[Freeciv-Dev] [patch #3968] Extra sections for bases and roads

2013-07-03 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?3968

 Summary: Extra sections for bases and roads
 Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 03 Jul 2013 10:29:36 AM EEST
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0

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Details:

Have extra section for all extras. Base and Road sections are linked to
related extra section by name-field. At the moment order of extra sections is
not flexible but must follow base and road sections.



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File Attachments:


---
Date: Wed 03 Jul 2013 10:29:36 AM EEST  Name: AllExtraSections.patch  Size:
12kB   By: cazfi

http://gna.org/patch/download.php?file_id=18197

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[Freeciv-Dev] [patch #3953] Lists of extras for each cause

2013-07-03 Thread Marko Lindqvist
Update of patch #3953 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #20942] Terrain resource translucent over city

2013-07-03 Thread DynV
URL:
  http://gna.org/bugs/?20942

 Summary: Terrain resource translucent over city
 Project: Freeciv
Submitted by: dynv
Submitted on: Wed 03 Jul 2013 03:44:00 PM GMT
Category: client
Severity: 1 - Wish
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3.4, gui-gtk-2.0
 Discussion Lock: Any
Operating System: Any
 Planned Release: 

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Details:

I can barely see some resource icons behind city the city (icons) and
sometimes not at all. This make me uneasy when performing terrain alterations.
There is a way to find out if there's a resource even if there's no icon to be
seen but it's unnatural for me and make me nervous thus make me enjoy less the
game: through the contextual information of the tile (popup from mouse
middle-button-holding), in parenthesis at the end of the terrain entry ; see
attachment.

I wish terrain resources were--on top--of cities, either through alpha
(PNG-type translucency) or meshing/poking through if there's only full or no
opacity (GIF-type translucency).



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File Attachments:


---
Date: Wed 03 Jul 2013 03:44:00 PM GMT  Name: freecic-tile_contextual_info.png 
Size: 125kB   By: dynv

http://gna.org/bugs/download.php?file_id=18198

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[Freeciv-Dev] [bug #20943] Food/Prod/Trade increase notification

2013-07-03 Thread DynV
Follow-up Comment #1, bug #20943 (project freeciv):

Release=2.3.4, gui-gtk-2.0

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[Freeciv-Dev] [bug #20943] Food/Prod/Trade increase notification

2013-07-03 Thread DynV
URL:
  http://gna.org/bugs/?20943

 Summary: Food/Prod/Trade increase notification
 Project: Freeciv
Submitted by: dynv
Submitted on: Wed 03 Jul 2013 04:36:41 PM GMT
Category: client
Severity: 1 - Wish
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: Any
 Planned Release: 

___

Details:

While this isn't in an issue for individual settler/worker/engineer action,
it's one for mass action like the connect to (irrigation, road) actions. It
would be a nice addition that each time a terrain alteration increase
Food/Prod/Trade (ie: 2/1/1 for plain with infrastructure road/irrigation),
that there would be a notification, likely a message (entry in Messages tab) ;
this would be especially useful when food value increase.





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[Freeciv-Dev] [patch #3969] Qt - City dialog update

2013-07-03 Thread mir3x
URL:
  http://gna.org/patch/?3969

 Summary: Qt - City dialog update
 Project: Freeciv
Submitted by: mir3x
Submitted on: Wed 03 Jul 2013 10:57:00 PM CEST
Category: client-qt
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.5.0 2.6.0

___

Details:

Updated overview layout
Added production tab
City map view in overview tab removes black borders, depending on current and
max radius
Replaced previous combo production selector with table popup, like
int gtk client
Added scrolls to unit selection in city






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File Attachments:


---
Date: Wed 03 Jul 2013 10:57:00 PM CEST  Name: Qt-city-dialog-update.patch.bz2 
Size: 15kB   By: mir3x

http://gna.org/patch/download.php?file_id=18199

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[Freeciv-Dev] [patch #3970] extra_type_iterate() to iterate real extras only

2013-07-03 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?3970

 Summary: extra_type_iterate() to iterate real extras only
 Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 04 Jul 2013 12:16:19 AM EEST
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0

___

Details:

Do not iterate to maximum number of extras with extra_type_iterate() but over
actually existing extras only.



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File Attachments:


---
Date: Thu 04 Jul 2013 12:16:19 AM EEST  Name: ExtraTypeIterateLimit.patch 
Size: 1kB   By: cazfi

http://gna.org/patch/download.php?file_id=18200

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[Freeciv-Dev] [patch #3971] Save extras vector

2013-07-03 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?3971

 Summary: Save extras vector
 Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 04 Jul 2013 01:51:03 AM EEST
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0

___

Details:

Save single extras vector instead of separate specials, bases, and roads
vectors.

Note1: Savegames from older 2.6 development versions cannot be loaded, as they
do not have required extras information despite their version number denoting
use of one.

Note2: There will be another development version savegame compatibility break
when storing of unit activity targets is turned to use extras.



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File Attachments:


---
Date: Thu 04 Jul 2013 01:51:03 AM EEST  Name: ExtraSave.patch.bz2  Size: 4kB  
By: cazfi

http://gna.org/patch/download.php?file_id=18201

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