Re: [Freeciv-Dev] Freeciv-Web Project.

2013-11-29 Thread Chaitanya Sharma
Thank you for the response, I've been keen about the freeciv-web project
and was hoping to get started on it.
But this mailing list seems to be slow moving, not a lot of traction here.


I've noticed a bunch of tasks defined on the TODO file;
https://github.com/freeciv/freeciv-web/blob/master/TODO
Do they represent the current set of tasks (or direction) for the project ?
If that's so, would it be okay to just add them to the github's issue
tracker ?

I'd be happy to do that, let me know.


-Chaitanya










 On Fri, Nov 29, 2013 at 4:26 AM, Marko Lindqvist  wrote:

> On 29 November 2013 00:41, Andreas Røsdal  wrote:
> > Hi!
> >
> > Yes, I think this mailing list is fine for freeciv-web discussions.
>
>  Yes, as freeciv-web is now part of freeciv project organization (move
> we never officially announced anywhere, I think) most of the freeciv
> services should be used for freeciv-web development too, the big
> difference being that freeciv-web has separate version control
> repository.
>  Still, freeciv-web development has been going quite independently
> from main freeciv. Maybe Andreas could make a habit to report here
> every now and then what kind of updates freeciv-web has received etc.
>  Also, when do we make freeciv-web development subject to code
> inspections freeciv policy requires?
>
>
>  - ML
>
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Re: [Freeciv-Dev] Freeciv-Web Project.

2013-11-29 Thread Andreas Røsdal



On Fri, 29 Nov 2013, Chaitanya Sharma wrote:


Thank you for the response, I've been keen about the freeciv-web project and
was hoping to get started on it.But this mailing list seems to be slow
moving, not a lot of traction here.


I've noticed a bunch of tasks defined on the TODO
file; https://github.com/freeciv/freeciv-web/blob/master/TODO
Do they represent the current set of tasks (or direction) for the project ?


Yes, the TODO file is a useful place to look for things to improve. If you 
have other suggestions, that would be fine also.



If that's so, would it be okay to just add them to the github's issue
tracker ?


Bugs to Freeciv-web can be reported to the Freeciv-web category here: 
http://freeciv.wikia.com/wiki/Bug_Reporting


Let me know if you need help getting Freeciv-web running on your local 
computer. It can take some effort, but should be possible.


Regards,
Andreas
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Re: [Freeciv-Dev] Freeciv-Web Project.

2013-11-29 Thread Andreas Røsdal



On Fri, 29 Nov 2013, Marko Lindqvist wrote:


On 29 November 2013 00:41, Andreas Røsdal  wrote:

Hi!

Yes, I think this mailing list is fine for freeciv-web discussions.


Yes, as freeciv-web is now part of freeciv project organization (move
we never officially announced anywhere, I think) most of the freeciv
services should be used for freeciv-web development too, the big
difference being that freeciv-web has separate version control
repository.
Still, freeciv-web development has been going quite independently
from main freeciv. Maybe Andreas could make a habit to report here
every now and then what kind of updates freeciv-web has received etc.


Sure, I can post development updates here.


Also, when do we make freeciv-web development subject to code
inspections freeciv policy requires?


I don't mind that.

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[Freeciv-Dev] [bug #21312] Darkness edge is drawn beneath L1 terrain

2013-11-29 Thread anonymous
URL:
  

 Summary: Darkness edge is drawn beneath L1 terrain
 Project: Freeciv
Submitted by: None
Submitted on: Fri 29 Nov 2013 09:48:14 PM UTC
Category: art
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: christopherjfr...@gmail.com
 Open/Closed: Open
 Release: 2.4
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

Tileset is a non-iso hex (i.e. like hex2t)
Darkness style: 2 (i.e. 1 sprite per edge)

Sprites for darkness edges are being drawn beneath any terrain layers l1 or
higher. They should be above all terrain layers.

To reproduce, use any non-iso hex tileset with multiple terrain layers and
some kind of graphic for darkness edges (the included hex2t is a good one).
Then play or edit the map such that the edge of the darkness is immediately
next to some non-0 terrain layer (hills, mountains, trees should work well).

It's possible that this can be found (or not) in other tileset topographies,
or for other darkness types, but I haven't checked those.



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File Attachments:


---
Date: Fri 29 Nov 2013 09:48:14 PM UTC  Name: bug-freeciv-darkness.png  Size:
2kB   By: None
The pink line is the darkness edge sprites. Notice that it not visible over
the green and beige (both L1 sprites), but it is visible above the yellow and
blue (L0).


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