[Freeciv-Dev] [task #7670] S2_5 network protocol freeze

2013-09-24 Thread Marko Lindqvist
Update of task #7670 (project freeciv):

  Depends on: => patch #3448


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[Freeciv-Dev] [patch #4190] [Metaticket] Split translations to multiple po-files

2013-09-24 Thread Marko Lindqvist
Update of patch #4190 (project freeciv):

  Depends on: => patch #4218


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[Freeciv-Dev] [patch #4218] Prepare configure for multiple translation domains

2013-09-24 Thread Marko Lindqvist
URL:
  

 Summary: Prepare configure for multiple translation domains
 Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 25 Sep 2013 05:09:42 AM EEST
Category: bootstrap
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.5.0, 2.6.0

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Details:

Change all the actions configure needs to do concerning translation domain
directory to iterate over all the domains, now listed in "PO_DOMAINS"
variable. At the moment the only domain is "freeciv".



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File Attachments:


---
Date: Wed 25 Sep 2013 05:09:42 AM EEST  Name: ConfigureDomains.patch  Size:
8kB   By: cazfi



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[Freeciv-Dev] [bug #21153] fc_default-5 config command tries to modify config.h, not fc_config.h

2013-09-24 Thread Marko Lindqvist
Update of bug #21153 (project freeciv):

  Status:  Ready For Test => Fixed  
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #21154] Conflicting definitions of "ferry"

2013-09-24 Thread Marko Lindqvist
Update of bug #21154 (project freeciv):

  Status:  Ready For Test => Fixed  
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #21159] 'mapimg colortest' causes assertion failures and server disconnection

2013-09-24 Thread Marko Lindqvist
Follow-up Comment #5, bug #21159 (project freeciv):

> Fix as simple as adding a topology argument to img_new() rather
> than it using the global map.topology_id? (Haven't tried it.)

Global topology is accessed directly deeper in the helper functions, so I
guess (I could be wrong: maybe the topology doesn't matter in those cases)
it's not simply matter of img_new() knowing correct topology.

If there's no proper fix when 2.4.1 release date draws near, I would try ugly
hack (tm) of "saved_topology = map.topology_id; map.topology_id = NONISO; ...
map.topology_id = saved_topology;" as temporary solution.

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[Freeciv-Dev] [patch #4217] Make it possible to allow bribing a unit in a city

2013-09-24 Thread Sveinung Kvilhaugsvik
URL:
  

 Summary: Make it possible to allow bribing a unit in a city
 Project: Freeciv
Submitted by: sveinung
Submitted on: Wed 25 Sep 2013 12:38:52 AM GMT
Category: general
Priority: 5 - Normal
  Status: In Progress
 Privacy: Public
 Assigned to: sveinung
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0

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Details:

To avoid giving modified clients an advantage a hard requirement that the unit
has to be visible is added.

If the traitor no longer can exist in the city it will be thrown out
(bounced). To test this add patch #3345, give your self the effect, remove the
city restriction from the action enabler, wait one turn (as a bug of patch
#3345 is that you don't get it on game load) and find a willing traitor in an
enemy city.

Update the bundled rule sets to still forbid it.



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File Attachments:


---
Date: Wed 25 Sep 2013 12:38:52 AM GMT  Name: bribe_city_unit.patch  Size: 5kB 
 By: sveinung



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[Freeciv-Dev] [bug #21159] 'mapimg colortest' causes assertion failures and server disconnection

2013-09-24 Thread Jacob Nevins
Follow-up Comment #4, bug #21159 (project freeciv):

Fix as simple as adding a topology argument to img_new() rather than it using
the global map.topology_id? (Haven't tried it.)

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[Freeciv-Dev] [bug #21160] Stack overflow if "Team pooled reserch" is disabled with some human team players

2013-09-24 Thread taka
Follow-up Comment #2, bug #21160 (project freeciv):

to comment #1
I think "freeciv-server" category is suitable for this bug.

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[Freeciv-Dev] [patch #4212] Move the "Unbribable" unit flag to the rule set

2013-09-24 Thread Sveinung Kvilhaugsvik
Update of patch #4212 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 

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Follow-up Comment #3:

I hope the immediate follow up containing the network capability string update
was the correct way to handle this situation.

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[Freeciv-Dev] [bug #21161] human team player changes my reserch goal

2013-09-24 Thread Marko Lindqvist
Update of bug #21161 (project freeciv):

Category:client-win32 => None   


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[Freeciv-Dev] [bug #21160] Stack overflow if "Team pooled reserch" is disabled with some human team players

2013-09-24 Thread Marko Lindqvist
Update of bug #21160 (project freeciv):

Category:client-win32 => None   

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Follow-up Comment #1:

Thanks for the report.

I'll remove "client-win32" from the category as this sounds more like server
side problem than client one, and what "client-win32" refers to no longer
exist in freeciv-2.3 (even on Windows one uses either gtk-, or sdl-client
rather than native windows gui). We should somehow hide that category from
confusing bug reporters...

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[Freeciv-Dev] [bug #21161] human team player changes my reserch goal

2013-09-24 Thread taka
Follow-up Comment #1, bug #21161 (project freeciv):

and I can't set the Research goal to any tech
which had been reserched for team player.

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[Freeciv-Dev] [bug #21161] human team player changes my reserch goal

2013-09-24 Thread taka
URL:
  

 Summary: human team player changes my reserch goal
 Project: Freeciv
Submitted by: taka
Submitted on: 2013年09月24日 23時17分35秒
Category: client-win32
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3.4
 Discussion Lock: Any
Operating System: Microsoft Windows
 Planned Release: 

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Details:

Research goal is shared despite team_pooled_research is disabled.




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[Freeciv-Dev] [bug #21160] Stack overflow if "Team pooled reserch" is disabled with some human team players

2013-09-24 Thread taka
URL:
  

 Summary: Stack overflow if "Team pooled reserch" is disabled
with some human team players
 Project: Freeciv
Submitted by: taka
Submitted on: 2013年09月24日 23時13分41秒
Category: client-win32
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.4.0
 Discussion Lock: Any
Operating System: Microsoft Windows
 Planned Release: 

___

Details:

How to reproduce:
1) load attached save file
2) take any human player, but except player:Haut
3) open F6 (reserch) tab
4) server will crash

Details:
All human player is into one team.
"Team pooled reserch" is disabled in Game Settings.
Player:Haut completed reserching the Writing tech at this turn.
Other player doesn't have the Writing tech, and some player
start reserching the Writing tech.
When server is crashed, I seen two messages at the same time
"Technology goal is Writing."
"no research target."
and two messages was repeated many times (over100?)
in Messages tab.



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File Attachments:


---
Date: 2013年09月24日 23時13分41秒  Name:
freeciv-T0051-Y-1450-auto-crash.sav.bz2  Size: 44kB   By: taka



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[Freeciv-Dev] [patch #4216] RFC: Tile property requirements

2013-09-24 Thread Sveinung Kvilhaugsvik
Follow-up Comment #2, patch #4216 (project freeciv):

> What properties you have in mind?
"Claimed" is one. (I think it has been suggested before) What target_player
can see on the tile if it is there. Examples (without final names): Tile seen,
Tile known, Units on tile that isn't in the invisible layer seen, All units on
tile seen. I'm most interested in the last one.

May be a separate requirement type or integrated: Check that a unit is alone
at a tile. Check if there are units at all at a tile.
 * Tile property: "TileProperty" "Single Unit"
 * Tile property: "TileProperty" "No Units"
or
 * Requirement type: "Units on tile" "1"
 * Requirement type: "Units on tile" "0"


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[Freeciv-Dev] [patch #4216] RFC: Tile property requirements

2013-09-24 Thread Marko Lindqvist
Follow-up Comment #1, patch #4216 (project freeciv):

What properties you have in mind? I've had an idea about "claimed = within
somebody's borders" type tile requirement myself, and some additions to
CityTile (properties applicable only to tiles within city radius) such as
"worked" (note that output bonuses never need this, quite the contrary, as the
fact that requirement is checked at all indicates that tile is worked, or
considered for working (which would break if there was also requirement that
tile is worked *currently*))

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[Freeciv-Dev] [patch #4216] RFC: Tile property requirements

2013-09-24 Thread Sveinung Kvilhaugsvik
URL:
  

 Summary: RFC: Tile property requirements
 Project: Freeciv
Submitted by: sveinung
Submitted on: Tue 24 Sep 2013 03:33:24 PM GMT
Category: general
Priority: 5 - Normal
  Status: Need Info
 Privacy: Public
 Assigned to: sveinung
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0

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Details:

It is currently possible to test if a tile is a city center by using the
"CityTile" requirements type and testing for "Center". It would be nice to be
able to test other tile properties as well. I therefore consider to add a new
requirement type about tile (city or not) properties. Should it test if the
tile has a city center and absorb "CityTile" or leave "CityTile" alone?




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[Freeciv-Dev] [patch #4209] Make "Investigate City" use the action enabler frame work

2013-09-24 Thread Sveinung Kvilhaugsvik
Update of patch #4209 (project freeciv):

  Status: In Progress => Ready For Test 


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[Freeciv-Dev] [patch #4207] Steal Tech to action enabler framework

2013-09-24 Thread Sveinung Kvilhaugsvik
Update of patch #4207 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #21159] 'mapimg colortest' causes assertion failures and server disconnection

2013-09-24 Thread Jacob Nevins
Follow-up Comment #3, bug #21159 (project freeciv):

Aha, that would neatly explain why I didn't spot it when polishing
mapimg/playercolor -- the default was changed to iso quite late on.

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