[Freeciv-Dev] [bug #18696] Format error from Volga German ruleset

2011-09-19 Thread Zakri Kneebone

URL:
  http://gna.org/bugs/?18696

 Summary: Format error from Volga German ruleset
 Project: Freeciv
Submitted by: i1abnrk
Submitted on: Mon 19 Sep 2011 06:02:42 PM GMT
Category: rulesets
Severity: 2 - Minor
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3.1
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

Volga German ruleset causes warning from server on trunk build.
Text:
2: Loading rulesets.
1: People's Commissar male ruler title for nation Volga German (nb 480)
is not a format. It should match %s
1: female:People's Commissar female ruler title for nation Volga German
(nb 480) is not a format. It should match %s
1: Translation of People's Commissar male ruler title for nation Volga
German (nb 480) is not a format (People's Commissar). It should match %s
1: Translation of female:People's Commissar female ruler title for nation
Volga German (nb 480) is not a format (female:People's Commissar). It
should match %s





___

Reply to this item at:

  http://gna.org/bugs/?18696

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #18696] Format error from Volga German ruleset

2011-09-19 Thread Daniel Markstedt

Update of bug #18696 (project freeciv):

  Status:None = Confirmed  
 Assigned to:None = mixcoatl   


___

Reply to this item at:

  http://gna.org/bugs/?18696

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #18613] Boats can be left landlocked in cities by terrain transformation = assertion failures

2011-09-19 Thread Jacob Nevins

Update of bug #18613 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


___

Reply to this item at:

  http://gna.org/bugs/?18613

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #18675] Unit can move into city where it should not be able to exist

2011-09-19 Thread Jacob Nevins

Update of bug #18675 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 

___

Follow-up Comment #4:

I don't know of more of these. Watch bug #16383 to see if any other wrinkles
become evident.

___

Reply to this item at:

  http://gna.org/bugs/?18675

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #18677] Mention allowtake option in server help for /take and /observe

2011-09-19 Thread Jacob Nevins

Update of bug #18677 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


___

Reply to this item at:

  http://gna.org/bugs/?18677

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #18678] Misplaced slash in server help message

2011-09-19 Thread Jacob Nevins

Update of bug #18678 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


___

Reply to this item at:

  http://gna.org/bugs/?18678

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


Re: [Freeciv-Dev] T0 timeout

2011-09-19 Thread Jacob Nevins
Michal Mazurek writes:
 On Sun, Sep 18, 2011 at 10:19:58PM +0200, Matthias Pfafferodt wrote:
 Am Sonntag, 18. September 2011, 13:32:43 schrieb Jacob Nevins:
 I think this can be achieved in unmodified 2.3.x with the
 timeoutincrease command:
 
   set timeout 60
   timeoutincrease 1 1 -20 0
 
 gives a T0 of 60 seconds, and subsequent turns of 40 seconds.
 
 So we have two ways to do one thing? Could they be merged?
 
 Do we? If the turn is, say, T5 and the server restarted with the above
 commands in a .serv file, wont the timeout be 60 seconds?

Yes, if you're at T5 and the server restarts (say due to lack of
players), the turn is reset to T0, a .serv file specified with -r is
reloaded, and the timeout for the first turn of the new game is 60
seconds (and subsequent turns are 40 seconds again). I think the same is
true of the 'first_timeout' option. Is that not what you want? Or have I
misunderstood your question?

(If you contrive to restart the server without the 'timeoutincrease'
command being issued again, the dynamic timeout stuff carries on where
it left off, so in this case the timeout is stuck at 60 seconds. That's
arguably a bug in 'timeoutincrease'.)

One thing that first_timeout can do that timeoutincrease can't
(currently) do is to allow an unlimited first turn (as timeoutincrease
is currently disabled if timeout=0).

___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #18698] killstack in gui

2011-09-19 Thread Zakri Kneebone

URL:
  http://gna.org/bugs/?18698

 Summary: killstack in gui
 Project: Freeciv
Submitted by: i1abnrk
Submitted on: Tue 20 Sep 2011 05:06:58 AM GMT
Category: client
Severity: 2 - Minor
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: Any
 Planned Release: 

___

Details:

Just remembered how hard it is to turn off killstack. Takes like 9 steps and
this is a very common wish especially for local gaming. Strategy changes
completely with this option. I imagine ai does as well, but instead of having
to write a mod to, as the documents specify, modify game.ruleset; there ought
to be a checkbox in the client gui for it. Geez, otherwize I (end-user) have
to learn how to create a mod directory just to flip one bit in the server.




___

Reply to this item at:

  http://gna.org/bugs/?18698

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev