[Freeciv-Dev] [bug #21504] Server that will exit claims to be restarting on metaserver
URL: http://gna.org/bugs/?21504 Summary: Server that will exit claims to be restarting on metaserver Project: Freeciv Submitted by: cazfi Submitted on: Sat 18 Jan 2014 10:35:56 AM EET Category: None Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: ___ Details: Even server started with -e (exit-on-end) sends metamessage restarting soon for lack of players when quitidle time has passed. ___ Reply to this item at: http://gna.org/bugs/?21504 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21505] Quitidle not cancelled when user is logging in
URL: http://gna.org/bugs/?21505 Summary: Quitidle not cancelled when user is logging in Project: Freeciv Submitted by: cazfi Submitted on: Sat 18 Jan 2014 10:52:05 AM EET Category: None Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: ___ Details: I were just logging back in to server that was about to shut down due to quitidle. Server closed down while I were typing my password. I think server should not shut down due to lack of players when one is clearly coming back. ___ Reply to this item at: http://gna.org/bugs/?21505 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21506] Huge amount of packet data with log level verbose
URL: http://gna.org/bugs/?21506 Summary: Huge amount of packet data with log level verbose Project: Freeciv Submitted by: cazfi Submitted on: Sat 18 Jan 2014 12:10:09 PM EET Category: general Severity: 3 - Normal Priority: 5 - Normal Status: Ready For Test Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.3.5, 2.4.2, 2.5.0, 2.6.0 ___ Details: Log level verbose logs each *field* of the network packets sent or received. That certainly belongs to debug level, with associated detailed control of which parts of the code may write to the logfiles. Fix attached Current logging level was set in bug #19004, but I assume the bulk of actual logging has been added later, as before that change the level was *normal*, i.e., even higher than current verbose. ___ File Attachments: --- Date: Sat 18 Jan 2014 12:10:09 PM EET Name: DebugLevelPacketFields.patch Size: 933B By: cazfi http://gna.org/bugs/download.php?file_id=19779 ___ Reply to this item at: http://gna.org/bugs/?21506 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21239] Optional rule: Penalty to attack due to ZoC
Follow-up Comment #10, bug #21239 (project freeciv): I like the suggestions, on note on the possiblity to have some units break throught lines without penalty. There can always be flag allowing to ignore ZoC attack penalty. ___ Reply to this item at: http://gna.org/bugs/?21239 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21507] Finer controll of ZoC
URL: http://gna.org/bugs/?21507 Summary: Finer controll of ZoC Project: Freeciv Submitted by: morphles Submitted on: Sat Jan 18 12:30:02 2014 Category: rulesets Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.4.1 Discussion Lock: Any Operating System: Any Planned Release: ___ Details: ZoC are currently very coarse. Havent checked if one could add them on naval or air units, and I think there should be such ability if there aren't, but I digress. Main point, you can have on unit: no ZoC - unit has no ZoC and ZoC does not affect him (naval, air mostly) ignore ZoC - unit has ZoC, but ignores ZoC of others (diplomat, spy, explorer) normal ZoC - has ZoC, respects ZoC of others, standart However, there is no flag for: has no ZoC - does not create ZoC, respects ZoC of others (imo very suitable for most non military units) I find it very annoying how accidentaly or not your early settlers can be pined down by exploerer. I see no reason why workers, settlers and exploerers should have ZoC, but nether any reason why they should ignore it when it comes from military units. Any way even if it's not in default ruleset such options should definetly be made availabe. ___ Reply to this item at: http://gna.org/bugs/?21507 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21508] Ability to make missiles more missile like
URL: http://gna.org/bugs/?21508 Summary: Ability to make missiles more missile like Project: Freeciv Submitted by: morphles Submitted on: Sat Jan 18 12:35:45 2014 Category: rulesets Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.4.1 Discussion Lock: Any Operating System: Any Planned Release: ___ Details: Currently missiles can fly between cities/bases/subs/carriers, that just makes no sense. Flying missile can't land and be loaded on sub. Though I do not oppose for such situation on default ruleset, but I think it should be possible to have units with fuel, that can not refuel ever. So that if missile moves it ether dies from running out of fuel or attacks something, same for nukes. Civ 3 had icbms which simply did not move at all, you only had to choose destination square. I like movement better, but as I said missiles loading into subs bays make little sense. ___ Reply to this item at: http://gna.org/bugs/?21508 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21509] City Report shows lost Cities
URL: http://gna.org/bugs/?21509 Summary: City Report shows lost Cities Project: Freeciv Submitted by: None Submitted on: Sa 18 Jan 2014 14:36:50 UTC Category: general Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: chr...@cknoke.de Open/Closed: Open Release: 2.4.0 Discussion Lock: Any Operating System: GNU/Linux Planned Release: ___ Details: Musketiere beim Angriff der portugiesischen Kanone verloren Joao hat Al-Mukalla Erobert und Beute im Wert von 7 Goldstücken gemacht. Die Portugiesen haben Physik von Ihnen gestohlen! city report: Al-Mukalla Gr. 4 normal 0/0/0/0 Derzeit in Bau: (keine) (0/1) Freeciv-server 2.4.0 (pre?) on ARM w/o FPU (sheeva) ___ Reply to this item at: http://gna.org/bugs/?21509 ___ Nachricht gesendet von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21498] Metaserver broken with php
Update of bug #21498 (project freeciv): Status:None = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed ___ Follow-up Comment #1: This has now been fixed in metaserver repository. There's also maintenance branch created for version that still uses ext/mysql php extension. ___ Reply to this item at: http://gna.org/bugs/?21498 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21510] City workers not updated when adding settlers to city
URL: http://gna.org/bugs/?21510 Summary: City workers not updated when adding settlers to city Project: Freeciv Submitted by: jtn Submitted on: Sat Jan 18 18:19:08 2014 Category: None Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: trunk r24159 Discussion Lock: Any Operating System: GNU/Linux Planned Release: ___ Details: Noticed recently on trunk, haven't checked more stable branches: When adding a settler to an existing city (or building a city with 2 settlers simultaneously), the second citizen starts out being an entertainer, even the city will starve as a result and could avoid this by working a free tile. I'd expect them to be deployed as a worker. ___ Reply to this item at: http://gna.org/bugs/?21510 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21509] City Report shows lost Cities
Follow-up Comment #1, bug #21509 (project freeciv): Can you give a bit more detail? Which client, for instance? When I test with the 2.4.0 release and the Gtk2 client, if I have the cities report (F4) up when someone else takes over one of my cities (not destroying it), the lost city is correctly removed from the cities report. Freeciv-server 2.4.0 (pre?) on ARM w/o FPU (sheeva) (Is that a SheevaPlug http://en.wikipedia.org/wiki/SheevaPlug? Cool :) ___ Reply to this item at: http://gna.org/bugs/?21509 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21272] freeciv-gtk2.exe caused an Access Violation while looking inside city
Follow-up Comment #16, bug #21272 (project freeciv): Here is another of these bugs Again windows 2.3.4, again gdk_win32_drawable_get_handle. C:MyGamesFreecivfreeciv-gtk2.exe caused an Access Violation at location 01b76408 Writing to location 01b76408. Registers: eax=01b76450 ebx=0001 ecx=132aef00 edx= esi=0022c6a4 edi=13283cc8 eip=01b76408 esp=0022c170 ebp=0022c1ac iopl=0 nv up ei pl nz na pe nc cs=001b ss=0023 ds=0023 es=0023 fs=003b gs= efl=00210202 Call stack: 01B76408 6C36B525 C:MyGamesFreecivlibgdk-win32-2.0-0.dll:6C36B525 gdk_win32_drawable_get_handle 6C36DD14 C:MyGamesFreecivlibgdk-win32-2.0-0.dll:6C36DD14 gdk_event_get_graphics_expose 6C371737 C:MyGamesFreecivlibgdk-win32-2.0-0.dll:6C371737 gdk_event_get_graphics_expose 7739B6E3 C:WINDOWSsystem32USER32.dll:7739B6E3 LoadCursorW 7739B874 C:WINDOWSsystem32USER32.dll:7739B874 LoadCursorW 7739C8B8 C:WINDOWSsystem32USER32.dll:7739C8B8 GetMessageW 7739223B C:WINDOWSsystem32USER32.dll:7739223B LoadCursorA 7C8283A6 C:WINDOWSsystem32ntdll.dll:7C8283A6 KiUserCallbackDispatcher 77392390 C:WINDOWSsystem32USER32.dll:77392390 SetWindowLongW 773923EB C:WINDOWSsystem32USER32.dll:773923EB CreateWindowExW 6C38C8EF C:MyGamesFreecivlibgdk-win32-2.0-0.dll:6C38C8EF gdk_window_set_skip_taskbar_hint 6C35A8D3 C:MyGamesFreecivlibgdk-win32-2.0-0.dll:6C35A8D3 gdk_window_new 00DE3D4C C:MyGamesFreecivlibgtk-win32-2.0-0.dll:00DE3D4C gtk_button_get_type 63A43B7A C:MyGamesFreecivlibgobject-2.0-0.dll:63A43B7A g_closure_invoke 63A522AC C:MyGamesFreecivlibgobject-2.0-0.dll:63A522AC g_signal_handler_disconnect 63A5A126 C:MyGamesFreecivlibgobject-2.0-0.dll:63A5A126 g_signal_emit_valist 63A5A2B6 C:MyGamesFreecivlibgobject-2.0-0.dll:63A5A2B6 g_signal_emit 00FAEF45 C:MyGamesFreecivlibgtk-win32-2.0-0.dll:00FAEF45 gtk_widget_realize 00FAF760 C:MyGamesFreecivlibgtk-win32-2.0-0.dll:00FAF760 gtk_widget_map 00F1E920 C:MyGamesFreecivlibgtk-win32-2.0-0.dll:00F1E920 gtk_table_get_type 00E11852 C:MyGamesFreecivlibgtk-win32-2.0-0.dll:00E11852 gtk_container_forall 00E11992 C:MyGamesFreecivlibgtk-win32-2.0-0.dll:00E11992 gtk_container_forall 63A43AA3 C:MyGamesFreecivlibgobject-2.0-0.dll:63A43AA3 g_closure_invoke 63A522AC C:MyGamesFreecivlibgobject-2.0-0.dll:63A522AC g_signal_handler_disconnect 63A5A126 C:MyGamesFreecivlibgobject-2.0-0.dll:63A5A126 g_signal_emit_valist 63A5A2B6 C:MyGamesFreecivlibgobject-2.0-0.dll:63A5A2B6 g_signal_emit 00FAF6D8 C:MyGamesFreecivlibgtk-win32-2.0-0.dll:00FAF6D8 gtk_widget_map 00E11852 C:MyGamesFreecivlibgtk-win32-2.0-0.dll:00E11852 gtk_container_forall 00E11992 C:MyGamesFreecivlibgtk-win32-2.0-0.dll:00E11992 gtk_container_forall 63A43AA3 C:MyGamesFreecivlibgobject-2.0-0.dll:63A43AA3 g_closure_invoke 63A522AC C:MyGamesFreecivlibgobject-2.0-0.dll:63A522AC g_signal_handler_disconnect 63A5A126 C:MyGamesFreecivlibgobject-2.0-0.dll:63A5A126 g_signal_emit_valist 63A5A2B6 C:MyGamesFreecivlibgobject-2.0-0.dll:63A5A2B6 g_signal_emit 00FAF6D8 C:MyGamesFreecivlibgtk-win32-2.0-0.dll:00FAF6D8 gtk_widget_map 00E11852 C:MyGamesFreecivlibgtk-win32-2.0-0.dll:00E11852 gtk_container_forall 00E11992 C:MyGamesFreecivlibgtk-win32-2.0-0.dll:00E11992 gtk_container_forall 63A43AA3 C:MyGamesFreecivlibgobject-2.0-0.dll:63A43AA3 g_closure_invoke 63A522AC C:MyGamesFreecivlibgobject-2.0-0.dll:63A522AC g_signal_handler_disconnect 63A5A126 C:MyGamesFreecivlibgobject-2.0-0.dll:63A5A126 g_signal_emit_valist 63A5A2B6 C:MyGamesFreecivlibgobject-2.0-0.dll:63A5A2B6 g_signal_emit 00FAF6D8 C:MyGamesFreecivlibgtk-win32-2.0-0.dll:00FAF6D8 gtk_widget_map 00EF9EB8 C:MyGamesFreecivlibgtk-win32-2.0-0.dll:00EF9EB8 gtk_scrolled_window_get_type 00E11852 C:MyGamesFreecivlibgtk-win32-2.0-0.dll:00E11852 gtk_container_forall 00E11992 C:MyGamesFreecivlibgtk-win32-2.0-0.dll:00E11992 gtk_container_forall 63A43AA3 C:MyGamesFreecivlibgobject-2.0-0.dll:63A43AA3 g_closure_invoke 63A522AC C:MyGamesFreecivlibgobject-2.0-0.dll:63A522AC g_signal_handler_disconnect 63A5A126 C:MyGamesFreecivlibgobject-2.0-0.dll:63A5A126 g_signal_emit_valist 63A5A2B6 C:MyGamesFreecivlibgobject-2.0-0.dll:63A5A2B6 g_signal_emit 00FAF6D8 C:MyGamesFreecivlibgtk-win32-2.0-0.dll:00FAF6D8 gtk_widget_map 00E59285 C:MyGamesFreecivlibgtk-win32-2.0-0.dll:00E59285 gtk_frame_get_type 00E11852 C:MyGamesFreecivlibgtk-win32-2.0-0.dll:00E11852 gtk_container_forall 00E11992 C:MyGamesFreecivlibgtk-win32-2.0-0.dll:00E11992 gtk_container_forall 63A43AA3 C:MyGamesFreecivlibgobject-2.0-0.dll:63A43AA3 g_closure_invoke 63A522AC C:MyGamesFreecivlibgobject-2.0-0.dll:63A522AC g_signal_handler_disconnect 63A5A126 C:MyGamesFreecivlibgobject-2.0-0.dll:63A5A126 g_signal_emit_valist 63A5A2B6 C:MyGamesFreecivlibgobject-2.0-0.dll:63A5A2B6 g_signal_emit 00FAF6D8 C:MyGamesFreecivlibgtk-win32-2.0-0.dll:00FAF6D8 gtk_widget_map 00DDB0B6 C:MyGamesFreecivlibgtk-win32-2.0-0.dll:00DDB0B6 gtk_box_get_type 00E11852
[Freeciv-Dev] [bug #21272] freeciv-gtk2.exe caused an Access Violation while looking inside city
Follow-up Comment #17, bug #21272 (project freeciv): And here is a new one - this time in gdk_drawable_get_visible_region C:MyGamesFreecivfreeciv-gtk2.exe caused an Access Violation at location 0041cc20 in module C:MyGamesFreecivfreeciv-gtk2.exe Reading from location c0d40878. Registers: eax=afc75b41 ebx=01b68fc0 ecx=70128000 edx=01b68fc0 esi=0022f170 edi=003f0228 eip=0041cc20 esp=0022f040 ebp=0022f128 iopl=0 nv up ei pl nz na pe cy cs=001b ss=0023 ds=0023 es=0023 fs=003b gs= efl=00010203 Call stack: 0041CC20 C:MyGamesFreecivfreeciv-gtk2.exe:0041CC20 WinMain /Users/hercules/trunk/SDL-1.2/./src/main/win32/SDL_win32_main.c:402 004335F0 C:MyGamesFreecivfreeciv-gtk2.exe:004335F0 WinMain /Users/hercules/trunk/SDL-1.2/./src/main/win32/SDL_win32_main.c:402 004336D6 C:MyGamesFreecivfreeciv-gtk2.exe:004336D6 WinMain /Users/hercules/trunk/SDL-1.2/./src/main/win32/SDL_win32_main.c:402 0042C612 C:MyGamesFreecivfreeciv-gtk2.exe:0042C612 WinMain /Users/hercules/trunk/SDL-1.2/./src/main/win32/SDL_win32_main.c:402 00406019 C:MyGamesFreecivfreeciv-gtk2.exe:00406019 WinMain /Users/hercules/trunk/SDL-1.2/./src/main/win32/SDL_win32_main.c:402 00422335 C:MyGamesFreecivfreeciv-gtk2.exe:00422335 WinMain /Users/hercules/trunk/SDL-1.2/./src/main/win32/SDL_win32_main.c:402 0042184F C:MyGamesFreecivfreeciv-gtk2.exe:0042184F WinMain /Users/hercules/trunk/SDL-1.2/./src/main/win32/SDL_win32_main.c:402 00423669 C:MyGamesFreecivfreeciv-gtk2.exe:00423669 WinMain /Users/hercules/trunk/SDL-1.2/./src/main/win32/SDL_win32_main.c:402 00445779 C:MyGamesFreecivfreeciv-gtk2.exe:00445779 WinMain /Users/hercules/trunk/SDL-1.2/./src/main/win32/SDL_win32_main.c:402 004633B0 C:MyGamesFreecivfreeciv-gtk2.exe:004633B0 WinMain /Users/hercules/trunk/SDL-1.2/./src/main/win32/SDL_win32_main.c:402 00472753 C:MyGamesFreecivfreeciv-gtk2.exe:00472753 WinMain /Users/hercules/trunk/SDL-1.2/./src/main/win32/SDL_win32_main.c:402 00406D2B C:MyGamesFreecivfreeciv-gtk2.exe:00406D2B WinMain /Users/hercules/trunk/SDL-1.2/./src/main/win32/SDL_win32_main.c:402 0042D8BF C:MyGamesFreecivfreeciv-gtk2.exe:0042D8BF WinMain /Users/hercules/trunk/SDL-1.2/./src/main/win32/SDL_win32_main.c:402 6C3463D2 C:MyGamesFreecivlibgdk-win32-2.0-0.dll:6C3463D2 gdk_drawable_get_visible_region 685ED10B C:MyGamesFreecivlibglib-2.0-0.dll:685ED10B g_main_context_dispatch 685ED925 C:MyGamesFreecivlibglib-2.0-0.dll:685ED925 g_main_context_dispatch 685EDE61 C:MyGamesFreecivlibglib-2.0-0.dll:685EDE61 g_main_loop_run 00E94A80 C:MyGamesFreecivlibgtk-win32-2.0-0.dll:00E94A80 gtk_main 00405DD7 C:MyGamesFreecivfreeciv-gtk2.exe:00405DD7 WinMain /Users/hercules/trunk/SDL-1.2/./src/main/win32/SDL_win32_main.c:402 004072ED C:MyGamesFreecivfreeciv-gtk2.exe:004072ED WinMain /Users/hercules/trunk/SDL-1.2/./src/main/win32/SDL_win32_main.c:402 0040235B C:MyGamesFreecivfreeciv-gtk2.exe:0040235B console_main /Users/hercules/trunk/SDL-1.2/./src/main/win32/SDL_win32_main.c:318 00402418 C:MyGamesFreecivfreeciv-gtk2.exe:00402418 WinMain /Users/hercules/trunk/SDL-1.2/./src/main/win32/SDL_win32_main.c:402 00401AD6 C:MyGamesFreecivfreeciv-gtk2.exe:00401AD6 004010DB C:MyGamesFreecivfreeciv-gtk2.exe:004010DB 00401158 C:MyGamesFreecivfreeciv-gtk2.exe:00401158 77E6F1EB C:WINDOWSsystem32kernel32.dll:77E6F1EB ProcessIdToSessionId ___ Reply to this item at: http://gna.org/bugs/?21272 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21509] City Report shows lost Cities
Follow-up Comment #2, bug #21509 (project freeciv): Both are =2.4.0, the client is GTK2 on i386 ___ Reply to this item at: http://gna.org/bugs/?21509 ___ Nachricht gesendet von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21511] Metaserver misdisplays nation names with space in them.
URL: http://gna.org/bugs/?21511 Summary: Metaserver misdisplays nation names with space in them. Project: Freeciv Submitted by: cazfi Submitted on: Sat 18 Jan 2014 09:39:53 PM EET Category: general Severity: 3 - Normal Priority: 5 - Normal Status: In Progress Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.4.2, 2.5.0, 2.6.0 ___ Details: This seems to be simply case of missing one line when removing double econding in patch #2501 - nation name is still double encoded. ___ Reply to this item at: http://gna.org/bugs/?21511 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21511] Metaserver misdisplays nation names with space in them.
Update of bug #21511 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #1: Fixes. TRUNK S2_5 version also remove now obsolete fc_url_encode(), in S2_4 other parts of the code still use it. (file #19780, file #19781) ___ Additional Item Attachment: File name: NationDoubleEncoding.patch Size:3 KB File name: NationDoubleEncoding-S2_4.patch Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?21511 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4431] Package lists to INSTALL.cygwin
Update of patch #4431 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?4431 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4432] Fix option_dialog namespace confusion
Update of patch #4432 (project freeciv): Summary: Rename option_dialog class as qtg_option_dialog = Fix option_dialog namespace confusion ___ Follow-up Comment #1: Patch replacing the old one (not an update, but completely new patch): - Remove the conflicting, and obsolete, struct option_dialog speclist (file #19782) ___ Additional Item Attachment: File name: OptDlgRm.patch Size:0 KB ___ Reply to this item at: http://gna.org/patch/?4432 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21494] 'Short' printf format for 'int' in sdl-clients
Update of bug #21494 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?21494 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19589] New tech upkeep style
Follow-up Comment #9, bug #19589 (project freeciv): While upkeep was multiplied by (1 + number of cities) to give some upkeep even for those with no cities, free upkeep was given from cities only, meaning extra upkeep to pay for for the cities, a lot when number of cities is low ( extra upkeep / number of cities high ). Attached version adds that same + 1 to free upkeep multiplier (actually: makes whole multiplier to apply to (upkeep - free)) (file #19783, file #19784) ___ Additional Item Attachment: File name: TechUpkeepPerCity-2.patch Size:15 KB File name: TechUpkeepPerCity-S2_5-2.patch Size:14 KB ___ Reply to this item at: http://gna.org/bugs/?19589 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev