[Freeciv-Dev] [bug #17795] autogen --prefix=xxx fails on FreeBSD
Update of bug #17795 (project freeciv): Category:None = bootstrap ___ Follow-up Comment #2: Attached patch updates iconv.m4. From checking the changes it seem unlikely that this alone will fix the bug, but lets test that first. I'm initially committing this to S2_4 and TRUNK. If it turns out to fix the bug, S2_3 may follow. (file #15893) ___ Additional Item Attachment: File name: IconvM4Up.diff Size:6 KB ___ Reply to this item at: http://gna.org/bugs/?17795 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19016] unit dialog spits out assertions with cimpletoon tilespec
Update of bug #19016 (project freeciv): Status:None = Ready For Test Planned Release: 2.4.0 = 2.4.0, 2.5.0 ___ Follow-up Comment #1: Attached patch makes fill_unit_type_sprite_array() to use get_unittype_sprite() that always returns valid sprite. (file #15894) ___ Additional Item Attachment: File name: FutsaGetSprite.diffSize:1 KB ___ Reply to this item at: http://gna.org/bugs/?19016 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19761] Recursive logging sanity check not thread-safe
Update of bug #19761 (project freeciv): Planned Release: = 2.5.0 ___ Reply to this item at: http://gna.org/bugs/?19761 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19564] Spelling mistake Unkown in internal error messages
Update of bug #19564 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?19564 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3344] correct slight inaccuracy in GdkColor computation
URL: http://gna.org/patch/?3344 Summary: correct slight inaccuracy in GdkColor computation Project: Freeciv Submitted by: None Submitted on: Tue 26 Jun 2012 03:59:32 PM UTC Category: client-gtk-3.0 Priority: 3 - Low Status: None Privacy: Public Assigned to: None Originator Email: galtge...@o2.pl Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: OK, this will be pure nitpicking (as with rounding the result is likely (almost) the same), but if we're going from 8bit per component to 16bit per component, the correct integer formula would be '16bit value = (8bit value 8) + 8bit value'. While the patch is against gtk3 client, similar fix could be done for gtk2 client. But on this note: surface_get_pixbuf is only correct if alpha is 0.0 or 1.0, otherwise we're running into premultiplied alpha problem. It seems to not be a problem for the current graphic sets (it seems they're only using those values), but should I submit the patch fixing the problem ? ___ File Attachments: --- Date: Tue 26 Jun 2012 03:59:32 PM UTC Name: nitpick-colors.patch Size: 481B By: None nitpick at GdkColor http://gna.org/patch/download.php?file_id=15895 ___ Reply to this item at: http://gna.org/patch/?3344 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3339] ConnectLand road flag
Update of patch #3339 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?3339 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3191] Make it possible for ruleset to allow bridge building from the start
Update of patch #3191 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #2: Finished patch (file #15897) ___ Additional Item Attachment: File name: RequiresBridge-2.diff Size:6 KB ___ Reply to this item at: http://gna.org/patch/?3191 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3345] View units in foreign cities
URL: http://gna.org/patch/?3345 Summary: View units in foreign cities Project: Freeciv Submitted by: sveinung Submitted on: Tue 26 Jun 2012 10:44:01 PM GMT Category: None Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: Effect to give the same view of units in foreign cities as if the player owning the city were an allied. Without any other change to the C code this can be used for: * A way of giving less experienced players and external AI's access to extra information. (A quick hack to add this to a game is to add an effect of this type with the nation of the player as a requirement) * An Innocent consumer item factory wonder, an extra effect on the tech Espionage, etc ___ File Attachments: --- Date: Tue 26 Jun 2012 10:44:01 PM GMT Name: see_city_units.patch Size: 2kB By: sveinung see_city_units.patch http://gna.org/patch/download.php?file_id=15898 ___ Reply to this item at: http://gna.org/patch/?3345 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3024] Inclusion of Alien Worlds to freeciv svn
Update of patch #3024 (project freeciv): Status:None = Ready For Test Planned Release: = 2.5.0 ___ Follow-up Comment #7: Current version of Alien World (compatible with current freeciv TRUNK) Second packet contains documentation which someone might find handy (how and where we should document AW?) (file #15899, file #15900) ___ Additional Item Attachment: File name: alien.tar.bz2 Size:27 KB File name: aliendoc.tar.bz2 Size:12 KB ___ Reply to this item at: http://gna.org/patch/?3024 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3024] Inclusion of Alien World to freeciv svn
Update of patch #3024 (project freeciv): Summary: Inclusion of Alien Worlds to freeciv svn = Inclusion of Alien World to freeciv svn ___ Reply to this item at: http://gna.org/patch/?3024 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [task #7599] Windows packages for 2.4.0-beta1 (placeholder)
Follow-up Comment #4, task #7599 (project freeciv): Oops, missed the other main reason I raised this bug: 6. Optional, but desired, dependency: SQLite http://www.sqlite.org/. Patch #3287 will make this usable as a database backend (as an alternative to MySQL), and we'd very much like the Windows build to include it, so that Windows users will for the first time be able to run authenticated servers with standard builds. It looks like a very light dependency that should cause no trouble -- see here http://www.sqlite.org/selfcontained.html. ___ Reply to this item at: http://gna.org/task/?7599 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3024] Inclusion of Alien World to freeciv svn
Follow-up Comment #8, patch #3024 (project freeciv): (how and where we should document AW?) Looks like most of aliendoc.tar.bz2 should fit in the online help? (Doubtless there will be some details that the auto-generated help doesn't catch -- there always are -- but we can look to iron those out.) Noticeable gaps are roads and disasters, but we need to plug those anyway. For the introductory text and other topics that don't fit, doc/README.ruleset_XXX is traditional. There's also About Ruleset, but size is limited. ___ Reply to this item at: http://gna.org/patch/?3024 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16385] Consider changing how base ownership works to avoid problems with buoys
Update of bug #16385 (project freeciv): Status: In Progress = Postponed ___ Follow-up Comment #11: I don't think I have anything worth looking at. If I ever pick this up again, I expect I'll be starting from scratch (albeit with the same basic design). Go ahead. (For the record: I have a git stash off r17934, 2010-09-04, and I think the state is as I said in comment #4: I've got a mess of code changes but nothing that compiles yet, and I've been getting a bit bogged down in the border code. The changes I have look to be mostly dull ruleset/network plumbing rather than the core logic. Hopefully some of the changes to border code in the past 18 months will mean I get less bogged down...) ___ Reply to this item at: http://gna.org/bugs/?16385 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19854] Z key does not work
URL: http://gna.org/bugs/?19854 Summary: Z key does not work Project: Freeciv Submitted by: jorneg Submitted on: Wed Jun 27 00:58:01 2012 Category: client-gtk-2.0 Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: GNU/Linux Planned Release: ___ Details: When you select a group of units - for instance Shift-V -, and then you press Z the first of the selected units is selected... This used to work on S2_3... but now on S2_4 does not work... ___ Reply to this item at: http://gna.org/bugs/?19854 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19854] Z key does not work
Update of bug #19854 (project freeciv): Planned Release: = 2.4.0,2.5.0 ___ Reply to this item at: http://gna.org/bugs/?19854 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev