[Freeciv-Dev] [patch #1794] unify check for ai functions
Follow-up Comment #1, patch #1794 (project freeciv): I had in mind macro CALL_AI_FUNC() that would both check existence of the function and call it. Anyway, your macros are not function like (_ai is expanded twice) so they should be written with capital letters. ___ Reply to this item at: http://gna.org/patch/?1794 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16339] The Allies Only button
URL: http://gna.org/bugs/?16339 Summary: The Allies Only button Project: Freeciv Submitted by: akfaew Submitted on: Sunday 08/01/2010 at 08:20 Category: client-gtk-2.0 Severity: 1 - Wish Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: ___ Details: The Allies Only button, when pressed, is barely noticeable. Can we change it's Label, when toggled? Perhaps also the colour of the textbox? ___ File Attachments: --- Date: Sunday 08/01/2010 at 08:20 Name: sending_to_everyone.diff Size: 1kB By: akfaew http://gna.org/bugs/download.php?file_id=9655 ___ Reply to this item at: http://gna.org/bugs/?16339 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16341] Ignore case when sorting players by name
URL: http://gna.org/bugs/?16341 Summary: Ignore case when sorting players by name Project: Freeciv Submitted by: akfaew Submitted on: Sunday 08/01/2010 at 10:25 Category: client-gtk-2.0 Severity: 1 - Wish Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.2.1 Discussion Lock: Any Operating System: None Planned Release: ___ Details: When sorting players by name, character case should be ignored ___ Reply to this item at: http://gna.org/bugs/?16341 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1794] unify check for ai functions
Follow-up Comment #2, patch #1794 (project freeciv): I had in mind macro CALL_AI_FUNC() that would both check existence of the function and call it. That was also my first idea. But then all functions must follow an identical typedef, or? Anyway, your macros are not function like (_ai is expanded twice) so they should be written with capital letters. Done (file #9658) ___ Additional Item Attachment: File name: 20100801-17-trunk-unify-check-for-ai-functions.patch Size:13 KB ___ Reply to this item at: http://gna.org/patch/?1794 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16339] The Allies Only button
Update of bug #16339 (project freeciv): Status:None = In Progress Planned Release: = 2.3.0 ___ Follow-up Comment #1: In your patch the labels are not translated. Furthermore they overwrite the label set before. Perhaps change it as follows (untested): button = gtk_toggle_button_new_with_label(); + gtk_button_set_focus_on_click(GTK_BUTTON(button), FALSE); gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(button), gui_gtk2_allied_chat_only); + gtk_button_set_label(button, gui_gtk2_allied_chat_only ? + Send to Allies Only : Send to Everyone); ___ Reply to this item at: http://gna.org/bugs/?16339 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1671] Remove Bash syntax from Bourne shell scripts
Update of patch #1671 (project freeciv): Status: In Progress = Done ___ Follow-up Comment #8: fix it so S2_2 is working again ___ Reply to this item at: http://gna.org/patch/?1671 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1671] Remove Bash syntax from Bourne shell scripts
Update of patch #1671 (project freeciv): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?1671 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16335] Compilation failure with --enable-debug
Update of bug #16335 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = syntron Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?16335 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16338] DNS problems with freeciv.org
Follow-up Comment #1, bug #16338 (project freeciv): I have the same problem. At 24 July 2010, I visited http://freeciv.org where I saw this error message: 'Wikia is sadly having problems. Our front end caches seem to have gone away. We are working to fix it as soon as possible.' This error was completely wrong; Wikia was online and http://freeciv.wikia.com was normal. I sent message to Wikia. I guess that Wikia removed this error message, but no person fixed http://freeciv.org to go to correct place. Now http://freeciv.org times out. ___ Reply to this item at: http://gna.org/bugs/?16338 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16345] AI shouldn't count as 'players' in metaserver
URL: http://gna.org/bugs/?16345 Summary: AI shouldn't count as 'players' in metaserver Project: Freeciv Submitted by: kinetic Submitted on: Sunday 08/01/2010 at 20:59 Category: None Severity: 1 - Wish Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.2.2 Discussion Lock: Any Operating System: None Planned Release: ___ Details: I think it would be easier to see if there are any people in a game if the AI wasn't counted as a player in the metaserver. Maybe something like players: #of real players (# of AI/or total # of players) or just the number of real players. ___ Reply to this item at: http://gna.org/bugs/?16345 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16346] Small screen display split bottom notebook area options causes message window to be too small
URL: http://gna.org/bugs/?16346 Summary: Small screen display split bottom notebook area options causes message window to be too small Project: Freeciv Submitted by: kinetic Submitted on: Sunday 08/01/2010 at 21:25 Category: client-gtk-2.0 Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.2.2 Discussion Lock: Any Operating System: Microsoft Windows Planned Release: ___ Details: See attached screenshot. The 'inspect city' and 'goto location' buttons cause the problem. ___ File Attachments: --- Date: Sunday 08/01/2010 at 21:25 Name: message-window-too-small.jpg Size: 146kB By: kinetic http://gna.org/bugs/download.php?file_id=9659 ___ Reply to this item at: http://gna.org/bugs/?16346 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16206] Impossible to play on-line with the new interface
Follow-up Comment #11, bug #16206 (project freeciv): Merging the chat, message, and map notebooks doesn't solve the problem of not being able to view them all at the same time. ___ Reply to this item at: http://gna.org/bugs/?16206 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15619] wrong messages when multiple advances are gained by one event
Follow-up Comment #3, bug #15619 (project freeciv): I just saved an instance of this, too [attached]. * Learned Horseback Riding. Scientists do not know what to research next. * Learned The Republic. Our scientists focus on None; goal is None. * You found The Republic in ancient scrolls of wisdom. I would have preferred to see: * You found The Republic in ancient scrolls of wisdom. * Learned The Republic. Our scientists focus on Horseback Riding; goal is Horseback Riding. * Learned Horseback Riding. Scientists do not know what to research next. (file #9661) ___ Additional Item Attachment: File name: freeciv-T0043-Y-1850-manual.sav.bz2 Size:20 KB ___ Reply to this item at: http://gna.org/bugs/?15619 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev