[Freeciv-Dev] [bug #21038] Can't enter text with some CJK input methods => replace gtk+ DLLs with version >2.24.10

2014-03-01 Thread anonymous
Follow-up Comment #13, bug #21038 (project freeciv):

This bug also causes a problem that all pages of the help browser becomes
completely blank.
It's a extremely serious problem for beginners and need to be corrected as
soon as possible.

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[Freeciv-Dev] [patch #4556] Mention what actions an unit is immune to in its auto generated help text

2014-03-01 Thread Sveinung Kvilhaugsvik
Update of patch #4556 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #3249] Effect to control how effective trade routes are

2014-03-01 Thread Sveinung Kvilhaugsvik
Follow-up Comment #2, patch #3249 (project freeciv):

Have you considered supporting local DiplRel requirements with the owner of
the city at the other end of the trade route as other_player here? That would
allow rules like "the output of a trade route to a player you are at war with
is halved unless you run a monarchy".

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[Freeciv-Dev] [bug #21630] Default AI diplomacy tries to read minds

2014-03-01 Thread Marko Lindqvist
Update of bug #21630 (project freeciv):

  Status:None => Ready For Test 
 Planned Release: => 2.4.3, 2.5.0, 2.6.0

___

Follow-up Comment #1:

Attached patch removes the mind reading part about whether ally is preparing
for the war against our enemy. We expect ally to really declare the war before
we believe him to do so.
Adjusted the code a bit so we'll give time for ally's war coutdown after we
first ask his help now that we are not satisfied as soon as countdown begins.

(file #20228, file #20229)
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Additional Item Attachment:

File name: AllyPlans.patchSize:2 KB
File name: AllyPlans-S2_4.patch   Size:2 KB


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[Freeciv-Dev] [patch #4181] Clean up: Make player_spaceship->structure a bitvector

2014-03-01 Thread Sveinung Kvilhaugsvik
Follow-up Comment #4, patch #4181 (project freeciv):

I consider back porting this to 2.5 before the network protocol freeze. Any
objections? It has been in trunk for a while. It removes the code for sending
a bit sting over the network. That gives us a bit less code that is in contact
with the network.

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[Freeciv-Dev] [patch #4558] Help generator: generalize unit_type_fulfills_requirement()

2014-03-01 Thread Sveinung Kvilhaugsvik
Update of patch #4558 (project freeciv):

  Status:   Need Info => Ready For Test 
 Summary: [RFC] Help generator: generalize
unit_type_fulfills_requirement() => Help generator: generalize
unit_type_fulfills_requirement()

___

Follow-up Comment #1:

Patch that use the described approach. A reference to a helper function is
passed to a generic function that test for all universals. Applies on top of
patch #4557.

(file #20227)
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Additional Item Attachment:

File name: 0003-Make-it-easy-to-write-functions-like-unit_type_fulfi.patch
Size:4 KB


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[Freeciv-Dev] [patch #4496] Lua extra handling functions

2014-03-01 Thread Marko Lindqvist
Follow-up Comment #1, patch #4496 (project freeciv):

- Fixed edit.create_extra prototype
- Send updated tile info to clients when extra added

(file #20226)
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[Freeciv-Dev] [patch #4531] "Cultured_City" and "Cultured_Nation" achievements

2014-03-01 Thread Marko Lindqvist
Update of patch #4531 (project freeciv):

  Status:  Ready For Test => Done   
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #4567] Edit history value

2014-03-01 Thread Marko Lindqvist
Follow-up Comment #1, patch #4567 (project freeciv):

- Gtk2-client compilation fix

(file #20225)
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File name: HistoryEditor-2.patch  Size:5 KB


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[Freeciv-Dev] [patch #4567] Edit history value

2014-03-01 Thread Marko Lindqvist
URL:
  

 Summary: Edit history value
 Project: Freeciv
Submitted by: cazfi
Submitted on: Sun 02 Mar 2014 01:54:09 AM EET
Category: editor
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0

___

Details:

Add editor functionality to change city history value.



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File Attachments:


---
Date: Sun 02 Mar 2014 01:54:09 AM EET  Name: HistoryEditor.patch  Size: 6kB  
By: cazfi



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[Freeciv-Dev] [patch #3249] Effect to control how effective trade routes are

2014-03-01 Thread Marko Lindqvist
Update of patch #3249 (project freeciv):

  Status:None => Ready For Test 
 Planned Release: => 2.6.0  

___

Follow-up Comment #1:

Attached patch adds "Traderoute_Pct" effect that applies to one end of the
traderoute only.

(file #20223)
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File name: TraderoutePct.patchSize:3 KB


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[Freeciv-Dev] [patch #4499] Separate traderoute types depending on diplomatic relations

2014-03-01 Thread Marko Lindqvist
Follow-up Comment #1, patch #4499 (project freeciv):

- Fixed ruleset syntax
- Removed include that was already commented out

(file #20222)
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File name: DsTypeTraderoutes-2.patch  Size:6 KB


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[Freeciv-Dev] [patch #4526] Always announce trade route canceling

2014-03-01 Thread Marko Lindqvist
Update of patch #4526 (project freeciv):

  Status:  Ready For Test => Done   
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #21734] Connect with Irrigation for sdl2-client

2014-03-01 Thread Marko Lindqvist
URL:
  

 Summary: Connect with Irrigation for sdl2-client
 Project: Freeciv
Submitted by: cazfi
Submitted on: Sun 02 Mar 2014 12:24:17 AM EET
Category: client-sdl2
Severity: 3 - Normal
Priority: 5 - Normal
  Status: Ready For Test
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.6.0

___

Details:

sdl2-client is missing changes from patch #4054 (it was probably copied from
sdl-client after patch was created, but before applied) This causes it to
crash when workers move and it checks if "connect with irrigation" command
should be enabled.

Fix attached.



___

File Attachments:


---
Date: Sun 02 Mar 2014 12:24:17 AM EET  Name: Sdl2ConnectIrrigate.patch  Size:
2kB   By: cazfi



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[Freeciv-Dev] [patch #4566] Tell real SDL2 error when SDL_PushEvent() fails

2014-03-01 Thread Marko Lindqvist
URL:
  

 Summary: Tell real SDL2 error when SDL_PushEvent() fails
 Project: Freeciv
Submitted by: cazfi
Submitted on: Sun 02 Mar 2014 12:44:53 AM EET
Category: client-sdl2
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0

___

Details:

Replace the error message emitted forward to user always assuming that "event
buffer is full" with real error message from SDL_GetError().




___

File Attachments:


---
Date: Sun 02 Mar 2014 12:44:53 AM EET  Name: Sdl2GetError.patch  Size: 1kB  
By: cazfi



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[Freeciv-Dev] [patch #4527] Unit movement with keypad keys

2014-03-01 Thread Marko Lindqvist
Update of patch #4527 (project freeciv):

  Status:  Ready For Test => Done   
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #4565] Toolkit version info to client help

2014-03-01 Thread Marko Lindqvist
URL:
  

 Summary: Toolkit version info to client help
 Project: Freeciv
Submitted by: cazfi
Submitted on: Sun 02 Mar 2014 12:09:16 AM EET
Category: client
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0

___

Details:

Add gui-specific function insert_client_build_info() that help system calls to
get gui-specific build information part to "About Freeciv" help entry.
It's implemented for gtk-clients (other clients insert nothing) and they just
tell gtk version freeciv was compiled against, and the version currently in
use.




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File Attachments:


---
Date: Sun 02 Mar 2014 12:09:16 AM EET  Name: InsertBuildInfo.patch  Size: 10kB
  By: cazfi



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[Freeciv-Dev] [patch #4564] Call is_airunit_refuel_point() only when needed

2014-03-01 Thread Marko Lindqvist
URL:
  

 Summary: Call is_airunit_refuel_point() only when needed
 Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 01 Mar 2014 11:04:33 PM EET
Category: ai
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

___

Details:

In patch #4563 I said:
"Profiling server running autogame shows checking if tile is refuel point as
one of the functions taking most time."

That is surprising also because the function should be needed for a couple of
unit types only. It's probably being called too much. All the callers should
first make the inexpensive checks like that unit is using fuel at all before
calling expensive is_airunit_refuel_point().





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[Freeciv-Dev] [patch #4563] Unit class refuel bases cache

2014-03-01 Thread Marko Lindqvist
URL:
  

 Summary: Unit class refuel bases cache
 Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 01 Mar 2014 10:32:25 PM EET
Category: ai
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.5.0, 2.6.0

___

Details:

Profiling server running autogame shows checking if tile is refuel point as
one of the functions taking most time. That even in S2_5 where we iterate only
over base types to find refuel bases. I think TRUNK situation is worse as
there all the extras (including roads and specials) are being iterated over.

Attached patch adds cache created ruleset loading time listing extra types
that can act as refuel point for the unit class. Iterating over that list only
(typically 0-2 entries) should be much faster than always going through all
the extra types and also checking if they are sufficient (most of that too can
be skipped as we know that anything in cache is sufficient)



___

File Attachments:


---
Date: Sat 01 Mar 2014 10:32:25 PM EET  Name: RefuelBaseCache.patch  Size: 4kB 
 By: cazfi


---
Date: Sat 01 Mar 2014 10:32:25 PM EET  Name: RefuelBaseCache-S2_5.patch  Size:
5kB   By: cazfi



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[Freeciv-Dev] [patch #4562] Soundtrack 0.1

2014-03-01 Thread anonymous
Follow-up Comment #1, patch #4562 (project freeciv):

I can't attach the ogg files. They are too big :(

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[Freeciv-Dev] [patch #4562] Soundtrack 0.1

2014-03-01 Thread anonymous
URL:
  

 Summary: Soundtrack 0.1
 Project: Freeciv
Submitted by: None
Submitted on: Sat 01 Mar 2014 07:27:13 PM UTC
Category: art
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

___

Details:

Feel free to write your comments at soundcloud.com/mqtx.

Please add to stdsounds.soundspec to test them:

music_start = "stdsounds/mqtx-freeciv-music_start-menu.ogg" ; [mqtx]
music_european = "stdsounds/mqtx-freeciv-music_all_game01.ogg" ; [mqtx]
music_classical = "stdsounds/mqtx-freeciv-music_all_game01.ogg" ; [mqtx]
music_tropical = "stdsounds/mqtx-freeciv-music_all_game01.ogg" ; [mqtx]
music_asian = "stdsounds/mqtx-freeciv-music_all_game01.ogg" ; [mqtx]
music_babylonian = "stdsounds/mqtx-freeciv-music_all_game01.ogg" ; [mqtx]
music_celtic = "stdsounds/mqtx-freeciv-music_all_game01.ogg" ; [mqtx]
music_industrial = "stdsounds/mqtx-freeciv-music_all_game01.ogg" ; [mqtx]
music_electricage = "stdsounds/mqtx-freeciv-music_all_game01.ogg" ; [mqtx]
music_modern = "stdsounds/mqtx-freeciv-music_all_game01.ogg" ; [mqtx]
music_postmodern = "stdsounds/mqtx-freeciv-music_all_game01.ogg" ; [mqtx]




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[Freeciv-Dev] [patch #4561] Convert alien ruleset effects to use present = FALSE instead of nreqs

2014-03-01 Thread Marko Lindqvist
URL:
  

 Summary: Convert alien ruleset effects to use present = FALSE
instead of nreqs
 Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 01 Mar 2014 08:44:09 PM EET
Category: rulesets
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0

___

Details:





___

File Attachments:


---
Date: Sat 01 Mar 2014 08:44:09 PM EET  Name: AlienPresent.patch  Size: 4kB  
By: cazfi



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[Freeciv-Dev] [patch #4452] freeciv-ruledit & script.lua

2014-03-01 Thread Marko Lindqvist
Update of patch #4452 (project freeciv):

  Status:None => Ready For Test 

___

Follow-up Comment #1:

Patch

(file #20215)
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Additional Item Attachment:

File name: ScriptLuaSave.patchSize:12 KB


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[Freeciv-Dev] [patch #4560] Change order of Worker and Migrant in civ2civ3

2014-03-01 Thread Marko Lindqvist
Update of patch #4560 (project freeciv):

  Status: In Progress => Ready For Test 

___

Follow-up Comment #1:

Patch

(file #20214)
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Additional Item Attachment:

File name: Civ2civ3PreferWorker.patch Size:3 KB


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[Freeciv-Dev] [patch #4553] Convert civ2civ3 ruleset effects to use present = FALSE instead of nreqs

2014-03-01 Thread Marko Lindqvist
Update of patch #4553 (project freeciv):

  Status:  Ready For Test => Done   
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #21733] AI paratrooper crash

2014-03-01 Thread Marko Lindqvist
URL:
  

 Summary: AI paratrooper crash
 Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 01 Mar 2014 05:54:45 PM EET
Category: ai
Severity: 3 - Normal
Priority: 5 - Normal
  Status: Ready For Test
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.4.3, 2.5.0, 2.6.0

___

Details:

Another one of the recent can_unit_attack_...() bugs I've made. Reversed check
causes crash in ai hunter code.

Fix attached



___

File Attachments:


---
Date: Sat 01 Mar 2014 05:54:45 PM EET  Name: AiParaCrash.patch  Size: 833B  
By: cazfi


---
Date: Sat 01 Mar 2014 05:54:45 PM EET  Name: AiParaCrash-S2_5.patch  Size:
831B   By: cazfi



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[Freeciv-Dev] [bug #20625] aircrafts use moving carriers when calculating goto routes

2014-03-01 Thread Jacob Nevins
Update of bug #20625 (project freeciv):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #4560] Change order of Worker and Migrant in civ2civ3

2014-03-01 Thread Marko Lindqvist
URL:
  

 Summary: Change order of Worker and Migrant in civ2civ3
 Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 01 Mar 2014 01:05:50 PM EET
Category: rulesets
Priority: 5 - Normal
  Status: In Progress
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.5.0, 2.6.0

___

Details:

In civ2civ3 ruleset both Worker and Migrant have "Settlers" flag so they can
improve infrastructure. Migrant can also "AddToCity" and for that function it
costs population point to build.
AI does not use migration functionality, but builds Migrants for the
"Settlers" functionality. With the population cost, that's clearly worse
option than building "Worker".
Order of units in units.ruleset matters in that AI considers later units of
same kind to be better ones. That's why it selects Migrants over Workers to do
the infrastructure improvements.

Change the order of Worker and Migrant in the units.ruleset to make AI prefer
Worker instead. 




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[Freeciv-Dev] [patch #4550] AS_HELP_STRING for all AC_ARG_WITH & AC_ARG_ENABLE

2014-03-01 Thread Marko Lindqvist
Update of patch #4550 (project freeciv):

  Status:  Ready For Test => Done   
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #4487] [Metaticket] Music switching system

2014-03-01 Thread Marko Lindqvist
Update of patch #4487 (project freeciv):

  Depends on: => patch #4559


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[Freeciv-Dev] [patch #4559] Musicset

2014-03-01 Thread Marko Lindqvist
URL:
  

 Summary: Musicset
 Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 01 Mar 2014 10:37:14 AM EET
Category: client
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0

___

Details:

Separate musicset from soundset. The purpose of this is to give users
possibility to select the two independently.



___

File Attachments:


---
Date: Sat 01 Mar 2014 10:37:14 AM EET  Name: Musicset.patch  Size: 22kB   By:
cazfi



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