[Freeciv-Dev] [bug #16958] no messages for diplomat combat when in allied city

2010-11-20 Thread Matthias Pfafferodt

Follow-up Comment #6, bug #16958 (project freeciv):

 Sorry for late comment, but I think some of the arguments to the
 new messages may be wrong?

You are right; Thanks for catching this!

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[Freeciv-Dev] [patch #2221] help text for city radius and build slots

2010-11-20 Thread Matthias Pfafferodt

URL:
  http://gna.org/patch/?2221

 Summary: help text for city radius and build slots
 Project: Freeciv
Submitted by: syntron
Submitted on: Samstag 20.11.2010 um 10:30
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.3.0, 2.4.0

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File Attachments:


---
Date: Samstag 20.11.2010 um 10:30  Name:
20101120-trunk-help-text-for-city-radius-and-build-slots.patch  Size: 2kB  
By: syntron

http://gna.org/patch/download.php?file_id=11287

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[Freeciv-Dev] [bug #17110] Synchronize images for city with city radius

2010-11-20 Thread Matthias Pfafferodt

Follow-up Comment #1, bug #17110 (project freeciv):

The size for the next city image are hardcoded (see for example
./data/amplio/moderncities.spec):

 2,  0, city.electricage_city_0
 2,  1, city.electricage_city_4
 2,  2, city.electricage_city_8
 2,  3, city.electricage_city_12
 2,  4, city.electricage_city_16 
 2,  5, city.electricage_wall_0
 2,  6, city.electricage_wall_4
 2,  7, city.electricage_wall_8
 2,  8, city.electricage_wall_12
 2,  9, city.electricage_wall_16 

You could simply change the number at the end of the description tag
(city.electricage_city_4 = city.electricage_city_3).

Something nice would be the possibility to change this in the ruleset ...

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[Freeciv-Dev] [bug #16639] fix assert in dbv_isset() at server exit

2010-11-20 Thread Matthias Pfafferodt

Follow-up Comment #7, bug #16639 (project freeciv):

I had to modify your setup to run the game. Is this correct? The reason is
that I can't start the game if I connect as global observer (error message:
no enough human players).

 1)Load savegame in stand-alone server 
 2)Start client and connect to server 

2.1) connect to Rudolf (as user1)
2.2) aitoggle Rudolf
2.3) disconnect
2.4) connect as global observer (as user2)

 3)Observe game as global observer 
 4)Make sure all players are AIs 
 5)Set 20s timeout 
 6)After some turns the asserts start appearing - now at turn
 590 there are about 20 of them every turn

I did not got the assert till now (secound game at turn 500)


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[Freeciv-Dev] [patch #1893] [metaticket] Help updates for 2.3.0

2010-11-20 Thread pepeto

Update of patch #1893 (project freeciv):

  Depends on: = patch #2221


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[Freeciv-Dev] [bug #16964] Mfg. Plant + electrical plant bonus does not match Help

2010-11-20 Thread pepeto

Follow-up Comment #2, bug #16964 (project freeciv):

I vote for point 2.


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[Freeciv-Dev] [bug #16639] fix assert in dbv_isset() at server exit

2010-11-20 Thread Matthias Pfafferodt

Follow-up Comment #8, bug #16639 (project freeciv):

 2.1) connect to Rudolf (as user1) 
 2.2) aitoggle Rudolf 
 2.3) disconnect 
 2.4) connect as global observer (as user2) 

Figured it out - simple type '/observe' in the chat and '/aitoggle r' ...

Still no error (fourth game to turn 600+)

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[Freeciv-Dev] [patch #2167] [ai header] gotohand.c

2010-11-20 Thread Matthias Pfafferodt

Update of patch #2167 (project freeciv):

  Status:  Ready For Test = Invalid
 Assigned to:None = syntron
 Open/Closed:Open = Closed 

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Follow-up Comment #1:

invalid after the file was removed

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[Freeciv-Dev] [bug #17110] Synchronize images for city with city radius

2010-11-20 Thread pepeto

Update of bug #17110 (project freeciv):

Priority:  5 - Normal = 1 - Later  


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[Freeciv-Dev] [patch #2221] help text for city radius and build slots

2010-11-20 Thread pepeto

Update of patch #2221 (project freeciv):

 Assigned to:None = jtn


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[Freeciv-Dev] [patch #2222] Name cleanup for the unit test functions

2010-11-20 Thread pepeto

URL:
  http://gna.org/patch/?

 Summary: Name cleanup for the unit test functions
 Project: Freeciv
Submitted by: pepeto
Submitted on: samedi 20.11.2010 à 13:26
Category: client-gtk-2.0
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: pepeto
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.3.0

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File Attachments:


---
Date: samedi 20.11.2010 à 13:26  Name:
0001-Names-cleanup-in-the-unit-test-functions.patch  Size: 32 ko   By: pepeto

http://gna.org/patch/download.php?file_id=11288

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[Freeciv-Dev] [patch #2222] Name cleanup for the unit test functions

2010-11-20 Thread pepeto

Update of patch # (project freeciv):

Category:  client-gtk-2.0 = general


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[Freeciv-Dev] [bug #17102] settler units lose red border and cannot build cities

2010-11-20 Thread pepeto

Update of bug #17102 (project freeciv):

Category:  client = general
  Status:None = Ready For Test 

___

Follow-up Comment #6:

Fix attached, but it won't fix the whole problem as the client already
disables the command without explanation. However, maybe with new menus, it
will be possible.


(file #11289)
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Additional Item Attachment:

File name: 0002-City-build-test.patch Size:12 KB


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[Freeciv-Dev] [bug #17102] settler units lose red border and cannot build cities

2010-11-20 Thread pepeto

Update of bug #17102 (project freeciv):

  Depends on: = patch #


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[Freeciv-Dev] [patch #2218] [autosettler] use a hash for plr-ai-settler_map

2010-11-20 Thread pepeto

Follow-up Comment #1, patch #2218 (project freeciv):

Note the _struct tile_data_cache_ pointers are never free-d. You should
define _SPECHASH_DATA_FREE_ to _tile_data_cache_destroy()_.


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[Freeciv-Dev] [patch #2218] [autosettler] use a hash for plr-ai-settler_map

2010-11-20 Thread pepeto

Follow-up Comment #2, patch #2218 (project freeciv):

Reading again you should also defined _SPECHASH_DATA_COPY_ to
_tile_data_cache_copy()_ to auto duplicate the element when needed.


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[Freeciv-Dev] [bug #16971] Resolve 'transform' (terrain) vs 'transform' (units) terminology

2010-11-20 Thread Jacob Nevins

Update of bug #16971 (project freeciv):

  Status:   Need Info = In Progress
 Assigned to:None = jtn

___

Follow-up Comment #5:

Convert it is, then.

I'll concentrate on the strings first for the forthcoming string freeze, but
I will rename the concept internally as well.

However, I've just realised that renaming transform_to in units.ruleset
would technically break the datafile format freeze (task #7229). Since it's a
new feature and not used in any of the shipped rulesets (maybe not used
anywhere?), would anyone object to my breaking the freeze for this?

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[Freeciv-Dev] [bug #16971] Resolve 'transform' (terrain) vs 'transform' (units) terminology

2010-11-20 Thread pepeto

Follow-up Comment #6, bug #16971 (project freeciv):

I don't.


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[Freeciv-Dev] [bug #17109] Map grid color should be white only when option City Outlines is on.

2010-11-20 Thread pepeto

Update of bug #17109 (project freeciv):

Category:  client-gtk-2.0 = client 

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Follow-up Comment #1:

Actually, it also print in red the worked tiles. I doubt this should be
related to City Outlines then.


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[Freeciv-Dev] [bug #17109] Map grid color should be white only when option City Outlines is on.

2010-11-20 Thread pepeto

Update of bug #17109 (project freeciv):

  Status:None = Need Info  


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[Freeciv-Dev] [bug #16971] Resolve 'transform' (terrain) vs 'transform' (units) terminology

2010-11-20 Thread Jacob Nevins

Follow-up Comment #7, bug #16971 (project freeciv):

Here is the almost-minimal patch that fixes the strings only, but doesn't
rename the concept internally. Also fixed a couple of bugs:
* One string was not marked as translatable.
* In GTK client, the menu item was never greyed out for units incapable of
transformation (i.e., most of them) -- it was lost in patch #1315. This would
only have added to the confusion :)
** (I didn't notice this before as the Freeciv Gtk theming currently looks
awful on my computer -- I haven't reported a bug yet as I haven't worked out
whose fault it is.)

Also, I notice that only the Gtk client knows about unit
transformation/conversion currently. If we are to fix that it'll need doing
for the string freeze, so I'll look at that next.

(file #11290)
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Additional Item Attachment:

File name: trunk-transform-convert-minimal.diff Size:2 KB


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[Freeciv-Dev] [bug #17105] Global warming ineffective?

2010-11-20 Thread pepeto

Update of bug #17105 (project freeciv):

Category:None = rulesets   

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Follow-up Comment #4:

Attached a patch which make more terrain transformations.


(file #11291)
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Additional Item Attachment:

File name: trunk_S2_3_global_warming_result.diff Size:5 KB


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[Freeciv-Dev] [bug #17112] Add unit convert order to SDL client

2010-11-20 Thread Jacob Nevins

URL:
  http://gna.org/bugs/?17112

 Summary: Add unit convert order to SDL client
 Project: Freeciv
Submitted by: jtn
Submitted on: Saturday 11/20/10 at 15:34
Category: client-sdl
Severity: 3 - Normal
Priority: 5 - Normal
  Status: In Progress
 Assigned to: jtn
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.3.0

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Details:

Bug #13890 added a Transform capability to unit (soon to be renamed
Convert under bug #16971), but it seems the SDL client was never updated to
add it.

The attached patch minimally fixes this (using the new terminology /
shortcut). (I haven't tried to draw an icon for conversion, but unit upgrade
doesn't have one either.)




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[Freeciv-Dev] [bug #17112] Add unit convert order to SDL client

2010-11-20 Thread Jacob Nevins

Additional Item Attachment, bug #17112 (project freeciv):

File name: trunk-sdl-unit-convert.diffSize:2 KB


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[Freeciv-Dev] [bug #17112] Add unit convert order to SDL client

2010-11-20 Thread Jacob Nevins

Update of bug #17112 (project freeciv):

  Status: In Progress = Ready For Test 


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[Freeciv-Dev] [task #7231] S2_3 translatable string freeze

2010-11-20 Thread Jacob Nevins

Update of task #7231 (project freeciv):

  Depends on: = bugs #17112


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[Freeciv-Dev] [bug #17113] Add unit convert order to Xaw client

2010-11-20 Thread Jacob Nevins

URL:
  http://gna.org/bugs/?17113

 Summary: Add unit convert order to Xaw client
 Project: Freeciv
Submitted by: jtn
Submitted on: Saturday 11/20/10 at 15:55
Category: client-xaw
Severity: 1 - Wish
Priority: 5 - Normal
  Status: Ready For Test
 Assigned to: jtn
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.3.0

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Details:

I know the Xaw client isn't really supported any more, but it didn't take
long to add and test.




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[Freeciv-Dev] [bug #17113] Add unit convert order to Xaw client

2010-11-20 Thread Jacob Nevins

Additional Item Attachment, bug #17113 (project freeciv):

File name: trunk-xaw-unit-convert.diffSize:3 KB


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[Freeciv-Dev] [task #7231] S2_3 translatable string freeze

2010-11-20 Thread Jacob Nevins

Update of task #7231 (project freeciv):

  Depends on: = bugs #17113


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[Freeciv-Dev] [bug #17091] cleanup saving old savegame format

2010-11-20 Thread Matthias Pfafferodt

Update of bug #17091 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #16639] fix assert in dbv_isset() at server exit

2010-11-20 Thread Matthias Pfafferodt

Follow-up Comment #9, bug #16639 (project freeciv):

sorry; I can't reproduce the assert. Could you run freeciv with the option -F
and send a backtrace?

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[Freeciv-Dev] [bug #16971] Rename 'transform' to 'convert' for units, and add help

2010-11-20 Thread Jacob Nevins

Update of bug #16971 (project freeciv):

  Status: In Progress = Ready For Test 
 Summary: Resolve 'transform' (terrain) vs 'transform'
(units) terminology = Rename 'transform' to 'convert' for units, and add
help

___

Follow-up Comment #8:

Finished version attached. This renames the concept through the source,
including in the datafile format (as previously mentioned) and in packets.def
(but it's still wire-compatible so doesn't break the freeze). Also:
* Added autogenerated help for unit types involved in conversions.
* In the Gtk client, display the destination unit in the menu item where
possible (similar to bug #15611).

(file #11294)
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Additional Item Attachment:

File name: trunk-transform-convert.diff   Size:19 KB


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[Freeciv-Dev] [bug #17112] Add unit convert order to SDL client

2010-11-20 Thread Jacob Nevins

Additional Item Attachment, bug #17112 (project freeciv):

File name: trunk-sdl-unit-convert-bis.diff Size:2 KB


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[Freeciv-Dev] [bug #17113] Add unit convert order to Xaw client

2010-11-20 Thread Jacob Nevins

Additional Item Attachment, bug #17113 (project freeciv):

File name: trunk-xaw-unit-convert-bis.diff Size:4 KB


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[Freeciv-Dev] [bug #17113] Add unit convert order to Xaw client

2010-11-20 Thread Jacob Nevins

Update of bug #17113 (project freeciv):

  Depends on: = bugs #16971


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[Freeciv-Dev] [bug #17112] Add unit convert order to SDL client

2010-11-20 Thread Jacob Nevins

Update of bug #17112 (project freeciv):

  Depends on: = bugs #16971


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[Freeciv-Dev] [patch #2217] [autosettler] dynamically allocate citymap in struct cityresult

2010-11-20 Thread Matthias Pfafferodt

Update of patch #2217 (project freeciv):

 Summary: [autosettler] dynamically allocate struct
cityresult = [autosettler] dynamically allocate citymap in struct cityresult

___

Follow-up Comment #1:

move reserved information into the tile data cache

(file #11297)
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Additional Item Attachment:

File name:
20101120-07-trunk-autosettler-dynamically-allocate-citymap-in-struct-c.patch
Size:13 KB


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[Freeciv-Dev] [patch #2218] [autosettler] use a hash for plr-ai-settler_map

2010-11-20 Thread Matthias Pfafferodt

Follow-up Comment #3, patch #2218 (project freeciv):

I did rewrote the entire patch. Now also the tile data in the city result is
saved using a hash. tile_data_hash_copy() and tile_data_hash_destroy() are
defined and used.

changes 20101120:

* use spechash.h for settler map and cityresult
* print cache results

(file #11298)
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[Freeciv-Dev] [bug #17110] Synchronize images for city with city radius

2010-11-20 Thread Matthias Pfafferodt

Update of bug #17110 (project freeciv):

  Status:None = Ready For Test 
 Assigned to:None = syntron
 Planned Release: = 2.4.0  

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Follow-up Comment #2:

Here is a patch for 2.4.0

configure the city images via the effects system

* [TODO] wiki = effect EFT_CITY_IMAGES
* [TODO] wiki = How to tilesets 2.3.x = 2.4.x
* [TODO] what spec should be defined for 2.4.x tilesets?

(file #11299)
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[Freeciv-Dev] [bug #17110] Synchronize images for city with city radius

2010-11-20 Thread Goswin von Brederlow

Follow-up Comment #3, bug #17110 (project freeciv):

 You could simply change the number at the end of the description
 tag (city.electricage_city_4 = city.electricage_city_3).

The city radius, except for the first step, is changed by other things than
just size so this won't work. But I see you have already wrote a patch to
make city images an effect too.

One thing though:

+; The maximum number of images is only limited by the maximum size of a
city
+; (currently MAX_CITY_SIZE = 250). The constant is defined in
common/city.h.

With images being an rffect it makes no sense to limit the number of image by
the size of a city. They are really independent.

MfG
   Goswin


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[Freeciv-Dev] [bug #17110] Synchronize images for city with city radius

2010-11-20 Thread Matthias Pfafferodt

Follow-up Comment #4, bug #17110 (project freeciv):

 With images being an rffect it makes no sense to limit the
 number of image by the size of a city. They are really
 independent. 

That's right - but a limit is needed. And I don't think that there will be
much more images than the current 4 for each city style ...

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[Freeciv-Dev] [bug #17105] Global warming ineffective?

2010-11-20 Thread Daniel Markstedt

Update of bug #17105 (project freeciv):

  Status:None = Ready For Test 
 Assigned to:None = dmarks 
 Planned Release: = 2.3.0  

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Follow-up Comment #5:

Good idea.

Here's my take - these rules will potentially turn lowlands into ocean.

(file #11301)
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[Freeciv-Dev] [patch #2180] Polish ruleset update

2010-11-20 Thread Daniel Markstedt

Update of patch #2180 (project freeciv):

  Status:   Need Info = Ready For Test 
 Assigned to:None = dmarks 
 Planned Release: = 2.3.0, 2.4.0   

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Follow-up Comment #3:

Patch against S2_3/trunk.

Note that cities that are not within the country's current borders cannot be
used in nationsets that are listed as Modern. See policy document in
doc/README.nations

(file #11302)
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[Freeciv-Dev] [patch #2221] help text for city radius and build slots

2010-11-20 Thread Jacob Nevins

Follow-up Comment #1, patch #2221 (project freeciv):

Thanks for the explanation. I've mucked around with this a fair bit:
* Moved inline to the relevant sections of the existing help;
* Added description of interaction of build slots with worklists (since this
was fairly carefully designed in patch #1234, it seems); in fact I've added a
description of how worklists work in general, which was missing;
* Remove the details which are more of relevance to ruleset authors.

I was uncomfortable with requiring people to understand/remember what the
punctuation means when city production is described as Warriors
(134/[5*10]) or Settlers (134/{1*40}); the square-vs-angle-brackets is
particularly obscure. I've thus made the following changes to clients, so
that it's no longer necessary to understand the meaning of the bracketing
(although it's still there for experienced users):
* Add a build slots column to the city report;
* In the Gtk client, state the number of build slots on the Production tab of
the city dialog (if it's more than 1).
These should give enough information to know if you're using all the build
slots, which is what the bracketing tells you ([] means you are, {} means
you're not). (I'm assuming that the 5*10 bit is obvious enough once you've
read the description in the help.)

(file #11303)
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[Freeciv-Dev] [patch #2221] help text for city radius and build slots

2010-11-20 Thread Jacob Nevins

Follow-up Comment #2, patch #2221 (project freeciv):

(that should be  Warriors (134/[5*10]) or Settlers (134/{1*40}) ,
hopefully. And I meant braces, not angle brackets. But apart from that...)

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[Freeciv-Dev] [patch #2223] Display destination type of unit upgrade in menu, and grey out menu entry as appropriate

2010-11-20 Thread Jacob Nevins

URL:
  http://gna.org/patch/?2223

 Summary: Display destination type of unit upgrade in menu,
and grey out menu entry as appropriate
 Project: Freeciv
Submitted by: jtn
Submitted on: Sunday 11/21/10 at 01:09
Category: client-gtk-2.0
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: jtn
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.3.0,2.4.0

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Details:

$SUBJECT -- enhance the UI for unit upgrades in the Gtk client a little.




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[Freeciv-Dev] [patch #2223] Display destination type of unit upgrade in menu, and grey out menu entry as appropriate

2010-11-20 Thread Jacob Nevins

Update of patch #2223 (project freeciv):

  Depends on: = bugs #16971


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[Freeciv-Dev] [patch #2223] Display destination type of unit upgrade in menu, and grey out menu entry as appropriate

2010-11-20 Thread Jacob Nevins

Additional Item Attachment, patch #2223 (project freeciv):

File name: trunk-gtk-upgrade-menu.diffSize:4 KB


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[Freeciv-Dev] [patch #2218] [autosettler] use a hash for plr-ai-settler_map

2010-11-20 Thread pepeto

Follow-up Comment #4, patch #2218 (project freeciv):

There are still losses of memory. When calling
_tile_data_cache_hash_replace(key, data)_, then data will be duplicated
inside (because _SPECHASH_DATA_COPY_ has been defined). So you need to free
the pointer after that.

So, there are 2 solutions:
* You still define _SPECHASH_DATA_COPY_ and pass a built-in structure to
_tile_data_cache_hash_replace()_ which will be duplicated internally.
* Then, you remove the definition of _SPECHASH_DATA_COPY_. Then, the pointer
you passed to _tile_data_cache_hash_replace()_ will be returned with
_tile_data_cache_hash_lookup()_.


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[Freeciv-Dev] [bug #17116] Citizens roles become unrecognisable in large cities

2010-11-20 Thread Goswin von Brederlow

URL:
  http://gna.org/bugs/?17116

 Summary: Citizens roles become unrecognisable in large
cities
 Project: Freeciv
Submitted by: mrvn
Submitted on: Sunday 11/21/2010 at 01:49
Category: client-gtk-2.0
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: svn trunk
 Discussion Lock: Any
Operating System: None
 Planned Release: 

___

Details:

When a city grows the icons for each citizen in the city display begin to
overlap and become harder and harder to deciver.

Maybe at a certain size it should show a single icon per role followed by the
number of citizens in that role instead of showing each citizen.





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[Freeciv-Dev] [patch #2224] Help system entry for nation legends

2010-11-20 Thread Daniel Markstedt

URL:
  http://gna.org/patch/?2224

 Summary: Help system entry for nation legends
 Project: Freeciv
Submitted by: dmarks
Submitted on: Sunday 11/21/2010 at 11:50
Category: None
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

___

Details:

Patch for adding a 'Nations' entry to the client help system. It contains the
legends for each nation.

By Egor Vyscrebentsov and myself, originally at
http://rt.freeciv.org/Ticket/Display.html?id=35961

It is from 2007 and does no longer apply cleanly to a recent trunk or S2_3.



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File Attachments:


---
Date: Sunday 11/21/2010 at 11:50  Name: nations_help-trunk.diff  Size: 9kB  
By: dmarks

http://gna.org/patch/download.php?file_id=11306

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[Freeciv-Dev] [patch #2224] Help system entry for nation legends

2010-11-20 Thread Daniel Markstedt

Update of patch #2224 (project freeciv):

  Status:None = Need Info  

___

Follow-up Comment #1:

First try to getting patch up to date.

It seems that the interface to look up a nation has changed over the last
three years: 'find_nation_by_name()' does not exist anymore.

Does anyone know how to do this these days?

(file #11307)
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