[Freeciv-Dev] [patch #4103] Extra native_to
Follow-up Comment #2, patch #4103 (project freeciv): - Comment corrected (file #18749) ___ Additional Item Attachment: File name: NativeExtras-2.patch.bz2 Size:7 KB ___ Reply to this item at: http://gna.org/patch/?4103 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4098] Rename Xaw's actions.(c|h)
Update of patch #4098 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?4098 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21019] Segmentation fault in tile_get_known at tile.c:480
Update of bug #21019 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?21019 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21056] Loaded Land Units appear on turns where they are surrounded by water tiles.
URL: http://gna.org/bugs/?21056 Summary: Loaded Land Units appear on turns where they are surrounded by water tiles. Project: Freeciv Submitted by: None Submitted on: Sat 24 Aug 2013 08:13:50 AM UTC Category: client-gtk-2.0 Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.4.0 RC1 Discussion Lock: Any Operating System: Microsoft Windows Planned Release: ___ Details: When loaded, land units appear for their turns when completely surrounded by water, this is illogical, maybe someone likes this, but it is not possible to move these units. ___ Reply to this item at: http://gna.org/bugs/?21056 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21035] Ocean cities do not claim ocean tiles next to land
Update of bug #21035 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?21035 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21058] Indonesian localisation not offered in Windows installer
URL: http://gna.org/bugs/?21058 Summary: Indonesian localisation not offered in Windows installer Project: Freeciv Submitted by: jtn Submitted on: Sat Aug 24 14:31:25 2013 Category: bootstrap Severity: 3 - Normal Priority: 5 - Normal Status: In Progress Assigned to: jtn Originator Email: Open/Closed: Open Release: 2.4.0-RC1 Discussion Lock: Any Operating System: Microsoft Windows Planned Release: 2.4.0-RC2,2.5.0,2.6.0 ___ Details: The Indonesian language is not offered in the Windows installer, neither as a language pack to install nor as a default language. I think this is because it's referred to in bootstrap/langnames.txt as 'in', which is incorrect; should be 'id'. Looking at the installer generation script, I think simply correcting langnames.txt should be sufficient. ___ Reply to this item at: http://gna.org/bugs/?21058 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21059] Include 'en_US' in Windows installer default language selection
URL: http://gna.org/bugs/?21059 Summary: Include 'en_US' in Windows installer default language selection Project: Freeciv Submitted by: jtn Submitted on: Sat Aug 24 14:42:53 2013 Category: general Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: cproc Originator Email: Open/Closed: Open Release: 2.4.0-RC1 Discussion Lock: Any Operating System: Microsoft Windows Planned Release: ___ Details: Freeciv's built-in language, en_US, is not included as an option in the Choose Default Language stage of the Windows installer. (This came to light via a forum user http://forum.freeciv.org/f/viewtopic.php?f=8t=120 who wants English Freeciv on French Windows; they can use en_GB, but it would be good to offer en_US, since it's there; I've tested it manually and it works.) I can't fix this by just adding it to bootstrap/langnames.txt, because win32/installer/create-freeciv-gtk2-nsi.sh checks for the existence of the appropriate messages.mo before adding it, so of course it won't find one for en_US. It could easily be minimally hardcoded in the list the same way 'auto' is, though. (Cosmetically it might be nice if the previous Choose Components step included a greyed-out US English entry, to indicate to users what the built-in language is.) ___ Reply to this item at: http://gna.org/bugs/?21059 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21060] Cosmetic issues in Windows installer language selection
URL: http://gna.org/bugs/?21060 Summary: Cosmetic issues in Windows installer language selection Project: Freeciv Submitted by: jtn Submitted on: Sat Aug 24 14:53:59 2013 Category: general Severity: 2 - Minor Priority: 5 - Normal Status: None Assigned to: cproc Originator Email: Open/Closed: Open Release: 2.4.0-RC1 Discussion Lock: Any Operating System: None Planned Release: ___ Details: 1. The description of the nb language code (Norwegian Bokmål) is mangled on display, at least on my (Windows 7 British English) system. See screenshot. It looks to me like UTF-8 interpreted as ISO 8859-1 or Win1252. bootstrap/langnames.txt (from which this string comes) is encoded in UTF-8. I'm guessing that encoding will pass straight through create-freeciv-gtk2-nsi.sh to the NSIS script, and what happens then will depend on NSIS' character set handling. Is there some way to tell NSIS that the script it's been given is UTF-8 encoded, and if so will everything from then on Just Work? Failing that, we could take the pragmatic step of changing the encoding of langnames.txt in svn to ISO 8859-1. 2. While the Choose Components screen has friendly language names, the Choose Default Language step just has language codes. It would be nice if it displayed language names. (This is a left-over from patch #3463.) This doesn't look completely trivial, as it looks like the display name and output name are currently tied. I'm sure it's possible to change the NSIS script to separate them, but I haven't looked into it as I wouldn't be set up to test any changes. ___ File Attachments: --- Date: Sat Aug 24 14:53:59 2013 Name: lang3.png Size: 38kB By: jtn 2.4.0-RC1 Windows installer, nb (Norwegian Bokmål) name mangled http://gna.org/bugs/download.php?file_id=18750 ___ Reply to this item at: http://gna.org/bugs/?21060 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21060] Cosmetic issues in Windows installer language selection
Update of bug #21060 (project freeciv): Operating System:None = Microsoft Windows ___ Reply to this item at: http://gna.org/bugs/?21060 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21058] Indonesian localisation not offered in Windows installer
Update of bug #21058 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-S2_5-S2_4-indonesian-langname.patch Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?21058 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21059] Include 'en_US' in Windows installer default language selection
Follow-up Comment #1, bug #21059 (project freeciv): Untested minimal patch attached. (file #18752) ___ Additional Item Attachment: File name: trunk-S2_5-S2_4-win-installer-en_US.patch Size:1 KB ___ Reply to this item at: http://gna.org/bugs/?21059 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21049] Messages tab completely empty
Update of bug #21049 (project freeciv): Status:None = Need Info ___ Reply to this item at: http://gna.org/bugs/?21049 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21049] Messages tab completely empty
Update of bug #21049 (project freeciv): Release: 2.4.0 RC1 = 2.4.0-RC1 ___ Follow-up Comment #1: This bug report needs more detail. There is no messages from past turns The only time the Messages tab will contain messages from past turns is immediately after connecting to a game in progress, or after loading a savegame; and whether you actually get any past messages depends on the event cache settings on the server. Given these restrictions, are you not seeing past messages in circumstances where you would expect to? and quite frequently no messages display from turns Some turns (especially at the start of the game) there will be no messages at all to display in the Messages tab, so emptiness is expected. ___ Reply to this item at: http://gna.org/bugs/?21049 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21050] Save game loading broken
Update of bug #21050 (project freeciv): Status:None = Need Info ___ Reply to this item at: http://gna.org/bugs/?21050 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21053] 240 RC1 Not raedy for stable release
Update of bug #21053 (project freeciv): Status:None = Need Info ___ Reply to this item at: http://gna.org/bugs/?21053 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21048] Big server delay when loading a save game
Update of bug #21048 (project freeciv): Status:None = Need Info ___ Reply to this item at: http://gna.org/bugs/?21048 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21056] Avoid focusing native units when transported and surrounded by nonnative terrain
Update of bug #21056 (project freeciv): Severity: 3 - Normal = 1 - Wish Summary: Loaded Land Units appear on turns where they are surrounded by water tiles. = Avoid focusing native units when transported and surrounded by nonnative terrain ___ Follow-up Comment #1: Normally, transported units are put into 'sentry' mode at they time they are loaded onto a transport, which should mean most people don't run into this. Bypassing focus won't always be the right thing to do for such units, as moving is not the only action. For instance, Engineers on boats can work on transforming ocean to swamp (admittedly not in the middle of the ocean in the default ruleset). Units could convert to other types, etc. ___ Reply to this item at: http://gna.org/bugs/?21056 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21056] Avoid focusing native units when transported and surrounded by nonnative terrain
Update of bug #21056 (project freeciv): Release: 2.4.0 RC1 = 2.4.0-RC1 ___ Reply to this item at: http://gna.org/bugs/?21056 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21060] Cosmetic issues in Windows installer language selection
Follow-up Comment #1, bug #21060 (project freeciv): This doesn't look completely trivial, as it looks like the display name and output name are currently tied. I'm sure it's possible to change the NSIS script to separate them, but I haven't looked into it as I wouldn't be set up to test any changes. When I looked it, it seemed that one cannot have distinct displayed text and selected value there, but I'm certainly not expert of nsis control language. So it would be something like en_GB - British English both dislayed in selection dialog and got as value when use selects it - somewhere it would need to be parsed to en_GB only. ___ Reply to this item at: http://gna.org/bugs/?21060 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21061] Base City as border sources on same tile
URL: http://gna.org/bugs/?21061 Summary: Base City as border sources on same tile Project: Freeciv Submitted by: cazfi Submitted on: Sat 24 Aug 2013 11:51:38 PM EEST Category: None Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.5.0, 2.6.0 ___ Details: Having more than one border source on same tile does not work as claimer is known by the tile it's on. Now that ruleset can allow bases to exist in city center tile, we still would need to disallow border claiming bases there, a bit like two border claiming bases automatically conflict with each other. ___ Reply to this item at: http://gna.org/bugs/?21061 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21040] crash after building city on fortress tile
Update of bug #21040 (project freeciv): Category:None = general Status:None = Ready For Test Planned Release: = 2.5.0, 2.6.0 ___ Follow-up Comment #3: Patch to remove bases before city claims borders, so that base removal does not remove what city claimed. (file #18755, file #18756) ___ Additional Item Attachment: File name: BaseRmBeforeCityClaim.patchSize:1 KB File name: BaseRmBeforeCityClaim-S2_5.patch Size:1 KB ___ Reply to this item at: http://gna.org/bugs/?21040 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4084] Windows packages follow tag insufficiently precise
Update of patch #4084 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?4084 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4105] Update British Isles scenario to 2.5 savegame format
URL: http://gna.org/patch/?4105 Summary: Update British Isles scenario to 2.5 savegame format Project: Freeciv Submitted by: cazfi Submitted on: Sun 25 Aug 2013 12:45:44 AM EEST Category: rulesets Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0, 2.6.0 ___ Details: ___ File Attachments: --- Date: Sun 25 Aug 2013 12:45:44 AM EEST Name: BritishIsles25.patch.bz2 Size: 5kB By: cazfi http://gna.org/patch/download.php?file_id=18757 ___ Reply to this item at: http://gna.org/patch/?4105 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3864] Update scenario files format to 2.5 format
Update of patch #3864 (project freeciv): Depends on: = patch #4105 ___ Reply to this item at: http://gna.org/patch/?3864 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4106] Refuel extra
URL: http://gna.org/patch/?4106 Summary: Refuel extra Project: Freeciv Submitted by: cazfi Submitted on: Sun 25 Aug 2013 01:15:17 AM EEST Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: Add extra flag Refuel. It's used to mark extras that can act as refuleing point for native units. Even bases need this flag to act as refueling point. ___ File Attachments: --- Date: Sun 25 Aug 2013 01:15:17 AM EEST Name: RefuelExtra.patch Size: 5kB By: cazfi http://gna.org/patch/download.php?file_id=18758 ___ Reply to this item at: http://gna.org/patch/?4106 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4106] Refuel extra
Follow-up Comment #1, patch #4106 (project freeciv): Did you intentionally leave out the rule set changes (to avoid the noise)? ___ Reply to this item at: http://gna.org/patch/?4106 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4106] Refuel extra
Follow-up Comment #2, patch #4106 (project freeciv): I realized that I had omitted proper ruleset changes soon after I had sent the patch. Corrected version attached. (file #18759) ___ Additional Item Attachment: File name: RefuelExtra-2.patchSize:9 KB ___ Reply to this item at: http://gna.org/patch/?4106 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev