[Freeciv-Dev] [bug #19227] manual for freeciv-manual
Update of bug #19227 (project freeciv): Status:None = Ready For Test Planned Release: = 2.3.3, 2.4.0, 2.5.0 ___ Follow-up Comment #3: - Added Makefile.am changes - Generate with correct BUG_URL from configure (file #16657) ___ Additional Item Attachment: File name: ManualMan.patchSize:1 KB ___ Reply to this item at: http://gna.org/bugs/?19227 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17862] Hardcoded GAME_START_YEAR
Follow-up Comment #1, bug #17862 (project freeciv): Fix attached for the MinYear requirement case. Simply allow any value. We couldn't force value to be at least start year in effects loading even if we wanted. Calendar, and start year, is not yet set up at that point. We could add check to ruleset sanity module, but as year has no gameplay effects at all, I don't think that's necessary - maybe someone even wants to implement countdown style calendar where years decreases as turn increases. (file #16658) ___ Additional Item Attachment: File name: Pre4000BCMinYear.patch Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?17862 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17658] Translate msgid freeciv 2.3.0
Update of bug #17658 (project freeciv): Category:None = general Status:None = Ready For Test ___ Follow-up Comment #7: (However, the strings have not... I don't think they're used elsewhere.) Indeed, attached patch removes them. (file #16659) ___ Additional Item Attachment: File name: SavenamesRm.patch Size:1 KB ___ Reply to this item at: http://gna.org/bugs/?17658 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17595] Odd code in client/gui-gtk-2.0/wldlg.c:refresh_worklist()
Follow-up Comment #1, bug #17595 (project freeciv): pgwl gets assigned only if ptr-pcity == NULL. ___ Reply to this item at: http://gna.org/bugs/?17595 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3495] Starting with first city placed
Update of patch #3495 (project freeciv): Status: In Progress = Ready For Test Planned Release: = 2.5.0 ___ Follow-up Comment #16: Attached patch adds boolean server setting startcity controlling whether player starts with first city already in place or not. (file #16662) ___ Additional Item Attachment: File name: StartCity.patchSize:3 KB ___ Reply to this item at: http://gna.org/patch/?3495 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19800] Server crash after reading multiplayer.serv or civ2.serv
Update of bug #19800 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?19800 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19977] Range of trademindist 1-999 is too big for network packet format (UINT8)
Update of bug #19977 (project freeciv): Status: Ready For Test = Fixed Assigned to: jtn = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?19977 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20226] AI settlers continue city building mission when borders change
URL: http://gna.org/bugs/?20226 Summary: AI settlers continue city building mission when borders change Project: Freeciv Submitted by: cazfi Submitted on: Mon 08 Oct 2012 01:47:54 AM EEST Category: ai Severity: 3 - Normal Priority: 5 - Normal Status: Ready For Test Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.3.3, 2.4.0, 2.5.0 ___ Details: AI settlers are prevented from building cities on peaceful neighbours land. It knows that when planning placement for new cities. But it does not abort city building missions if borders change while settler is on its way. Fix attached. ___ File Attachments: --- Date: Mon 08 Oct 2012 01:47:55 AM EEST Name: AbortCityBuildingOnBorderChange.patch Size: 963B By: cazfi http://gna.org/bugs/download.php?file_id=16663 --- Date: Mon 08 Oct 2012 01:47:55 AM EEST Name: AbortCityBuildingOnBorderChange-S2_4.patch Size: 950B By: cazfi http://gna.org/bugs/download.php?file_id=16664 --- Date: Mon 08 Oct 2012 01:47:55 AM EEST Name: AbortCityBuildingOnBorderChange-S2_3.patch Size: 912B By: cazfi http://gna.org/bugs/download.php?file_id=16665 ___ Reply to this item at: http://gna.org/bugs/?20226 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20226] AI settlers continue city building mission when borders change
Update of bug #20226 (project freeciv): Status: Ready For Test = Invalid Assigned to:None = cazfi Open/Closed:Open = Closed ___ Follow-up Comment #1: Too hasty. It's handled in city_can_be_built_here() after all. ___ Reply to this item at: http://gna.org/bugs/?20226 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3530] Indent --enable-ai-static help correctly
Follow-up Comment #1, patch #3530 (project freeciv): - Helptexts for several other options aligned too (file #1, file #16667) ___ Additional Item Attachment: File name: ConfHelpAlign.patchSize:2 KB File name: ConfHelpAlign-S2_4.patch Size:2 KB ___ Reply to this item at: http://gna.org/patch/?3530 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3346] Ranklog: add player's score to log -- rank even if game ends for /endturn
Follow-up Comment #13, patch #3346 (project freeciv): - Removed math.h include from srv_main.c. Changes made to that file could no way require it. Maybe it was leftover from some earlier experiment you did? (file #16668) ___ Additional Item Attachment: File name: RankingFixes-2.patch Size:6 KB ___ Reply to this item at: http://gna.org/patch/?3346 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev