[Freeciv-Dev] [patch #1998] Toltec nation

2010-10-09 Thread J.M. Maalderink

Update of patch #1998 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #2033] Vincentian nation

2010-10-09 Thread J.M. Maalderink

Update of patch #2033 (project freeciv):

  Status: In Progress = Ready For Test 


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[Freeciv-Dev] [patch #2034] Tyrolian nation

2010-10-09 Thread J.M. Maalderink

Update of patch #2034 (project freeciv):

  Status: In Progress = Ready For Test 


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[Freeciv-Dev] [patch #2036] Han Chinese nation

2010-10-09 Thread J.M. Maalderink

Update of patch #2036 (project freeciv):

  Status: In Progress = Ready For Test 


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[Freeciv-Dev] [patch #2037] Flag of Manchuria

2010-10-09 Thread J.M. Maalderink

Update of patch #2037 (project freeciv):

  Status: In Progress = Ready For Test 


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[Freeciv-Dev] [patch #2040] Ghanaian nation

2010-10-09 Thread J.M. Maalderink

URL:
  http://gna.org/patch/?2040

 Summary: Ghanaian nation
 Project: Freeciv
Submitted by: mixcoatl
Submitted on: Saturday 10/09/2010 at 06:37
Category: rulesets
Priority: 5 - Normal
  Status: In Progress
 Privacy: Public
 Assigned to: mixcoatl
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

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Details:

Republic of Ghana



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File Attachments:


---
Date: Saturday 10/09/2010 at 06:37  Name: ghanaian.ruleset  Size: 1kB   By:
mixcoatl

http://gna.org/patch/download.php?file_id=10669
---
Date: Saturday 10/09/2010 at 06:37  Name: ghana.svg  Size: 719B   By:
mixcoatl

http://gna.org/patch/download.php?file_id=10670

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[Freeciv-Dev] [patch #2041] Ghana nation (ancient Ghana Empire)

2010-10-09 Thread J.M. Maalderink

URL:
  http://gna.org/patch/?2041

 Summary: Ghana nation (ancient Ghana Empire)
 Project: Freeciv
Submitted by: mixcoatl
Submitted on: Saturday 10/09/2010 at 06:38
Category: general
Priority: 5 - Normal
  Status: In Progress
 Privacy: Public
 Assigned to: mixcoatl
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

___

Details:

Ghana empire

still needs a flag. Perhaps something with  gold and spears?



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---
Date: Saturday 10/09/2010 at 06:38  Name: ghana.ruleset  Size: 1kB   By:
mixcoatl

http://gna.org/patch/download.php?file_id=10671

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[Freeciv-Dev] [patch #2042] Transsylvanian nation

2010-10-09 Thread J.M. Maalderink

URL:
  http://gna.org/patch/?2042

 Summary: Transsylvanian nation
 Project: Freeciv
Submitted by: mixcoatl
Submitted on: Saturday 10/09/2010 at 07:09
Category: rulesets
Priority: 5 - Normal
  Status: In Progress
 Privacy: Public
 Assigned to: mixcoatl
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

___

Details:

Transsylvania

Flag based on COA from Wiki user Alex:D
http://commons.wikimedia.org/wiki/File:Coat_of_arms_of_Transylvania.svg



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---
Date: Saturday 10/09/2010 at 07:09  Name: transylvania.svg  Size: 355kB   By:
mixcoatl

http://gna.org/patch/download.php?file_id=10672
---
Date: Saturday 10/09/2010 at 07:09  Name: transylvanian.ruleset  Size: 2kB  
By: mixcoatl

http://gna.org/patch/download.php?file_id=10673

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[Freeciv-Dev] [patch #2043] Puerto Rican nation

2010-10-09 Thread J.M. Maalderink

URL:
  http://gna.org/patch/?2043

 Summary: Puerto Rican nation
 Project: Freeciv
Submitted by: mixcoatl
Submitted on: Saturday 10/09/2010 at 07:11
Category: rulesets
Priority: 5 - Normal
  Status: In Progress
 Privacy: Public
 Assigned to: mixcoatl
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

___

Details:

Puerto Rico

flag from Wiki user Madden:
http://commons.wikimedia.org/wiki/File:Flag_of_Puerto_Rico.svg



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---
Date: Saturday 10/09/2010 at 07:11  Name: puertorican.ruleset  Size: 2kB  
By: mixcoatl

http://gna.org/patch/download.php?file_id=10674
---
Date: Saturday 10/09/2010 at 07:11  Name: puerto_rico.svg  Size: 1kB   By:
mixcoatl

http://gna.org/patch/download.php?file_id=10675

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[Freeciv-Dev] [bug #16806] the game has error while trying change the governor in observe mode via internet

2010-10-09 Thread pepeto

Update of bug #16806 (project freeciv):

  Status:   Fixed = In Progress
 Open/Closed:  Closed = Open   

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Follow-up Comment #5:

I reopen this item, after I have noticed that the governor tab has been moved
to the right of the city dialog by mistake.


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[Freeciv-Dev] [bug #16799] String in freeciv.pot can't be translated

2010-10-09 Thread pepeto

Additional Item Attachment, bug #16799 (project freeciv):

File name: trunk_fix_gettext_warnings2.diff Size:7 KB


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[Freeciv-Dev] [bug #16813] AI love not edged towards zero each turn

2010-10-09 Thread pepeto

Update of bug #16813 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #16838] New diplo state not immediately shown in ui

2010-10-09 Thread pepeto

Update of bug #16838 (project freeciv):

  Status:None = Ready For Test 
 Planned Release: = 2.3.0  

___

Follow-up Comment #1:

I fail to reproduce. However, I am attaching a patch that probably solve the
problem. A savegame would be appreciated.


(file #10677)
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Additional Item Attachment:

File name: trunk_handle_player_diplstate.diff Size:3 KB


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[Freeciv-Dev] [bug #16837] New tech message shown twice

2010-10-09 Thread pepeto

Update of bug #16837 (project freeciv):

  Status:None = Need Info  

___

Follow-up Comment #1:

Personally, I am getting 2 different messages:

Learned Masonry. Scientists do not know what to research next.
You found Learned Masonry in ancient scrolls of wisdom.


This appear to be correct. Could you give more info about the ruleset you
were using, what is your client message setup and maybe attach a savegame?


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[Freeciv-Dev] [bug #16812] Cities report should show revenue from trade routes

2010-10-09 Thread pepeto

Update of bug #16812 (project freeciv):

  Status:None = Ready For Test 
 Assigned to:None = pepeto 
 Planned Release: = 2.3.0  

___

Follow-up Comment #2:

Patch attached.


(file #10678)
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Additional Item Attachment:

File name: trunk_ciryrep_trade_routes.diff Size:1 KB


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[Freeciv-Dev] [bug #16809] Barbarian/Pirates should have skill levels

2010-10-09 Thread pepeto

Update of bug #16809 (project freeciv):

  Status:None = Need Info  


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[Freeciv-Dev] [bug #16808] Civil war should clone the AI level

2010-10-09 Thread pepeto

Update of bug #16808 (project freeciv):

  Status:None = Need Info  


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[Freeciv-Dev] [bug #16806] the game has error while trying change the governor in observe mode via internet

2010-10-09 Thread pepeto

Update of bug #16806 (project freeciv):

  Status: In Progress = Ready For Test 

___

Follow-up Comment #6:

Fix attached.


(file #10679)
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Additional Item Attachment:

File name: trunk_S2_2_citydlg_tab_order.diff Size:0 KB


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[Freeciv-Dev] [bug #16797] Segmentation fault in tile_city()

2010-10-09 Thread pepeto

Follow-up Comment #4, bug #16797 (project freeciv):

I can reproduce, loading file #10638. Valgrind report:

==25011== Invalid read of size 8
==25011==at 0x577DD9: unit_tile (unit.c:1367)
==25011==by 0x4212B6: kill_unit (unittools.c:1856)
==25011==by 0x4B10F9: unit_attack_handling (unithand.c:1103)
==25011==by 0x4B073E: unit_move_handling (unithand.c:1426)
==25011==by 0x42D684: ai_unit_attack (aitools.c:928)
==25011==by 0x445D4F: adv_unit_execute_path (advgoto.c:100)
==25011==by 0x4321B2: ai_military_rampage (aiunit.c:715)
==25011==by 0x434BAD: ai_military_attack (aiunit.c:1800)
==25011==by 0x43640E: ai_manage_military (aiunit.c:2145)
==25011==by 0x437553: ai_manage_unit (aiunit.c:2330)
==25011==by 0x438E77: ai_manage_units (aiunit.c:2436)
==25011==by 0x4BB5C8: ai_do_first_activities (aihand.c:482)
==25011==  Address 0xa9b7d18 is 8 bytes inside a block of size 224 free'd
==25011==at 0x4C280BD: free (vg_replace_malloc.c:366)
==25011==by 0x41C036: server_remove_unit (unittools.c:1481)
==25011==by 0x4201F7: wipe_unit (unittools.c:1569)
==25011==by 0x4212F2: kill_unit (unittools.c:1859)
==25011==by 0x4B10F9: unit_attack_handling (unithand.c:1103)
==25011==by 0x4B073E: unit_move_handling (unithand.c:1426)
==25011==by 0x42D684: ai_unit_attack (aitools.c:928)
==25011==by 0x445D4F: adv_unit_execute_path (advgoto.c:100)
==25011==by 0x4321B2: ai_military_rampage (aiunit.c:715)
==25011==by 0x434BAD: ai_military_attack (aiunit.c:1800)
==25011==by 0x43640E: ai_manage_military (aiunit.c:2145)
==25011==by 0x437553: ai_manage_unit (aiunit.c:2330)



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[Freeciv-Dev] [bug #16775] lot of errors of type 'get_defender bug'

2010-10-09 Thread pepeto

Follow-up Comment #7, bug #16775 (project freeciv):

New patch attached which would solve this problem.


(file #10680)
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Additional Item Attachment:

File name: trunk_get_defender2.diff   Size:12 KB


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[Freeciv-Dev] [bug #16797] Segmentation fault in tile_city()

2010-10-09 Thread pepeto

Update of bug #16797 (project freeciv):

  Status:None = Ready For Test 
 Assigned to:None = pepeto 

___

Follow-up Comment #5:

Fix attached. It was using punit-tile even in the tile unit iteration. If
punit was not the last removed, it was deferencing an inconsistent pointer.


(file #10681)
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Additional Item Attachment:

File name: trunk_kill_unit.diff   Size:3 KB


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[Freeciv-Dev] [bug #16775] lot of errors of type 'get_defender bug'

2010-10-09 Thread pepeto

Update of bug #16775 (project freeciv):

  Status: In Progress = Ready For Test 


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[Freeciv-Dev] [bug #16838] New diplo state not immediately shown in ui

2010-10-09 Thread Jordi Negrevernis i Font

Follow-up Comment #2, bug #16838 (project freeciv):

There is a left over of an AI love patch...


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[Freeciv-Dev] [bug #16838] New diplo state not immediately shown in ui

2010-10-09 Thread pepeto

Follow-up Comment #3, bug #16838 (project freeciv):

Oops, thanks...


(file #10682)
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File name: trunk_handle_player_diplstate2.diff Size:2 KB


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[Freeciv-Dev] [bug #16797] Segmentation fault in tile_city()

2010-10-09 Thread Jason Dorje Short

Follow-up Comment #6, bug #16797 (project freeciv):

Yep good catch. The actual bug is in the final loop at the bottom of the
function but using ptile throughout does make it easier to read.  I'm also
going to set punit = NULL right before the loop so any future bugs of this
kind trigger immediately, and add a comment and fix indentation.

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[Freeciv-Dev] [bug #16797] Segmentation fault in tile_city()

2010-10-09 Thread Jason Dorje Short

Update of bug #16797 (project freeciv):

Severity:  3 - Normal = 5 - Blocker
  Status:  Ready For Test = Fixed  
 Assigned to:  pepeto = jdorje 
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #1955] Implement bitwise server option type

2010-10-09 Thread pepeto

Update of patch #1955 (project freeciv):

  Status: In Progress = Ready For Test 
 Planned Release: = 2.3.0  

___

Follow-up Comment #1:

Patch ready. Contains lot of related cleanup, notably linked with the boolean
and the enumerator settings.


(file #10683)
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Additional Item Attachment:

File name: trunk_setting_bitwise.diff.bz2 Size:13 KB


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[Freeciv-Dev] [patch #1967] Longer T0 turn

2010-10-09 Thread akfaew

Additional Item Attachment, patch #1967 (project freeciv):

File name: first_timeout.diff Size:2 KB


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[Freeciv-Dev] [patch #1967] Longer T0 turn

2010-10-09 Thread akfaew

Follow-up Comment #2, patch #1967 (project freeciv):

i've modified it as suggested

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[Freeciv-Dev] [patch #1967] Longer T0 turn

2010-10-09 Thread pepeto

Update of patch #1967 (project freeciv):

  Status:None = Ready For Test 
 Assigned to:None = pepeto 
 Planned Release: = 2.3.0  

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Follow-up Comment #3:

Looks ok.


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[Freeciv-Dev] [patch #1965] Verbose levelup

2010-10-09 Thread akfaew

Follow-up Comment #2, patch #1965 (project freeciv):

removed GET_UNIT_VETERAN_NAME() since it's not used anywhere else.

(file #10685)
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Additional Item Attachment:

File name: verbose_levelup.diff   Size:0 KB


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[Freeciv-Dev] [bug #16775] lot of errors of type 'get_defender bug'

2010-10-09 Thread Jason Dorje Short

Follow-up Comment #8, bug #16775 (project freeciv):

--- server/unithand.c   (revision 18197)
+++ server/unithand.c   (working copy)
@@ -1409,7 +1409,9 @@
 }
 
 /* The attack is legal wrt the alliances */
-victim = get_defender(punit, pdesttile);
+if (is_attack_unit(punit)) {
+  victim = get_defender(punit, pdesttile);
+}

I think this part is wrong.  By letting victim stay as NULL, this allows the
move to proceed.  But this is the case where an explorer is trying to move
into an enemy tile which should not be allowed.  I think the move needs to be
denied with a return call, as happens in a lot of places higher up in that
function.

-jason

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[Freeciv-Dev] [patch #1965] Verbose levelup

2010-10-09 Thread pepeto

Update of patch #1965 (project freeciv):

  Status:None = Ready For Test 
 Assigned to:None = pepeto 
 Planned Release: = 2.3.0  


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[Freeciv-Dev] [patch #2044] Split off Greenlander nation from the Inuits

2010-10-09 Thread Daniel Markstedt

URL:
  http://gna.org/patch/?2044

 Summary: Split off Greenlander nation from the Inuits
 Project: Freeciv
Submitted by: dmarks
Submitted on: Sunday 10/10/2010 at 05:20
Category: rulesets
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: mixcoatl
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

___

Details:

Splitting off a Greenlander nation from the Inuit nation. The Inuits are
instead fully based on the Canadian territory of Nunavut, including the
flag.

Flag of Nunavut is a PD image by James Leigh modified for dimensions.
http://commons.wikimedia.org/wiki/File:Flag_of_Nunavut.svg



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File Attachments:


---
Date: Sunday 10/10/2010 at 05:20  Name:
trunk-split_greenlander_from_inuit.diff  Size: 6kB   By: dmarks

http://gna.org/patch/download.php?file_id=10686
---
Date: Sunday 10/10/2010 at 05:20  Name: nunavut.svg  Size: 6kB   By: dmarks

http://gna.org/patch/download.php?file_id=10687

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[Freeciv-Dev] [bug #16839] cleanup rulesets experimental/multiplayer

2010-10-09 Thread Matthias Pfafferodt

URL:
  http://gna.org/bugs/?16839

 Summary: cleanup rulesets experimental/multiplayer
 Project: Freeciv
Submitted by: syntron
Submitted on: Samstag 09.10.2010 um 23:39
Category: rulesets
Severity: 2 - Minor
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.3.0

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Details:

with gna bug #16799, the strings in the experimental and the multiplayer
ruleset are translated. This patch cleans up some strings in these rulesets.
Furthermore, I did check for differences between these rulesets and the
default ruleset.




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File Attachments:


---
Date: Samstag 09.10.2010 um 23:39  Name:
20101009-trunk-cleanup-rulesets-experimental-multiplayer.patch  Size: 11kB  
By: syntron

http://gna.org/bugs/download.php?file_id=10688

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[Freeciv-Dev] [patch #2044] Split off Greenlander nation from the Inuits

2010-10-09 Thread J.M. Maalderink

Update of patch #2044 (project freeciv):

  Status:None = In Progress


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[Freeciv-Dev] [patch #2045] Celtiberian nation

2010-10-09 Thread J.M. Maalderink

URL:
  http://gna.org/patch/?2045

 Summary: Celtiberian nation
 Project: Freeciv
Submitted by: mixcoatl
Submitted on: Sunday 10/10/2010 at 03:22
Category: rulesets
Priority: 5 - Normal
  Status: In Progress
 Privacy: Public
 Assigned to: mixcoatl
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

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Details:

Celtiberians



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File Attachments:


---
Date: Sunday 10/10/2010 at 03:22  Name: celtiberian.ruleset  Size: 1kB   By:
mixcoatl

http://gna.org/patch/download.php?file_id=10690
---
Date: Sunday 10/10/2010 at 03:22  Name: celtiberian.svg  Size: 21kB   By:
mixcoatl

http://gna.org/patch/download.php?file_id=10691

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[Freeciv-Dev] [patch #2046] Central American nation

2010-10-09 Thread J.M. Maalderink

URL:
  http://gna.org/patch/?2046

 Summary: Central American nation
 Project: Freeciv
Submitted by: mixcoatl
Submitted on: Sunday 10/10/2010 at 03:24
Category: rulesets
Priority: 5 - Normal
  Status: In Progress
 Privacy: Public
 Assigned to: mixcoatl
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

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Details:

Central American Federation

COA on flag is from
http://commons.wikimedia.org/wiki/File:Coat_of_arms_of_Federal_Republic_of_Central_America.svg

I made the COA bigger than the one on the actual flag to make it more
distinctive from the Honduran, Salvadoran, Nicaraguan and Argentine flags.



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File Attachments:


---
Date: Sunday 10/10/2010 at 03:24  Name: centralamerican.ruleset  Size: 2kB  
By: mixcoatl

http://gna.org/patch/download.php?file_id=10692
---
Date: Sunday 10/10/2010 at 03:24  Name: central_america.svg  Size: 151kB  
By: mixcoatl

http://gna.org/patch/download.php?file_id=10693

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[Freeciv-Dev] [patch #2047] Iberian nation

2010-10-09 Thread J.M. Maalderink

URL:
  http://gna.org/patch/?2047

 Summary: Iberian nation
 Project: Freeciv
Submitted by: mixcoatl
Submitted on: Sunday 10/10/2010 at 03:25
Category: rulesets
Priority: 5 - Normal
  Status: In Progress
 Privacy: Public
 Assigned to: mixcoatl
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

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Details:

Ancient Iberians



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File Attachments:


---
Date: Sunday 10/10/2010 at 03:25  Name: iberian.ruleset  Size: 1kB   By:
mixcoatl

http://gna.org/patch/download.php?file_id=10694
---
Date: Sunday 10/10/2010 at 03:25  Name: iberian.svg  Size: 6kB   By: mixcoatl

http://gna.org/patch/download.php?file_id=10695

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[Freeciv-Dev] [patch #2048] Palmyrene nation

2010-10-09 Thread J.M. Maalderink

URL:
  http://gna.org/patch/?2048

 Summary: Palmyrene nation
 Project: Freeciv
Submitted by: mixcoatl
Submitted on: Sunday 10/10/2010 at 03:30
Category: rulesets
Priority: 5 - Normal
  Status: In Progress
 Privacy: Public
 Assigned to: mixcoatl
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

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Details:

Roman breakaway state of Palmyra

flag is already in the game



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File Attachments:


---
Date: Sunday 10/10/2010 at 03:30  Name: palmyrene.ruleset  Size: 1kB   By:
mixcoatl

http://gna.org/patch/download.php?file_id=10696

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