[Freeciv-Dev] [patch #6085] Unhardcode the rule that a unit must have moves left to found a city.

2015-05-13 Thread Sveinung Kvilhaugsvik
Update of patch #6085 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #6083] Add moves left can unit type act test

2015-05-13 Thread Sveinung Kvilhaugsvik
Update of patch #6083 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #6084] Unhardcode the rule that a unit must have moves left to join a city.

2015-05-13 Thread Sveinung Kvilhaugsvik
Update of patch #6084 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #5838] Plural forms for buy-cost

2015-05-13 Thread Marko Lindqvist
Update of patch #5838 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #23576] River has generated on Ocean

2015-05-13 Thread Jacob Nevins
Update of bug #23576 (project freeciv):

  Status:None = Confirmed  

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Follow-up Comment #1:

Reproduced with a standalone server started with the following .serv file:


set aifill 5
set mapsize player
set tilesperplayer 30
set topology Iso
set generator Island
set startpos variable
set alltemperate enabled
set landmass 70
set steepness 0
set mapseed 1409030868


Server log with -d 3 has several Island too small, trying again with all
smaller islands. Wonder if this indicates old islands are being erased, but
maybe their rivers are not?

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[Freeciv-Dev] [bug #23589] Orders exection assume hard coded number of move fragments

2015-05-13 Thread Sveinung Kvilhaugsvik
Update of bug #23589 (project freeciv):

  Status: In Progress = Ready For Test 

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Additional Item Attachment:

File name: 0001-Order-execution-waiting-Consider-action-enabler-move.patch
Size:4 KB


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[Freeciv-Dev] [bug #23594] A move that result in 0 mp always prevent the next order from executing

2015-05-13 Thread Sveinung Kvilhaugsvik
Update of bug #23594 (project freeciv):

  Status: In Progress = Ready For Test 
 Release: = TRUNK, 2.6, 2.5
 Planned Release: = 3.0.0, 2.6.0, 2.5.1

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Additional Item Attachment:

File name: 0002-Orders-execution-Cancel-unit_move-setting-done_movin.patch
Size:1 KB


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[Freeciv-Dev] [bug #23589] Orders exection assume hard coded number of move fragments

2015-05-13 Thread Sveinung Kvilhaugsvik
Additional Item Attachment, bug #23589 (project freeciv):

File name: 2.6-Order-execution-waiting-Consider-action-enabler-move.patch
Size:4 KB


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[Freeciv-Dev] [bug #23594] A move that result in 0 mp always prevent the next order from executing

2015-05-13 Thread Sveinung Kvilhaugsvik
URL:
  http://gna.org/bugs/?23594

 Summary: A move that result in 0 mp always prevent the next
order from executing
 Project: Freeciv
Submitted by: sveinung
Submitted on: Wed 13 May 2015 05:50:40 PM UTC
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: In Progress
 Assigned to: sveinung
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 

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Details:

A move that results in 0 move fragments left prevents the next order from
executing even if the next order don't need there to be any move points left.

unit_move() sets done_moving if the unit don't have any move fragments left.
The next order may not require any move fragments.




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[Freeciv-Dev] [bug #23594] A move that result in 0 mp always prevent the next order from executing

2015-05-13 Thread Sveinung Kvilhaugsvik
Follow-up Comment #1, bug #23594 (project freeciv):

Attached patch just undoes unit_move()'s setting of done_moving in
execute_orders() in stead of passing some set don_moving if out of move
fragments parameter to unit_move().

(file #24489)
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Additional Item Attachment:

File name: 0002-Orders-execution-Cancel-unit_move-setting-done_movin.patch
Size:1 KB


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