[Freeciv-Dev] [bug #17911] HP_Regen effect for all bases

2011-03-24 Thread Angelo Locritani

Follow-up Comment #2, bug #17911 (project freeciv):

sorry for not being clear...
suggesting to add the hp_regen also for airbases in default or experimental
ruleset

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[Freeciv-Dev] [bug #17873] cannot assign hotkey for goto command

2011-03-24 Thread Angelo Locritani

Follow-up Comment #2, bug #17873 (project freeciv):

to reproduce:
keep the mouse over a menu action (like build a city or goto) and press
the hotkey you want to assign to this action.
the new hotkey now appears next to the action.
to remove an hotkey repeat the procedure and press backspace as hotkey --
the hotkey is removed.

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[Freeciv-Dev] [bug #17860] S2_3 open city taken by enemy crashes the client

2011-03-24 Thread Jordi Negrevernis i Font

Follow-up Comment #2, bug #17860 (project freeciv):

I don't have a savegame, sorry... And i don't remember which revision was,
but I'm pretty sure that was a previous one.


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[Freeciv-Dev] [bug #17911] HP_Regen effect for all bases

2011-03-24 Thread David Lowe

Follow-up Comment #3, bug #17911 (project freeciv):

After some study, i agree that the current choice is deliberate.  People can
heal just about anywhere, while machines need to go to a repair facility. 
Note that Big Land units do not enjoy hp_regen in a fortress - they have to
go to some sort of barracks to get it.

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[Freeciv-Dev] [bug #17911] HP_Regen effect for all bases

2011-03-24 Thread Angelo Locritani

Follow-up Comment #4, bug #17911 (project freeciv):

Ok, I think that an airbase has enough facility for repairing an aircraft,
but this is questionable, so it's ok...

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[Freeciv-Dev] [bug #17906] Gold upkeep icon covers unhappiness upkeep icon

2011-03-24 Thread Angelo Locritani

Follow-up Comment #2, bug #17906 (project freeciv):

yes, I confirm that it happen with Shield2Gold effect.
I searched a bit in tileset's files and I think that it can be solved moving
some of these icons slightly to right.

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[Freeciv-Dev] [bug #17699] Savegame loading calls building_advisor() outside advisor data phase

2011-03-24 Thread Jacob Nevins

Follow-up Comment #4, bug #17699 (project freeciv):

I'd like to get the remaining patch into 2.3.0-beta4. Shall I steal this
ticket?

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[Freeciv-Dev] [bug #17917] Leaders not erased from leader list in Pick Nation dialog

2011-03-24 Thread Jacob Nevins

Update of bug #17917 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #17937] Sell Obsolete button in Economy report can never be used?

2011-03-24 Thread Jacob Nevins

Follow-up Comment #2, bug #17937 (project freeciv):

 I'm not sure there is a benefit in having two separate buttons 
 to sell the given type of building. Why not just have a single 
 Sell button that is always effective and is backed up by a 
 Are you sure? type requester? 
Both buttons are backed up by Do you really wish to sell your %s? The
difference is that what Sell Obsolete would do (if you could ever press it)
would be to sell only _some_ of your (say) Power Plants, in just those cities
where they're not doing any good.

 FWIW, i frequently want to sell buildings that are otherwise 
 effective and the Sell All doesn't help me. For instance, 
 once Gunpowder is being researched i would like to sell off 
 Barracks and do without for a few turns. Selecting Barracks 
 in the Economy tab and clicking Sell All doesn't seem to 
 accomplish anything in this case?
Which version? If 2.3.x, are you running into bug #17936?

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[Freeciv-Dev] [patch #2492] New Iraqi flag

2011-03-24 Thread J.M. Maalderink

Update of patch #2492 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #17883] make/gmake - non linux systems

2011-03-24 Thread Jacob Nevins

Follow-up Comment #2, bug #17883 (project freeciv):

 Why doesn't it just say to use gmake in the first place?
On Linux systems (or at least on this one), gmake just gives you command
not found.

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[Freeciv-Dev] [bug #17873] cannot assign hotkey for goto command

2011-03-24 Thread Jacob Nevins

Follow-up Comment #3, bug #17873 (project freeciv):

Still doesn't work for me.
What version/distribution of Linux are you using? Could it be some sort of
new Gtk feature?
(Mind you, there are all sorts of hidden depths to the Gtk client like
dockable dialogs and tear-off menus, so I'm not ruling out that the feature is
implemented in Freeciv source -- I haven't gone looking.)

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[Freeciv-Dev] [bug #17859] typo in settings' window

2011-03-24 Thread Jacob Nevins

Update of bug #17859 (project freeciv):

 Planned Release: = 2.4.0  


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[Freeciv-Dev] [bug #17858] debug diplomacy help

2011-03-24 Thread Jacob Nevins

Update of bug #17858 (project freeciv):

Category:None = general
Severity:  3 - Normal = 2 - Minor  
  Status:None = Ready For Test 
 Assigned to:None = jtn
 Planned Release: = 2.3.0,2.4.0

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[Freeciv-Dev] [bug #17793] city_map_radius_sq_get() [../../common/city.c::132]: assertion 'pcity != ((void *)0)' failed.

2011-03-24 Thread Jacob Nevins

Update of bug #17793 (project freeciv):

Severity:  3 - Normal = 4 - Important  


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[Freeciv-Dev] [bug #17931] Air units auto healted in case of auto return to base

2011-03-24 Thread HanduMan

Follow-up Comment #1, bug #17931 (project freeciv):

With that logic, also air units could only be supported by cities with
airport? I vote nay...

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[Freeciv-Dev] [bug #17754] Segmentation fault on changing tileset during a game

2011-03-24 Thread Jacob Nevins

Follow-up Comment #1, bug #17754 (project freeciv):

 gtk_table_resize: assertion `n_cols  0  n_cols = 65535' failed
This looks like bug #17608 (since fixed). Perhaps knock-on effects from that
bug can cause the symptoms you describe?

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[Freeciv-Dev] [patch #2494] Kuna nation

2011-03-24 Thread J.M. Maalderink

Update of patch #2494 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #2495] Thuringian nation

2011-03-24 Thread J.M. Maalderink

Update of patch #2495 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #2505] Helvetian nation

2011-03-24 Thread J.M. Maalderink

Update of patch #2505 (project freeciv):

  Status:None = In Progress
 Assigned to:None = mixcoatl   

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Follow-up Comment #1:

The flag image is not a proper vector image; adding a bitmap image doesn't
work. Could you have a look into that? The same goes for the Boian and Belgic
nations.

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[Freeciv-Dev] [patch #2506] Boian nation

2011-03-24 Thread J.M. Maalderink

Update of patch #2506 (project freeciv):

  Status:None = In Progress
 Assigned to:None = mixcoatl   


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[Freeciv-Dev] [patch #2507] Belgic nation

2011-03-24 Thread J.M. Maalderink

Update of patch #2507 (project freeciv):

  Status:None = In Progress
 Assigned to:None = mixcoatl   


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[Freeciv-Dev] [patch #2532] Samnite nation

2011-03-24 Thread J.M. Maalderink

Update of patch #2532 (project freeciv):

  Status:None = In Progress
 Assigned to:None = mixcoatl   


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[Freeciv-Dev] [patch #2601] Zanzibari nation

2011-03-24 Thread J.M. Maalderink

URL:
  http://gna.org/patch/?2601

 Summary: Zanzibari nation
 Project: Freeciv
Submitted by: mixcoatl
Submitted on: Fri 25 Mar 2011 12:16:38 AM GMT
Category: rulesets
Priority: 5 - Normal
  Status: In Progress
 Privacy: Public
 Assigned to: mixcoatl
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

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Details:

Zanzibar

Flag by Wikicommons user Mysid:
http://commons.wikimedia.org/wiki/File:Flag_of_the_Sultanate_of_Zanzibar.svg



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File Attachments:


---
Date: Fri 25 Mar 2011 12:16:39 AM GMT  Name: zanzibar.svg  Size: 2kB   By:
mixcoatl

http://gna.org/patch/download.php?file_id=12704
---
Date: Fri 25 Mar 2011 12:16:39 AM GMT  Name: zanzibari.ruleset  Size: 2kB  
By: mixcoatl

http://gna.org/patch/download.php?file_id=12705

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[Freeciv-Dev] [patch #2602] Belizean nation

2011-03-24 Thread J.M. Maalderink

URL:
  http://gna.org/patch/?2602

 Summary: Belizean nation
 Project: Freeciv
Submitted by: mixcoatl
Submitted on: Fri 25 Mar 2011 12:20:24 AM GMT
Category: rulesets
Priority: 5 - Normal
  Status: In Progress
 Privacy: Public
 Assigned to: mixcoatl
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

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Details:

Belize

flag by Caleb More, Wikimedia Commons:
http://commons.wikimedia.org/wiki/File:Flag_of_Belize.svg



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---
Date: Fri 25 Mar 2011 12:20:24 AM GMT  Name: belizean.ruleset  Size: 2kB  
By: mixcoatl

http://gna.org/patch/download.php?file_id=12706
---
Date: Fri 25 Mar 2011 12:20:24 AM GMT  Name: belize.svg  Size: 268kB   By:
mixcoatl

http://gna.org/patch/download.php?file_id=12707

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[Freeciv-Dev] [patch #2603] Liberian nation

2011-03-24 Thread J.M. Maalderink

URL:
  http://gna.org/patch/?2603

 Summary: Liberian nation
 Project: Freeciv
Submitted by: mixcoatl
Submitted on: Fri 25 Mar 2011 12:23:28 AM GMT
Category: general
Priority: 5 - Normal
  Status: In Progress
 Privacy: Public
 Assigned to: mixcoatl
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

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Details:

Liberia

flag by myself



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---
Date: Fri 25 Mar 2011 12:23:28 AM GMT  Name: liberian.ruleset  Size: 2kB  
By: mixcoatl

http://gna.org/patch/download.php?file_id=12708
---
Date: Fri 25 Mar 2011 12:23:28 AM GMT  Name: liberia.svg  Size: 1kB   By:
mixcoatl

http://gna.org/patch/download.php?file_id=12709

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[Freeciv-Dev] [patch #2604] Mauritanian nation

2011-03-24 Thread J.M. Maalderink

URL:
  http://gna.org/patch/?2604

 Summary: Mauritanian nation
 Project: Freeciv
Submitted by: mixcoatl
Submitted on: Fri 25 Mar 2011 12:26:21 AM GMT
Category: rulesets
Priority: 5 - Normal
  Status: In Progress
 Privacy: Public
 Assigned to: mixcoatl
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

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Details:

Mauritania

Flag by Wikicommons user Flad:
http://commons.wikimedia.org/wiki/File:Flag_of_Mauritania.svg



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---
Date: Fri 25 Mar 2011 12:26:21 AM GMT  Name: mauritanian.ruleset  Size: 1kB  
By: mixcoatl

http://gna.org/patch/download.php?file_id=12710
---
Date: Fri 25 Mar 2011 12:26:21 AM GMT  Name: mauritania.svg  Size: 1001B  
By: mixcoatl

http://gna.org/patch/download.php?file_id=12711

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[Freeciv-Dev] [patch #2605] Equatoguinean nation

2011-03-24 Thread J.M. Maalderink

URL:
  http://gna.org/patch/?2605

 Summary: Equatoguinean nation
 Project: Freeciv
Submitted by: mixcoatl
Submitted on: Fri 25 Mar 2011 12:27:33 AM GMT
Category: rulesets
Priority: 5 - Normal
  Status: In Progress
 Privacy: Public
 Assigned to: mixcoatl
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

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Details:

Equatorial Guinea

Flag from Open Clip Art: http://www.openclipart.org/detail/47437



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---
Date: Fri 25 Mar 2011 12:27:33 AM GMT  Name: equatoguinean.ruleset  Size: 1kB
  By: mixcoatl

http://gna.org/patch/download.php?file_id=12712
---
Date: Fri 25 Mar 2011 12:27:33 AM GMT  Name: equatorial_guinea.svg  Size:
41kB   By: mixcoatl

http://gna.org/patch/download.php?file_id=12713

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[Freeciv-Dev] [patch #2606] Alsatian nation

2011-03-24 Thread J.M. Maalderink

URL:
  http://gna.org/patch/?2606

 Summary: Alsatian nation
 Project: Freeciv
Submitted by: mixcoatl
Submitted on: Fri 25 Mar 2011 12:30:12 AM GMT
Category: rulesets
Priority: 5 - Normal
  Status: In Progress
 Privacy: Public
 Assigned to: mixcoatl
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

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Details:

Alsace

Flag by Wikicommons user Mysid:
http://commons.wikimedia.org/wiki/File:Flag_of_Alsace.svg



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---
Date: Fri 25 Mar 2011 12:30:12 AM GMT  Name: alsatian.ruleset  Size: 2kB  
By: mixcoatl

http://gna.org/patch/download.php?file_id=12714
---
Date: Fri 25 Mar 2011 12:30:12 AM GMT  Name: alsace.svg  Size: 48kB   By:
mixcoatl

http://gna.org/patch/download.php?file_id=12715

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[Freeciv-Dev] [bug #17931] Air units auto healted in case of auto return to base

2011-03-24 Thread David Lowe

Follow-up Comment #2, bug #17931 (project freeciv):

With that logic, also air units could only be supported by cities with
airport?

Erm?  I'm not sure where you're getting that conclusion from.  Can you define
just what is meant by 'supported'?

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[Freeciv-Dev] [bug #17883] make/gmake - non linux systems

2011-03-24 Thread David Lowe

Follow-up Comment #3, bug #17883 (project freeciv):

Durn.  Is there some configure voodoo we can do?  If not, then we should
change our output message as suggested by akfaew.  I will wait a few days to
see if anything else pops up before offering a patch.

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