[Freeciv-Dev] [bug #15410] Freeciv does not compile with --enable-debug=yes and GCC 4.2.4
Follow-up Comment #9, bug #15410 (project freeciv): Maybe could you indicate what doesn't compile on trunk? ___ Reply to this item at: http://gna.org/bugs/?15410 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1961] print turn number and date/time into the log file in debug mode
Follow-up Comment #2, patch #1961 (project freeciv): Why do you enable it only for server? Most calculation are done in the server and if I read log files from autogames the turn number is important to get the right savefile. It could also done for the client but then one has to decide where to put the function log_prefix(). Should it be activated for all log files or only if DEBUG is on? I guess it could be done in log.c only. I tried this first. But as log.c belongs to utilities game.info.turn is not available. Thus I did need another approach. ___ Reply to this item at: http://gna.org/patch/?1961 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15410] Freeciv does not compile with --enable-debug=yes and GCC 4.2.4
Follow-up Comment #10, bug #15410 (project freeciv): gcc -DHAVE_CONFIG_H -I. -I.. -I../utility -I./aicore -DLOCALEDIR=\/usr/local/share/locale\ -DDEFAULT_DATA_PATH=\.:data:~/.freeciv/dev:/usr/local/share/freeciv\ -DDEFAULT_SAVES_PATH=\\ -DDEFAULT_SCENARIO_PATH=\.:data/scenario:~/.freeciv/scenarios:/usr/local/share/freeciv/scenario\ -Wall -Wpointer-arith -Wcast-align -Wmissing-prototypes -Wmissing-declarations -Werror -g -O2 -MT team.lo -MD -MP -MF .deps/team.Tpo -c team.c -o team.o cc1: warnings being treated as errors team.c: En la función ‘team_slot_rule_name’: team.c:239: aviso: el paso del argumento 1 de ‘team_slot_create_default_name’ descarta los calificadores del tipo del destino del puntero make[4]: *** [team.lo] Error 1 make[4]: se sale del directorio `/home/jorneg/freeciv/trunk/freeciv/common' make[3]: *** [all-recursive] Error 1 make[3]: se sale del directorio `/home/jorneg/freeciv/trunk/freeciv/common' make[2]: *** [all] Error 2 make[2]: se sale del directorio `/home/jorneg/freeciv/trunk/freeciv/common' make[1]: *** [all-recursive] Error 1 make[1]: se sale del directorio `/home/jorneg/freeciv/trunk/freeciv' make: *** [all] Error 2 jor...@ubuntu:~/freeciv/trunk/freeciv$ Which means aprox: warning: passing argument 1 of 'team_slot_create_default_name' discards qualifiers from pointer target type ___ Reply to this item at: http://gna.org/bugs/?15410 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15410] Freeciv does not compile with --enable-debug=yes and GCC 4.2.4
Follow-up Comment #11, bug #15410 (project freeciv): That's precisely why there is a cast there... Dunno what's wrong there. Can you try to add a cast to _(void *)_ before _tslot_? And run _LANG=C make_? ___ Reply to this item at: http://gna.org/bugs/?15410 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15410] Freeciv does not compile with --enable-debug=yes and GCC 4.2.4
Follow-up Comment #12, bug #15410 (project freeciv): This seams like a bug of gcc... I can only compile when i remove the const of the argument in the declaration of the function. ___ Reply to this item at: http://gna.org/bugs/?15410 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16082] Window Is Too Short
Follow-up Comment #9, bug #16082 (project freeciv): In 2.2.3, those settings are default... ___ Reply to this item at: http://gna.org/bugs/?16082 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15410] Freeciv does not compile with --enable-debug=yes and GCC 4.2.4
Follow-up Comment #13, bug #15410 (project freeciv): And what happen if you cast to _(void *)_? ___ Reply to this item at: http://gna.org/bugs/?15410 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16468] Leaving a game kicks everyone out and kills the server
Follow-up Comment #8, bug #16468 (project freeciv): Yes I am. It happens with the savegame attached to bug #16467 named embatestT33. ___ Reply to this item at: http://gna.org/bugs/?16468 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16468] Leaving a game kicks everyone out and kills the server
Follow-up Comment #9, bug #16468 (project freeciv): Maybe does the client assume it is running the server and kill it when disconnecting? ___ Reply to this item at: http://gna.org/bugs/?16468 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] [bug #16644] 1: Saved game contains incomplete map data
Sorry that I did forgot to close the ticket. Also thanks for doing all the work at the moment (closing all tickets, coding, ...)! Am Monday 13 September 2010 01:05:18 schrieben Sie: Update of bug #16644 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?16644 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16656] Arithmetic exception in improvement_effect_value()
Follow-up Comment #4, bug #16656 (project freeciv): My proposal... Looks good; there are so many hidden code blokes I don't know about (player_researches_iterate) ... ___ Reply to this item at: http://gna.org/bugs/?16656 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16656] Arithmetic exception in improvement_effect_value()
Follow-up Comment #5, bug #16656 (project freeciv): player_researches_iterate is pretty new (see patch #1868 and patch #1869). ___ Reply to this item at: http://gna.org/bugs/?16656 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16468] Leaving a game kicks everyone out and kills the server
Follow-up Comment #10, bug #16468 (project freeciv): Don't think so. If I'm leaving a game run by the client, it asks me for confirmation (Leaving a local game will end it!) Now it does not. It only kills the server and the other client when leaving by choosing the _Leave_ option in Game menu. If I choose _Quit_ or just close the window, the server stays alive. ___ Reply to this item at: http://gna.org/bugs/?16468 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1941] use specenum for list_args
Follow-up Comment #2, patch #1941 (project freeciv): update patch after the ignore patch (patch #1910) was applied (file #10336) ___ Additional Item Attachment: File name: 20100913-trunk-use-specenum-for-list_args.patch Size:3 KB ___ Reply to this item at: http://gna.org/patch/?1941 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16468] Leaving a game kicks everyone out and kills the server
Follow-up Comment #11, bug #16468 (project freeciv): _Quit_ has same behaviour, hasn't it? ___ Reply to this item at: http://gna.org/bugs/?16468 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16636] Not /firstlevel connections cannot see what is the rulesetdir
Update of bug #16636 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?16636 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16656] Arithmetic exception in improvement_effect_value()
Update of bug #16656 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?16656 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16659] secfile_save() can usually takes very long time
Update of bug #16659 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?16659 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16672] civilwar_nations for city names
Update of bug #16672 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?16672 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1941] use specenum for list_args
Update of patch #1941 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/patch/?1941 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16635] Observers cannot access the vote list
Update of bug #16635 (project freeciv): Depends on: = patch #1941 ___ Reply to this item at: http://gna.org/bugs/?16635 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16635] Observers cannot access the vote list
Update of bug #16635 (project freeciv): Status:None = In Progress Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/bugs/?16635 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16685] Rework the player/connection menu
Follow-up Comment #2, bug #16685 (project freeciv): I will separate the item in two, using bug #15300 to make the buttons of the start page interacting with the player/connection list. ___ Reply to this item at: http://gna.org/bugs/?16685 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15300] Take Player button not working
Update of bug #15300 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/bugs/?15300 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16677] take into account the gold upkeep for units paid by the cities
Update of bug #16677 (project freeciv): Summary: take into account the gold upkeep for units paid by the cityies = take into account the gold upkeep for units paid by the cities ___ Reply to this item at: http://gna.org/bugs/?16677 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1951] Use specenum for command level
Follow-up Comment #1, patch #1951 (project freeciv): Updated patch against current trunk. (file #10337) ___ Additional Item Attachment: File name: trunk_cmdlevel_specenum2.diff Size:14 KB ___ Reply to this item at: http://gna.org/patch/?1951 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16468] Leaving a game kicks everyone out and kills the server
Follow-up Comment #12, bug #16468 (project freeciv): No it does not. As I tried to point out in my previus comment, _Leave_ kills the server, _Quit_ does not. And _Leave_ leaves a game keeping the client running. _Quit_ leaves a game and also stops the client. This the expected behaviour. ___ Reply to this item at: http://gna.org/bugs/?16468 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16468] Leaving a game kicks everyone out and kills the server
Follow-up Comment #13, bug #16468 (project freeciv): And Leave leaves a game keeping the client running. Quit leaves a game and also stops the client. This the expected behaviour. It's not the expected behaviour. _Leave_ and _Quit_ must kill the server if they started it, else they just disconnect to the server. Additionally, _Quit_ destroys the window and exists the client. ___ Reply to this item at: http://gna.org/bugs/?16468 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15410] Freeciv does not compile with --enable-debug=yes and GCC 4.2.4
Follow-up Comment #14, bug #15410 (project freeciv): It throws the same error... ___ Reply to this item at: http://gna.org/bugs/?15410 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16509] Blank hostname
Follow-up Comment #3, bug #16509 (project freeciv): I believe that file #10015, which adds NI_NAMEREQD to getnameinfo(), would not fix this bug. From OpenBSD 'man getnameinfo': NI_NAMEREQD A name is required. If the host name cannot be found in DNS and this flag is set, a non-zero error code is returned. If the host name is not found and the flag is not set, the address is returned in numeric form. If there is no host name, getnameinfo() provides a numeric address. With NI_NAMEREQD, getnameinfo() would fail. When it fails, Freeciv uses the numeric adddress from the earlier call to inet_ntop(). The entire effect of file #10015 would be to use the numeric address instead of the numeric address. We can use NI_NAMEREQD because there is no reason to get the numeric address again; but NI_NAMEREQD would not solve this bug. Or would it? ___ Reply to this item at: http://gna.org/bugs/?16509 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1350] Nations: Mordvin, Chechen, Bashkir, (Abkhaz, Ossetian, Tatar, Paulista)
Follow-up Comment #15, patch #1350 (project freeciv): A typo in r17984 causes make update-po to fail. Fix attached. (file #10338) ___ Additional Item Attachment: File name: trunk-abkhaz-typo.diff Size:0 KB ___ Reply to this item at: http://gna.org/patch/?1350 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev