[Freeciv-Dev] [patch #4509] High-end hex tilesets

2014-05-10 Thread Marko Lindqvist
Follow-up Comment #1, patch #4509 (project freeciv):

There has been version of hexemplio (also toonhex, but that's outdated)
available through modpack installer for some time. Main problem I'm not yet
proposing it for inclusion to freeciv is the duplication of city gfx from
amplio2 just for getting them placed correctly. Tileset format should have
separate offset for city sprites so that it would not be necessary to include
it to the gfx itself.

___

Reply to this item at:

  http://gna.org/patch/?4509

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #21898] City destruction and AlwaysOnCityCenter extras

2014-05-10 Thread Emmet Hikory
Update of bug #21898 (project freeciv):

  Status:None = In Progress

___

Follow-up Comment #5:

Unfortunately, the associated theoretical S2_5 patch didn't actually work in
practice (at least for civ1 ruleset, adding a negated requirement for
Terrain, Mountains, Local to Road), either in the editor or on disband
from Settler building.  Returning to the trunk patch again, with the same test
condition (excepting replacing negated with present semantics, and moving the
reqs from the road to the extra), it also fails the test.


___

Reply to this item at:

  http://gna.org/bugs/?21898

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev