[Freeciv-Dev] [bug #18773] statue of liberty hack

2011-10-03 Thread Michal Mazurek

Follow-up Comment #3, bug #18773 (project freeciv):

An alternative possibility: the Statue of Liberty could do away with
Anarchy, but revolution could be prevented for the length of time that they
would have been in Anarchy. 

I don't really understand.

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[Freeciv-Dev] [patch #2270] [metaticket] allow recursive transports

2011-10-03 Thread Matthias Pfafferodt

Follow-up Comment #9, patch #2270 (project freeciv):

updated all-in-one patch (svn20285); I will send updated versions of the
patch series then I'm back home from holiday

(file #14194)
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[Freeciv-Dev] [patch #2270] [metaticket] allow recursive transports

2011-10-03 Thread Matthias Pfafferodt

Follow-up Comment #10, patch #2270 (project freeciv):

I need more holiday - that's the svn version on my laptop - it's the one you
have tried :-(

Got into some hassle to get an up-to-date freeciv version to rebase it
(svn20296). I did not compile test this version but it does include some
helpers to do autogames (patch #2972; hints from patch #2973).

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[Freeciv-Dev] [patch #2270] [metaticket] allow recursive transports

2011-10-03 Thread Matthias Pfafferodt

Additional Item Attachment, patch #2270 (project freeciv):

File name: 20111003-svn20296-transport.diff.bz2 Size:34 KB


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Re: [Freeciv-Dev] [bug #18776] /remove perhaps faulty

2011-10-03 Thread Egor Vyscrebentsov
On Sun, 02 Oct 2011 15:07:05 +0200 Michal Mazurek wrote:

 I removed around 15 players using the /remove command. The server crashed. I
 only have a savegame from right before the /removes (which implies the turn
 change did not get to save). Here is what i got:
 
 
 #0  0x001ab454 in calc_civ_score (pplayer=0x20e131000) at
 score.c:199
 199   pcmap-player[player_index(owner)].landarea++;
 
 Either /remove is faulty, or my newcomer code is.

Version and gdb's 'bt full' might help.

-- 
WBR, Egor Vyscrebentsov

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[Freeciv-Dev] [bug #18776] /remove perhaps faulty

2011-10-03 Thread Michal Mazurek

Follow-up Comment #3, bug #18776 (project freeciv):

Version is S2.3


#0  0x001ab454 in calc_civ_score (pplayer=0x20d084000) at
score.c:199
199   pcmap-player[player_index(owner)].landarea++;
(gdb) bt full
#0  0x001ab454 in calc_civ_score (pplayer=0x20d084000) at
score.c:199
pcity = Variable pcity is not available.
(gdb) bt
#0  0x001ab454 in calc_civ_score (pplayer=0x20d084000) at
score.c:199
#1  0x0010e85c in srv_main () at srv_main.c:833
#2  0x00103e98 in main (argc=16, argv=0x4ad8) at
civserver.c:375


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[Freeciv-Dev] [bug #18776] /remove perhaps faulty

2011-10-03 Thread Egor Vyscrebentsov

Follow-up Comment #4, bug #18776 (project freeciv):

Looks to me like game has borders and tile ownership wasn't cleared when
player was removed.

The only function that (to me) plays with map is player_map_free, and it only
removes vision_site.

BTW, if player had tiles ownership, there should be border recalculating
after removing him, i guess. Don't know at which time.

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[Freeciv-Dev] [bug #18781] /save - strips everything from dot to eol

2011-10-03 Thread Michal Mazurek

URL:
  http://gna.org/bugs/?18781

 Summary: /save - strips everything from dot to eol
 Project: Freeciv
Submitted by: akfaew
Submitted on: Mon Oct  3 09:40:21 2011
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 

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Details:


 /save 111003.newcomer

[11:34:ttypn][longturn@spock:~/server:3]$ ls -lrt ltex2.3/save/ 
...
-rw-r--r--  1 longturn  longturn625940 Oct  3 11:28 111003.sav.gz


Is this deliberate? If so, /help save does not say anything about it.




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[Freeciv-Dev] [patch #2980] Spoils of war

2011-10-03 Thread Michal Mazurek

Follow-up Comment #1, patch #2980 (project freeciv):

I wrote the gold spoils of war, but i honestly have no idea where to add the
function calls. Here is what i got so far.

(file #14196)
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[Freeciv-Dev] [bug #18773] statue of liberty hack

2011-10-03 Thread Jacob Nevins

Follow-up Comment #4, bug #18773 (project freeciv):

What I mean is: say revolen is set to 2. Normally, when you change
government, you'd get two turns of Anarchy. With Statue of Liberty, you'd get
your new government immediately -- but you wouldn't be able to initiate
another revolution for another 2 turns.

With revolen=0, you'd get the standard 1-5 turns of lockout.

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[Freeciv-Dev] [bug #18773] statue of liberty hack

2011-10-03 Thread Michal Mazurek

Follow-up Comment #5, bug #18773 (project freeciv):

Great, this sounds good to me as well.

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