[Freeciv-Dev] [bug #17495] Configure printing no twice for mysql_config

2011-01-15 Thread Vijay Kiran Kamuju

Follow-up Comment #2, bug #17495 (project freeciv):

else part should be removed too

see the below link
http://lists.octality.com/pipermail/cherokee-commits/2006-December/000376.html

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[Freeciv-Dev] [bug #17496] configure failing for trunk

2011-01-15 Thread Vijay Kiran Kamuju

Follow-up Comment #10, bug #17496 (project freeciv):

attaching my config log

sorry was sleeping :)

(file #11913)
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[Freeciv-Dev] AIs still hate my guts

2011-01-15 Thread Daniel Markstedt
Even after fixing bug #16813, I sense AIs hate my guts for no good
reason whatsoever. In a current game (using trunk code) seven out of
eight AIs I've made contact with have a constantly worsening attitude
- only one of them seems to like me (currently: Respectful). They
don't accept any 'bribes' to get them into a cease-fire. My score is
among the lowest of the known world so they should hardly see me as a
threat. My player was isolated on a small island with no international
contact for the first few dozen turns, if that makes any difference.

Ideas? :)

Daniel

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[Freeciv-Dev] [bug #17496] configure failing for trunk

2011-01-15 Thread mirex

Follow-up Comment #9, bug #17496 (project freeciv):

In config.log I noticed that linker cannot find -lQtGui
( configure:24478: g++ -o conftest -g -O2 -I/usr/include/qt4
-I/usr/include/qt4/QtGui  -DLOCALEDIR=""${datarootdir}/locale""  conftest.cpp 
 -lpthread -lQtGui >&5
/usr/lib/gcc/i686-pc-linux-gnu/4.4.5/../../../../i686-pc-linux-gnu/bin/ld:
cannot find -lQtGui
collect2: ld returned 1 exit status )

but I just compiled example from qt library using -lQtGui 
( g++ -Wl,-O1 -Wl,-rpath,/usr/lib/qt4 -o animatedtiles main.o
qrc_animatedtiles.o-L/usr/lib/qt4 -lQtGui -L/usr/lib/qt4 -L/usr/X11R6/lib
-lQtCore -lgthread-2.0 -lrt -lglib-2.0 -lpthread )
and there was no errors

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[Freeciv-Dev] [bug #17502] "No unit classes?!?" with fantasy modpack

2011-01-15 Thread Hubert

Follow-up Comment #3, bug #17502 (project freeciv):

oh, sorry, the modpack compatible with 2.2 is "fantasy nations" and it does
work. i downloaded "fantasy" first which is not labeled as compatible with 2.2
and that's why the error popped up.

sorry for the confusion.

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[Freeciv-Dev] [patch #2326] README.packaging update, AI modules & Qt-client

2011-01-15 Thread Marko Lindqvist

Update of patch #2326 (project freeciv):

  Status:  Ready For Test => Done   
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #17496] configure failing for trunk

2011-01-15 Thread mirex

Follow-up Comment #8, bug #17496 (project freeciv):

Right, it was wrong, now is ok.

Gentoo Qt dirs:
/usr/include/qt4/
/usr/lib/qt4/

(file #11912)
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[Freeciv-Dev] [patch #2292] Qt Window

2011-01-15 Thread Marko Lindqvist

Update of patch #2292 (project freeciv):

  Status:  Ready For Test => Done   
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #1965] Verbose levelup

2011-01-15 Thread Marko Lindqvist

Follow-up Comment #7, patch #1965 (project freeciv):

- Veteran level name translation code added. They are already marked for
translation and client actually translated them in some cases.

(file #11911)
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[Freeciv-Dev] [bug #17496] configure failing for trunk

2011-01-15 Thread Marko Lindqvist

Follow-up Comment #7, bug #17496 (project freeciv):

This patch refactors configure checks so that additional directories to check
are easier to add. Option --with-qt-dir renamed as --with-qt-includes and new
option --with-qt-libs added. With these two options it should be possible to
manually add any directory not checked automatically. But I still want to hear
what are the typical places Qt headers and libraries get installed, so we can
add those to automatically detected ones. So please comment here telling your
distribution and where Qt headers and libraries are.

Does this version work for Matthias without manually adding
--with-qt-includes option?



(file #11910)
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[Freeciv-Dev] [bug #17496] configure failing for trunk

2011-01-15 Thread Marko Lindqvist

Follow-up Comment #6, bug #17496 (project freeciv):

Mirex: Are you sure that this config.log is produced by failed configure run?
It seems like one that has gone all way through, and it says that it was
invocated without any --enable-client options.

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[Freeciv-Dev] [patch #2349] Chinookan nation

2011-01-15 Thread Daniel Markstedt

Follow-up Comment #1, patch #2349 (project freeciv):

Version of flag image with simpler code and smaller file size.

(file #11909)
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[Freeciv-Dev] [patch #2220] [Metaticket] cleanup autosettler

2011-01-15 Thread Matthias Pfafferodt

Follow-up Comment #1, patch #2220 (project freeciv):

nearly all patches applied - for the last one I have to check the ongoing AI
changes ...

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[Freeciv-Dev] [bug #15519] [autosettler] move cachemap for AI auto settler into player ai data struct

2011-01-15 Thread Matthias Pfafferodt

Update of bug #15519 (project freeciv):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #2210] [autosettler] cleanup auto settler code

2011-01-15 Thread Matthias Pfafferodt

Update of patch #2210 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #2214] [autosettler] merge struct settlermap and struct citytile

2011-01-15 Thread Matthias Pfafferodt

Update of patch #2214 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #2215] [autosettler] add static function definitions

2011-01-15 Thread Matthias Pfafferodt

Update of patch #2215 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #2216] [autosettler] dynamically allocate struct cityresult

2011-01-15 Thread Matthias Pfafferodt

Update of patch #2216 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #2217] [autosettler] dynamically allocate citymap in struct cityresult

2011-01-15 Thread Matthias Pfafferodt

Update of patch #2217 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #2218] [autosettler] use a hash for plr->ai->settler_map

2011-01-15 Thread Matthias Pfafferodt

Update of patch #2218 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #17496] configure failing for trunk

2011-01-15 Thread mirex

Follow-up Comment #5, bug #17496 (project freeciv):

I have the same error (specified client 'qt' not configurable) , I'm sure
that my qt installation is ok.
I attached config.log
Running make in qt-qui dir compiles everything ok.
When I try to make freeciv-qt it lower dir it dies when linking.

(file #11908)
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[Freeciv-Dev] [bug #17496] configure failing for trunk

2011-01-15 Thread Matthias Pfafferodt

Follow-up Comment #4, bug #17496 (project freeciv):

I get the error if I force compilation of qt (--enable-client=qt). It is
expected if not all requirements are fullfield but I have a c++ compiler as
well as the needed headers (libqt-devel).

OK, I did further investigations (even ./configure needs lot of time ...).
The search path for the QApplication is not the expected one. I have to set
it:

--enable-debug=checks --enable-client=qt --enable-aimodules=no
--with-qt-dir=/usr/include

(opensuse has qt4 in /usr/includes)

In the qt-client.m4 file 'qt-dir' and 'qt-includes' are mixed:
 
 AC_ARG_WITH([qt-dir],
 [  --with-qt-includes path to Qt includes],
 [QTINC=$withval],
 [QTINC=/usr/include])


With the above listed options I got it working. Thanks for your comments.
They set me on the right way and sorry for not checking all this myself in the
beginning.

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[Freeciv-Dev] Testing tips

2011-01-15 Thread Marko Lindqvist
Wow, someone has considered my email about freeciv testing good enough
to be put up as wiki page. This is some years old, but for most part
it still applies. New developers (at least) should read it:
http://freeciv.wikia.com/wiki/Testing_Tips

It mentions building each client in separate builddir. It's still good
idea to have several builddirs configured for different setups, but
for clients it's nowadays possible to build multiple ones at once with
syntax like '--enable-client=gtk,sdl,xaw,qt'



 - ML

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[Freeciv-Dev] [patch #2061] [mapimg04] define player colors in the ruleset

2011-01-15 Thread Matthias Pfafferodt

Follow-up Comment #31, patch #2061 (project freeciv):

> this new patch is not crashing... did anything change?

I still have the same crash (trunk + patch #2060 + this one + patch #2313)

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[Freeciv-Dev] [patch #2354] Print pretty team names

2011-01-15 Thread akfaew

Follow-up Comment #2, patch #2354 (project freeciv):

I attached a patch. Also see https://gna.org/patch/?1972 . Basically, if a
team does not have an explicit name, print "team 1" instead of "team Team 1".

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[Freeciv-Dev] [bug #17502] "No unit classes?!?" with fantasy modpack

2011-01-15 Thread Marko Lindqvist

Follow-up Comment #2, bug #17502 (project freeciv):

Do you happen to have older version of the modpack installed also? Freeciv
might find wrong version...

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[Freeciv-Dev] [bug #17502] "No unit classes?!?" with fantasy modpack

2011-01-15 Thread Marko Lindqvist

Follow-up Comment #1, bug #17502 (project freeciv):

Where you downloaded your version of fantasy modpack from, and which file
exactly if there is multiple? The only fantasy modpack version compatible with
Freeciv 2.2 I know of, is one I updated myself.
Error message "No unit classes" sounds like modpack is not updated to
freeciv-2.2 format, as unit classes are new feature in 2.2.

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[Freeciv-Dev] [bug #17496] configure failing for trunk

2011-01-15 Thread Marko Lindqvist

Update of bug #17496 (project freeciv):

Category:None => bootstrap  
 Assigned to:None => cazfi  
 Planned Release: => 2.4.0  


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[Freeciv-Dev] [bug #17496] configure failing for trunk

2011-01-15 Thread Marko Lindqvist

Follow-up Comment #3, bug #17496 (project freeciv):

> cpp and libqt4-devel are installed ...

cpp? You mean g++?

Current configure Qt-client configure checks are not very good. I'll improve
as I get more input.

What distribution is this? Where are header "QApplication" and library
libQtGui located?

Or can you send config.log for failing configure?

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[Freeciv-Dev] [bug #17502] "No unit classes?!?" with fantasy modpack

2011-01-15 Thread Hubert

URL:
  

 Summary: "No unit classes?!?" with fantasy modpack
 Project: Freeciv
Submitted by: hubkow
Submitted on: Sat Jan 15 18:42:44 2011
Category: None
Severity: 2 - Minor
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.2.1
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

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Details:

I don't know if this problem exists in the current release, but in 2.2.1 (GTK
client, under Ubuntu 10.10) starting the game with fantasy modpack returns a
pop-up with "No unit classes?!?" message (see the attachment). Not a big thing
because it's about a modpack, but it's labeled as compatible with Freeciv 2.2.



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File Attachments:


---
Date: Sat Jan 15 18:42:44 2011  Name: no-unit-classes.jpg  Size: 167kB   By:
hubkow



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[Freeciv-Dev] [bug #17496] configure failing for trunk

2011-01-15 Thread Marko Lindqvist

Follow-up Comment #2, bug #17496 (project freeciv):

What value you are using for --enable-client? Or none at all?

If you are requesting qt-client, and configure fails because of missing
header or library, configure works as expected.

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[Freeciv-Dev] [patch #2061] [mapimg04] define player colors in the ruleset

2011-01-15 Thread Matthias Pfafferodt

Follow-up Comment #30, patch #2061 (project freeciv):

Not that I know. I will test it ...

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[Freeciv-Dev] [bug #17452] Transport Assertions

2011-01-15 Thread Matthias Pfafferodt

Follow-up Comment #3, bug #17452 (project freeciv):

Its an error in sanitycheck.c:check_units(). A unit on a terrain where it
can't survive without a transport.

> Removing Swedish unferried Transport in Plains at (29, 11)

This message is from loading the savegame.

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[Freeciv-Dev] [patch #2342] update Configuration summary

2011-01-15 Thread Matthias Pfafferodt

Update of patch #2342 (project freeciv):

 Assigned to:None => syntron

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Follow-up Comment #2:

updated patch

(file #11905)
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[Freeciv-Dev] [bug #17496] configure failing for trunk

2011-01-15 Thread Matthias Pfafferodt

Update of bug #17496 (project freeciv):

  Status:None => Confirmed  

___

Follow-up Comment #1:

I get the same error message. At the moment you can compile freeciv using
'--enable-client='. It was working at a time but perhaps
I'm missing some headers? cpp and libqt4-devel are installed ...

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[Freeciv-Dev] [patch #2354] Print pretty team names

2011-01-15 Thread Matthias Pfafferodt

Follow-up Comment #1, patch #2354 (project freeciv):

Could you state the current and the expected code? As I do not use teams that
often I don't know, that you want ...

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[Freeciv-Dev] [bug #17494] Tax calculation spam in server console

2011-01-15 Thread Matthias Pfafferodt

Follow-up Comment #1, bug #17494 (project freeciv):

> Seems like there's debug message set as error message was
> forgotten in some committed patch. Server spams a lot of errors
> like "Tax calculation for ... in ... seconds."

Yes, it is a debug message by the new tax code; fix by the attached patch

(file #11904)
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[Freeciv-Dev] [bug #17495] Configure printing no twice for mysql_config

2011-01-15 Thread Matthias Pfafferodt

Follow-up Comment #1, bug #17495 (project freeciv):

good catch! For testing I have installed all header files so I never checked
if it is working without them. The attached updated version removes only the
wrong 'no' message but keeps the else block (it is not really needed but makes
the code better readable, I think)

(file #11903)
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[Freeciv-Dev] [patch #2354] Print pretty team names

2011-01-15 Thread akfaew

URL:
  

 Summary: Print pretty team names
 Project: Freeciv
Submitted by: akfaew
Submitted on: Sat 15 Jan 2011 04:56:38 PM GMT
Category: client
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

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Details:

A pretty team name function has been implemented, see
https://gna.org/patch/?1972 . It should be substituted where appropriate in
the code. But I have no idea what to do about the translation part.

These should be fixed as well i guess:

[17:53:pts/8][dude@hopek:~/freeciv:15]> def 'team %s'
team %s found in ./server/stdinhand.c:
  2247:   _("No such team %s.  Please give a "
  2260: cmd_reply(CMD_TEAM, caller, C_OK, _("Player %s set to team
%s."),
team %s found in ./common/team.c:
   430:   return fc_snprintf(buf, buf_len, _("team %s"), name);
   470:   log_debug("Adding player %d/%s to team %s.",
player_number(pplayer),
   495: log_debug("Removing player %d/%s from team %s (%d)",




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File Attachments:


---
Date: Sat 15 Jan 2011 04:56:38 PM GMT  Name: pretty.cli.diff  Size: 780B  
By: akfaew



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[Freeciv-Dev] [patch #2353] Vistulan nation

2011-01-15 Thread Hubert

Follow-up Comment #2, patch #2353 (project freeciv):

Point taken, since Wysz clashes with the Lendian ruleset, I removed it from
the Vistulan.

Little is known about Vistulans, yet they are mentioned in some sources and
they are included in most historical references (including school primers,
which can hardly be called speculative or hypothesizing). The bottom line is
that even if Vistulans did not label themselves with this name, this has
become a conventional name for the people of this region.

(file #11898)
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Additional Item Attachment:

File name: vistulan.ruleset   Size:1 KB


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[Freeciv-Dev] [bug #17496] configure failing for trunk

2011-01-15 Thread Vijay Kiran Kamuju

URL:
  

 Summary: configure failing for trunk
 Project: Freeciv
Submitted by: infyquest
Submitted on: Sat 15 Jan 2011 01:00:17 PM GMT
Category: None
Severity: 5 - Blocker
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.4.0
 Discussion Lock: Any
Operating System: None
 Planned Release: 

___

Details:

configure failing for trunk with this error

checking for compilable FUNCPROTO definition... yes, determined: 15
checking for workable NARROWPROTO definition... yes, determined: 1
checking whether Xfuncproto was determined... yes:  FUNCPROTO=15
NARROWPROTO=1
configure: error: specified client 'qt' not configurable





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[Freeciv-Dev] [bug #17495] Configure printing no twice for mysql_config

2011-01-15 Thread Vijay Kiran Kamuju

URL:
  

 Summary: Configure printing no twice for mysql_config
 Project: Freeciv
Submitted by: infyquest
Submitted on: Sat 15 Jan 2011 12:57:51 PM GMT
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: Ready For Test
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.4.0
 Discussion Lock: Any
Operating System: None
 Planned Release: 

___

Details:

Configure is printing no twice

no is printed twice when checking for mysql_config and pg_config

Attaching a Fix for it

Will commit it soon if it passes review in 1-2 days



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File Attachments:


---
Date: Sat 15 Jan 2011 12:57:51 PM GMT  Name: fix_printing_no_twice.diff 
Size: 751B   By: infyquest



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[Freeciv-Dev] [bug #17494] Tax calculation spam in server console

2011-01-15 Thread Marko Lindqvist

URL:
  

 Summary: Tax calculation spam in server console
 Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 15 Jan 2011 02:09:51 PM EET
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.4.0

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Details:

Seems like there's debug message set as error message was forgotten in some
committed patch. Server spams a lot of errors like "Tax calculation for ... in
... seconds."




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[Freeciv-Dev] [patch #2353] Vistulan nation

2011-01-15 Thread Andrzej G.

Follow-up Comment #1, patch #2353 (project freeciv):

The existence of this tribe is rather hypothetical and very poorly attested
in the sources. More is known about Lendians.
Wysz was lendian leader and his name used in lendian ruleset.
Dobromir was more unknown ruler, we do not know which country he ruled.
However, maybe he was a Christian prince of the sorbian tribe Milceni.

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[Freeciv-Dev] [patch #2061] [mapimg04] define player colors in the ruleset

2011-01-15 Thread Vijay Kiran Kamuju

Follow-up Comment #29, patch #2061 (project freeciv):

this new patch is not crashing... did anything change?

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[Freeciv-Dev] [patch #2353] Vistulan nation

2011-01-15 Thread Hubert

URL:
  

 Summary: Vistulan nation
 Project: Freeciv
Submitted by: hubkow
Submitted on: Sat 15 Jan 2011 10:59:49 AM GMT
Category: rulesets
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

___

Details:

A medieval West Slavic tribe from the region of today's Lesser Poland. The
cities include places associated with the tribe, as well as modern cities in
the region of Lesser Poland. Names of the leaders are legendary or alleged
Vistulan rulers (no Vistulan rulers are known for sure).

The flag uses the PD image of a dragon (probably worshipped by Vistulans)
derived from Open Clipart Library
http://www.openclipart.org/people/kuba/1275922881.svg



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File Attachments:


---
Date: Sat 15 Jan 2011 10:59:49 AM GMT  Name: vistulan.ruleset  Size: 2kB  
By: hubkow


---
Date: Sat 15 Jan 2011 10:59:49 AM GMT  Name: vistulan.svg  Size: 10kB   By:
hubkow



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[Freeciv-Dev] [patch #2305] Display message from modpack list

2011-01-15 Thread Marko Lindqvist

Update of patch #2305 (project freeciv):

  Status:  Ready For Test => Done   
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


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