[Freeciv-Dev] [bug #20777] Calling memset with size of pointer rather than content

2013-05-15 Thread pepeto
Update of bug #20777 (project freeciv):

  Status:None => Ready For Test 
 Planned Release: => 2.3.5, 2.4.0, 2.5.0,
2.6.0

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Follow-up Comment #1:

I confirm this, patch attached for all branches from S2_3 to trunk.

(file #17967)
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Additional Item Attachment:

File name: cm.diffSize:0 KB


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[Freeciv-Dev] [patch #3913] notification dialog for qt-client

2013-05-15 Thread mir3x
URL:
  

 Summary: notification dialog for qt-client
 Project: Freeciv
Submitted by: mir3x
Submitted on: Wed 15 May 2013 12:42:13 PM CEST
Category: client-qt
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.5.0 2.6.0

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Details:

Semi transparent widget to display notifications (its not dock widget, its
displayed around map_view) with simple autoplacement.




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File Attachments:


---
Date: Wed 15 May 2013 12:42:13 PM CEST  Name: qt_notify_dialog.diff  Size:
14kB   By: mir3x



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[Freeciv-Dev] [bug #20750] packets.c:send_packet_data(): warning: variable 'packet_type' set but not used [-Wunused-but-set-variable]

2013-05-15 Thread pepeto
Update of bug #20750 (project freeciv):

  Status:None => Ready For Test 
 Planned Release: 2.4.0,2.5.0 => 2.4.0  

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Follow-up Comment #1:

Patch attached for S2_4. It applies cleanly to S2_3 too.

Note this warning shouldn't appear in S2_5 and trunk.


(file #17969)
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File name: send_packet_data.diff  Size:1 KB


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[Freeciv-Dev] [bug #20818] Terrain Info

2013-05-15 Thread anonymous
URL:
  

 Summary: Terrain Info
 Project: Freeciv
Submitted by: None
Submitted on: Mi 15 Mai 2013 17:34:14 UTC
Category: freeciv-web
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: schreibanfrogman-mensa...@yahoo.de
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

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Details:

Hi everybody, I can't find a way to find out details of a certain terrain
field. Is there already irrigation and a road on this field? Would be good to
have the opportunity to show a small window with details when you stay a
longer time on a certain field with your mouse. Greetings!




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[Freeciv-Dev] [bug #20819] Warnings on attacks/war

2013-05-15 Thread anonymous
URL:
  

 Summary: Warnings on attacks/war
 Project: Freeciv
Submitted by: None
Submitted on: Mi 15 Mai 2013 17:40:04 UTC
Category: freeciv-web
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: schreibanfrogman-mensa...@yahoo.de
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

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Details:

Hi everybody, there is no real warning, when somebody declares war on you. If
you don't read carefully every notice in the message field, you barely realize
when somebody declares war on you, attacks your units or overtakes your
cities. While trying the web client, I even lost my capital without any
warning. Greetings!!




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[Freeciv-Dev] [patch #3909] Fix default.lua gettext warning

2013-05-15 Thread Marko Lindqvist
Update of patch #3909 (project freeciv):

  Status:  Ready For Test => Done   
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] Freeciv recorder 0.0.1

2013-05-15 Thread Sveinung Kvilhaugsvik
My Freeciv recorder has now reached version 0.0.1. It should be usable
for people technical enough to read this list. A game is recorded by
inserting the recorder between the server and the client(s). The
records can later be played back to the Freeciv server.

It should be started from the command line. To run it Java 6 or 7 is
required. It has been tested on GNU/Linux (Debian Wheezy). It has been
confirmed to work on at least some Windows configurations.

Before play back the Freeciv server must be in the same state as it
was before recording. This can be done by loading the same savegame or
setting the same gameseed and mapseed. More details on how to use it
are found in the README.

Getting it:
 * A version compiled for the Freeciv 2.4 beta (without including it)
can be found at
http://folk.ntnu.no/kvilhaug/freeciv/0.0.1/FreecivRecorder-0.0.1-for-freeciv-2.4-beta.tar.bz2
It also include the source code and the Freeciv source code used to
generate some of the Java code.
 * A tarball containing the source code alone can be found at
http://folk.ntnu.no/kvilhaug/freeciv/0.0.1/FreecivRecorder-0.0.1.tar.bz2
 * The source code and its version history can be downloaded using
Bazaar by running the command
 bzr branch http://folk.ntnu.no/kvilhaug/bazaar/FreecivRecorder/
 * The source code and its version history can also be downloaded
using a recent versions of git + the git contrib script git-remote-bzr
by running the command
 git clone bzr::http://folk.ntnu.no/kvilhaug/bazaar/FreecivRecorder/

To get Freeciv download the 2.4 beta from the Freeciv web site or
compile SVN trunk.

To test that everything works start a freeciv server and run the
helper script testSignInToServer (testSignInToServer.bat on Windows)
or launch FCJTestSignIn.jar directly if that is easier. If you can see
the protocol converted to text it works.

The next thing to test it the recorder. Start a Freeciv server
listening to port 5. Start the recorder ("./proxyRecorder" or
proxyRecorder.bat). Then start a client connecting to the regular
port. Set the gameseed and the mapseed from the Freeciv client so the
state is taken care of. It is recommended to only record a few turns
using a single client until you know its working. Exit the server by
typing "/quit" on its command line. To play it back start a Freeciv
server listening to the normal port. Then run playRecord. Don't
connect a client until the record is done. If everything is the same
as they were when you exited it worked.

Known issues:
 * The Freeciv server, at least using my set up, have a tendency to
crash when a global observer is connected.
 * The play back's implementation of Freeciv's hack protocol will act
as if it were the client. If you record a remote client and play it
back locally this may cause hack access to be granted when it really
shouldn't.
 * The Windows implementation of the Freeciv hack protocol may use a
different location than Freeciv use on some set ups.
 * Unless you exit the Freeciv server (by using "/quit") before
disconnecting the last client the recorder may not exit.
 * The capability support is limited. Programs that understand the
packets, like inspectTrace, will error out on variants. The recorder
don't understand anything by default.

--
Sincerely
Sveinung Kvilhaugsvik

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[Freeciv-Dev] Hey All!

2013-05-15 Thread Chaitanya Sharma
Hi Everyone,

I'm new to the freeciv development community., and just began setting up
the dev environment for "freeciv web" on my local box here.
Can someone point me to the bug tracker, that I can use, and a roadmap if
that's available ?

Apologies for the inconvenience.

-Chaitanya
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