[Freeciv-Dev] [bug #15473] Client refuses to quit after connecting to external server

2015-03-07 Thread Marko Lindqvist
Follow-up Comment #6, bug #15473 (project freeciv):

Most likely it was problem in SDL. I've had other problems with it. And I have
not seen this in over 4 years now.
Can be closed as WontFix as soon as we're dropping sdl-1.2 support.

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[Freeciv-Dev] [bug #14514] wish: display defense value after modifiers

2015-03-07 Thread Marko Lindqvist
Update of bug #14514 (project freeciv):

  Status:   Need Info = None   

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Follow-up Comment #2:

The problem is that the defense value might depend on attacker.

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[Freeciv-Dev] Freeciv 2.5.0 second release candidate: source code released

2015-03-07 Thread Jacob Nevins
The second release candidate for Freeciv 2.5.0 is now available as
source code for download.

This fixes some notable bugs in the Qt client in RC1, and updates the
Trident tileset. Full details at
http://www.freeciv.org/wiki/NEWS-2.5.0-RC2.

Download the source tarball from one of our mirrors:
http://www.freeciv.org/wiki/Download#Beta_2.5.
(Windows packages should follow shortly at the same location.)

A reminder of what's new in 2.5.x compared to 2.4.x:
http://www.freeciv.org/wiki/NEWS-2.5.0.

Thanks to all contributors and bug reporters that helped with this
release.

On behalf of the Freeciv Dev Team,
  Jacob Nevins

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[Freeciv-Dev] [patch #5889] Experimental ruleset's Marco Polo not to grant new connections

2015-03-07 Thread Marko Lindqvist
Update of patch #5889 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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Re: [Freeciv-Dev] Freeciv 2.5.0 second release candidate: source code released

2015-03-07 Thread Jacob Nevins
I wrote:
 The second release candidate for Freeciv 2.5.0 is now available as
 source code for download.

String freeze will continue until 2.5.0 is finally released.

Translation stats for 2.5.0-RC2:
(Remember, there's still time to submit translations for 2.5.0 -- at
least a week, maybe longer.)

freeciv:
fr: 100%: 6171 translated.
en_GB: 100%: 6171 translated.
ca: 100%: 6171 translated.
ru: 100%: 6171 translated.
pl: 97.7%: 6028 translated, 85 fuzzy, 58 untranslated.
fi: 95.6%: 5902 translated, 154 fuzzy, 115 untranslated.
es: 86%: 5301 translated, 588 fuzzy, 282 untranslated.
gd: 86%: 5279 translated, 609 fuzzy, 283 untranslated.
de: 85%: 5276 translated, 577 fuzzy, 318 untranslated.
ja: 84%: 5212 translated, 639 fuzzy, 320 untranslated.
da: 73%: 4488 translated, 1165 fuzzy, 518 untranslated.
uk: 66%: 4054 translated, 1252 fuzzy, 865 untranslated.
it: 63%: 3896 translated, 1480 fuzzy, 795 untranslated.
nl: 63%: 3888 translated, 1367 fuzzy, 916 untranslated.
pt_BR: 59%: 3668 translated, 1685 fuzzy, 818 untranslated.
ko: 52%: 3235 translated, 1253 fuzzy, 1683 untranslated.
sv: 52%: 3189 translated, 1659 fuzzy, 1323 untranslated.
id: 45%: 2762 translated, 484 fuzzy, 2925 untranslated.
ga: 43%: 2681 translated, 508 fuzzy, 2982 untranslated.
tr: 43%: 2636 translated, 2065 fuzzy, 1470 untranslated.
et: 42%: 2563 translated, 2168 fuzzy, 1440 untranslated.
cs: 41%: 2558 translated, 2257 fuzzy, 1356 untranslated.
eo: 40%: 2456 translated, 1638 fuzzy, 2077 untranslated.
lt: 38%: 2350 translated, 1660 fuzzy, 2161 untranslated.
ro: 38%: 2315 translated, 2261 fuzzy, 1595 untranslated.
nb: 36%: 2224 translated, 2522 fuzzy, 1425 untranslated.
ar: 36%: 2216 translated, 2593 fuzzy, 1362 untranslated.
zh_CN: 36%: 2214 translated, 2400 fuzzy, 1557 untranslated.
el: 32%: 1992 translated, 1829 fuzzy, 2350 untranslated.
sr: 31%: 1886 translated, 993 fuzzy, 3292 untranslated.
hu: 28%: 1711 translated, 2692 fuzzy, 1768 untranslated.
zh_TW: 28%: 1707 translated, 234 fuzzy, 4230 untranslated.
pt: 26%: 1581 translated, 2697 fuzzy, 1893 untranslated.
he: 24%: 1480 translated, 1507 fuzzy, 3184 untranslated.
fa: 23%: 1445 translated, 1625 fuzzy, 3101 untranslated.
bg: 22%: 1387 translated, 487 fuzzy, 4297 untranslated.

nations:
fr: 100%: 1844 translated.
pl: 100%: 1844 translated.
ca: 100%: 1844 translated.
en_GB: 100%: 1844 translated.
ru: 100%: 1844 translated.
es: 97.2%: 1793 translated, 26 fuzzy, 25 untranslated.
ja: 92%: 1697 translated, 58 fuzzy, 89 untranslated.
fi: 87%: 1604 translated, 26 fuzzy, 214 untranslated.
de: 84%: 1555 translated, 26 fuzzy, 263 untranslated.
gd: 84%: 1546 translated, 150 fuzzy, 148 untranslated.
da: 60%: 1101 translated, 395 fuzzy, 348 untranslated.
nl: 52%: 958 translated, 551 fuzzy, 335 untranslated.
id: 50%: 923 translated, 61 fuzzy, 860 untranslated.
ga: 48%: 882 translated, 311 fuzzy, 651 untranslated.
uk: 44%: 809 translated, 532 fuzzy, 503 untranslated.
zh_TW: 37%: 684 translated, 22 fuzzy, 1138 untranslated.
bg: 23%: 431 translated, 319 fuzzy, 1094 untranslated.
it: 20%: 368 translated, 979 fuzzy, 497 untranslated.
pt_BR: 20%: 367 translated, 999 fuzzy, 478 untranslated.
sv: 17%: 313 translated, 964 fuzzy, 567 untranslated.
lt: 14%: 265 translated, 1006 fuzzy, 573 untranslated.
eo: 14%: 253 translated, 933 fuzzy, 658 untranslated.
ko: 12%: 228 translated, 1004 fuzzy, 612 untranslated.
et: 12%: 218 translated, 1039 fuzzy, 587 untranslated.
cs: 11%: 196 translated, 1049 fuzzy, 599 untranslated.
fa: 10%: 181 translated, 1020 fuzzy, 643 untranslated.
tr: 10%: 177 translated, 1027 fuzzy, 640 untranslated.
zh_CN: 9%: 167 translated, 1061 fuzzy, 616 untranslated.
el: 9%: 165 translated, 987 fuzzy, 692 untranslated.
he: 8%: 143 translated, 922 fuzzy, 779 untranslated.
ar: 8%: 140 translated, 1104 fuzzy, 600 untranslated.
sr: 8%: 139 translated, 959 fuzzy, 746 untranslated.
ro: 6%: 111 translated, 1075 fuzzy, 658 untranslated.
hu: 6%: 102 translated, 1097 fuzzy, 645 untranslated.
nb: 5%: 95 translated, 1076 fuzzy, 673 untranslated.
pt: 3.4%: 62 translated, 1141 fuzzy, 641 untranslated.

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[Freeciv-Dev] [bug #23347] Json packet parsing error message fails to show packet content

2015-03-07 Thread Marko Lindqvist
Update of bug #23347 (project freeciv):

  Status:  Ready For Test = Fixed  
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #5914] json packet logging

2015-03-07 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?5914

 Summary: json packet logging
 Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 07 Mar 2015 11:33:26 AM EET
Category: freeciv-web
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 3.0.0

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Details:

Add log_packet_json (defined to log_debug) to show json strings sent and
received.



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File Attachments:


---
Date: Sat 07 Mar 2015 11:33:26 AM EET  Name: JsonLogging.patch  Size: 1kB  
By: cazfi

http://gna.org/patch/download.php?file_id=24013

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[Freeciv-Dev] [task #7890] Windows packages for 2.5.0-RC2

2015-03-07 Thread Jacob Nevins
URL:
  http://gna.org/task/?7890

 Summary: Windows packages for 2.5.0-RC2
 Project: Freeciv
Submitted by: jtn
Submitted on: Sat 07 Mar 2015 11:14:15 UTC
 Should Start On: Sat 07 Mar 2015 00:00:00 UTC
   Should be Finished on: Sun 15 Mar 2015 00:00:00 UTC
Category: None
Priority: 5 - Normal
  Status: Need Info
 Privacy: Public
Percent Complete: 0%
 Assigned to: cproc
 Open/Closed: Open
 Discussion Lock: Any
  Effort: 0.00
 Planned Release: 

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Details:

Tarball not up yet, but will be soon.

Same recipe as 2.5.0-RC1, I think.




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[Freeciv-Dev] [task #7890] Windows packages for 2.5.0-RC2

2015-03-07 Thread Jacob Nevins
Update of task #7890 (project freeciv):

  Status:   Need Info = None   

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Follow-up Comment #1:

Tarball now at Gna
http://download.gna.org/freeciv/beta/freeciv-2.5.0-RC2.tar.bz2.

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[Freeciv-Dev] [patch #5913] json protocol: Handle multiple packets in buffer -case

2015-03-07 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?5913

 Summary: json protocol: Handle multiple packets in buffer
-case
 Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 07 Mar 2015 11:07:58 AM EET
Category: freeciv-web
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 3.0.0

___

Details:

Correttly shift and keep unhandled data in incoming buffer when handling json
-packets. Previously all of the data was scrapped (not *really*, but anyway
size of the buffer content was marked 0), breaking the stream when there's
multiple packets in queue. It seems that this has not been an big issue with
freeciv-web with proxy feeding the server relatively slowly, but trying to get
regular server and client to communicate with json-protocol on the same
machine never goes longer than just an packet or two without this fix. Not
that this alone would yet allow one to get succesfull login to the server.



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File Attachments:


---
Date: Sat 07 Mar 2015 11:07:58 AM EET  Name: JsonMultipacket.patch  Size: 2kB 
 By: cazfi

http://gna.org/patch/download.php?file_id=24012

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[Freeciv-Dev] [bug #23351] No extrastyle base.outpost

2015-03-07 Thread Marko Lindqvist
Update of bug #23351 (project freeciv):

  Status:  Ready For Test = Fixed  
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #23343] New Japanese translation for Freeciv ver2.5.0

2015-03-07 Thread Jacob Nevins
Update of bug #23343 (project freeciv):

Priority:  5 - Normal = 7 - High   
 Assigned to:None = jtn
 Planned Release: = 2.5.0  

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Follow-up Comment #1:

Oh, rats, forgot about this for 2.5.0-RC2. Sorry. Will get it in 2.5.0.

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[Freeciv-Dev] [patch #5900] Add entry about tinycthreads to README.packaging

2015-03-07 Thread Marko Lindqvist
Update of patch #5900 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #23363] Qt-client help wrong in respect to extras (= S2_6)

2015-03-07 Thread Marko Lindqvist
URL:
  http://gna.org/bugs/?23363

 Summary: Qt-client help wrong in respect to extras (= S2_6)
 Project: Freeciv
Submitted by: cazfi
Submitted on: Sun 08 Mar 2015 01:46:51 AM EET
Category: client-qt
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.6.0, 3.0.0

___

Details:

Qt-client terrain help is based on 2.5 codebase. Unfortunately that's very
much unsuitable for generic extras of 2.6+. You may want to check gtk-client
help changes for reference (e.g. patch #5884)




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[Freeciv-Dev] [patch #5896] Alien hut_enter callback

2015-03-07 Thread Marko Lindqvist
Update of patch #5896 (project freeciv):

 Planned Release:2.6.0, 3.0.0 = 2.5.1, 2.6.0, 3.0.0

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Follow-up Comment #3:

There's no real reason not to commit this to S2_5 too.

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[Freeciv-Dev] [patch #5896] Alien hut_enter callback

2015-03-07 Thread Marko Lindqvist
Update of patch #5896 (project freeciv):

 Planned Release: 2.5.1, 2.6.0, 3.0.0 = 2.5, 2.6.0, 3.0.0  

___

Follow-up Comment #5:

I thought that (and the point of entering exact freeciv version to target
release in general), but didn't want to start asking permissions. Thanks for
granting them anyway. :-)
I'll commit in ~36h.

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[Freeciv-Dev] [bug #23362] civ2civ3 help: Settlers, Workers, and Engineers but not Migrants

2015-03-07 Thread Jacob Nevins
URL:
  http://gna.org/bugs/?23362

 Summary: civ2civ3 help: Settlers, Workers, and Engineers
but not Migrants
 Project: Freeciv
Submitted by: jtn
Submitted on: Sat 07 Mar 2015 22:39:40 UTC
Category: rulesets
Severity: 2 - Minor
Priority: 5 - Normal
  Status: None
 Assigned to: jtn
Originator Email: 
 Open/Closed: Open
 Release: 2.5.0-RC2
 Discussion Lock: Any
Operating System: Any
 Planned Release: 2.5.1, 2.6.0, 3.0.0

___

Details:

There are a few places in the civ2civ3 help where Migrants should be mentioned
but aren't:
* tech help for tech enabling fortresses (and railroads and  maglev on 2.6+;
bug #23281 is about backporting this)
* help for Nuclear unit, explaining who can clean up the fallout

(Possibly attack this at the same time as patch #5858?)




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[Freeciv-Dev] [patch #5895] Help: Show extra build time in terrain help

2015-03-07 Thread Marko Lindqvist
Update of patch #5895 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #5918] Sanity check boolean effects

2015-03-07 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?5918

 Summary: Sanity check boolean effects
 Project: Freeciv
Submitted by: cazfi
Submitted on: Sun 08 Mar 2015 02:53:25 AM EET
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.5.1, 2.6.0, 3.0.0

___

Details:

Add ruleset sanity check that effect that has any negative value effects has
also positive value effects. Only negative values added to 0 could never
change the state of the boolean. It would stay 'disabled' like it is
initially.

I went through entire effects type list for TRUNK. For later branches I
removed the effect types that are completely new since the branch in question.
I also remembered that EFT_REVOLUTION_WHEN_UNHAPPY has turned from boolean to
integer only after S2_5 (not that negative values would make sense for it as
integer either). There might be other similar former boolean effects that I
have missed to add to the list of older branches. All that means is that those
won't get sanity checked.



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File Attachments:


---
Date: Sun 08 Mar 2015 02:53:25 AM EET  Name: BooleanSanity.patch  Size: 2kB  
By: cazfi

http://gna.org/patch/download.php?file_id=24015
---
Date: Sun 08 Mar 2015 02:53:25 AM EET  Name: BooleanSanity-S2_6.patch  Size:
2kB   By: cazfi

http://gna.org/patch/download.php?file_id=24016
---
Date: Sun 08 Mar 2015 02:53:25 AM EET  Name: BooleanSanity-S2_5.patch  Size:
2kB   By: cazfi

http://gna.org/patch/download.php?file_id=24017

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[Freeciv-Dev] [patch #5898] Ruleset sanity check message typofix thouugh - though

2015-03-07 Thread Marko Lindqvist
Update of patch #5898 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [task #7890] Windows packages for 2.5.0-RC2

2015-03-07 Thread Christian Prochaska
Update of task #7890 (project freeciv):

  Status:None = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #4608] civ2civ3 rules: added pre-fortress

2015-03-07 Thread Jacob Nevins
Follow-up Comment #17, patch #4608 (project freeciv):

I think air units in airbases now receive a cumulative 35% HP regen per turn
(10% from airstrip + 25% from airbase). Is that intentional?

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[Freeciv-Dev] [patch #5071] [Metaticket] Help updates for gen-extras

2015-03-07 Thread Louis Moureaux
Follow-up Comment #2, patch #5071 (project freeciv):

The Qt client has Irrigation: Grassland in 15 turns or Irrigation: +1 food
in 15 turns. An easy way to go would be using Irrigation: Depends, see
text. We could also list possible extras (adding links and updating the
related help accordingly). This is doable with the Qt layout, more difficult
with Gtk's.
We could change the wording a little bit to emphasize the difference between
activities and extras: use nouns (Irrigation) for extras and verbs
(Irrigating) for activities.

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[Freeciv-Dev] [bug #23364] Boolean effects with negative value considered TRUE

2015-03-07 Thread Marko Lindqvist
URL:
  http://gna.org/bugs/?23364

 Summary: Boolean effects with negative value considered TRUE
 Project: Freeciv
Submitted by: cazfi
Submitted on: Sun 08 Mar 2015 02:34:34 AM EET
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: In Progress
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.5.1, 2.6.0, 3.0.0

___

Details:

There's still some of these left:

EFT_HAPPINESS_TO_GOLD
EFT_BO_DIPLOMACY





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[Freeciv-Dev] [bug #23361] civ2civ3: sea unit help talks about ZOC

2015-03-07 Thread Marko Lindqvist
Follow-up Comment #1, bug #23361 (project freeciv):

 the simpler thing would be to comment out all the sea unit ZOC
 stuff

Doesn't improve support for custom rulesets, though.

 something complicated to suppress the ZOC words for units only
 native to NoZoc terrain,

We already do checking of native terrains in some situations, i.e., we have
some tools for this, and there will be more in the future, i.e., additional
tools made for this will be useful for other things in the future.

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[Freeciv-Dev] [patch #5916] Hexemplio (/Toonhex) unitextras

2015-03-07 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?5916

 Summary: Hexemplio (/Toonhex) unitextras
 Project: Freeciv
Submitted by: cazfi
Submitted on: Sun 08 Mar 2015 12:44:53 AM EET
Category: art
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0, 3.0.0

___

Details:

Update hexemplio unitextras.png to one from GriffonSpade's
ampliohexbig-2.5.07:
http://forum.freeciv.org/f/viewtopic.php?f=12t=501

This adds for example unit.outpost and unit.airstrip sprites so alien ruleset
can be used with the hexemplio/toonhex tileset again, latter being current
'preferred tileset'.

Spec-patch attached.



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File Attachments:


---
Date: Sun 08 Mar 2015 12:44:53 AM EET  Name: Unitextras.patch  Size: 2kB   By:
cazfi

http://gna.org/patch/download.php?file_id=24014

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[Freeciv-Dev] [bug #23352] ruleset.nationlist not initialized

2015-03-07 Thread Marko Lindqvist
Update of bug #23352 (project freeciv):

  Status:  Ready For Test = Fixed  
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #5915] civ2civ3: Require tech to mine deserts / glaciers (oil wells)?

2015-03-07 Thread Jacob Nevins
URL:
  http://gna.org/patch/?5915

 Summary: civ2civ3: Require tech to mine deserts / glaciers
(oil wells)?
 Project: Freeciv
Submitted by: jtn
Submitted on: Sat 07 Mar 2015 20:15:57 UTC
Category: rulesets
Priority: 5 - Normal
  Status: Need Info
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0, 3.0.0

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Details:

In patch #4391, we gave minimum tech requirements to mines (oil wells) on
desert and glacier. Should we do something similar for civ2civ3?




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[Freeciv-Dev] [patch #5896] Alien hut_enter callback

2015-03-07 Thread Jacob Nevins
Follow-up Comment #4, patch #5896 (project freeciv):

Since it only affects files not included in the tarball, there's probably no
reason to delay committing it on S2_5, either.

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[Freeciv-Dev] [bug #23361] civ2civ3: sea unit help talks about ZOC

2015-03-07 Thread Jacob Nevins
URL:
  http://gna.org/bugs/?23361

 Summary: civ2civ3: sea unit help talks about ZOC
 Project: Freeciv
Submitted by: jtn
Submitted on: Sat 07 Mar 2015 22:10:37 UTC
Category: rulesets
Severity: 2 - Minor
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: Any
 Planned Release: 2.6.0, 3.0.0

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Details:

e.g., Frigate:


* Belongs to Sea unit class.
  * Subject to zones of control.
* May impose a zone of control on its adjacent tiles.


However, I don't think ZOC are in practice ever relevant for such units, due
to water terrains having the NoZoc flag. (The only case where boats can be on
land tiles, moving in and out of cities, is a special case for ZOC anyway.)

I think this is from patch #4818, where sea units were given ZOC so that a
single-line ruleset change could enable naval ZOC in deep ocean.

While we could do something complicated to suppress the ZOC words for units
only native to NoZoc terrain, the simpler thing would be to comment out all
the sea unit ZOC stuff (with a greppable tag like NAVAL_ZOC so it can easily
be added back in).

(Triremes have similar words, but they are genuinely relevant to Triremes due
to river movement.)




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[Freeciv-Dev] [bug #23340] Merchant units can only travel on ... (or) ships

2015-03-07 Thread Jacob Nevins
Follow-up Comment #1, bug #23340 (project freeciv):

Mm. I think it's OK English as it is, and my help is wordy enough as it is.
Travel on ships is idiomatic.

I suppose it is a kind of syllepsis
https://en.wikipedia.org/wiki/Zeugma#Type_2, at least in game rule terms,
but not a particularly jarring one IMO.

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[Freeciv-Dev] [patch #5917] civ2civ3/experimental: forbid airlift for Big Land units?

2015-03-07 Thread Jacob Nevins
URL:
  http://gna.org/patch/?5917

 Summary: civ2civ3/experimental: forbid airlift for Big Land
units?
 Project: Freeciv
Submitted by: jtn
Submitted on: Sat 07 Mar 2015 23:39:54 UTC
Category: rulesets
Priority: 5 - Normal
  Status: Need Info
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0, 3.0.0

___

Details:

Now we have the Airliftable unit class flag, perhaps the bulkier units
should be prevented from airlifting?

In civ2civ3, Merchant units traditionally have similar restrictions to Big
Land, but not being able to airlift them might be too annoying.

(Also, I notice airlifting of Helicopters wasn't allowed along other air units
in patch #4812. Is that deliberate?)




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[Freeciv-Dev] [patch #5071] [Metaticket] Help updates for gen-extras

2015-03-07 Thread Marko Lindqvist
Follow-up Comment #1, patch #5071 (project freeciv):

 gtk-clients provided information

Nowadays also Qt-client. Unfortunately our shiny new helpdlg suitable for 2.5
release is not at all correct for 2.6 and beyond.


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[Freeciv-Dev] [patch #5917] civ2civ3/experimental: forbid airlift for Big Land units?

2015-03-07 Thread David Lowe
Follow-up Comment #1, patch #5917 (project freeciv):

I'm not sure that airlift should be a barrier to moving *anything*.  There are
plenty of real-world examples of military cargo jets that can carry Main
Battle Tanks, and Boeing's Dreamlifter was designed to carry other aircraft.

Besides airlift, the *only* way to get units to another continent is the
Transport.  If Transport is the only way then that represents a hardship for
land-locked nations.

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[Freeciv-Dev] [patch #5915] civ2civ3: Require tech to mine deserts / glaciers (oil wells)?

2015-03-07 Thread David Fernandez
Follow-up Comment #1, patch #5915 (project freeciv):

I'm not liking to see so many different requirements for the same mining task.
It would be Construction for Deserts (and Tundra?, that can be mined here
too), Refining for Glaciers, and Miniaturization for Oceans (this one already
implemented).

If they had an important effect on gameplay, it'd be worth for players to
remember those requisites, but those mines are actually useless most of the
time.

For example, mining a desert is not very useful while the city is growing. I
use to wait until the discovery of railroad that duplicates the effect, and
even then it uses to be better to irrigate.

It comes to my mind the idea of allowing a 1st mine that looks like a standard
mine, and then the tech Refining would enable a 2nd mine in those terrains,
with the look of an oil derrick. But it will require some time to balance
properly such change.

Please, let me think about it, because it could be a good solution to other
issues too.

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[Freeciv-Dev] [bug #23364] Boolean effects with negative value considered TRUE

2015-03-07 Thread Marko Lindqvist
Update of bug #23364 (project freeciv):

  Status: In Progress = Ready For Test 

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Follow-up Comment #1:

Fix

(file #24018)
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Additional Item Attachment:

File name: BooleanEffects.patch   Size:2 KB


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[Freeciv-Dev] [patch #5917] civ2civ3/experimental: forbid airlift for Big Land units?

2015-03-07 Thread David Fernandez
Follow-up Comment #2, patch #5917 (project freeciv):

Now we have the Airliftable unit class flag, perhaps the bulkier units
should be prevented from airlifting?
I agree David here.
Also, now that railroad does not grant unlimited movement, and maglev only
affects to small land units (no big land), I think it is important to allow
them to be airlifted.

The only units that does not make sense to me if airlifted are the naval
units.

I notice airlifting of Helicopters wasn't allowed along other air units in
patch #4812. Is that deliberate?
I'm not sure why I did not include helis. Maybe I wasn't sure if a unit that
can carry other units could cause troubles when airlifted.
If there is no such problem, I vote to allow them to be airlefted too.

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[Freeciv-Dev] [patch #5919] Add /usr/include/qt to header paths to search Qt from and /usr/lib/qt to lib paths

2015-03-07 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?5919

 Summary: Add /usr/include/qt to header paths to search Qt
from and /usr/lib/qt to lib paths 
 Project: Freeciv
Submitted by: cazfi
Submitted on: Sun 08 Mar 2015 04:27:12 AM EET
Category: bootstrap
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.5.1, 2.6.0, 3.0.0

___

Details:

stelonix on arch it's /usr/lib/qt5 and /usr/include/qt

The /usr/include/qt is not in our default search paths. Add it, and also
similar lib path /usr/lib/qt.




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File Attachments:


---
Date: Sun 08 Mar 2015 04:27:12 AM EET  Name: QtPlainPaths.patch  Size: 986B  
By: cazfi

http://gna.org/patch/download.php?file_id=24019

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[Freeciv-Dev] [patch #5874] --escape as XGETTEXT_PARAMETER

2015-03-07 Thread Marko Lindqvist
Update of patch #5874 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #4608] civ2civ3 rules: added pre-fortress

2015-03-07 Thread David Fernandez
Follow-up Comment #18, patch #4608 (project freeciv):

I remember it was intentional. I think because I did not like to see a unit in
a city without airport (+33%) regenerating faster than in an airbase (+35%).
The +10% of the Airstrip is supposed to be equal to the -10% lost out of bases
(same turns recovering than turns outside).

But it might be simpler to document a non cumulative +33% for the airbase, so
it is equal than a city without airport.

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[Freeciv-Dev] [bug #23365] 2.6 Regression: AI does not use Fighters

2015-03-07 Thread Marko Lindqvist
URL:
  http://gna.org/bugs/?23365

 Summary: 2.6 Regression: AI does not use Fighters
 Project: Freeciv
Submitted by: cazfi
Submitted on: Sun 08 Mar 2015 06:56:24 AM EET
Category: ai
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.6.0, 3.0.0

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Details:

patch #4927 made AI not to use Fighters (or similar). That's quite bad
regression from earlier versions.




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