[Freeciv-Dev] [patch #2061] [mapimg04] define player colors in the ruleset

2011-01-21 Thread Matthias Pfafferodt

Follow-up Comment #32, patch #2061 (project freeciv):

I did try again yesterday but I do not get it. With only patch #2060 the xaw
client is working while this patch results in a crash (sdl and gtk work). The
only xaw specific change is the added function create_sprite but the error
seems to be elsewhere. I'm out of ideas ... Vijay, did you had any success?

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[Freeciv-Dev] [bug #17524] fix bug in unit_virtual_destroy()

2011-01-21 Thread Matthias Pfafferodt

Update of bug #17524 (project freeciv):

  Status:  Ready For Test => Fixed  
 Assigned to:None => syntron
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #15410] const parameter changed in team_slot_rule_name() & team_slot_name_translation()

2011-01-21 Thread Matthias Pfafferodt

Update of bug #15410 (project freeciv):

  Status:   Confirmed => Fixed  
 Assigned to:None => syntron
 Open/Closed:Open => Closed 

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Follow-up Comment #21:

> Are the patches posted by pepeto still needed?

found the answer in comment #8:

> S2_2 compiles ok. Trunk does not, but is for another reason. 
>
> You can close the item. 

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[Freeciv-Dev] [bug #17538] remove unused auth entry from Configuration summary

2011-01-21 Thread Matthias Pfafferodt

Update of bug #17538 (project freeciv):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #17122] Saving server settings on client after game start saves "mapseed" and "gameseed"

2011-01-21 Thread Matthias Pfafferodt

Update of bug #17122 (project freeciv):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #16852] [tech01] Research report crash (with root_reqs)

2011-01-21 Thread Matthias Pfafferodt

Update of bug #16852 (project freeciv):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #17537] [tech03] redraw tech tree if a new tech is researched

2011-01-21 Thread Matthias Pfafferodt

Update of bug #17537 (project freeciv):

  Status:  Ready For Test => Fixed  
 Assigned to:None => syntron
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #2382] [tech04] define enum tech_state via specenum.h

2011-01-21 Thread Matthias Pfafferodt

Update of patch #2382 (project freeciv):

  Status:  Ready For Test => Done   
 Assigned to:None => syntron
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #2383] [tech05] add debugging code to player_research_update()

2011-01-21 Thread Matthias Pfafferodt

Update of patch #2383 (project freeciv):

  Status:  Ready For Test => Done   
 Assigned to:None => syntron
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #2384] [tech06] modify check for reachable techs

2011-01-21 Thread Matthias Pfafferodt

Update of patch #2384 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #2385] [tech07] change color for unreachable techs in the tech tree

2011-01-21 Thread Matthias Pfafferodt

Update of patch #2385 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #16855] [tech08] root_req'd techs not visible in tech tree

2011-01-21 Thread Matthias Pfafferodt

Update of bug #16855 (project freeciv):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #2386] [tech09] redo centering of the tech tree

2011-01-21 Thread Matthias Pfafferodt

Update of patch #2386 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #2396] Tech Cost Styles 3 & 4

2011-01-21 Thread Matthias Pfafferodt

Update of patch #2396 (project freeciv):

Category:None => general
  Status:None => Ready For Test 
 Assigned to:None => syntron
 Planned Release: => 2.4.0  

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Follow-up Comment #1:

small updates by me:

* fix brackets
* add comment to all provided game.ruleset files

(file #12032)
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File name: 20110121-new-Tech-Cost-Styles-3-4.patch Size:10 KB


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[Freeciv-Dev] [bug #15090] Replace BC and AD by CE and BCE

2011-01-21 Thread Marko Lindqvist

Follow-up Comment #7, bug #15090 (project freeciv):

> I object on principle

As rest of your comment is about what kind of system would be most realistic,
if hard to plement, I have to ask:
Do you object changing  BC/AD -> BCE/CE at least as temporary solution, i.e.
, do you think BC/AD is better than BCE/CE?

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[Freeciv-Dev] [patch #2396] Tech Cost Styles 3 & 4

2011-01-21 Thread Matthias Pfafferodt

Follow-up Comment #2, patch #2396 (project freeciv):

add missing break ...

(file #12033)
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[Freeciv-Dev] [patch #2398] Build Qt-client debian packet

2011-01-21 Thread Marko Lindqvist

URL:
  

 Summary: Build Qt-client debian packet
 Project: Freeciv
Submitted by: cazfi
Submitted on: Fri 21 Jan 2011 05:09:45 PM EET
Category: bootstrap
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.4.0

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Details:

This patch adds building of Qt-client debian packet.




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File Attachments:


---
Date: Fri 21 Jan 2011 05:09:45 PM EET  Name: DebQt.diff  Size: 2kB   By:
cazfi



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[Freeciv-Dev] [patch #2398] Build Qt-client debian packet

2011-01-21 Thread Marko Lindqvist

Update of patch #2398 (project freeciv):

  Depends on: => patch #2395


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[Freeciv-Dev] [patch #2398] Build Qt-client debian packet

2011-01-21 Thread Marko Lindqvist

Update of patch #2398 (project freeciv):

  Depends on: => patch #2393


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[Freeciv-Dev] [bug #16852] [tech01] Research report crash (with root_reqs)

2011-01-21 Thread HanduMan

Follow-up Comment #8, bug #16852 (project freeciv):

Umm...already closed?

Sorry, haven't read this box in couple of days. But all the same,  I cannot
test any patches since I don't have a suitable development environmet
installed.

Great to see that someone has fixed this! I almost forgot it already. ;-)

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[Freeciv-Dev] [patch #2320] Add netfile_get_section_file()

2011-01-21 Thread Marko Lindqvist

Follow-up Comment #2, patch #2320 (project freeciv):

- Add libcurl-dev to debian packet Build-dependencies


(file #12038)
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[Freeciv-Dev] [bug #13679] Autogames with same gameseed & mapseed differ

2011-01-21 Thread Marko Lindqvist

Update of bug #13679 (project freeciv):

Category:None => general
  Status:  Ready For Test => Fixed  
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #2376] Fetching general files with curl

2011-01-21 Thread Marko Lindqvist

Follow-up Comment #1, patch #2376 (project freeciv):

- Updated against changes in other patches in series

(file #12039)
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[Freeciv-Dev] [bug #16855] [tech08] root_req'd techs not visible in tech tree

2011-01-21 Thread HanduMan

Follow-up Comment #6, bug #16855 (project freeciv):

Although the case is closed I'd like to add a comment...

I think the visibility of unresearchable techs should not be allowed to be
decided by the player. Rather, it should be made as a ruleset option. It is
the ruleset desiger who adds the root_reqs, so they should know if tech are to
be visible in tree before they can be researched or not.

At the time of my original submission I was experimenting with a possibility
to force tech-traders to aquire all requirements before they can get the one
they are after. That could be achieved by root_reqqing every single tech in
the tree. In this case the unresearchable ones should be visible in the tree.

After that I've come up with an idea of technological eras. That means that
there could be some critical techs in the tree which would reveal a bunch of
new ones. Maybe making the research also harder from that point forward.

So my original bug report was a bit too one-sided. I'm happy that you noticed
that and made the visibility thing choosable. Only I disagree with the part
who gets to choose. :p 

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[Freeciv-Dev] [bug #16566] Duplicate base building actions on combat menu for workers

2011-01-21 Thread Marko Lindqvist

Follow-up Comment #4, bug #16566 (project freeciv):

> So perhaps we could allow rulesets to specify the menu text to
> be displayed for the GUI types? But I still don't know what I'd
> call them in the default ruleset.

That sounds quite good solution for trunk, but S2_3 is in datafile format
freeze.

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[Freeciv-Dev] [bug #16710] Units can steal base ownership when loading the game

2011-01-21 Thread Marko Lindqvist

Update of bug #16710 (project freeciv):

  Status:None => Need Info  


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[Freeciv-Dev] [bug #16675] Trident tileset and ocean layers

2011-01-21 Thread Marko Lindqvist

Follow-up Comment #1, bug #16675 (project freeciv):

So you say that it works correctly as it is? This ticket is only about making
it simpler? Just trying to decide how critical this ticket is for 2.3.0.

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[Freeciv-Dev] [bug #17515] Add README to http://download.gna.org/freeciv/modinst/

2011-01-21 Thread Marko Lindqvist

Update of bug #17515 (project freeciv):

 Planned Release: => 2.3.0  


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[Freeciv-Dev] [bug #16675] Trident tileset and ocean layers

2011-01-21 Thread Daniel Markstedt

Update of bug #16675 (project freeciv):

 Planned Release:   2.3.0 =>

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Follow-up Comment #2:

It's not critical at all. Removing target.

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[Freeciv-Dev] [bug #16368] Configure Not Finding sdl-mixer

2011-01-21 Thread Marko Lindqvist

Update of bug #16368 (project freeciv):

  Status:None => Ready For Test 
 Planned Release:   2.4.0 => 2.3.0, 2.4.0   

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Follow-up Comment #3:

> Message about failure should be more verbose.

Patch attached.


(file #12042)
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[Freeciv-Dev] [patch #2322] Call assess_danger_player() through ai interface

2011-01-21 Thread Marko Lindqvist

Update of patch #2322 (project freeciv):

  Status:  Ready For Test => Done   
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #2399] Capability check for AI modules

2011-01-21 Thread Marko Lindqvist

URL:
  

 Summary: Capability check for AI modules
 Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 22 Jan 2011 12:58:38 AM EET
Category: ai
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.4.0

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Details:

This patch adds capability check for AI modules to make sure module we are
trying to load has been compiled against same freeciv version.



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---
Date: Sat 22 Jan 2011 12:58:38 AM EET  Name: AiModCapCheck.diff  Size: 3kB  
By: cazfi



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[Freeciv-Dev] [patch #2399] Capability check for AI modules

2011-01-21 Thread Marko Lindqvist

Update of patch #2399 (project freeciv):

  Depends on: => patch #2391


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[Freeciv-Dev] [patch #2318] Output window for qt-client

2011-01-21 Thread Marko Lindqvist

Update of patch #2318 (project freeciv):

  Status:  Ready For Test => Done   
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #16855] [tech08] root_req'd techs not visible in tech tree

2011-01-21 Thread Jacob Nevins

Follow-up Comment #7, bug #16855 (project freeciv):

After this change, if I start a game with the "multiplayer" ruleset and click
the new "Show all" button, the Gtk client dies with a segfault. Looks like it
gets stuck in an infinite recursion and smashes the stack -- the backtrace has
tens of thousands of frames of

#32360 0x00553a2f in player_invention_reachable (pplayer=0xa456090, 
tech=89, allow_prereqs=true) at tech.c:303
root = 89


This ruleset has a self-root_req'd tech called "Theory of Evolution" which is
only granted via lua script -- it's used to track whether you've got your free
techs from Darwin's Voyage yet (since wonders are per-player). (This might be
an example of the sort of tech the ruleset author would want to remain
hidden.)

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[Freeciv-Dev] [bug #17488] Configure fails without C++ compiler

2011-01-21 Thread Marko Lindqvist

Update of bug #17488 (project freeciv):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #17489] Display the bribe/revolt cost of own units/cities.

2011-01-21 Thread Jacob Nevins

Follow-up Comment #4, bug #17489 (project freeciv):

Rebased after verbose levelup (patch #1965), FWIW.

(file #12044)
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