[Freeciv-Dev] [patch #5027] Trench and Airfield graphics
Follow-up Comment #13, patch #5027 (project freeciv): I think this is wanted to S2_5 for supporting custom ruleset, experimental edition of the civ2civ3. Right, thank you. ___ Reply to this item at: http://gna.org/patch/?5027 ___ Mensaje enviado vía/por Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5508] Path finding: Caravan actions can now be limited by source tile terrain.
Update of patch #5508 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5508 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5509] Path finding: Be precise when classifying a unit as a diplomat or trader.
Update of patch #5509 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5509 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5510] Client goto: Base tile behavior of actors on action hostility.
Update of patch #5510 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5510 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5510] Client goto: Base tile behavior of actors on action hostility.
Update of patch #5510 (project freeciv): Category:None = client ___ Reply to this item at: http://gna.org/patch/?5510 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5511] AI: Give non hostile actor units the same tile behavior.
Update of patch #5511 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5511 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5512] AI: Don't base tile behavior on the unit flags Spy and Diplomat.
Update of patch #5512 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5512 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5513] AI: Don't count units that can't help wonder as wonder helpers.
Update of patch #5513 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5513 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5514] AI: Don't consider help build wonder with a unit that never can help.
Update of patch #5514 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5514 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5516] client: Make the sanity test in key_unit_trade_route() stricter.
Update of patch #5516 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5516 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5517] client: Make the sanity test in key_unit_build_wonder() stricter.
Update of patch #5517 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5517 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23049] Auto attack treats caravans as spies
URL: http://gna.org/bugs/?23049 Summary: Auto attack treats caravans as spies Project: Freeciv Submitted by: sveinung Submitted on: Wed 10 Dec 2014 02:34:30 PM UTC Category: None Severity: 3 - Normal Priority: 5 - Normal Status: Ready For Test Assigned to: sveinung Originator Email: Open/Closed: Open Release: TRUNK Discussion Lock: Any Operating System: None Planned Release: 2.6.0 ___ Details: This wasn't the original behavior. Attached patch makes it check that the unit type can do hostile actions in stead. ___ File Attachments: --- Date: Wed 10 Dec 2014 02:34:30 PM UTC Name: 0001-Auto-attack-Don-t-threat-an-actor-incapable-of-doing.patch Size: 871B By: sveinung http://gna.org/bugs/download.php?file_id=23139 ___ Reply to this item at: http://gna.org/bugs/?23049 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5530] SDL clients: Check for specific action in sanity test.
URL: http://gna.org/patch/?5530 Summary: SDL clients: Check for specific action in sanity test. Project: Freeciv Submitted by: sveinung Submitted on: Wed 10 Dec 2014 02:35:42 PM UTC Category: client-sdl2 Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: sveinung Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: Check that the actor unit type is capable of the respective action when sanity checking the reply to the follow up question of the unit bribing and city inciting actions. ___ File Attachments: --- Date: Wed 10 Dec 2014 02:35:42 PM UTC Name: 0003-SDL-clients-Check-for-specific-action-in-sanity-test.patch Size: 2kB By: sveinung http://gna.org/patch/download.php?file_id=23140 ___ Reply to this item at: http://gna.org/patch/?5530 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5531] Remove redundant is_actor_unit() calls.
URL: http://gna.org/patch/?5531 Summary: Remove redundant is_actor_unit() calls. Project: Freeciv Submitted by: sveinung Submitted on: Wed 10 Dec 2014 03:03:59 PM UTC Category: None Priority: 3 - Low Status: Ready For Test Privacy: Public Assigned to: sveinung Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: It is redundant to check if a unit type can perform any action at all AND that it can perform any hostile actions. If it can perform hostile actions it can perform at least one action. ___ File Attachments: --- Date: Wed 10 Dec 2014 03:03:59 PM UTC Name: 0001-Remove-redundant-is_actor_unit-calls.patch Size: 2kB By: sveinung http://gna.org/patch/download.php?file_id=23141 ___ Reply to this item at: http://gna.org/patch/?5531 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23050] The AI will sometimes treat caravans as spies
URL: http://gna.org/bugs/?23050 Summary: The AI will sometimes treat caravans as spies Project: Freeciv Submitted by: sveinung Submitted on: Wed 10 Dec 2014 03:08:15 PM UTC Category: ai Severity: 3 - Normal Priority: 5 - Normal Status: Ready For Test Assigned to: sveinung Originator Email: Open/Closed: Open Release: TRUNK Discussion Lock: Any Operating System: None Planned Release: 2.6.0 ___ Details: ___ File Attachments: --- Date: Wed 10 Dec 2014 03:08:15 PM UTC Name: 0002-AI-Don-t-threat-an-actor-incapable-of-doing-hostile-.patch Size: 3kB By: sveinung http://gna.org/bugs/download.php?file_id=23142 ___ Reply to this item at: http://gna.org/bugs/?23050 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23051] My caravan Unit cannot perform diplomatic action from Ocean
URL: http://gna.org/bugs/?23051 Summary: My caravan Unit cannot perform diplomatic action from Ocean Project: Freeciv Submitted by: sveinung Submitted on: Wed 10 Dec 2014 03:50:23 PM UTC Category: None Severity: 3 - Normal Priority: 5 - Normal Status: Ready For Test Assigned to: sveinung Originator Email: Open/Closed: Open Release: TRUNK Discussion Lock: Any Operating System: None Planned Release: 2.6.0 ___ Details: Attached patch makes the explanation when no action is possible action kind neutral. ___ File Attachments: --- Date: Wed 10 Dec 2014 03:50:23 PM UTC Name: Make-explanation-when-no-action-is-possible-action-k.patch Size: 1kB By: sveinung http://gna.org/bugs/download.php?file_id=23143 ___ Reply to this item at: http://gna.org/bugs/?23051 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5493] fcthread.h macros from freeciv_config.h
Update of patch #5493 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5493 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23051] My caravan Unit cannot perform diplomatic action from Ocean
Update of bug #23051 (project freeciv): Severity: 3 - Normal = 2 - Minor ___ Follow-up Comment #1: This will only happen when all caravan actions have a !TransportDependent unit state actor requirement. ___ Reply to this item at: http://gna.org/bugs/?23051 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5532] Make the can't establish an embassy when you already got one-rule permanent.
URL: http://gna.org/patch/?5532 Summary: Make the can't establish an embassy when you already got one-rule permanent. Project: Freeciv Submitted by: sveinung Submitted on: Wed 10 Dec 2014 04:46:52 PM UTC Category: None Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: sveinung Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: I don't think it will move it to the ruleset for 2.6. It should therefore live in is_action_possible() in stead of action_enabler_append_hard(). ___ File Attachments: --- Date: Wed 10 Dec 2014 04:46:52 PM UTC Name: 0001-Make-the-can-t-establish-an-embassy-when-you-already.patch Size: 2kB By: sveinung http://gna.org/patch/download.php?file_id=23144 ___ Reply to this item at: http://gna.org/patch/?5532 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4997] [Metaticket] Get rid of action_enabler_append_hard()
Update of patch #4997 (project freeciv): Depends on: = patch #5532 ___ Reply to this item at: http://gna.org/patch/?4997 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23009] No manual
Update of bug #23009 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?23009 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23052] Fallout appear as a category in Qt client help
URL: http://gna.org/bugs/?23052 Summary: Fallout appear as a category in Qt client help Project: Freeciv Submitted by: sveinung Submitted on: Wed 10 Dec 2014 05:46:19 PM UTC Category: client-qt Severity: 2 - Minor Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: TRUNK Discussion Lock: Any Operating System: None Planned Release: ___ Details: Steps to reproduce: 1) Open the manual of the Qt client 2) Select Terrains 3) See Fallout appearing as a group containing help for Minor Tribe Village, Pollution, Ruins and National borders. I haven't checked if this issue is present in 2.5 or not. Setting severity to minor since the help text of each element, including Fallout, is displayed. PS! Great to see that the Qt client got a manual now. ___ Reply to this item at: http://gna.org/bugs/?23052 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23052] Fallout appear as a category in Qt client help
Update of bug #23052 (project freeciv): Status:None = In Progress Assigned to:None = mir3x Release: TRUNK = TRUNK, 2.5 ___ Follow-up Comment #1: Yeah, in 2.5 national borders are in the same spot. ___ Reply to this item at: http://gna.org/bugs/?23052 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4835] Sdl2-client Coding Style corrections
Follow-up Comment #25, patch #4835 (project freeciv): optiondlg.c, pages.c, and plrdlg.c corrections. (file #23145) ___ Additional Item Attachment: File name: Sdl2OptiondlgPlrdlg.patch.bz2 Size:5 KB ___ Reply to this item at: http://gna.org/patch/?4835 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23029] Qt modpack installer starts installing when modpack is only selected from the list
Update of bug #23029 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?23029 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23034] Unit movement animation broken in zoom levels other than 1.0
Update of bug #23034 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?23034 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5497] Pass worker task want value from threaded AI autosettler
Update of patch #5497 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5497 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5507] Hex topology for alien ruleset
Update of patch #5507 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5507 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5533] Alien ruleset to prefer Toonhex tileset
URL: http://gna.org/patch/?5533 Summary: Alien ruleset to prefer Toonhex tileset Project: Freeciv Submitted by: cazfi Submitted on: Wed 10 Dec 2014 10:49:14 PM EET Category: rulesets Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: While there's no real alien tileset (not even custom one), make it to prefer one that is at least hex one. ___ File Attachments: --- Date: Wed 10 Dec 2014 10:49:14 PM EET Name: AlienPrefersToonhex.patch Size: 445B By: cazfi http://gna.org/patch/download.php?file_id=23146 ___ Reply to this item at: http://gna.org/patch/?5533 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5515] Update client info in README
Update of patch #5515 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5515 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5454] Prevent barbarian partisans
Update of patch #5454 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5454 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5500] Convert Experimental AI level from savegame to Hard if former is unsupported
Update of patch #5500 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5500 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23055] Modpack installer deinitialization lacking
URL: http://gna.org/bugs/?23055 Summary: Modpack installer deinitialization lacking Project: Freeciv Submitted by: cazfi Submitted on: Wed 10 Dec 2014 11:57:09 PM EET Category: module installer Severity: 3 - Normal Priority: 5 - Normal Status: Ready For Test Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.4.5, 2.5.0, 2.6.0 ___ Details: Originally this ticket was meant to be a cleanup patch, but bugs were found while implementing it. Modpack installer guis lack some deinitializations, exact problems depending on gui in question and the quitting method (close button acts differently from exit after commandline option --help) Attached FcmpInit.patch for TRUNK/S2_5 introduces functions fcmp_init() and fcmp_deinit() common to all guis, and they replace gui specific setups. DeinitFcmp-S2_4.patch is fix to this bug in S2_4 (with its single gui) ___ File Attachments: --- Date: Wed 10 Dec 2014 11:57:09 PM EET Name: FcmpInit.patch Size: 6kB By: cazfi http://gna.org/bugs/download.php?file_id=23147 --- Date: Wed 10 Dec 2014 11:57:09 PM EET Name: DeinitFcmp-S2_4.patch Size: 542B By: cazfi http://gna.org/bugs/download.php?file_id=23148 ___ Reply to this item at: http://gna.org/bugs/?23055 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23056] civ2civ3: Aifill Inconsistency
URL: http://gna.org/bugs/?23056 Summary: civ2civ3: Aifill Inconsistency Project: Freeciv Submitted by: cazfi Submitted on: Thu 11 Dec 2014 12:19:41 AM EET Category: rulesets Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: ___ Details: README.ruleset_civ2civ3 recommends aifill 6, but the default setting in civ2civ3 game.ruleset is 12. Should either be changed? ___ Reply to this item at: http://gna.org/bugs/?23056 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5524] Rename civ2civ3 Airfield as Airstrip
Follow-up Comment #5, patch #5524 (project freeciv): - Update base names in README.ruleset_civ2civ3 also (file #23149) ___ Additional Item Attachment: File name: Airstrip-3.patch Size:7 KB ___ Reply to this item at: http://gna.org/patch/?5524 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5534] Remove obsolete sdl/2-client sources
URL: http://gna.org/patch/?5534 Summary: Remove obsolete sdl/2-client sources Project: Freeciv Submitted by: cazfi Submitted on: Thu 11 Dec 2014 12:30:51 AM EET Category: client-sdl2 Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: Remove happiness.[ch] and inputdlg.[ch] having no funtional code from both gui-sdl and gui-sdl2. In addition to applying the patch, do actual removal of the files. ___ File Attachments: --- Date: Thu 11 Dec 2014 12:30:51 AM EET Name: SdlsObsFileRm.patch Size: 920B By: cazfi http://gna.org/patch/download.php?file_id=23150 ___ Reply to this item at: http://gna.org/patch/?5534 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5535] Rename refugee gfx tag as migrants
URL: http://gna.org/patch/?5535 Summary: Rename refugee gfx tag as migrants Project: Freeciv Submitted by: cazfi Submitted on: Thu 11 Dec 2014 12:38:43 AM EET Category: rulesets Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: The only unit using tag u.refugee is civ2civ3 Migrants. No compatibility restrictions prevent us from cleaning that up in TRUNK by changing the tag to u.migrants. Attached patch does that. ___ File Attachments: --- Date: Thu 11 Dec 2014 12:38:43 AM EET Name: MigrantsTag.patch Size: 3kB By: cazfi http://gna.org/patch/download.php?file_id=23151 ___ Reply to this item at: http://gna.org/patch/?5535 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5536] Idea: Add Briefcase Nuke, a new spy action
URL: http://gna.org/patch/?5536 Summary: Idea: Add Briefcase Nuke, a new spy action Project: Freeciv Submitted by: sveinung Submitted on: Wed 10 Dec 2014 11:21:27 PM UTC Category: None Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 3.0 ___ Details: Still at the idea stage. Setting goal to 3.0 since its probably to late for 2.6. Unlike a regular nuke this can bypass SDI (unless !present target req). ___ Reply to this item at: http://gna.org/patch/?5536 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5537] Idea: Add Release Plauge, a new spy action
URL: http://gna.org/patch/?5537 Summary: Idea: Add Release Plauge, a new spy action Project: Freeciv Submitted by: sveinung Submitted on: Wed 10 Dec 2014 11:26:19 PM UTC Category: None Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 3.0 ___ Details: Still at the idea stage. Setting goal to 3.0 since its probably to late for 2.6. Triggers illness in the target city if successful. The illness behaves as if it was caused randomly (spreads along the trade routes etc) ___ Reply to this item at: http://gna.org/patch/?5537 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5538] Idea: Add Support Faction, a new spy action
URL: http://gna.org/patch/?5538 Summary: Idea: Add Support Faction, a new spy action Project: Freeciv Submitted by: sveinung Submitted on: Wed 10 Dec 2014 11:29:05 PM UTC Category: None Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 3.0 ___ Details: Still at the idea stage. Setting goal to 3.0 since its probably to late for 2.6. Triggers a civil war if a success. ___ Reply to this item at: http://gna.org/patch/?5538 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5487] Start positions for earth scenarios
Follow-up Comment #3, patch #5487 (project freeciv): Maybe we should set the max players to 38 Sounds sensible. Can you update the patch? ___ Reply to this item at: http://gna.org/patch/?5487 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5539] Idea: Make what actions provides a casus belli ruleset configurable
URL: http://gna.org/patch/?5539 Summary: Idea: Make what actions provides a casus belli ruleset configurable Project: Freeciv Submitted by: sveinung Submitted on: Wed 10 Dec 2014 11:40:36 PM UTC Category: None Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 3.0 ___ Details: Make it possible to configure if an action give the target a reason to cancel or not. A third option could be to give everyone (not just the victim) a casus belli against the actor. Possible implementation: Introduce a casus belli effect + an action requirement type (precedence: OutputType). 0 = no casus belli against the player that performed the action. 1 = the victim has a casus belli against the player that performed the action. 10 = everybody has a casus belli against the player that performed the action. ___ Reply to this item at: http://gna.org/patch/?5539 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5540] Spy actions: Resolve targeted vs untargeted steal tech and sabotage
URL: http://gna.org/patch/?5540 Summary: Spy actions: Resolve targeted vs untargeted steal tech and sabotage Project: Freeciv Submitted by: sveinung Submitted on: Wed 10 Dec 2014 11:58:14 PM UTC Category: None Priority: 5 - Normal Status: In Progress Privacy: Public Assigned to: sveinung Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6 ___ Details: Suggested solution: Stop having the targeted action include the untargeted action. * Enable both actions in the bundled ruleset for units that can do both actions. (In other words: Remove the !present Spy req for the untargeted version in the bundled rulesets) * Don't let clients offer the untargeted version in the follow up question of the targeted version unless the player is allowed to choose the untargeted version. (Simple solution: remove the option. Better solution: enable the untargeted option when it is legal to do so) * Stop the untargeted version when only the targeted version is allowed on the server. ___ Reply to this item at: http://gna.org/patch/?5540 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5538] Idea: Add Pay Opposition, a new spy action
Update of patch #5538 (project freeciv): Summary: Idea: Add Support Faction, a new spy action = Idea: Add Pay Opposition, a new spy action ___ Reply to this item at: http://gna.org/patch/?5538 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5538] Idea: Add Pay Opposition, a new spy action
Follow-up Comment #1, patch #5538 (project freeciv): Triggers a civil war if a success. Government collapsing (entering the normal period of anarchy, like unhappy Democracy) would be more useful feature in my mind (civil war is practically game over) ___ Reply to this item at: http://gna.org/patch/?5538 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23057] Windows Installer Qt version installs default-fcmp environment
URL: http://gna.org/bugs/?23057 Summary: Windows Installer Qt version installs default-fcmp environment Project: Freeciv Submitted by: cazfi Submitted on: Thu 11 Dec 2014 02:42:20 AM EET Category: general Severity: 3 - Normal Priority: 5 - Normal Status: Ready For Test Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.5.0, 2.6.0 ___ Details: Qt-client is accompanied with its own modpack installer, no need to install environment for the default one (gtk3 environment in case of TRUNK, gtk2 in S2_5) Untested fix attached ___ File Attachments: --- Date: Thu 11 Dec 2014 02:42:20 AM EET Name: QtNoGtk3.patch Size: 644B By: cazfi http://gna.org/bugs/download.php?file_id=23152 ___ Reply to this item at: http://gna.org/bugs/?23057 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev