[Freeciv-Dev] [bug #21415] AI city want for buildings not evaluated for alliance- and world-ranged effects?

2015-01-28 Thread Marko Lindqvist
Update of bug #21415 (project freeciv):

  Status:None => Ready For Test 

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Follow-up Comment #4:

Patch

(file #23664)
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Additional Item Attachment:

File name: AlliedBenefits.patch   Size:1 KB


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[Freeciv-Dev] [bug #21415] AI city want for buildings not evaluated for alliance- and world-ranged effects?

2015-01-28 Thread Marko Lindqvist
Update of bug #21415 (project freeciv):

 Planned Release: 2.5.0,2.6.0 => 2.6.0, 3.0.0   

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Follow-up Comment #3:

> I'd add ranges Alliance and Team as then it benefits only
> friends, but leave World out.

These don't exist in 2.5 -> dropping from targets.

It also already considers REQ_RANGE_TRADEROUTE even when the traderoute is
international.


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[Freeciv-Dev] [bug #23008] Qt doesn't use _ for accelerators

2015-01-28 Thread Marko Lindqvist
Follow-up Comment #1, bug #23008 (project freeciv):

> At least the French translation

That's indeed translation problem - or translatability problem. Original text
has no accelerators neither in gtk- or qt-client, but their shared french
translation has.

Either:
1) If they were to use different accelerators, the original strings would need
to be qualified
2) Translations should not add accelerators where there's none in the original
("City Output" already has ctrl+w assigned to it, so having second accelerator
seems pointless)


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[Freeciv-Dev] [bug #23210] Can't withdraw vision during war

2015-01-28 Thread Marko Lindqvist
Update of bug #23210 (project freeciv):

  Status: In Progress => Ready For Test 

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Follow-up Comment #1:

Confirmed. Fix attached.

(file #23662, file #23663)
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Additional Item Attachment:

File name: WarVisionRemoval.patch Size:9 KB
File name: WarVisionRemoval-S2_5.patchSize:5 KB


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[Freeciv-Dev] [patch #5754] Readline completion for /default

2015-01-28 Thread Marko Lindqvist
Update of patch #5754 (project freeciv):

  Status:  Ready For Test => Done   
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #5750] convert_utf8_str_to_const_surface_width() UTF8 fix

2015-01-28 Thread Marko Lindqvist
Update of patch #5750 (project freeciv):

  Status:  Ready For Test => Done   
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #5737] dataio_json.[ch] & packets_json.[ch]

2015-01-28 Thread Marko Lindqvist
Update of patch #5737 (project freeciv):

  Status:  Ready For Test => Done   
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #5761] Rework disaster messages

2015-01-28 Thread Jacob Nevins
Update of patch #5761 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #5759] Move helptext for bridges to the ruleset

2015-01-28 Thread Jacob Nevins
Update of patch #5759 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #5758] TRANS comments for translateable ruleset flag names

2015-01-28 Thread Jacob Nevins
Update of patch #5758 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #5751] Improve unitwaittime short description

2015-01-28 Thread Jacob Nevins
Update of patch #5751 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #23218] Loopholes when disaster wrecks current production

2015-01-28 Thread Jacob Nevins
Follow-up Comment #3, bug #23218 (project freeciv):

Not sure, off the top of my head.

Holding off applying this patch so we can think a bit harder what is the right
behaviour (for both spies and disasters).

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[Freeciv-Dev] [bug #23222] "Future Tech. %d" not localized with format

2015-01-28 Thread pepeto
Update of bug #23222 (project freeciv):

  Status:None => Ready For Test 
 Assigned to:None => pepeto 
Operating System:None => Any

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Follow-up Comment #1:

Fix attached, to apply over bug #23221 one.


(file #23661)
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Additional Item Attachment:

File name: trunk_S2_6_research_future_name_translation.patch Size:0 KB


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[Freeciv-Dev] [bug #23220] Crash on exit with research dialog open and future techs researched.

2015-01-28 Thread pepeto
Follow-up Comment #3, bug #23220 (project freeciv):

Patch for bug #23221 would also fix this issue.


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[Freeciv-Dev] [bug #23221] Future tech rule and translated names are messed up

2015-01-28 Thread pepeto
Update of bug #23221 (project freeciv):

  Status:None => Ready For Test 
 Assigned to:None => pepeto 

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Follow-up Comment #3:

Fix ready, using "strvec" instead of custom "string_vector". Note it will also
fix bug #23220.


(file #23658, file #23659, file #23660)
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File name: trunk_S2_6_research_future_name.patch Size:5 KB
File name: S2_5_tech_future_name.patchSize:5 KB
File name: S2_4_tech_future_name.patchSize:5 KB


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[Freeciv-Dev] [bug #22692] Show patrol return path

2015-01-28 Thread pepeto
Update of bug #22692 (project freeciv):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #5681] Client goto turn number art

2015-01-28 Thread pepeto
Follow-up Comment #1, patch #5681 (project freeciv):

About missing sprites:
There is a missing sprite for way points named "path.waypoint".

After that, goto sprites are displayed in 3 modes. For each mode, it is
possible to define a specific global sprite or/and a set of sprites for each
turn number (allowing to change font shape, color etc.).
* the unit will stop at this tile at the end of a turn (global sprite is named
"path.step" and other sprites named "path.step_0", "path.step_1" [...],
"path.step_00", "path.step_10" etc.);
* the unit will stop at this tile at the end of the path, with no remaining
moves (global sprite is named "path.exhausted_mp" and other sprites named
"path.exhausted_mp_0", "path.exhausted_mp_1" [...], "path.exhausted_mp_00",
"path.exhausted_mp_10" etc.);
* the unit won't stop at this tile (global sprite is named "path.normal" and
other sprites named "path.turns_0", "path.turns_1" [...], "path.turns_00",
"path.turns_10" etc.).


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[Freeciv-Dev] [patch #5233] Client goto turn number

2015-01-28 Thread pepeto
Update of patch #5233 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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