[Freeciv-Dev] [bug #17911] HP_Regen effect for all bases
Follow-up Comment #2, bug #17911 (project freeciv): sorry for not being clear... suggesting to add the hp_regen also for airbases in default or experimental ruleset ___ Reply to this item at: http://gna.org/bugs/?17911 ___ Messaggio inviato con/da Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17873] cannot assign hotkey for goto command
Follow-up Comment #2, bug #17873 (project freeciv): to reproduce: keep the mouse over a menu action (like build a city or goto) and press the hotkey you want to assign to this action. the new hotkey now appears next to the action. to remove an hotkey repeat the procedure and press backspace as hotkey -- the hotkey is removed. ___ Reply to this item at: http://gna.org/bugs/?17873 ___ Messaggio inviato con/da Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17860] S2_3 open city taken by enemy crashes the client
Follow-up Comment #2, bug #17860 (project freeciv): I don't have a savegame, sorry... And i don't remember which revision was, but I'm pretty sure that was a previous one. ___ Reply to this item at: http://gna.org/bugs/?17860 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17911] HP_Regen effect for all bases
Follow-up Comment #3, bug #17911 (project freeciv): After some study, i agree that the current choice is deliberate. People can heal just about anywhere, while machines need to go to a repair facility. Note that Big Land units do not enjoy hp_regen in a fortress - they have to go to some sort of barracks to get it. ___ Reply to this item at: http://gna.org/bugs/?17911 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17911] HP_Regen effect for all bases
Follow-up Comment #4, bug #17911 (project freeciv): Ok, I think that an airbase has enough facility for repairing an aircraft, but this is questionable, so it's ok... ___ Reply to this item at: http://gna.org/bugs/?17911 ___ Messaggio inviato con/da Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17906] Gold upkeep icon covers unhappiness upkeep icon
Follow-up Comment #2, bug #17906 (project freeciv): yes, I confirm that it happen with Shield2Gold effect. I searched a bit in tileset's files and I think that it can be solved moving some of these icons slightly to right. ___ Reply to this item at: http://gna.org/bugs/?17906 ___ Messaggio inviato con/da Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17699] Savegame loading calls building_advisor() outside advisor data phase
Follow-up Comment #4, bug #17699 (project freeciv): I'd like to get the remaining patch into 2.3.0-beta4. Shall I steal this ticket? ___ Reply to this item at: http://gna.org/bugs/?17699 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17917] Leaders not erased from leader list in Pick Nation dialog
Update of bug #17917 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?17917 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17937] Sell Obsolete button in Economy report can never be used?
Follow-up Comment #2, bug #17937 (project freeciv): I'm not sure there is a benefit in having two separate buttons to sell the given type of building. Why not just have a single Sell button that is always effective and is backed up by a Are you sure? type requester? Both buttons are backed up by Do you really wish to sell your %s? The difference is that what Sell Obsolete would do (if you could ever press it) would be to sell only _some_ of your (say) Power Plants, in just those cities where they're not doing any good. FWIW, i frequently want to sell buildings that are otherwise effective and the Sell All doesn't help me. For instance, once Gunpowder is being researched i would like to sell off Barracks and do without for a few turns. Selecting Barracks in the Economy tab and clicking Sell All doesn't seem to accomplish anything in this case? Which version? If 2.3.x, are you running into bug #17936? ___ Reply to this item at: http://gna.org/bugs/?17937 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2492] New Iraqi flag
Update of patch #2492 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?2492 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17883] make/gmake - non linux systems
Follow-up Comment #2, bug #17883 (project freeciv): Why doesn't it just say to use gmake in the first place? On Linux systems (or at least on this one), gmake just gives you command not found. ___ Reply to this item at: http://gna.org/bugs/?17883 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17873] cannot assign hotkey for goto command
Follow-up Comment #3, bug #17873 (project freeciv): Still doesn't work for me. What version/distribution of Linux are you using? Could it be some sort of new Gtk feature? (Mind you, there are all sorts of hidden depths to the Gtk client like dockable dialogs and tear-off menus, so I'm not ruling out that the feature is implemented in Freeciv source -- I haven't gone looking.) ___ Reply to this item at: http://gna.org/bugs/?17873 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17859] typo in settings' window
Update of bug #17859 (project freeciv): Planned Release: = 2.4.0 ___ Reply to this item at: http://gna.org/bugs/?17859 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17858] debug diplomacy help
Update of bug #17858 (project freeciv): Category:None = general Severity: 3 - Normal = 2 - Minor Status:None = Ready For Test Assigned to:None = jtn Planned Release: = 2.3.0,2.4.0 ___ Additional Item Attachment: File name: trunk-S2_3-debug-diplomacy.diff Size:1 KB ___ Reply to this item at: http://gna.org/bugs/?17858 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17793] city_map_radius_sq_get() [../../common/city.c::132]: assertion 'pcity != ((void *)0)' failed.
Update of bug #17793 (project freeciv): Severity: 3 - Normal = 4 - Important ___ Reply to this item at: http://gna.org/bugs/?17793 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17931] Air units auto healted in case of auto return to base
Follow-up Comment #1, bug #17931 (project freeciv): With that logic, also air units could only be supported by cities with airport? I vote nay... ___ Reply to this item at: http://gna.org/bugs/?17931 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17754] Segmentation fault on changing tileset during a game
Follow-up Comment #1, bug #17754 (project freeciv): gtk_table_resize: assertion `n_cols 0 n_cols = 65535' failed This looks like bug #17608 (since fixed). Perhaps knock-on effects from that bug can cause the symptoms you describe? ___ Reply to this item at: http://gna.org/bugs/?17754 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2494] Kuna nation
Update of patch #2494 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?2494 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2495] Thuringian nation
Update of patch #2495 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?2495 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2505] Helvetian nation
Update of patch #2505 (project freeciv): Status:None = In Progress Assigned to:None = mixcoatl ___ Follow-up Comment #1: The flag image is not a proper vector image; adding a bitmap image doesn't work. Could you have a look into that? The same goes for the Boian and Belgic nations. ___ Reply to this item at: http://gna.org/patch/?2505 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2506] Boian nation
Update of patch #2506 (project freeciv): Status:None = In Progress Assigned to:None = mixcoatl ___ Reply to this item at: http://gna.org/patch/?2506 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2507] Belgic nation
Update of patch #2507 (project freeciv): Status:None = In Progress Assigned to:None = mixcoatl ___ Reply to this item at: http://gna.org/patch/?2507 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2532] Samnite nation
Update of patch #2532 (project freeciv): Status:None = In Progress Assigned to:None = mixcoatl ___ Reply to this item at: http://gna.org/patch/?2532 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2601] Zanzibari nation
URL: http://gna.org/patch/?2601 Summary: Zanzibari nation Project: Freeciv Submitted by: mixcoatl Submitted on: Fri 25 Mar 2011 12:16:38 AM GMT Category: rulesets Priority: 5 - Normal Status: In Progress Privacy: Public Assigned to: mixcoatl Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: Zanzibar Flag by Wikicommons user Mysid: http://commons.wikimedia.org/wiki/File:Flag_of_the_Sultanate_of_Zanzibar.svg ___ File Attachments: --- Date: Fri 25 Mar 2011 12:16:39 AM GMT Name: zanzibar.svg Size: 2kB By: mixcoatl http://gna.org/patch/download.php?file_id=12704 --- Date: Fri 25 Mar 2011 12:16:39 AM GMT Name: zanzibari.ruleset Size: 2kB By: mixcoatl http://gna.org/patch/download.php?file_id=12705 ___ Reply to this item at: http://gna.org/patch/?2601 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2602] Belizean nation
URL: http://gna.org/patch/?2602 Summary: Belizean nation Project: Freeciv Submitted by: mixcoatl Submitted on: Fri 25 Mar 2011 12:20:24 AM GMT Category: rulesets Priority: 5 - Normal Status: In Progress Privacy: Public Assigned to: mixcoatl Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: Belize flag by Caleb More, Wikimedia Commons: http://commons.wikimedia.org/wiki/File:Flag_of_Belize.svg ___ File Attachments: --- Date: Fri 25 Mar 2011 12:20:24 AM GMT Name: belizean.ruleset Size: 2kB By: mixcoatl http://gna.org/patch/download.php?file_id=12706 --- Date: Fri 25 Mar 2011 12:20:24 AM GMT Name: belize.svg Size: 268kB By: mixcoatl http://gna.org/patch/download.php?file_id=12707 ___ Reply to this item at: http://gna.org/patch/?2602 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2603] Liberian nation
URL: http://gna.org/patch/?2603 Summary: Liberian nation Project: Freeciv Submitted by: mixcoatl Submitted on: Fri 25 Mar 2011 12:23:28 AM GMT Category: general Priority: 5 - Normal Status: In Progress Privacy: Public Assigned to: mixcoatl Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: Liberia flag by myself ___ File Attachments: --- Date: Fri 25 Mar 2011 12:23:28 AM GMT Name: liberian.ruleset Size: 2kB By: mixcoatl http://gna.org/patch/download.php?file_id=12708 --- Date: Fri 25 Mar 2011 12:23:28 AM GMT Name: liberia.svg Size: 1kB By: mixcoatl http://gna.org/patch/download.php?file_id=12709 ___ Reply to this item at: http://gna.org/patch/?2603 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2604] Mauritanian nation
URL: http://gna.org/patch/?2604 Summary: Mauritanian nation Project: Freeciv Submitted by: mixcoatl Submitted on: Fri 25 Mar 2011 12:26:21 AM GMT Category: rulesets Priority: 5 - Normal Status: In Progress Privacy: Public Assigned to: mixcoatl Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: Mauritania Flag by Wikicommons user Flad: http://commons.wikimedia.org/wiki/File:Flag_of_Mauritania.svg ___ File Attachments: --- Date: Fri 25 Mar 2011 12:26:21 AM GMT Name: mauritanian.ruleset Size: 1kB By: mixcoatl http://gna.org/patch/download.php?file_id=12710 --- Date: Fri 25 Mar 2011 12:26:21 AM GMT Name: mauritania.svg Size: 1001B By: mixcoatl http://gna.org/patch/download.php?file_id=12711 ___ Reply to this item at: http://gna.org/patch/?2604 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2605] Equatoguinean nation
URL: http://gna.org/patch/?2605 Summary: Equatoguinean nation Project: Freeciv Submitted by: mixcoatl Submitted on: Fri 25 Mar 2011 12:27:33 AM GMT Category: rulesets Priority: 5 - Normal Status: In Progress Privacy: Public Assigned to: mixcoatl Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: Equatorial Guinea Flag from Open Clip Art: http://www.openclipart.org/detail/47437 ___ File Attachments: --- Date: Fri 25 Mar 2011 12:27:33 AM GMT Name: equatoguinean.ruleset Size: 1kB By: mixcoatl http://gna.org/patch/download.php?file_id=12712 --- Date: Fri 25 Mar 2011 12:27:33 AM GMT Name: equatorial_guinea.svg Size: 41kB By: mixcoatl http://gna.org/patch/download.php?file_id=12713 ___ Reply to this item at: http://gna.org/patch/?2605 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2606] Alsatian nation
URL: http://gna.org/patch/?2606 Summary: Alsatian nation Project: Freeciv Submitted by: mixcoatl Submitted on: Fri 25 Mar 2011 12:30:12 AM GMT Category: rulesets Priority: 5 - Normal Status: In Progress Privacy: Public Assigned to: mixcoatl Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: Alsace Flag by Wikicommons user Mysid: http://commons.wikimedia.org/wiki/File:Flag_of_Alsace.svg ___ File Attachments: --- Date: Fri 25 Mar 2011 12:30:12 AM GMT Name: alsatian.ruleset Size: 2kB By: mixcoatl http://gna.org/patch/download.php?file_id=12714 --- Date: Fri 25 Mar 2011 12:30:12 AM GMT Name: alsace.svg Size: 48kB By: mixcoatl http://gna.org/patch/download.php?file_id=12715 ___ Reply to this item at: http://gna.org/patch/?2606 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17931] Air units auto healted in case of auto return to base
Follow-up Comment #2, bug #17931 (project freeciv): With that logic, also air units could only be supported by cities with airport? Erm? I'm not sure where you're getting that conclusion from. Can you define just what is meant by 'supported'? ___ Reply to this item at: http://gna.org/bugs/?17931 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17883] make/gmake - non linux systems
Follow-up Comment #3, bug #17883 (project freeciv): Durn. Is there some configure voodoo we can do? If not, then we should change our output message as suggested by akfaew. I will wait a few days to see if anything else pops up before offering a patch. ___ Reply to this item at: http://gna.org/bugs/?17883 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev