[Freeciv-Dev] [patch #3968] Extra sections for bases and roads
URL: http://gna.org/patch/?3968 Summary: Extra sections for bases and roads Project: Freeciv Submitted by: cazfi Submitted on: Wed 03 Jul 2013 10:29:36 AM EEST Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: Have extra section for all extras. Base and Road sections are linked to related extra section by name-field. At the moment order of extra sections is not flexible but must follow base and road sections. ___ File Attachments: --- Date: Wed 03 Jul 2013 10:29:36 AM EEST Name: AllExtraSections.patch Size: 12kB By: cazfi http://gna.org/patch/download.php?file_id=18197 ___ Reply to this item at: http://gna.org/patch/?3968 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3953] Lists of extras for each cause
Update of patch #3953 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?3953 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20942] Terrain resource translucent over city
URL: http://gna.org/bugs/?20942 Summary: Terrain resource translucent over city Project: Freeciv Submitted by: dynv Submitted on: Wed 03 Jul 2013 03:44:00 PM GMT Category: client Severity: 1 - Wish Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.3.4, gui-gtk-2.0 Discussion Lock: Any Operating System: Any Planned Release: ___ Details: I can barely see some resource icons behind city the city (icons) and sometimes not at all. This make me uneasy when performing terrain alterations. There is a way to find out if there's a resource even if there's no icon to be seen but it's unnatural for me and make me nervous thus make me enjoy less the game: through the contextual information of the tile (popup from mouse middle-button-holding), in parenthesis at the end of the terrain entry ; see attachment. I wish terrain resources were--on top--of cities, either through alpha (PNG-type translucency) or meshing/poking through if there's only full or no opacity (GIF-type translucency). ___ File Attachments: --- Date: Wed 03 Jul 2013 03:44:00 PM GMT Name: freecic-tile_contextual_info.png Size: 125kB By: dynv http://gna.org/bugs/download.php?file_id=18198 ___ Reply to this item at: http://gna.org/bugs/?20942 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20943] Food/Prod/Trade increase notification
Follow-up Comment #1, bug #20943 (project freeciv): Release=2.3.4, gui-gtk-2.0 ___ Reply to this item at: http://gna.org/bugs/?20943 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20943] Food/Prod/Trade increase notification
URL: http://gna.org/bugs/?20943 Summary: Food/Prod/Trade increase notification Project: Freeciv Submitted by: dynv Submitted on: Wed 03 Jul 2013 04:36:41 PM GMT Category: client Severity: 1 - Wish Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: Any Planned Release: ___ Details: While this isn't in an issue for individual settler/worker/engineer action, it's one for mass action like the connect to (irrigation, road) actions. It would be a nice addition that each time a terrain alteration increase Food/Prod/Trade (ie: 2/1/1 for plain with infrastructure road/irrigation), that there would be a notification, likely a message (entry in Messages tab) ; this would be especially useful when food value increase. ___ Reply to this item at: http://gna.org/bugs/?20943 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3969] Qt - City dialog update
URL: http://gna.org/patch/?3969 Summary: Qt - City dialog update Project: Freeciv Submitted by: mir3x Submitted on: Wed 03 Jul 2013 10:57:00 PM CEST Category: client-qt Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0 2.6.0 ___ Details: Updated overview layout Added production tab City map view in overview tab removes black borders, depending on current and max radius Replaced previous combo production selector with table popup, like int gtk client Added scrolls to unit selection in city ___ File Attachments: --- Date: Wed 03 Jul 2013 10:57:00 PM CEST Name: Qt-city-dialog-update.patch.bz2 Size: 15kB By: mir3x http://gna.org/patch/download.php?file_id=18199 ___ Reply to this item at: http://gna.org/patch/?3969 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3970] extra_type_iterate() to iterate real extras only
URL: http://gna.org/patch/?3970 Summary: extra_type_iterate() to iterate real extras only Project: Freeciv Submitted by: cazfi Submitted on: Thu 04 Jul 2013 12:16:19 AM EEST Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: Do not iterate to maximum number of extras with extra_type_iterate() but over actually existing extras only. ___ File Attachments: --- Date: Thu 04 Jul 2013 12:16:19 AM EEST Name: ExtraTypeIterateLimit.patch Size: 1kB By: cazfi http://gna.org/patch/download.php?file_id=18200 ___ Reply to this item at: http://gna.org/patch/?3970 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3971] Save extras vector
URL: http://gna.org/patch/?3971 Summary: Save extras vector Project: Freeciv Submitted by: cazfi Submitted on: Thu 04 Jul 2013 01:51:03 AM EEST Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: Save single extras vector instead of separate specials, bases, and roads vectors. Note1: Savegames from older 2.6 development versions cannot be loaded, as they do not have required extras information despite their version number denoting use of one. Note2: There will be another development version savegame compatibility break when storing of unit activity targets is turned to use extras. ___ File Attachments: --- Date: Thu 04 Jul 2013 01:51:03 AM EEST Name: ExtraSave.patch.bz2 Size: 4kB By: cazfi http://gna.org/patch/download.php?file_id=18201 ___ Reply to this item at: http://gna.org/patch/?3971 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev