[Freeciv-Dev] [bug #19227] manual for freeciv-manual

2012-10-07 Thread Marko Lindqvist
Update of bug #19227 (project freeciv):

  Status:None = Ready For Test 
 Planned Release: = 2.3.3, 2.4.0, 2.5.0

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Follow-up Comment #3:

- Added Makefile.am changes
- Generate with correct BUG_URL from configure


(file #16657)
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Additional Item Attachment:

File name: ManualMan.patchSize:1 KB


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[Freeciv-Dev] [bug #17862] Hardcoded GAME_START_YEAR

2012-10-07 Thread Marko Lindqvist
Follow-up Comment #1, bug #17862 (project freeciv):

Fix attached for the MinYear requirement case. Simply allow any value.

We couldn't force value to be at least start year in effects loading even if
we wanted. Calendar, and start year, is not yet set up at that point. We could
add check to ruleset sanity module, but as year has no gameplay effects at
all, I don't think that's necessary - maybe someone even wants to implement
countdown style calendar where years decreases as turn increases.

(file #16658)
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Additional Item Attachment:

File name: Pre4000BCMinYear.patch Size:0 KB


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[Freeciv-Dev] [bug #17658] Translate msgid freeciv 2.3.0

2012-10-07 Thread Marko Lindqvist
Update of bug #17658 (project freeciv):

Category:None = general
  Status:None = Ready For Test 

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Follow-up Comment #7:

 (However, the strings have not... I don't think they're used
 elsewhere.)

Indeed, attached patch removes them.

(file #16659)
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File name: SavenamesRm.patch  Size:1 KB


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[Freeciv-Dev] [bug #17595] Odd code in client/gui-gtk-2.0/wldlg.c:refresh_worklist()

2012-10-07 Thread Marko Lindqvist
Follow-up Comment #1, bug #17595 (project freeciv):

pgwl gets assigned only if ptr-pcity == NULL.


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[Freeciv-Dev] [patch #3495] Starting with first city placed

2012-10-07 Thread Marko Lindqvist
Update of patch #3495 (project freeciv):

  Status: In Progress = Ready For Test 
 Planned Release: = 2.5.0  

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Follow-up Comment #16:

Attached patch adds boolean server setting startcity controlling whether
player starts with first city already in place or not.

(file #16662)
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[Freeciv-Dev] [bug #19800] Server crash after reading multiplayer.serv or civ2.serv

2012-10-07 Thread Marko Lindqvist
Update of bug #19800 (project freeciv):

  Status:  Ready For Test = Fixed  
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #19977] Range of trademindist 1-999 is too big for network packet format (UINT8)

2012-10-07 Thread Marko Lindqvist
Update of bug #19977 (project freeciv):

  Status:  Ready For Test = Fixed  
 Assigned to: jtn = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #20226] AI settlers continue city building mission when borders change

2012-10-07 Thread Marko Lindqvist
URL:
  http://gna.org/bugs/?20226

 Summary: AI settlers continue city building mission when
borders change
 Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 08 Oct 2012 01:47:54 AM EEST
Category: ai
Severity: 3 - Normal
Priority: 5 - Normal
  Status: Ready For Test
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.3.3, 2.4.0, 2.5.0

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Details:

AI settlers are prevented from building cities on peaceful neighbours land. It
knows that when planning placement for new cities. But it does not abort city
building missions if borders change while settler is on its way.

Fix attached.



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File Attachments:


---
Date: Mon 08 Oct 2012 01:47:55 AM EEST  Name:
AbortCityBuildingOnBorderChange.patch  Size: 963B   By: cazfi

http://gna.org/bugs/download.php?file_id=16663
---
Date: Mon 08 Oct 2012 01:47:55 AM EEST  Name:
AbortCityBuildingOnBorderChange-S2_4.patch  Size: 950B   By: cazfi

http://gna.org/bugs/download.php?file_id=16664
---
Date: Mon 08 Oct 2012 01:47:55 AM EEST  Name:
AbortCityBuildingOnBorderChange-S2_3.patch  Size: 912B   By: cazfi

http://gna.org/bugs/download.php?file_id=16665

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[Freeciv-Dev] [bug #20226] AI settlers continue city building mission when borders change

2012-10-07 Thread Marko Lindqvist
Update of bug #20226 (project freeciv):

  Status:  Ready For Test = Invalid
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 

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Follow-up Comment #1:

Too hasty. It's handled in city_can_be_built_here() after all.

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[Freeciv-Dev] [patch #3530] Indent --enable-ai-static help correctly

2012-10-07 Thread Marko Lindqvist
Follow-up Comment #1, patch #3530 (project freeciv):

- Helptexts for several other options aligned too

(file #1, file #16667)
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Additional Item Attachment:

File name: ConfHelpAlign.patchSize:2 KB
File name: ConfHelpAlign-S2_4.patch   Size:2 KB


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[Freeciv-Dev] [patch #3346] Ranklog: add player's score to log -- rank even if game ends for /endturn

2012-10-07 Thread Marko Lindqvist
Follow-up Comment #13, patch #3346 (project freeciv):

- Removed math.h include from srv_main.c. Changes made to that file could no
way require it. Maybe it was leftover from some earlier experiment you did?

(file #16668)
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File name: RankingFixes-2.patch   Size:6 KB


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