[Freeciv-Dev] [bug #20577] new parameter gameloss_style in game.ruleset

2013-03-06 Thread Not Given
Follow-up Comment #4, bug #20577 (project freeciv):

ouch, yes, right one comes here

(file #17399)
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File name: gamelossStyle22446_v2.patchSize:9 KB


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[Freeciv-Dev] [patch #3765] Error output about failed mapimg create command

2013-03-06 Thread Marko Lindqvist
Update of patch #3765 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #20595] Errow while setting temperature below 14 with temperate map

2013-03-06 Thread Hubert Kowalewski
URL:
  http://gna.org/bugs/?20595

 Summary: Errow while setting temperature below 14 with
temperate map
 Project: Freeciv
Submitted by: hubkow
Submitted on: Wed 06 Mar 2013 04:29:56 PM CET
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3.2
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

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Details:

At the beginning of the game, when checking the option All the map is
temperate and Average temperature of the planet to less than 14, the error
message The server couldn't allocate starting positions pops up.




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[Freeciv-Dev] [bug #20596] The scenario Earth (classic/small) fails to start

2013-03-06 Thread Hubert Kowalewski
URL:
  http://gna.org/bugs/?20596

 Summary: The scenario Earth (classic/small) fails to start
 Project: Freeciv
Submitted by: hubkow
Submitted on: Wed 06 Mar 2013 04:39:26 PM CET
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3.2
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

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Details:

The scenario Earth (classic/small) fails to start. After selecting the
scenario, the button for starting the game is inactive, no AI players are
listed, and none can be added. Other scenarios start properly.




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[Freeciv-Dev] [bug #20589] Client uses different safe filename logic to everything else

2013-03-06 Thread Jacob Nevins
Update of bug #20589 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #20555] Client fails to kill server when it fails to get 'hack' access

2013-03-06 Thread Jacob Nevins
Update of bug #20555 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #20596] The scenario Earth (classic/small) fails to start

2013-03-06 Thread Jacob Nevins
Follow-up Comment #1, bug #20596 (project freeciv):

I think this is a duplicate of bug #20050, which was fixed in 2.3.3?

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[Freeciv-Dev] [bug #20598] Something funny with Ready checkboxes in pregame screen

2013-03-06 Thread Jacob Nevins
URL:
  http://gna.org/bugs/?20598

 Summary: Something funny with Ready checkboxes in pregame
screen
 Project: Freeciv
Submitted by: jtn
Submitted on: Thu Mar  7 00:01:36 2013
Category: client-gtk-3.0
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 2.4.0

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Details:

They seem to be progressively more shifted/truncated vertically on successive
players. See screenshot.

(Same on S2_4 r22490 and trunk r22488.)



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File Attachments:


---
Date: Thu Mar  7 00:01:36 2013  Name: gtk3-S2_4-pregame-checkboxes.png  Size:
35kB   By: jtn

http://gna.org/bugs/download.php?file_id=17401

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[Freeciv-Dev] [bug #20598] Something funny with Ready checkboxes in pregame screen

2013-03-06 Thread Jacob Nevins
Follow-up Comment #1, bug #20598 (project freeciv):

(This is on xubuntu 12.04.)

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[Freeciv-Dev] [patch #3754] Extend road rivers when ocean transformed to land

2013-03-06 Thread Marko Lindqvist
Update of patch #3754 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #3764] Make ISO topology the default

2013-03-06 Thread Marko Lindqvist
Update of patch #3764 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #3770] better defense when GameLoss is a military unit

2013-03-06 Thread Marko Lindqvist
Follow-up Comment #1, patch #3770 (project freeciv):

 Second, if no DefendGood units can be produced, DefendOk will do.

Is this somehow connected to the primary change in this ticket? Otherwise it
should be separate ticket, even though it means that both would be
one-liners.
As you said, the first change is a bit hackish, so I need to check if there's
no better way to implement it. AFAICS latter change could go forward if it was
separate ticket.

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[Freeciv-Dev] [bug #20595] Errow while setting temperature below 14 with temperate map

2013-03-06 Thread Marko Lindqvist
Follow-up Comment #1, bug #20595 (project freeciv):

This is definitely suboptimal behavior, but what exactly you would expect?
Should it create suitable starting places despite you explicitly requesting
that all map is too cold, or should it just use unsuitable locations as
starting place?

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[Freeciv-Dev] [bug #20577] new parameter gameloss_style in game.ruleset

2013-03-06 Thread Marko Lindqvist
Follow-up Comment #5, bug #20577 (project freeciv):

- No changes to ruleset.c? I thought the value was supposed to be read from
the ruleset.
- Don't use magic numbers gameloss_style  4. In fact you should probably
make gameloss styles bitwise specenum
- Spaces between many elements missing while (n0) - while (n  0)
- Block starting brace should not be in new line
while ()
  {
-
while () {

- Braces needed even when block following if is just one line (so if another
line gets ever added, things will not blow up)
if (!fc_rand(3))
   break; /* Out of luck */
 -
if (!fc_rand(3)) {
   break; /* Out of luck */
 }

- Empty line needed between variable declararions and code
- if (evcsize  3) evcsize = 0; else evcsize -=3; -
if (evcsize  3) {
  evcsize = 0;
} else {
  evcsize -= 3;
}

- Decrlaration of int conqsize after previous code (not in the beginning of
block)
- What happens to palace if it's in transfered cities? You disable
savepalace for a while so it won't be moved from city to city multiple
times, but should you finally rebuild it somewhere?
- Comment type palyer - player

- +/* out of sheer cruelty we reanimate the player 
+ * so he can behold what happens to his empire */
+pplayer-is_alive = TRUE;
sounds worrisome. Should't the player stay alive all the time instead (I'm
worried what may happen while (s)he is temporarily marked dead) Actually, from
the patch it seems that this gets overwritten with pplayer-is_alive =
FALSE; anyway

- As create_barbarian_player() may return existing barbarian with already
established capital, you should protect against trying to give him second
one.


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[Freeciv-Dev] [bug #20544] Sea units benefitting from City Walls

2013-03-06 Thread Marko Lindqvist
Follow-up Comment #4, bug #20544 (project freeciv):

- Some comment typos fixed 

(file #17402)
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File name: NonNatDefPct-2.patch   Size:9 KB


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[Freeciv-Dev] [patch #3767] Remove glib.m4 and glib-2.0.m4

2013-03-06 Thread Marko Lindqvist
Update of patch #3767 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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