Re: [Freeciv-Dev] memory requirement (statistics)

2010-11-19 Thread Matthias Pfafferodt
Am Dienstag, 16. November 2010, 16:48:20 schrieb Matthias Pfafferodt:
 After the increase of the number of players and the map size I did plan a
 check of the memory requirement of the different freeciv versions. I
 finished this now and the attached pdf files shows some results.
 
 The first two pages show the RAM used by the server as listed by pmap. A
 savefile with the default settings and aifill = X, map size = Y at turn 100
 was loaded. Only one value of X or Y was changed while the other was set to
 10.
 
 The requirements increase fro release to release; but with 2.3 it goes down
 for bigger maps. I also tested a game with aifill 100 and mapsize 100 - the
 server allocates up to 900MB RAM!

This value can be analysed with regard to the map. Each player map (for fog of 
war) needs for each tile 48 byte. For a map size of 100 and 100 players this 
will be:

bytes per tile: 48B
tiles on the map: 100 * 1000
player: 100

48B * (100 * 1000) * 100 = 48000B = 457MB

The main map needs no memory compared to this value:

bytes per tile: 88B
tiles on the map: 100 * 1000

88B * (100 * 1000) = 880B = 8MB

For the player I have not checked the actuel memory size, but one has to take 
into account that for each player information about all other players are 
needed (diplomatic state)!

 
 The last two slides show the size of the savegame. For small number of
 players and map sizes is is OK. But increasing these numbers the size of
 the savegame increases and, if both are set to 100 the uncompressed
 savegame reaches a size of over 100MB. For such savegames the time needed
 to compress the data is significant.
 
 For the client, the memory consumption is increased from 1.14 to 2.2 (xaw
 to gtk2). After that, nearly no change is visible. The client uses up to
 500MB, mostly for the graphical toolkit.
 
 If there are questions please ask.


-- 
Matthias Pfafferodt - http://www.mapfa.de
Matthias.Pfafferodt at mapfa.de

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[Freeciv-Dev] [bug #17109] Map grid color should be white only when option City Outlines is on.

2010-11-19 Thread anonymous

URL:
  http://gna.org/bugs/?17109

 Summary: Map grid color should be white only when option
City Outlines is on.
 Project: Freeciv
Submitted by: None
Submitted on: Friday 11/19/2010 at 13:23 CET
Category: client-gtk-2.0
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

I use the Trident tileset.
Sometimes I need to turn on visualization of map grid, and I like its black
color, separating the tiles.
But near the cities, its color turns white.
I think that map grid color should be white only when other option, which is
called City Outlines, is turned on.
When City Outlines option is off, I think map grid should be entirely black.
Tks,
KS




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[Freeciv-Dev] [patch #2214] [autosettler] merge struct settlermap and struct citytile

2010-11-19 Thread Matthias Pfafferodt

URL:
  http://gna.org/patch/?2214

 Summary: [autosettler] merge struct settlermap and struct
citytile
 Project: Freeciv
Submitted by: syntron
Submitted on: Freitag 19.11.2010 um 15:48
Category: ai
Priority: 3 - Low
  Status: Ready For Test
 Privacy: Public
 Assigned to: syntron
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.4.0

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Details:

* move sum into struct tile_cache_data
* move reserved information



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File Attachments:


---
Date: Freitag 19.11.2010 um 15:48  Name:
20101119-03-trunk-autosettler-merge-struct-settlermap-and-struct-cityt.patch 
Size: 7kB   By: syntron

http://gna.org/patch/download.php?file_id=11279

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[Freeciv-Dev] [patch #2215] [autosettler] add static function definitions

2010-11-19 Thread Matthias Pfafferodt

URL:
  http://gna.org/patch/?2215

 Summary: [autosettler] add static function definitions
 Project: Freeciv
Submitted by: syntron
Submitted on: Freitag 19.11.2010 um 15:51
Category: ai
Priority: 3 - Low
  Status: Ready For Test
 Privacy: Public
 Assigned to: syntron
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.4.0

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Details:

* use const keyword in aisettler.c



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---
Date: Freitag 19.11.2010 um 15:51  Name:
20101119-04-trunk-autosettler-add-static-function-definitions.patch  Size:
4kB   By: syntron

http://gna.org/patch/download.php?file_id=11280

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[Freeciv-Dev] [patch #2216] [autosettler] dynamically allocate struct cityresult

2010-11-19 Thread Matthias Pfafferodt

URL:
  http://gna.org/patch/?2216

 Summary: [autosettler] dynamically allocate struct
cityresult
 Project: Freeciv
Submitted by: syntron
Submitted on: Freitag 19.11.2010 um 15:51
Category: ai
Priority: 3 - Low
  Status: Ready For Test
 Privacy: Public
 Assigned to: syntron
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.4.0

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Details:





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---
Date: Freitag 19.11.2010 um 15:51  Name:
20101119-05-trunk-autosettler-dynamically-allocate-struct-cityresult.patch 
Size: 19kB   By: syntron

http://gna.org/patch/download.php?file_id=11281

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[Freeciv-Dev] [patch #2217] [autosettler] dynamically allocate struct cityresult

2010-11-19 Thread Matthias Pfafferodt

URL:
  http://gna.org/patch/?2217

 Summary: [autosettler] dynamically allocate struct
cityresult
 Project: Freeciv
Submitted by: syntron
Submitted on: Freitag 19.11.2010 um 15:52
Category: ai
Priority: 3 - Low
  Status: Ready For Test
 Privacy: Public
 Assigned to: syntron
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.4.0

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Details:





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---
Date: Freitag 19.11.2010 um 15:52  Name:
20101119-06-trunk-autosettler-dynamically-allocate-citymap-in-struct-c.patch 
Size: 13kB   By: syntron

http://gna.org/patch/download.php?file_id=11282

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[Freeciv-Dev] [patch #2218] [autosettler] use a hash for plr-ai-settler_map

2010-11-19 Thread Matthias Pfafferodt

URL:
  http://gna.org/patch/?2218

 Summary: [autosettler] use a hash for plr-ai-settler_map
 Project: Freeciv
Submitted by: syntron
Submitted on: Freitag 19.11.2010 um 15:52
Category: ai
Priority: 3 - Low
  Status: Ready For Test
 Privacy: Public
 Assigned to: syntron
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.4.0

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Details:





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---
Date: Freitag 19.11.2010 um 15:52  Name:
20101119-07-trunk-autosettler-use-a-hash-for-plr-ai-settler_map.patch  Size:
10kB   By: syntron

http://gna.org/patch/download.php?file_id=11283

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[Freeciv-Dev] [patch #2219] [autosettler] use aiplayer framework

2010-11-19 Thread Matthias Pfafferodt

URL:
  http://gna.org/patch/?2219

 Summary: [autosettler] use aiplayer framework
 Project: Freeciv
Submitted by: syntron
Submitted on: Freitag 19.11.2010 um 15:53
Category: ai
Priority: 3 - Low
  Status: Ready For Test
 Privacy: Public
 Assigned to: syntron
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.4.0

___

Details:

* initialise / free ai settler engine



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---
Date: Freitag 19.11.2010 um 15:53  Name:
20101119-08-trunk-autosettler-use-aiplayer-framework.patch  Size: 7kB   By:
syntron

http://gna.org/patch/download.php?file_id=11284

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[Freeciv-Dev] [patch #2219] [autosettler] use aiplayer framework

2010-11-19 Thread Matthias Pfafferodt

Update of patch #2219 (project freeciv):

  Depends on: = patch #2168


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[Freeciv-Dev] [patch #2220] [Metaticket] cleanup autosettler

2010-11-19 Thread Matthias Pfafferodt

URL:
  http://gna.org/patch/?2220

 Summary: [Metaticket] cleanup autosettler
 Project: Freeciv
Submitted by: syntron
Submitted on: Freitag 19.11.2010 um 15:55
Category: ai
Priority: 5 - Normal
  Status: In Progress
 Privacy: Public
 Assigned to: syntron
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.4.0

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Details:

* cleanup aisettler.c
* use a hash for the settlermap




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[Freeciv-Dev] [patch #2220] [Metaticket] cleanup autosettler

2010-11-19 Thread Matthias Pfafferodt

Update of patch #2220 (project freeciv):

  Depends on: = patch #2210


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[Freeciv-Dev] [bug #15519] [autosettler] move cachemap for AI auto settler into player ai data struct

2010-11-19 Thread Matthias Pfafferodt

Follow-up Comment #7, bug #15519 (project freeciv):

 Of course, this can be done with a hash table. And this is a
 very good candidate for. 

Done; see patch #2218. I hope that the use of the hash functions is correct.
Mainly, that the data is freed after use (in hash_destroy, hash_replace). If
I understand the code right, this is done automatically be the
spechash/genhash module.

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[Freeciv-Dev] [patch #2168] [ai header] add aiplayer.(ch) as framework for player AI data

2010-11-19 Thread Matthias Pfafferodt

Follow-up Comment #1, patch #2168 (project freeciv):

changes 20101119:

* add function player_ai_control() which is used to toggle ai status

(file #11285)
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Size:17 KB


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[Freeciv-Dev] [task #7232] Tracking release 2.3.0-beta1

2010-11-19 Thread Matthias Pfafferodt

Update of task #7232 (project freeciv):

  Dependency Removed: = bugs #16887


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[Freeciv-Dev] [bug #17098] fix crash as observer

2010-11-19 Thread Matthias Pfafferodt

Update of bug #17098 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #17080] unused events

2010-11-19 Thread Matthias Pfafferodt

Update of bug #17080 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #16963] Missing and incorrect messages

2010-11-19 Thread Matthias Pfafferodt

Update of bug #16963 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #16958] no messages for diplomat combat when in allied city

2010-11-19 Thread Matthias Pfafferodt

Update of bug #16958 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #16958] no messages for diplomat combat when in allied city

2010-11-19 Thread Jacob Nevins

Follow-up Comment #5, bug #16958 (project freeciv):

Sorry for late comment, but I think some of the arguments to the new messages
may be wrong? Quick untested patch for S2_3 attached (I haven't checked if it
applies to the other branches). Doesn't affect the strings.

(file #11286)
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[Freeciv-Dev] [bug #16958] no messages for diplomat combat when in allied city

2010-11-19 Thread pepeto

Update of bug #16958 (project freeciv):

  Status:   Fixed = Ready For Test 
 Open/Closed:  Closed = Open   


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[Freeciv-Dev] [bug #16509] Blank hostname

2010-11-19 Thread pepeto

Update of bug #16509 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #16639] fix assert in dbv_isset() at server exit

2010-11-19 Thread pepeto

Update of bug #16639 (project freeciv):

 Assigned to:  pepeto = None   

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Follow-up Comment #6:

The Glib warnings are usually caused by clicking the combo boxes (it's a gtk
bug).


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[Freeciv-Dev] [bug #16992] Female qualified ruler title strings ignored

2010-11-19 Thread Jacob Nevins

Follow-up Comment #4, bug #16992 (project freeciv):

Oops, I should have paid a bit more attention to ruler titles when doing
patch #2077. Sorry about that.

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[Freeciv-Dev] [bug #16769] corrupt save files ( query(bad EOF) )

2010-11-19 Thread pepeto

Update of bug #16769 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #16992] Female qualified ruler title strings ignored

2010-11-19 Thread pepeto

Follow-up Comment #5, bug #16992 (project freeciv):

This is not a problem, you work was good... It was quite trivial to fix
anyway.


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[Freeciv-Dev] [bug #17042] in look_for_charge() [aiunit.c::851]: assertion '0 def' failed

2010-11-19 Thread pepeto

Update of bug #17042 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #17065] Server boolean options cannot be correctly set

2010-11-19 Thread pepeto

Update of bug #17065 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #17089] error loading old savegames (startpos)

2010-11-19 Thread pepeto

Update of bug #17089 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #17090] Last iterator can be processed many times in pf_map_iterate()

2010-11-19 Thread pepeto

Update of bug #17090 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #17092] pft_fill_utype_*() initialized value

2010-11-19 Thread pepeto

Update of bug #17092 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #1656] Export specenum_gen enums in the Lua event scripting API

2010-11-19 Thread pepeto

Update of patch #1656 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #2207] Extended tools for pf_reverse_map

2010-11-19 Thread pepeto

Update of patch #2207 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #2208] Removed hard-coded references to MAX_COST for pf_reverse_map

2010-11-19 Thread pepeto

Update of patch #2208 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #2209] Remove last uses of the old warmap

2010-11-19 Thread pepeto

Update of patch #2209 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #2211] Move goto_is_sane() to ai/aitools.h

2010-11-19 Thread pepeto

Update of patch #2211 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #2142] Remove old modules?

2010-11-19 Thread pepeto

Update of patch #2142 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 

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Follow-up Comment #3:

Committed at revisions #18549 and #18550.


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[Freeciv-Dev] [patch #1303] [Metaticket] Remove warmap

2010-11-19 Thread pepeto

Update of patch #1303 (project freeciv):

  Status: In Progress = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #17110] Synchronize images for city with city radius

2010-11-19 Thread Goswin von Brederlow

URL:
  http://gna.org/bugs/?17110

 Summary: Synchronize images for city with city radius
 Project: Freeciv
Submitted by: mrvn
Submitted on: Saturday 11/20/2010 at 03:14
Category: client
Severity: 1 - Wish
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 

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Details:

There are images for cities of different size so bigger cities do look bigger
on the map. Currenty the first change happens with size 4. The city radius on
the other hand grows with size 3 (at least in my ruleset).

I think it would be nice if the image for a city would change based on city
radius instead of city size when the ruleset has variable city radii.





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