[Freeciv-Dev] [patch #3509] classic_ai_get_self()

2012-08-21 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?3509

 Summary: classic_ai_get_self()
 Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 21 Aug 2012 07:32:05 PM EEST
Category: ai
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.5.0

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Details:

Move default_ai_get_self() from aiplayer.c to defaultai.c and rename as
classic_ai_get_self().



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File Attachments:


---
Date: Tue 21 Aug 2012 07:32:05 PM EEST  Name: ClassicAiSelf.patch  Size: 14kB 
 By: cazfi

http://gna.org/patch/download.php?file_id=16417

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[Freeciv-Dev] [patch #3506] Default AI using ai type it got as parameter

2012-08-21 Thread Marko Lindqvist
Update of patch #3506 (project freeciv):

Category: general = ai 
  Status: In Progress = Ready For Test 

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Follow-up Comment #3:

Remaining part.

(file #16418)
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Additional Item Attachment:

File name: DaiTypePart2.patch.bz2 Size:8 KB


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[Freeciv-Dev] [patch #3493] Refer to README.ruleset_civ2civ3 in civ2civ3 ruleset description

2012-08-21 Thread Marko Lindqvist
Update of patch #3493 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #3408] Server side scenario saving

2012-08-21 Thread Marko Lindqvist
Update of patch #3408 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #3501] Reduce Alien World Explorer cost

2012-08-21 Thread Marko Lindqvist
Update of patch #3501 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #20070] read_timer_seconds() returns huge values on Windows (crosser-build)

2012-08-21 Thread Marko Lindqvist
Follow-up Comment #2, bug #20070 (project freeciv):

Seems to depend on version of MinGW compiler. Downgrading made the problem go
away.
From how far I got this debugged, seems quite much like compiler bug.

When added in the middle of the code segment giving funny results

b = time(NULL);
freelog(%d - %d (%d)  = %d, a, b, time(NULL), b - a)

gave inconsistent output, i.e., b - a was not what one would expect from a
and b, and b and directly calling time(NULL) gave totally different
values.

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[Freeciv-Dev] [bug #20070] read_timer_seconds() returns huge values on Windows (crosser-build)

2012-08-21 Thread Marko Lindqvist
Follow-up Comment #3, bug #20070 (project freeciv):

 freelog(%d - %d (%d) = %d, a, b, time(NULL), b - a) 

Uh, I meant %lu instead of %d.

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[Freeciv-Dev] [patch #3510] Alien World: Radiating terrain flag

2012-08-21 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?3510

 Summary: Alien World: Radiating terrain flag
 Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 22 Aug 2012 12:35:51 AM EEST
Category: rulesets
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.5.0

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Details:

Add user terrain flag Radiating to alien ruleset. Effects that were earlier
set separately for each radiating terrain type are now defined just once for
terrains with the flag. Tunnel can now be built on radiating tiles only (was:
any land)



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File Attachments:


---
Date: Wed 22 Aug 2012 12:35:51 AM EEST  Name: RadiatingFlag.patch  Size: 3kB  
By: cazfi

http://gna.org/patch/download.php?file_id=16419

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[Freeciv-Dev] [bug #19904] Unit displayed as loaded, but transport doesn't show it as passenger (or carry it)

2012-08-21 Thread Marko Lindqvist
Follow-up Comment #7, bug #19904 (project freeciv):

See bug #20085 for fix of some of these problems.

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[Freeciv-Dev] [bug #20087] chariot gets free attack moving out of city

2012-08-21 Thread Marko Lindqvist
Follow-up Comment #1, bug #20087 (project freeciv):

There's actually two chariots in play.

One (id: 702) is built (bought), moves out from the city and does nothing
more.

The buggy behavior is that second chariot (id: 680) teleports to tile from
several tiles away, attacks, and moves to safety of the city (leaving only
first chariot visible)

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[Freeciv-Dev] [bug #20087] chariot gets free attack moving out of city

2012-08-21 Thread Marko Lindqvist
Follow-up Comment #2, bug #20087 (project freeciv):

1) Chariot 680 is in tile with allied units
2) Alliance breaks. Stack resolving teleports chariot with move cost 0
3) With full movement left it's ready to attack

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[Freeciv-Dev] [patch #3495] Starting with first city placed

2012-08-21 Thread J. M. Gorbach
Follow-up Comment #15, patch #3495 (project freeciv):

This last point is actually why I think this must be implemented in ruleset 
C-code. Server must be aware of the fact that city will be founded to starting
location before it assigns those locations.
I agree.

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