[Freeciv-Dev] [patch #1807] Update AC_INIT and AM_INIT_AUTOMAKE to new form
Update of patch #1807 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?1807 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1809] Remove AC_TYPE_SIGNAL from configure.ac
Update of patch #1809 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?1809 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1800] Move AI city building code from autosettlers.c to aisettler.c
Update of patch #1800 (project freeciv): Assigned to:None = cazfi ___ Reply to this item at: http://gna.org/patch/?1800 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1801] Call ai_data_analyze_rulesets through AI function pointer interface
Update of patch #1801 (project freeciv): Status: Ready For Test = Wont Do Assigned to:None = cazfi Open/Closed:Open = Closed ___ Follow-up Comment #5: ai_data is actually used by advisors also, so it's handling should not be in AI interface in the first place. See patch #1816. ___ Reply to this item at: http://gna.org/patch/?1801 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] Roadmap?
On 6 August 2010 05:25, David Lowe doctorjl...@verizon.net wrote: I maintain the port of freeciv within the 'fink' packaging system on OSX. Where can i look to get a rough estimate of when the next release will be made available? I'm currently trying to decide if it will be worth my while to incorporate some of the 2.2.3 patches into my 2.2.2 build. 2.2.3 will be released when there is enough bugfixes to justify it. There is no date set. Number of bug reports for S2_2 branch is relatively low, so it probably takes some time before 2.2.3 will be released. Development branch, that will become 2.3.x, is another matter completely. - ML ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1819] Default ai as loadable module
URL: http://gna.org/patch/?1819 Summary: Default ai as loadable module Project: Freeciv Submitted by: cazfi Submitted on: Friday 08/06/2010 at 10:54 Category: ai Priority: 5 - Normal Status: In Progress Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.4.0 ___ Details: Posting current development version of the patch that allows building default ai as loadable module. Since turning this initial implementation into worthwhile feature requires more work than what is possible before 2.3 release, I have set Planned Release for this to be 2.4. AI module contains only what is compiled from defaultai.c, all the rest is still part of server binary. There is configure option, defaulting to off, for building ai module loading support to server. Depending on that option, defaultai is built into server or to separate module file. To test this, you have to give configure options --enable-aimodules --enable-shared ___ File Attachments: --- Date: Friday 08/06/2010 at 10:54 Name: AiModule.diff Size: 6kB By: cazfi http://gna.org/patch/download.php?file_id=9712 ___ Reply to this item at: http://gna.org/patch/?1819 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1819] Default ai as loadable module
Update of patch #1819 (project freeciv): Depends on: = patch #1814 ___ Reply to this item at: http://gna.org/patch/?1819 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16369] Potential compilation failure if bz2 library found, but bzlib.h header not
URL: http://gna.org/bugs/?16369 Summary: Potential compilation failure if bz2 library found, but bzlib.h header not Project: Freeciv Submitted by: cazfi Submitted on: Friday 08/06/2010 at 11:11 Category: bootstrap Severity: 3 - Normal Priority: 1 - Later Status: Ready For Test Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.2.3 ___ Details: Configure does check existence of both libbz2 and bzlib.h. Problem is that these checks are completely separate. We try to build bzip2 savegame compression support when ever libbz2 is found. If bzlib.h header was not found, build of bzip2 compression support will fail. Fix attached. For both S2_2 and TRUNK ___ File Attachments: --- Date: Friday 08/06/2010 at 11:11 Name: Bzip2Check.diff Size: 572B By: cazfi http://gna.org/bugs/download.php?file_id=9713 ___ Reply to this item at: http://gna.org/bugs/?16369 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16368] Configure Not Finding sdl-mixer
Update of bug #16368 (project freeciv): Assigned to:None = cazfi ___ Follow-up Comment #1: It seems that you have SDL_mixer library, but no SDL_mixer.h header. Message about failure should be more verbose. ___ Reply to this item at: http://gna.org/bugs/?16368 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16079] Update docs to reflect file name changes
Follow-up Comment #3, bug #16079 (project freeciv): Is '.civserver_history' still in use? Yes, nobody has remembered its existence before now. But now that you reminded about it, it will be soon renamed (in trunk). ___ Reply to this item at: http://gna.org/bugs/?16079 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1821] Change TRUNK datasubdir to be dev
URL: http://gna.org/patch/?1821 Summary: Change TRUNK datasubdir to be dev Project: Freeciv Submitted by: cazfi Submitted on: Friday 08/06/2010 at 12:44 Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: Development version in trunk is not really ruleset/tileset compatible with (next) stable release. Yet it is already using 2.3 datasubdir. Attached patch changes trunk to use datasubdir dev. Datasubdir should be changed to respective version number in stable branch when data format for the release is freezed. This may seem extremely unimportant at the moment, but once I publish modpack installer utility, it will be important. ___ File Attachments: --- Date: Friday 08/06/2010 at 12:44 Name: DSDdev.diff Size: 352B By: cazfi http://gna.org/patch/download.php?file_id=9716 ___ Reply to this item at: http://gna.org/patch/?1821 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1821] Change TRUNK datasubdir to be dev
Update of patch #1821 (project freeciv): Depends on: = patch #1815 ___ Reply to this item at: http://gna.org/patch/?1821 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1822] Modpack installer utility
URL: http://gna.org/patch/?1822 Summary: Modpack installer utility Project: Freeciv Submitted by: cazfi Submitted on: Friday 08/06/2010 at 14:36 Category: None Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.3.0 ___ Details: This is initial version of the freeciv-modpack utility. I wrote it almost a year ago, but never posted it as I wanted to make it a bit better first. But since almost full year has passed without me being able to develop better version, it's probably better to have at least this version than none at all. Installing custom data files for freeciv can seem like complicated thing to do for a newbie user. We usually advise to put files under FREECIV_PATH to correct subdirectories, and even I myself don't know what the FREECIV_PATH is in some environments. freeciv-modpack is utility to help here. You just enter modpack URL for it and it downloads and installs modpack for you. Here word modpack refers to anything that should be installed under FREECIV_PATH. Configure support is somewhat lacking in this initial version. freeciv-modpack is built when ever gtk client is built. Freeciv-modpack has about same requirements as gtk client. Thus, if configure checks for gtk client has been successfully passed, we know we can build also freeciv-modpack. I don't currently have any downloadable modpacks set up, so you cannot really test this. I'll setup something next week. ___ File Attachments: --- Date: Friday 08/06/2010 at 14:36 Name: ModInst.diff Size: 16kB By: cazfi http://gna.org/patch/download.php?file_id=9717 ___ Reply to this item at: http://gna.org/patch/?1822 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1816] Move ai/aidata.[ch] as server/advisors/advdata.[ch]
Follow-up Comment #1, patch #1816 (project freeciv): * For some reason previous patch didn't apply cleanly. Fixed * Really remove some code that previous version only commented out (file #9719) ___ Additional Item Attachment: File name: AdvData_1816-2.diffSize:15 KB ___ Reply to this item at: http://gna.org/patch/?1816 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1823] New file infracache.c for city infrastructure cache related functions
URL: http://gna.org/patch/?1823 Summary: New file infracache.c for city infrastructure cache related functions Project: Freeciv Submitted by: cazfi Submitted on: Friday 08/06/2010 at 19:03 Category: ai Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.3.0 ___ Details: Attached patch moves stuff from autosettlers.c and aicity.c to new file named infracache.c ___ File Attachments: --- Date: Friday 08/06/2010 at 19:03 Name: InfraCache.diff.bz2 Size: 7kB By: cazfi http://gna.org/patch/download.php?file_id=9720 ___ Reply to this item at: http://gna.org/patch/?1823 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1823] New file infracache.c for city infrastructure cache related functions
Update of patch #1823 (project freeciv): Depends on: = patch #1816 ___ Reply to this item at: http://gna.org/patch/?1823 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16368] Configure Not Finding sdl-mixer
Follow-up Comment #2, bug #16368 (project freeciv): My bad, i was passing the wrong '--with-sdl-prefix='. You can close this ticket. I still have something funny WRT to the client initially having sound plugin set to none, but i need to poke around a bit more to clarify things. ___ Reply to this item at: http://gna.org/bugs/?16368 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16311] ./civ -a fails to prompt for password
Follow-up Comment #6, bug #16311 (project freeciv): I wrongly fixed it. We must reject my patch (file #9708) because it adds a bug where the password prompt fails to grab focus when _not_ autoconnecting. ___ Reply to this item at: http://gna.org/bugs/?16311 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16374] Typos in
URL: http://gna.org/bugs/?16374 Summary: Typos in Project: Freeciv Submitted by: jcreus Submitted on: Friday 08/06/10 at 20:57 Category: general Severity: 3 - Normal Priority: 3 - Low Status: None Assigned to: None Originator Email: Open/Closed: Open Release: trunk Discussion Lock: Any Operating System: GNU/Linux Planned Release: ___ Details: I have found a few typos while translating. Most are invalid plurals, and also a non-capitalized Freeciv. Patches attached for trunk (these strings don't appear in 2.2). ___ File Attachments: --- Date: Friday 08/06/10 at 20:57 Name: settings.diff Size: 3kB By: jcreus Patches proposed http://gna.org/bugs/download.php?file_id=9723 --- Date: Friday 08/06/10 at 20:57 Name: techtools.diff Size: 991B By: jcreus Patches proposed http://gna.org/bugs/download.php?file_id=9724 --- Date: Friday 08/06/10 at 20:57 Name: stdinhand.diff Size: 762B By: jcreus Patches proposed http://gna.org/bugs/download.php?file_id=9725 ___ Reply to this item at: http://gna.org/bugs/?16374 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16374] Typos in
Additional Item Attachment, bug #16374 (project freeciv): File name: all.diff Size:4 KB ___ Reply to this item at: http://gna.org/bugs/?16374 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15684] ownership of tiles not stable via save / load cycle
Follow-up Comment #8, bug #15684 (project freeciv): One cause of such instability can be if a border source has been destroyed this turn. For instance, say a buoy on a tile that would have otherwise been within your borders is pillaged. The tile-source (claimer) will have been the buoy tile itself, and after the buoy is destroyed there's no cheap way to determine that tile-source should become the city (or whatever) that would otherwise have claimed the tile. So it becomes NULL and your borders (temporarily) shrink. If you save and re-load at this point, this tile will once again be within your borders, because there is an expensive way to determine correct borders -- map_calculate_borders() -- which is called when savefiles are loaded. (It's also called on turn end, so you would have got the tile back soon enough anyway.) The same applies but more so when a fortress is pillaged (and presumably when a city is destroyed, I haven't tested) -- not only does the border source tile become unowned, so do any other tiles that were under its influence, and this state is resolved either by turn-end or save/reload. I assume that it is too expensive to do a full map_calculate_borders() whenever a border source is destroyed, even though it doesn't happen that often? I haven't checked whether any of this is what's going on in your test case, though. ___ Reply to this item at: http://gna.org/bugs/?15684 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16374] Typos in
Update of bug #16374 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/bugs/?16374 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1438] Guatemalan nation
Update of patch #1438 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?1438 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16375] Buoy created inside national borders has no vision effect until save/load
URL: http://gna.org/bugs/?16375 Summary: Buoy created inside national borders has no vision effect until save/load Project: Freeciv Submitted by: jtn Submitted on: Saturday 08/07/10 at 01:44 Category: None Severity: 3 - Normal Priority: 5 - Normal Status: Ready For Test Assigned to: jtn Originator Email: Open/Closed: Open Release: 2.2.2 Discussion Lock: Any Operating System: None Planned Release: 2.2.3,2.3.0 ___ Details: Originally reported [url=http://forum.freeciv.org/viewtopic.php?p=25947#25947]on the forum[/url] by HanduMan: [A] buoy set inside it's owner's national borders does not provide the extra vision effect. In the savegame there are two afghani triremes carrying engineer units which are making bouys. Klick turn done once and you'll see the first buoy appear with widened field of vision. Klick it once more and another buoy appears inside your borders but without extra vision. If you save and load at this point, you get the vision effect from the second buoy. create_base() is relying on map_claim_ownership_full() to enact the base vision as a side effect of taking the new base, but that function does nothing if we already own the tile. Patch attached. ___ File Attachments: --- Date: Saturday 08/07/10 at 01:44 Name: bouybug0.sav.gz Size: 24kB By: jtn From forum: quot;/take Ahmadquot; http://gna.org/bugs/download.php?file_id=9727 ___ Reply to this item at: http://gna.org/bugs/?16375 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16375] Buoy created inside national borders has no vision effect until save/load
Additional Item Attachment, bug #16375 (project freeciv): File name: S2_2-trunk-buoy-vision-in-our-borders.diff Size:1 KB ___ Reply to this item at: http://gna.org/bugs/?16375 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1439] Kalmyk nation
Update of patch #1439 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?1439 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1440] Anishinaabe nation
Update of patch #1440 (project freeciv): Status: In Progress = Ready For Test ___ Reply to this item at: http://gna.org/patch/?1440 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1441] Holy Roman Empire
Update of patch #1441 (project freeciv): Status: In Progress = Works For Me ___ Reply to this item at: http://gna.org/patch/?1441 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1442] South Vietnamese nation
Update of patch #1442 (project freeciv): Status: In Progress = Ready For Test ___ Reply to this item at: http://gna.org/patch/?1442 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1445] Gaelic nation
Update of patch #1445 (project freeciv): Status: In Progress = Ready For Test ___ Reply to this item at: http://gna.org/patch/?1445 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1441] Holy Roman Empire
Update of patch #1441 (project freeciv): Status:Works For Me = Ready For Test ___ Reply to this item at: http://gna.org/patch/?1441 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev