[Freeciv-Dev] Fullmoon build results

2012-05-07 Thread fullmoon
This is build report automatically generated by FullMoon Ilmarinen (0.4.50.1)

Fullmoon operated by Marko Lindqvist  This build is from 
TRUNK.

Component "svn", Host "build.cazfi.net", Phase "Source update(1)": Succeeded
Component "autogen.sh", Host "build.cazfi.net", Phase "Other command(0)": 
Succeeded
Component "server", Host "build.cazfi.net", Phase "Build(2)": Succeeded
Component "gtk2", Host "build.cazfi.net", Phase "Build(2)": FAILED
Component "sdl", Host "build.cazfi.net", Phase "Build(2)": FAILED
Component "xaw", Host "build.cazfi.net", Phase "Build(2)": FAILED
Component "qt", Host "build.cazfi.net", Phase "Build(2)": FAILED
Component "stub", Host "build.cazfi.net", Phase "Build(2)": FAILED


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[Freeciv-Dev] [patch #3232] Do not reserve space for S_OLD_FORTRESS & S_OLD_AIRBASE

2012-05-07 Thread Marko Lindqvist
Update of patch #3232 (project freeciv):

  Status:  Ready For Test => Done   
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #19616] Front part of base is drawn over unit in southeast tile

2012-05-07 Thread Marko Lindqvist
Follow-up Comment #1, bug #19616 (project freeciv):

Now that I abandoned one fortress (it was left to FoW) I notice that front
part is also drawn in front of FoW, i.e. , it's not fogged but shines there.

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[Freeciv-Dev] [bug #19721] Cannot load old savegame with less traderoutes than current max

2012-05-07 Thread Marko Lindqvist
URL:
  

 Summary: Cannot load old savegame with less traderoutes than
current max
 Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 08 May 2012 03:58:47 AM EEST
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: Ready For Test
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.5.0

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Details:

Savegame loading errors out if savegame has less traderoutes than current
maximum. As max was recently increased, no 2.4 or older savegame can be
loaded.
Fix attached.



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File Attachments:


---
Date: Tue 08 May 2012 03:58:47 AM EEST  Name: TradeLoadFix.diff  Size: 2kB  
By: cazfi



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[Freeciv-Dev] [bug #19720] Server started by TRUNK client aborts immediately

2012-05-07 Thread Marko Lindqvist
URL:
  

 Summary: Server started by TRUNK client aborts immediately
 Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 08 May 2012 03:49:05 AM EEST
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 

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Details:

I can start server manually, but when trying to start one with client results
immediately with "disconnected from server"




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[Freeciv-Dev] [patch #3273] fcdb: Add config file variable to select backend

2012-05-07 Thread Marko Lindqvist
Follow-up Comment #2, patch #3273 (project freeciv):

This patch is excellent news. Any hope of sqlite-backend before 2.4.0-final?
For our db usage MySQL requirement is completely out-of-proportions. I'd
rather see sqlite as default backend.

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[Freeciv-Dev] [patch #3285] List of road hiders to client side

2012-05-07 Thread Marko Lindqvist
URL:
  

 Summary: List of road hiders to client side
 Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 08 May 2012 03:01:04 AM EEST
Category: client
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.5.0

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Details:

Curently we have only two road types, so the other one either hides or doesn't
hide the other. Once we support more road types, drawing code would need to
check each road type in case it's hiding one being drawn. Such iterations in
the core of all tile redraws would be very bad.
This patch adds list of hider road types for each road type that acts as sort
of cache for hiders lookup. It has same information as hidden_by vector, but
in a for that drawing code can access much more quickly in case there's
several road types that are not all hiding each other. This list is built in
client side only.



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File Attachments:


---
Date: Tue 08 May 2012 03:01:04 AM EEST  Name: RoadHidersCache.diff  Size: 6kB 
 By: cazfi



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[Freeciv-Dev] [patch #3284] Put missing rulesets to devian packet

2012-05-07 Thread Marko Lindqvist
URL:
  

 Summary: Put missing rulesets to devian packet
 Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 08 May 2012 01:08:28 AM EEST
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.4.0, 2.5.0

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Details:

Add experimental and multiplayer rulesets to debian packet. TRUNK version adds
also renamed classic ruleset.



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File Attachments:


---
Date: Tue 08 May 2012 01:08:28 AM EEST  Name: DebRulesets.diff  Size: 683B  
By: cazfi


---
Date: Tue 08 May 2012 01:08:28 AM EEST  Name: DebRulesets-S2_4.diff  Size:
650B   By: cazfi



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[Freeciv-Dev] [patch #3283] Marshallese nation

2012-05-07 Thread J.M. Maalderink
URL:
  

 Summary: Marshallese nation
 Project: Freeciv
Submitted by: mixcoatl
Submitted on: Mon May  7 21:48:39 2012
Category: rulesets
Priority: 5 - Normal
  Status: In Progress
 Privacy: Public
 Assigned to: mixcoatl
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

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Details:

Marshall islands

flag adapted from Wikicommons flag by SKopp:
http://commons.wikimedia.org/wiki/File:Flag_of_the_Marshall_Islands.svg

Only two more nations (Palauan and Tuvaluan) are needed and all modern nations
are complete!



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File Attachments:


---
Date: Mon May  7 21:48:40 2012  Name: marshall_islands.svg  Size: 3kB   By:
mixcoatl


---
Date: Mon May  7 21:48:40 2012  Name: marshallese.ruleset  Size: 2kB   By:
mixcoatl



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[Freeciv-Dev] [patch #2614] Messapian nation

2012-05-07 Thread J.M. Maalderink
Update of patch #2614 (project freeciv):

  Status: In Progress => Ready For Test 

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Follow-up Comment #2:

Some edits

(file #15709)
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Additional Item Attachment:

File name: messapian.ruleset  Size:0 KB


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[Freeciv-Dev] [patch #2532] Samnite nation

2012-05-07 Thread J.M. Maalderink
Update of patch #2532 (project freeciv):

  Status: In Progress => Ready For Test 

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Follow-up Comment #5:

some edits

(file #15708)
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Additional Item Attachment:

File name: samnite.rulesetSize:1 KB


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[Freeciv-Dev] [patch #2428] Sabinian nation

2012-05-07 Thread J.M. Maalderink
Update of patch #2428 (project freeciv):

  Status: In Progress => Ready For Test 


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[Freeciv-Dev] [patch #2067] Median nation

2012-05-07 Thread J.M. Maalderink
Follow-up Comment #5, patch #2067 (project freeciv):

Some edits

(file #15707)
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Additional Item Attachment:

File name: median.ruleset Size:1 KB


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[Freeciv-Dev] [patch #2198] Parthian nation

2012-05-07 Thread J.M. Maalderink
Update of patch #2198 (project freeciv):

  Status: In Progress => Ready For Test 

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Follow-up Comment #3:

some edits

(file #15706)
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Additional Item Attachment:

File name: parthian.ruleset   Size:1 KB


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[Freeciv-Dev] [patch #3079] Lithuanian Polish nation

2012-05-07 Thread J.M. Maalderink
Update of patch #3079 (project freeciv):

  Status: In Progress => Ready For Test 

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Follow-up Comment #5:

Some edits in the nationset, a.o. removed conflicting nations (all of them
actually co-existed with Central Lithuania, so no conflicts there)

+ svg flag adapted from Wikicommons flag by Halibutt

(file #15704, file #15705)
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Additional Item Attachment:

File name: centrallithuanian.ruleset  Size:3 KB
File name: Central_Lithuania.svg  Size:274 KB


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[Freeciv-Dev] [patch #3269] Obsolete city center road special pillage check

2012-05-07 Thread Marko Lindqvist
Update of patch #3269 (project freeciv):

  Status:  Ready For Test => Done   
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #19719] Classic ruleset files gets installed to directory "default"

2012-05-07 Thread Marko Lindqvist
URL:
  

 Summary: Classic ruleset files gets installed to directory
"default"
 Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 07 May 2012 09:55:06 PM EEST
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: Ready For Test
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.5.0

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Details:

"make install" puts classic ruleset files to wrong place. Fix attached.



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File Attachments:


---
Date: Mon 07 May 2012 09:55:06 PM EEST  Name: InstallClassicRuleset.diff 
Size: 520B   By: cazfi



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[Freeciv-Dev] [patch #3282] Replace effect type fields "name" with "type" in included ruleset

2012-05-07 Thread Marko Lindqvist
URL:
  

 Summary: Replace effect type fields "name" with "type" in
included ruleset
 Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 07 May 2012 10:46:41 AM EEST
Category: rulesets
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.5.0

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Details:





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File Attachments:


---
Date: Mon 07 May 2012 10:46:41 AM EEST  Name: EffectTypeRename.diff.bz2  Size:
5kB   By: cazfi



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[Freeciv-Dev] [patch #3221] Add Land tile as requirement for all road types

2012-05-07 Thread Marko Lindqvist
Follow-up Comment #1, patch #3221 (project freeciv):

- Updated against svn

(file #15700)
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File name: LandRoads-2.diff   Size:3 KB


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