[Freeciv-Dev] [patch #4509] High-end hex tilesets
Follow-up Comment #1, patch #4509 (project freeciv): There has been version of hexemplio (also toonhex, but that's outdated) available through modpack installer for some time. Main problem I'm not yet proposing it for inclusion to freeciv is the duplication of city gfx from amplio2 just for getting them placed correctly. Tileset format should have separate offset for city sprites so that it would not be necessary to include it to the gfx itself. ___ Reply to this item at: http://gna.org/patch/?4509 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21898] City destruction and AlwaysOnCityCenter extras
Update of bug #21898 (project freeciv): Status:None = In Progress ___ Follow-up Comment #5: Unfortunately, the associated theoretical S2_5 patch didn't actually work in practice (at least for civ1 ruleset, adding a negated requirement for Terrain, Mountains, Local to Road), either in the editor or on disband from Settler building. Returning to the trunk patch again, with the same test condition (excepting replacing negated with present semantics, and moving the reqs from the road to the extra), it also fails the test. ___ Reply to this item at: http://gna.org/bugs/?21898 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev