[Freeciv-Dev] [patch #3509] classic_ai_get_self()
URL: http://gna.org/patch/?3509 Summary: classic_ai_get_self() Project: Freeciv Submitted by: cazfi Submitted on: Tue 21 Aug 2012 07:32:05 PM EEST Category: ai Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0 ___ Details: Move default_ai_get_self() from aiplayer.c to defaultai.c and rename as classic_ai_get_self(). ___ File Attachments: --- Date: Tue 21 Aug 2012 07:32:05 PM EEST Name: ClassicAiSelf.patch Size: 14kB By: cazfi http://gna.org/patch/download.php?file_id=16417 ___ Reply to this item at: http://gna.org/patch/?3509 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3506] Default AI using ai type it got as parameter
Update of patch #3506 (project freeciv): Category: general = ai Status: In Progress = Ready For Test ___ Follow-up Comment #3: Remaining part. (file #16418) ___ Additional Item Attachment: File name: DaiTypePart2.patch.bz2 Size:8 KB ___ Reply to this item at: http://gna.org/patch/?3506 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3493] Refer to README.ruleset_civ2civ3 in civ2civ3 ruleset description
Update of patch #3493 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?3493 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3408] Server side scenario saving
Update of patch #3408 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?3408 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3501] Reduce Alien World Explorer cost
Update of patch #3501 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?3501 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20070] read_timer_seconds() returns huge values on Windows (crosser-build)
Follow-up Comment #2, bug #20070 (project freeciv): Seems to depend on version of MinGW compiler. Downgrading made the problem go away. From how far I got this debugged, seems quite much like compiler bug. When added in the middle of the code segment giving funny results b = time(NULL); freelog(%d - %d (%d) = %d, a, b, time(NULL), b - a) gave inconsistent output, i.e., b - a was not what one would expect from a and b, and b and directly calling time(NULL) gave totally different values. ___ Reply to this item at: http://gna.org/bugs/?20070 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20070] read_timer_seconds() returns huge values on Windows (crosser-build)
Follow-up Comment #3, bug #20070 (project freeciv): freelog(%d - %d (%d) = %d, a, b, time(NULL), b - a) Uh, I meant %lu instead of %d. ___ Reply to this item at: http://gna.org/bugs/?20070 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3510] Alien World: Radiating terrain flag
URL: http://gna.org/patch/?3510 Summary: Alien World: Radiating terrain flag Project: Freeciv Submitted by: cazfi Submitted on: Wed 22 Aug 2012 12:35:51 AM EEST Category: rulesets Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0 ___ Details: Add user terrain flag Radiating to alien ruleset. Effects that were earlier set separately for each radiating terrain type are now defined just once for terrains with the flag. Tunnel can now be built on radiating tiles only (was: any land) ___ File Attachments: --- Date: Wed 22 Aug 2012 12:35:51 AM EEST Name: RadiatingFlag.patch Size: 3kB By: cazfi http://gna.org/patch/download.php?file_id=16419 ___ Reply to this item at: http://gna.org/patch/?3510 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19904] Unit displayed as loaded, but transport doesn't show it as passenger (or carry it)
Follow-up Comment #7, bug #19904 (project freeciv): See bug #20085 for fix of some of these problems. ___ Reply to this item at: http://gna.org/bugs/?19904 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20087] chariot gets free attack moving out of city
Follow-up Comment #1, bug #20087 (project freeciv): There's actually two chariots in play. One (id: 702) is built (bought), moves out from the city and does nothing more. The buggy behavior is that second chariot (id: 680) teleports to tile from several tiles away, attacks, and moves to safety of the city (leaving only first chariot visible) ___ Reply to this item at: http://gna.org/bugs/?20087 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20087] chariot gets free attack moving out of city
Follow-up Comment #2, bug #20087 (project freeciv): 1) Chariot 680 is in tile with allied units 2) Alliance breaks. Stack resolving teleports chariot with move cost 0 3) With full movement left it's ready to attack ___ Reply to this item at: http://gna.org/bugs/?20087 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3495] Starting with first city placed
Follow-up Comment #15, patch #3495 (project freeciv): This last point is actually why I think this must be implemented in ruleset C-code. Server must be aware of the fact that city will be founded to starting location before it assigns those locations. I agree. ___ Reply to this item at: http://gna.org/patch/?3495 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev