug #15265 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?15265 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15195] Behaviour with Clear unit orders on selection unset is sub-optimal
Follow-up Comment #12, bug #15195 (project freeciv): Attached correct version of trunk fix for clearing the orders. (file #7949) ___ Additional Item Attachment: File name: trunk_version4_clear_unit_orders_on_move.diff Size:1 KB ___ Reply to this item at: http://gna.org/bugs/?15195 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15272] changing the goverment does not correct handle the research blubs [statue of liberty]
Update of bug #15272 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed Planned Release: 2.2.0 = 2.1.12, 2.2.0 ___ Reply to this item at: http://gna.org/bugs/?15272 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15262] No medium ai difficulty setting available (at least in SDL client
Update of bug #15262 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?15262 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15274] Typo in vote command
Update of bug #15274 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?15274 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1298] Documentation of the setting changes in the ruleset
Update of patch #1298 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/patch/?1298 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1300] add 'show locked' command
Update of patch #1300 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/patch/?1300 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1431] Include more scenarios by default
Update of patch #1431 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?1431 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1431] Include more scenarios by default
Follow-up Comment #7, patch #1431 (project freeciv): Thanks for the patch Matthias. This was much appreciated! ___ Reply to this item at: http://gna.org/patch/?1431 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15261] City production in city overview does not update on change
Update of bug #15261 (project freeciv): Status: In Progress = Ready For Test Assigned to:None = pepeto Planned Release: = 2.1.12, 2.2.0 ___ Follow-up Comment #4: Correct fix attached. (file #7950) ___ Additional Item Attachment: File name: trunk_S2_2_S2_1_sdl_update_cityrep.diff Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?15261 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15286] error message within registry.c:secfile_from_input_file()
Follow-up Comment #2, bug #15286 (project freeciv): Actually, I think the best way would be to return the error message within secfile_error(). Something like this? update inf_log() within registry.c to use SECFILE_LOG() * update all callers of secfile_load(), secfile_load_section() and secfile_from_stream() to return the error message via secfile_error() * cleanup within inputfile.(c|h) (file #7951) ___ Additional Item Attachment: File name: 20100206-trunk-update-inf_log-within-registry.c-to-use-SECFILE_LO.patch Size:17 KB ___ Reply to this item at: http://gna.org/bugs/?15286 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15290] Units can be airlifted from an allied city to an other allied city
URL: http://gna.org/bugs/?15290 Summary: Units can be airlifted from an allied city to an other allied city Project: Freeciv Submitted by: pepeto Submitted on: samedi 06.02.2010 à 11:43 Category: general Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: S2_2, S2_1 Discussion Lock: Any Operating System: None Planned Release: 2.1.12, 2.2.0 ___ Details: For trunk, fix with patch #1189 instead. ___ Reply to this item at: http://gna.org/bugs/?15290 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15290] Units can be airlifted from an allied city to an other allied city
Update of bug #15290 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto ___ Additional Item Attachment: File name: S2_2_airlift_unit.diff Size:0 KB File name: S2_1_airlift_unit.diff Size:1 KB ___ Reply to this item at: http://gna.org/bugs/?15290 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1189] [Patch] Allow airlifts to allied cities
Update of patch #1189 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk_airlifting_style.diffSize:9 KB ___ Reply to this item at: http://gna.org/patch/?1189 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15255] update make_island() - generator 3
Update of bug #15255 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto ___ Follow-up Comment #1: Big improvements attached. (file #7955) ___ Additional Item Attachment: File name: trunk_S2_2_generator_pick_terrain.diff Size:9 KB ___ Reply to this item at: http://gna.org/bugs/?15255 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15286] error message within registry.c:secfile_from_input_file()
Update of bug #15286 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/bugs/?15286 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1446] [Metaticket] Ruleset object
URL: http://gna.org/patch/?1446 Summary: [Metaticket] Ruleset object Project: Freeciv Submitted by: pepeto Submitted on: samedi 06.02.2010 à 13:22 Category: general Priority: 1 - Later Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.3.0 ___ Details: ___ Reply to this item at: http://gna.org/patch/?1446 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1446] [Metaticket] Ruleset object
Update of patch #1446 (project freeciv): Category: general = rulesets ___ Reply to this item at: http://gna.org/patch/?1446 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1447] Merge ruleset files in 1 file
URL: http://gna.org/patch/?1447 Summary: Merge ruleset files in 1 file Project: Freeciv Submitted by: pepeto Submitted on: samedi 06.02.2010 à 13:24 Category: rulesets Priority: 1 - Later Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.3.0 ___ Details: Since there have been many additions since the ruleset has been create (e.g. base in the terrain.ruleset file???), it would be logical to merge all the definitions in one file. Of course, it mays also be possible to include files with *include command, like it works with nations. ___ Reply to this item at: http://gna.org/patch/?1447 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1189] [Patch] Allow airlifts to allied cities
Follow-up Comment #10, patch #1189 (project freeciv): I tested the patch (see attached savefile). Within the gtk client airlifting between allied cities is not possible. The airlift value for the allied cities is not known by the client so these cities are not selected as possible airlift targets. See ./client/gui-gtk-2.0/gotodlg.c:update_goto_dialog(). I tried to test the sdl client; it compiles but after that I have some problems ... (file #7956) ___ Additional Item Attachment: File name: test_airlift.sav.bz2 Size:16 KB ___ Reply to this item at: http://gna.org/patch/?1189 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1448] Make a ruleset structure
URL: http://gna.org/patch/?1448 Summary: Make a ruleset structure Project: Freeciv Submitted by: pepeto Submitted on: samedi 06.02.2010 à 13:26 Category: rulesets Priority: 1 - Later Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.3.0 ___ Details: Make a ruleset structure, including all ruleset definitions. The settings, the unit, building, terrain, ... types. Access all those values from wrappers functions. ___ Reply to this item at: http://gna.org/patch/?1448 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1449] Don't exit the server on ruleset loading failure
URL: http://gna.org/patch/?1449 Summary: Don't exit the server on ruleset loading failure Project: Freeciv Submitted by: pepeto Submitted on: samedi 06.02.2010 à 13:28 Category: rulesets Priority: 1 - Later Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.3.0 ___ Details: It should just keep the current ruleset and print an error message instead of exiting... ___ Reply to this item at: http://gna.org/patch/?1449 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1446] [Metaticket] Ruleset object
Update of patch #1446 (project freeciv): Depends on: = patch #1447 ___ Reply to this item at: http://gna.org/patch/?1446 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1189] [Patch] Allow airlifts to allied cities
Follow-up Comment #11, patch #1189 (project freeciv): I think this should be fixed in a bug report after this patch is committed. The client issues are not taken in account in this patch. Also, I forgot to mention: applying this patch need to update the capability string. ___ Reply to this item at: http://gna.org/patch/?1189 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15255] update make_island() - generator 3
Follow-up Comment #2, bug #15255 (project freeciv): there still are swamps and jungels near the poles I used the server script temperature.serv (attached). The server was started with ./ser -r temperature -d 4:mapgen.c an example result can be seen in map_generator_3.jpg Furthermore there is nearly no forest: 4: Lake :0 0% 4:Ocean : 680 71% 4: Deep Ocean : 301 31% 4: Glacier : 463 48% 4: Desert : 19 2% 4: Forest : 28 2% 4:Grassland : 140 14% 4:Hills : 63 6% 4: Jungle : 51 5% 4:Mountains : 23 2% 4: Plains : 143 15% 4:Swamp : 21 2% 4: Tundra :4 0% There is also a long list of dropped requirements like the following: 4: pick_terrain(target: MG_WET, [dropping prefer: MG_TROPICAL], avoid: MG_FOLIAGE) 4: pick_terrain(target: MG_WET, prefer: MG_LAST, [dropping avoid: MG_FOLIAGE]) (file #7957, file #7958) ___ Additional Item Attachment: File name: temperature.serv Size:0 KB File name: map_generator_3.jpgSize:253 KB ___ Reply to this item at: http://gna.org/bugs/?15255 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15255] update make_island() - generator 3
Update of bug #15255 (project freeciv): Status: Ready For Test = Postponed ___ Follow-up Comment #3: Could you try to improve this patch yourself? ___ Reply to this item at: http://gna.org/bugs/?15255 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15255] update make_island() - generator 3
Follow-up Comment #4, bug #15255 (project freeciv): Could you try to improve this patch yourself? I will work on this patch. Could you tell me the reason why: * you moved pick_terrain() into the while loop of fill_island()? this way it will be called in each loop. * you use tmap_is() and test_wetness() instead of the colatitude? As the temperate map is created as a dummy tmap it is equal to the colattitude. ___ Reply to this item at: http://gna.org/bugs/?15255 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15255] update make_island() - generator 3
Follow-up Comment #5, bug #15255 (project freeciv): you moved pick_terrain() into the while loop of fill_island()? this way it will be called in each loop. Precisely to be called each loop and don't fill an island with a very few types. If a ruleset contains tons of terrain types, then the user would be sad if only a very few are used in the map generation. you use tmap_is() and test_wetness() instead of the colatitude? As the temperate map is created as a dummy tmap it is equal to the colattitude. Both tmap_is() and test_wetness() use the colattitude information. But they also allow to ignore the colattitude or check if there is ocean types arround. ___ Reply to this item at: http://gna.org/bugs/?15255 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1450] Laotian cities overhaul
URL: http://gna.org/patch/?1450 Summary: Laotian cities overhaul Project: Freeciv Submitted by: dmarks Submitted on: 일요일 2010년 02월 07일 at 00:28 Category: rulesets Priority: 3 - Low Status: Ready For Test Privacy: Public Assigned to: dmarks Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.2.0 ___ Details: This patch gives an overhaul to the Laotian city list. For the orthography and selection, I used a map at a Laotian embassy website: http://www.laoembassy.com/IMAGE/IMG.jpg ___ File Attachments: --- Date: 일요일 2010년 02월 07일 at 00:28 Name: laos-cities.diff Size: 2kB By: dmarks http://gna.org/patch/download.php?file_id=7959 ___ Reply to this item at: http://gna.org/patch/?1450 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1445] Gaelic nation
Update of patch #1445 (project freeciv): Assigned to:None = dmarks ___ Reply to this item at: http://gna.org/patch/?1445 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1443] Chola fix
Update of patch #1443 (project freeciv): Status:None = Ready For Test Assigned to:None = dmarks Planned Release: = 2.2.0 ___ Reply to this item at: http://gna.org/patch/?1443 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1442] South Vietnamese nation
Update of patch #1442 (project freeciv): Assigned to:None = dmarks ___ Reply to this item at: http://gna.org/patch/?1442 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1441] Holy Roman Empire
Update of patch #1441 (project freeciv): Assigned to:None = dmarks ___ Reply to this item at: http://gna.org/patch/?1441 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15286] error message within registry.c:secfile_from_input_file()
Follow-up Comment #3, bug #15286 (project freeciv): Fix compilation warnings about non-literal formats. Also prints the message to the user when meta scan fails. (file #7960) ___ Additional Item Attachment: File name: trunk-version2-error-message-within-registry.c-secfile_from_input_f.diff Size:15 KB ___ Reply to this item at: http://gna.org/bugs/?15286 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1440] Anishinaabe nation
Update of patch #1440 (project freeciv): Assigned to:None = dmarks ___ Reply to this item at: http://gna.org/patch/?1440 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1439] Kalmyk nation
Update of patch #1439 (project freeciv): Assigned to:None = dmarks ___ Reply to this item at: http://gna.org/patch/?1439 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1438] Guatemalan nation (+Mayan changes)
Update of patch #1438 (project freeciv): Assigned to:None = dmarks ___ Follow-up Comment #1: Would you mind splitting off the Mayan nation fixes to a separate patch? I'd like to get those into S2_2. ___ Reply to this item at: http://gna.org/patch/?1438 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1421] Californian nation
Update of patch #1421 (project freeciv): Assigned to:None = dmarks ___ Reply to this item at: http://gna.org/patch/?1421 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1436] Dutch fixes
Update of patch #1436 (project freeciv): Category:None = rulesets Status:None = In Progress Assigned to:None = dmarks Planned Release: = 2.2.0 ___ Reply to this item at: http://gna.org/patch/?1436 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1435] Aztec fixes
Update of patch #1435 (project freeciv): Status:None = In Progress Assigned to:None = dmarks Planned Release: = 2.2.0 ___ Reply to this item at: http://gna.org/patch/?1435 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1434] Ecuadorian nation (+Colombia fixes)
Update of patch #1434 (project freeciv): Category:None = rulesets Assigned to:None = dmarks ___ Follow-up Comment #1: Would you mind splitting off the fixes to the Colombian ruleset into a separate patch? I'd like to commit those to S2_2. ___ Reply to this item at: http://gna.org/patch/?1434 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1406] Six German nations
Update of patch #1406 (project freeciv): Assigned to:None = dmarks ___ Reply to this item at: http://gna.org/patch/?1406 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15291] Incorrect helpdata in tutorial
URL: http://gna.org/bugs/?15291 Summary: Incorrect helpdata in tutorial Project: Freeciv Submitted by: dmarks Submitted on: 일요일 2010년 02월 07일 at 01:13 Category: docs Severity: 3 - Normal Priority: 7 - High Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.2.0 ___ Details: From an email to freeiv-dev: -- Hi, I downloaded Freeciv beta yesterday and been playing since. Glad you guys decided to create a free version of this game. Anyway decided to do the tutorial as I wasn’t very successful on my first couple of attempts and noticed the one tutorial popup says a person should press “shift-t” for Trade instead of “ctrl-t” Also not sure if it is a bug but every time a new turn starts I have to click on the selected target before it will allow me to move it, every unit there after auto selects and allows movement, just the first unit after each new turn. Thanks again for the great game. Regards, Etienne Odendaal ___ Reply to this item at: http://gna.org/bugs/?15291 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15291] Incorrect helpdata in tutorial
Follow-up Comment #1, bug #15291 (project freeciv): I believe she is right. Patch attached. (file #7961) ___ Additional Item Attachment: File name: tutorial-help.diff Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?15291 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15291] Incorrect helpdata in tutorial
Update of bug #15291 (project freeciv): Status:None = Ready For Test ___ Reply to this item at: http://gna.org/bugs/?15291 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] Correction in Tutorial
Hi, Thanks for the bug report. I recorded it in our bug tracker, at https://gna.org/bugs/index.php?15291 Regards, Daniel On Wed, Dec 30, 2009 at 11:08 PM, Etienne Odendaal etie...@mccsolutions.co.za wrote: Hi, I downloaded Freeciv beta yesterday and been playing since J Glad you guys decided to create a free version of this game J Anyway decided to do the tutorial as I wasn’t very successful on my first couple of attempts and noticed the one tutorial popup says a person should press “shift-t” for Trade instead of “ctrl-t” Also not sure if it is a bug but every time a new turn starts I have to click on the selected target before it will allow me to move it, every unit there after auto selects and allows movement, just the first unit after each new turn. Thanks again for the great game J Regards, Etienne Odendaal ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1451] Improvements to Canadian nation
URL: http://gna.org/patch/?1451 Summary: Improvements to Canadian nation Project: Freeciv Submitted by: dmarks Submitted on: 일요일 2010년 02월 07일 at 01:27 Category: rulesets Priority: 3 - Low Status: Ready For Test Privacy: Public Assigned to: dmarks Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.2.0 ___ Details: Improvements to Canadian nation, originally contributed by David Nuttall in PR#40774. Adapted into patch by me. ___ File Attachments: --- Date: 일요일 2010년 02월 07일 at 01:27 Name: canadian-improvements.diff Size: 7kB By: dmarks http://gna.org/patch/download.php?file_id=7962 ___ Reply to this item at: http://gna.org/patch/?1451 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] Planned Release field for scheduling bug fixing
I've created the 'Planned release' query form for this purpose. Could not find a way to edit the default query forms, so this was the best I could do. Daniel On Sat, Sep 5, 2009 at 8:55 PM, Matthias Pfafferodt matthias.pfaffer...@mapfa.de wrote: Is it possible to add this field to the sortable fields? If we go to 2.2 it would be nice to know that is tagged for this version ... Thanks Matthias Am Sunday 16 August 2009 14:56:51 schrieb Daniel Markstedt: There's now a gna.org bug tracker field for Planned Release for scheduling bug fixes and patches. It's visible for logged in gna.org users only. Admins can easily add more versions to the field as needed. Daniel ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev -- Matthias Pfafferodt - http://www.mapfa.de Matthias.Pfafferodt at mapfa.de ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15292] Help data claims irrigation doesn't need water source
URL: http://gna.org/bugs/?15292 Summary: Help data claims irrigation doesn't need water source Project: Freeciv Submitted by: pepeto Submitted on: samedi 06.02.2010 à 16:36 Category: docs Severity: 2 - Minor Priority: 3 - Low Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.2.0 ___ Details: From data/data.txt:300: - Settlers and Workers have a limited range of alterations available to them, initiated by attempting to mine or irrigate the terrain; see the table below. (These actions do not require a water source.) ___ Reply to this item at: http://gna.org/bugs/?15292 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1401] [Metaticket] Improve in-game help
Update of patch #1401 (project freeciv): Depends on: = bugs #15287 ___ Reply to this item at: http://gna.org/patch/?1401 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] [bug #15258] Some cities fail sanity checking after nuclear winter
Maybe we should simply allow cities to exist on such tiles, but not be created on? I mean, it's nuclear winter, and yeah, some cities might be caught in newly created glacier, or something. On Sat, Feb 6, 2010 at 11:56 AM, pepeto no-reply.invalid-addr...@gna.org wrote: Update of bug #15258 (project freeciv): Planned Release: 2.2.0 = 2.1.12, 2.2.0 ___ Follow-up Comment #5: Fix for S2_1 attached. (file #7948) ___ Additional Item Attachment: File name: S2_1_city-check-for-nuclear_winter-and-global_warming.diff Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?15258 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15292] Help data claims irrigation doesn't need water source
Follow-up Comment #1, bug #15292 (project freeciv): Isn't this the same as bug #15222? ___ Reply to this item at: http://gna.org/bugs/?15292 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15258] Some cities fail sanity checking after nuclear winter
Update of bug #15258 (project freeciv): Status: Ready For Test = In Progress ___ Follow-up Comment #6: Yoav Luft wrote: Maybe we should simply allow cities to exist on such tiles, but not be created on? I mean, it's nuclear winter, and yeah, some cities might be caught in newly created glacier, or something. That's a good idea. ___ Reply to this item at: http://gna.org/bugs/?15258 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15292] Help data claims irrigation doesn't need water source
Follow-up Comment #2, bug #15292 (project freeciv): It is still very confusing. Irrigation is mentioned. I tested, irrigation require a water source. I think the correct fix would be: _(Such \irrigation\ requires a water source.)_ ___ Reply to this item at: http://gna.org/bugs/?15292 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15258] Some cities fail sanity checking after nuclear winter
Update of bug #15258 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #7: That's a good idea. Changed my mind. The problem is that it could also be changed to ocean... So it's really not a good idea. ___ Reply to this item at: http://gna.org/bugs/?15258 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15286] error message within registry.c:secfile_from_input_file()
Update of bug #15286 (project freeciv): Status: Ready For Test = In Progress ___ Reply to this item at: http://gna.org/bugs/?15286 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15286] error message within registry.c:secfile_from_input_file()
Update of bug #15286 (project freeciv): Status: In Progress = Ready For Test Planned Release: 2.3.0 = 2.1.12, 2.2.0 ___ Follow-up Comment #4: Attached a version for S2_1 and S2_2, more like the first patch. Attached a new version for trunk: don't make message like _missing ''_, whereas there is no evidence we are looking for a ''. Replaced by _Expected end of line_. (file #7963, file #7964) ___ Additional Item Attachment: File name: trunk_registry_inf_log_str.diff Size:16 KB File name: S2_2_S2_1_registry_inf_log.diff Size:2 KB ___ Reply to this item at: http://gna.org/bugs/?15286 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1452] Batch of Aboriginal American nations
URL: http://gna.org/patch/?1452 Summary: Batch of Aboriginal American nations Project: Freeciv Submitted by: dmarks Submitted on: 일요일 2010년 02월 07일 at 03:50 Category: rulesets Priority: 3 - Low Status: In Progress Privacy: Public Assigned to: dmarks Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.3.0 ___ Details: Originally form PR#40091, a batch of Aboriginal American nations: Abá Chumash Hasinay Mi'kmaq Miskito Mwiska Shawnee Unagan All rulesets written by guestmania, all flags traced by me. ___ File Attachments: --- Date: 일요일 2010년 02월 07일 at 03:50 Name: aboame-nations.tar.gz Size: 11kB By: dmarks http://gna.org/patch/download.php?file_id=7965 ___ Reply to this item at: http://gna.org/patch/?1452 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15292] Help data claims irrigation doesn't need water source
Follow-up Comment #3, bug #15292 (project freeciv): The requirement for a water source for building an irrigation system is dealt with in detail earlier in this section. The quoted paragraph is about conversion of one terrain to another by issuing the irrigate command (e.g., on Forest, Jungle, or Swamp in the default ruleset), which does not require a water source. So the stated change would not be appropriate. I have checked the source and tried it, and converting from one terrain type to another doesn't require a water source even if the irrigate command is used. This section is clearly confusing; this is the second report (cf bug #15222 as dmarks says). I'll see if I can rework the whole section to be clearer. ___ Reply to this item at: http://gna.org/bugs/?15292 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1453] Benin nation
URL: http://gna.org/patch/?1453 Summary: Benin nation Project: Freeciv Submitted by: dmarks Submitted on: 일요일 2010년 02월 07일 at 04:12 Category: rulesets Priority: 5 - Normal Status: None Privacy: Public Assigned to: dmarks Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: Historical Benin Empire nation. Ruleset by guestmania, http://forum.freeciv.org/viewtopic.php?t=2273postdays=0postorder=ascstart=90 ___ File Attachments: --- Date: 일요일 2010년 02월 07일 at 04:12 Name: benin.ruleset Size: 1kB By: dmarks http://gna.org/patch/download.php?file_id=7966 ___ Reply to this item at: http://gna.org/patch/?1453 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1454] Chimu nation
URL: http://gna.org/patch/?1454 Summary: Chimu nation Project: Freeciv Submitted by: dmarks Submitted on: 일요일 2010년 02월 07일 at 04:13 Category: rulesets Priority: 5 - Normal Status: None Privacy: Public Assigned to: dmarks Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: Chimu: historical South American nation. Ruleset written by guestmania, http://forum.freeciv.org/viewtopic.php?t=2273postdays=0postorder=ascstart=90 ___ File Attachments: --- Date: 일요일 2010년 02월 07일 at 04:13 Name: chimu.ruleset Size: 1kB By: dmarks http://gna.org/patch/download.php?file_id=7967 ___ Reply to this item at: http://gna.org/patch/?1454 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1455] Jolof
URL: http://gna.org/patch/?1455 Summary: Jolof Project: Freeciv Submitted by: dmarks Submitted on: 일요일 2010년 02월 07일 at 04:14 Category: rulesets Priority: 5 - Normal Status: None Privacy: Public Assigned to: dmarks Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: Jolof: historical western African nation. Ruleset written by guestmania, http://forum.freeciv.org/viewtopic.php?t=2273postdays=0postorder=ascstart=90 ___ File Attachments: --- Date: 일요일 2010년 02월 07일 at 04:14 Name: jolof.ruleset Size: 2kB By: dmarks http://gna.org/patch/download.php?file_id=7968 ___ Reply to this item at: http://gna.org/patch/?1455 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1455] Jolof nation
Update of patch #1455 (project freeciv): Summary: Jolof = Jolof nation ___ Reply to this item at: http://gna.org/patch/?1455 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1456] Ohlone nation
URL: http://gna.org/patch/?1456 Summary: Ohlone nation Project: Freeciv Submitted by: dmarks Submitted on: 일요일 2010년 02월 07일 at 04:16 Category: rulesets Priority: 5 - Normal Status: None Privacy: Public Assigned to: dmarks Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: Ohlone: North American aboriginal nation. Ruleset written by guestmania, http://forum.freeciv.org/viewtopic.php?t=2273postdays=0postorder=ascstart=90 ___ File Attachments: --- Date: 일요일 2010년 02월 07일 at 04:16 Name: ohlone.ruleset Size: 1kB By: dmarks http://gna.org/patch/download.php?file_id=7969 ___ Reply to this item at: http://gna.org/patch/?1456 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15292] Help data claims irrigation doesn't need water source
Follow-up Comment #4, bug #15292 (project freeciv): Is this any better? I've tried to separate the noun irrigation system from the verb to irrigate, which can also initiate terrain conversion, as well as being more explicit in the troublesome paragraph. (file #7970) ___ Additional Item Attachment: File name: S2_2-help-terrain-conversion-again.diff Size:3 KB ___ Reply to this item at: http://gna.org/bugs/?15292 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15292] Help data claims irrigation doesn't need water source
Update of bug #15292 (project freeciv): Status:None = Ready For Test Assigned to:None = jtn ___ Reply to this item at: http://gna.org/bugs/?15292 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15292] Help data claims irrigation doesn't need water source
Follow-up Comment #5, bug #15292 (project freeciv): Is this any better? Yes, it won't disturb me anymore in the translation. ___ Reply to this item at: http://gna.org/bugs/?15292 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15293] Italy scenario doesn't load correctly
URL: http://gna.org/bugs/?15293 Summary: Italy scenario doesn't load correctly Project: Freeciv Submitted by: pepeto Submitted on: samedi 06.02.2010 à 21:05 Category: None Severity: 2 - Minor Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: S2_2 Discussion Lock: Any Operating System: None Planned Release: 2.2.0 ___ Details: Something strange happen when loading the Italy scenario... Cannot start it without typing /away. ___ Reply to this item at: http://gna.org/bugs/?15293 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15255] update make_island() - generator 3
Follow-up Comment #6, bug #15255 (project freeciv): updated patch: update make_island() - generator 3 * complete rework of the function make_island() * definition of the terrain_selection within its own function (island_terrain_init()) * update print_mapgen_map() to print more information (file #7972) ___ Additional Item Attachment: File name: 20100206-trunk-update-make_island-generator-3.patch Size:20 KB ___ Reply to this item at: http://gna.org/bugs/?15255 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15255] update make_island() - generator 3
Update of bug #15255 (project freeciv): Depends on: = bugs #15001 ___ Reply to this item at: http://gna.org/bugs/?15255 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15293] Italy scenario doesn't load correctly
Update of bug #15293 (project freeciv): Status:None = Ready For Test ___ Follow-up Comment #1: patch attached; aifill was not set and so no players were defined (file #7973) ___ Additional Item Attachment: File name: 20100206-trunk-fix-italy-scenario.patch Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?15293 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15294] Auto Explore feature does not work (and some suggestions)
URL: http://gna.org/bugs/?15294 Summary: Auto Explore feature does not work (and some suggestions) Project: Freeciv Submitted by: None Submitted on: Saturday 02/06/10 at 23:35 CET Category: client-gtk-2.0 Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.2 r16727 Discussion Lock: Any Operating System: GNU/Linux Planned Release: ___ Details: Hi. It seems that auto-explore feature is not working, at least for Caravels and triremes. Also,sometimes it doesn't work for Explorers. I press the X key and suddenly an X appears on top of the unit, but no movement, neither in following turns. Also, would be possible that if more than a unit is auto-exploring, they move in different directions? Because they all start moving toward the same area. and maybe, if exploring an enemy territory, can they try to stay away from known cities (to avoid being killed)? ___ Reply to this item at: http://gna.org/bugs/?15294 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1452] Batch of Aboriginal American nations
Follow-up Comment #1, patch #1452 (project freeciv): I'd say the Abá should be renamed to Guaraní, they are (much) more well known under that name. The Unangan live both in Alaska and in Russia, so they should be categorized not only as American but also as Asian ___ Reply to this item at: http://gna.org/patch/?1452 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1434] Ecuadorian nation (+Colombia fixes)
Follow-up Comment #2, patch #1434 (project freeciv): Here it is. Why are only changes in nations included in new versions while new nations are not btw? (and how long does it normally take until they /are/ included?) (file #7974) ___ Additional Item Attachment: File name: colombiafixes.patchSize:1 KB ___ Reply to this item at: http://gna.org/patch/?1434 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1438] Guatemalan nation (+Mayan changes)
Follow-up Comment #2, patch #1438 (project freeciv): Done. I've also made an improved Mexican nation, but I'll wait uploading it until the Californians are processed, otherwise they might conflict. (file #7975) ___ Additional Item Attachment: File name: mayafixes.patchSize:3 KB ___ Reply to this item at: http://gna.org/patch/?1438 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15294] Auto Explore feature does not work (and some suggestions)
Follow-up Comment #1, bug #15294 (project freeciv): Do you have a savegame to test precise points? ___ Reply to this item at: http://gna.org/bugs/?15294 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15293] Italy scenario doesn't load correctly
Update of bug #15293 (project freeciv): Assigned to:None = dmarks ___ Reply to this item at: http://gna.org/bugs/?15293 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev