Re: [Freeciv-Dev] [bug #18755] minimap has scroll when widgets NOT for small displays

2011-09-29 Thread dynvec
Ok! I don't know what happened but after a few hours with Freeciv closed 
(earlier I closed and reopened it right away), the interface is now 
changed and there' s about twice the area for the minimap.


Well I think this should be changed into a suggestion for when the small 
displays option is enabled. There's never a need for scroll bar with the 
way modern maps function, using the principle I showed in my image.




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[Freeciv-Dev] [bug #18756] deep wish: stacked units verification

2011-09-29 Thread DynV

Follow-up Comment #2, bug #18756 (project freeciv):

Indeed disabling Clear unit orders on selection helps a lot. Thanks! I think
it's still an important wish while it's enabled by default ; and in either
case, it would be quicker to use the Unit selection window instead of
selecting each time, going form a 3 step process to a 1 step (the first time
being 2).

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[Freeciv-Dev] [bug #18758] status popup in the way of path

2011-09-29 Thread DynV

URL:
  

 Summary: status popup in the way of path
 Project: Freeciv
Submitted by: dynv
Submitted on: Thu 29 Sep 2011 08:32:24 AM GMT
Category: client-gtk-2.0
Severity: 2 - Minor
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3.0
 Discussion Lock: Any
Operating System: Microsoft Windows
 Planned Release: 

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Details:

The status popup which you get when middle-clicking a unit on the move
(indicated by a G) can get in the way of its destination path, the line
between the 2 highlighted tiles.

I know the popup move when the window border would cut part of it, just like
on windows right-clicking near the right window border, but it doesn't seem to
consider the path when verifying if it's proper to display it in that place. I
understand if the place is so constrained that the path be displayed over,
although I'd like a way to see it through (like adding alpha/transparency) ;
but when there's enough space to not be cut off out of the path way, it would
be preferable to have the popup not display over the path.




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[Freeciv-Dev] [patch #2978] AI diplomats did not dodge enemy units and stacked next to an enemy city

2011-09-29 Thread Jordi Negrevernis i Font

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 Summary: AI diplomats did not dodge enemy units and stacked
next to an enemy city
 Project: Freeciv
Submitted by: jorneg
Submitted on: Thu Sep 29 16:18:03 2011
Category: ai
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: jorneg
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

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Details:

AI diplomats get blocked by enemy units.
AI diplomats stock pill at side of enemy cities.





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File Attachments:


---
Date: Thu Sep 29 16:18:04 2011  Name: diplo_blocked_3_S2_3.diff  Size: 3kB  
By: jorneg


---
Date: Thu Sep 29 16:18:04 2011  Name: diplo_blocked_3_trunk.diff  Size: 3kB  
By: jorneg



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[Freeciv-Dev] [bug #18756] deep wish: stacked units verification

2011-09-29 Thread anonymous

Follow-up Comment #3, bug #18756 (project freeciv):

Does the patch for bug #17236 improves it (new unit selection dialog)? What
would be needed to improve it?

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[Freeciv-Dev] [bug #18760] Window size is too small on first run

2011-09-29 Thread anonymous

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 Summary: Window size is too small on first run
 Project: Freeciv
Submitted by: None
Submitted on: Fri 30 Sep 2011 12:37:36 AM UTC
Category: client-gtk-2.0
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

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Details:

Hi,

The window size is wrong on the first run and requires manual adjustment.
It's also a bit of a usability hamper if the user doesn't notice this right
away.



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File Attachments:


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Date: Fri 30 Sep 2011 12:37:36 AM UTC  Name: Freeciv_022.png  Size: 202kB  
By: None



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