[Freeciv-Dev] [bug #17795] autogen --prefix=xxx fails on FreeBSD

2012-06-26 Thread Marko Lindqvist
Update of bug #17795 (project freeciv):

Category:None = bootstrap  

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Follow-up Comment #2:

Attached patch updates iconv.m4. From checking the changes it seem unlikely
that this alone will fix the bug, but lets test that first.

I'm initially committing this to S2_4 and TRUNK. If it turns out to fix the
bug, S2_3 may follow.

(file #15893)
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File name: IconvM4Up.diff Size:6 KB


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[Freeciv-Dev] [bug #19016] unit dialog spits out assertions with cimpletoon tilespec

2012-06-26 Thread Marko Lindqvist
Update of bug #19016 (project freeciv):

  Status:None = Ready For Test 
 Planned Release:   2.4.0 = 2.4.0, 2.5.0   

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Follow-up Comment #1:

Attached patch makes fill_unit_type_sprite_array() to use
get_unittype_sprite() that always returns valid sprite.

(file #15894)
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[Freeciv-Dev] [bug #19761] Recursive logging sanity check not thread-safe

2012-06-26 Thread Marko Lindqvist
Update of bug #19761 (project freeciv):

 Planned Release: = 2.5.0  


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[Freeciv-Dev] [bug #19564] Spelling mistake Unkown in internal error messages

2012-06-26 Thread Jacob Nevins
Update of bug #19564 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #3344] correct slight inaccuracy in GdkColor computation

2012-06-26 Thread anonymous
URL:
  http://gna.org/patch/?3344

 Summary: correct slight inaccuracy in GdkColor computation
 Project: Freeciv
Submitted by: None
Submitted on: Tue 26 Jun 2012 03:59:32 PM UTC
Category: client-gtk-3.0
Priority: 3 - Low
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: galtge...@o2.pl
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

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Details:

OK, this will be pure nitpicking (as with rounding the result is likely
(almost) the same), but if we're going from 8bit per component to 16bit per
component, the correct integer formula would be '16bit value = (8bit value 
8) + 8bit value'.

While the patch is against gtk3 client, similar fix could be done for gtk2
client.

But on this note: surface_get_pixbuf is only correct if alpha is 0.0 or 1.0,
otherwise we're running into premultiplied alpha problem.
It seems to not be a problem for the current graphic sets (it seems they're
only using those values), but should I submit the patch fixing the problem ?



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File Attachments:


---
Date: Tue 26 Jun 2012 03:59:32 PM UTC  Name: nitpick-colors.patch  Size: 481B 
 By: None
nitpick at GdkColor
http://gna.org/patch/download.php?file_id=15895

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[Freeciv-Dev] [patch #3339] ConnectLand road flag

2012-06-26 Thread Marko Lindqvist
Update of patch #3339 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #3191] Make it possible for ruleset to allow bridge building from the start

2012-06-26 Thread Marko Lindqvist
Update of patch #3191 (project freeciv):

  Status: In Progress = Ready For Test 

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Follow-up Comment #2:

Finished patch

(file #15897)
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File name: RequiresBridge-2.diff  Size:6 KB


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[Freeciv-Dev] [patch #3345] View units in foreign cities

2012-06-26 Thread Sveinung Kvilhaugsvik
URL:
  http://gna.org/patch/?3345

 Summary: View units in foreign cities
 Project: Freeciv
Submitted by: sveinung
Submitted on: Tue 26 Jun 2012 10:44:01 PM GMT
Category: None
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

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Details:

Effect to give the same view of units in foreign cities as if the player
owning the city were an allied. Without any other change to the C code this
can be used for:
 * A way of giving less experienced players and external AI's access to extra
information. (A quick hack to add this to a game is to add an effect of this
type with the nation of the player as a requirement)
 * An Innocent consumer item factory wonder, an extra effect on the tech
Espionage, etc




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File Attachments:


---
Date: Tue 26 Jun 2012 10:44:01 PM GMT  Name: see_city_units.patch  Size: 2kB  
By: sveinung
see_city_units.patch
http://gna.org/patch/download.php?file_id=15898

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[Freeciv-Dev] [patch #3024] Inclusion of Alien Worlds to freeciv svn

2012-06-26 Thread Marko Lindqvist
Update of patch #3024 (project freeciv):

  Status:None = Ready For Test 
 Planned Release: = 2.5.0  

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Follow-up Comment #7:

Current version of Alien World (compatible with current freeciv TRUNK) Second
packet contains documentation which someone might find handy (how and where we
should document AW?)

(file #15899, file #15900)
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Additional Item Attachment:

File name: alien.tar.bz2  Size:27 KB
File name: aliendoc.tar.bz2   Size:12 KB


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[Freeciv-Dev] [patch #3024] Inclusion of Alien World to freeciv svn

2012-06-26 Thread Marko Lindqvist
Update of patch #3024 (project freeciv):

 Summary: Inclusion of Alien Worlds to freeciv svn =
Inclusion of Alien World to freeciv svn


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[Freeciv-Dev] [task #7599] Windows packages for 2.4.0-beta1 (placeholder)

2012-06-26 Thread Jacob Nevins
Follow-up Comment #4, task #7599 (project freeciv):

Oops, missed the other main reason I raised this bug:

6. Optional, but desired, dependency: SQLite http://www.sqlite.org/. Patch
#3287 will make this usable as a database backend (as an alternative to
MySQL), and we'd very much like the Windows build to include it, so that
Windows users will for the first time be able to run authenticated servers
with standard builds.
It looks like a very light dependency that should cause no trouble -- see here
http://www.sqlite.org/selfcontained.html.

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[Freeciv-Dev] [patch #3024] Inclusion of Alien World to freeciv svn

2012-06-26 Thread Jacob Nevins
Follow-up Comment #8, patch #3024 (project freeciv):

 (how and where we should document AW?)
Looks like most of aliendoc.tar.bz2 should fit in the online help?
(Doubtless there will be some details that the auto-generated help doesn't
catch -- there always are -- but we can look to iron those out.)
Noticeable gaps are roads and disasters, but we need to plug those anyway.
For the introductory text and other topics that don't fit,
doc/README.ruleset_XXX is traditional. There's also About Ruleset, but size
is limited.

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[Freeciv-Dev] [bug #16385] Consider changing how base ownership works to avoid problems with buoys

2012-06-26 Thread Jacob Nevins
Update of bug #16385 (project freeciv):

  Status: In Progress = Postponed  

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Follow-up Comment #11:

I don't think I have anything worth looking at. If I ever pick this up again,
I expect I'll be starting from scratch (albeit with the same basic design). Go
ahead.

(For the record: I have a git stash off r17934, 2010-09-04, and I think the
state is as I said in comment #4: I've got a mess of code changes but nothing
that compiles yet, and I've been getting a bit bogged down in the border
code. The changes I have look to be mostly dull ruleset/network plumbing
rather than the core logic. Hopefully some of the changes to border code in
the past 18 months will mean I get less bogged down...)

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[Freeciv-Dev] [bug #19854] Z key does not work

2012-06-26 Thread Jordi Negrevernis i Font
URL:
  http://gna.org/bugs/?19854

 Summary: Z key does not work
 Project: Freeciv
Submitted by: jorneg
Submitted on: Wed Jun 27 00:58:01 2012
Category: client-gtk-2.0
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

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Details:


When you select a group of units - for instance Shift-V -, and then you press
Z the first of the selected units is selected...

This used to work on S2_3... but now on S2_4 does not work...






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[Freeciv-Dev] [bug #19854] Z key does not work

2012-06-26 Thread Jacob Nevins
Update of bug #19854 (project freeciv):

 Planned Release: = 2.4.0,2.5.0


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