[Freeciv-Dev] [bug #18773] statue of liberty hack
Follow-up Comment #3, bug #18773 (project freeciv): An alternative possibility: the Statue of Liberty could do away with Anarchy, but revolution could be prevented for the length of time that they would have been in Anarchy. I don't really understand. ___ Reply to this item at: http://gna.org/bugs/?18773 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2270] [metaticket] allow recursive transports
Follow-up Comment #9, patch #2270 (project freeciv): updated all-in-one patch (svn20285); I will send updated versions of the patch series then I'm back home from holiday (file #14194) ___ Additional Item Attachment: File name: 20111003-transport.diff.bz2Size:34 KB ___ Reply to this item at: http://gna.org/patch/?2270 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2270] [metaticket] allow recursive transports
Follow-up Comment #10, patch #2270 (project freeciv): I need more holiday - that's the svn version on my laptop - it's the one you have tried :-( Got into some hassle to get an up-to-date freeciv version to rebase it (svn20296). I did not compile test this version but it does include some helpers to do autogames (patch #2972; hints from patch #2973). ___ Reply to this item at: http://gna.org/patch/?2270 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2270] [metaticket] allow recursive transports
Additional Item Attachment, patch #2270 (project freeciv): File name: 20111003-svn20296-transport.diff.bz2 Size:34 KB ___ Reply to this item at: http://gna.org/patch/?2270 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] [bug #18776] /remove perhaps faulty
On Sun, 02 Oct 2011 15:07:05 +0200 Michal Mazurek wrote: I removed around 15 players using the /remove command. The server crashed. I only have a savegame from right before the /removes (which implies the turn change did not get to save). Here is what i got: #0 0x001ab454 in calc_civ_score (pplayer=0x20e131000) at score.c:199 199 pcmap-player[player_index(owner)].landarea++; Either /remove is faulty, or my newcomer code is. Version and gdb's 'bt full' might help. -- WBR, Egor Vyscrebentsov ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18776] /remove perhaps faulty
Follow-up Comment #3, bug #18776 (project freeciv): Version is S2.3 #0 0x001ab454 in calc_civ_score (pplayer=0x20d084000) at score.c:199 199 pcmap-player[player_index(owner)].landarea++; (gdb) bt full #0 0x001ab454 in calc_civ_score (pplayer=0x20d084000) at score.c:199 pcity = Variable pcity is not available. (gdb) bt #0 0x001ab454 in calc_civ_score (pplayer=0x20d084000) at score.c:199 #1 0x0010e85c in srv_main () at srv_main.c:833 #2 0x00103e98 in main (argc=16, argv=0x4ad8) at civserver.c:375 ___ Reply to this item at: http://gna.org/bugs/?18776 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18776] /remove perhaps faulty
Follow-up Comment #4, bug #18776 (project freeciv): Looks to me like game has borders and tile ownership wasn't cleared when player was removed. The only function that (to me) plays with map is player_map_free, and it only removes vision_site. BTW, if player had tiles ownership, there should be border recalculating after removing him, i guess. Don't know at which time. ___ Reply to this item at: http://gna.org/bugs/?18776 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18781] /save - strips everything from dot to eol
URL: http://gna.org/bugs/?18781 Summary: /save - strips everything from dot to eol Project: Freeciv Submitted by: akfaew Submitted on: Mon Oct 3 09:40:21 2011 Category: None Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: ___ Details: /save 111003.newcomer [11:34:ttypn][longturn@spock:~/server:3]$ ls -lrt ltex2.3/save/ ... -rw-r--r-- 1 longturn longturn625940 Oct 3 11:28 111003.sav.gz Is this deliberate? If so, /help save does not say anything about it. ___ Reply to this item at: http://gna.org/bugs/?18781 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2980] Spoils of war
Follow-up Comment #1, patch #2980 (project freeciv): I wrote the gold spoils of war, but i honestly have no idea where to add the function calls. Here is what i got so far. (file #14196) ___ Additional Item Attachment: File name: sp.goldSize:4 KB ___ Reply to this item at: http://gna.org/patch/?2980 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18773] statue of liberty hack
Follow-up Comment #4, bug #18773 (project freeciv): What I mean is: say revolen is set to 2. Normally, when you change government, you'd get two turns of Anarchy. With Statue of Liberty, you'd get your new government immediately -- but you wouldn't be able to initiate another revolution for another 2 turns. With revolen=0, you'd get the standard 1-5 turns of lockout. ___ Reply to this item at: http://gna.org/bugs/?18773 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18773] statue of liberty hack
Follow-up Comment #5, bug #18773 (project freeciv): Great, this sounds good to me as well. ___ Reply to this item at: http://gna.org/bugs/?18773 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev