[Freeciv-Dev] [patch #6085] Unhardcode the rule that a unit must have moves left to found a city.
Update of patch #6085 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?6085 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #6083] Add moves left can unit type act test
Update of patch #6083 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?6083 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #6084] Unhardcode the rule that a unit must have moves left to join a city.
Update of patch #6084 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?6084 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5838] Plural forms for buy-cost
Update of patch #5838 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5838 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23576] River has generated on Ocean
Update of bug #23576 (project freeciv): Status:None = Confirmed ___ Follow-up Comment #1: Reproduced with a standalone server started with the following .serv file: set aifill 5 set mapsize player set tilesperplayer 30 set topology Iso set generator Island set startpos variable set alltemperate enabled set landmass 70 set steepness 0 set mapseed 1409030868 Server log with -d 3 has several Island too small, trying again with all smaller islands. Wonder if this indicates old islands are being erased, but maybe their rivers are not? ___ Reply to this item at: http://gna.org/bugs/?23576 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23589] Orders exection assume hard coded number of move fragments
Update of bug #23589 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: 0001-Order-execution-waiting-Consider-action-enabler-move.patch Size:4 KB ___ Reply to this item at: http://gna.org/bugs/?23589 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23594] A move that result in 0 mp always prevent the next order from executing
Update of bug #23594 (project freeciv): Status: In Progress = Ready For Test Release: = TRUNK, 2.6, 2.5 Planned Release: = 3.0.0, 2.6.0, 2.5.1 ___ Additional Item Attachment: File name: 0002-Orders-execution-Cancel-unit_move-setting-done_movin.patch Size:1 KB ___ Reply to this item at: http://gna.org/bugs/?23594 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23589] Orders exection assume hard coded number of move fragments
Additional Item Attachment, bug #23589 (project freeciv): File name: 2.6-Order-execution-waiting-Consider-action-enabler-move.patch Size:4 KB ___ Reply to this item at: http://gna.org/bugs/?23589 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23594] A move that result in 0 mp always prevent the next order from executing
URL: http://gna.org/bugs/?23594 Summary: A move that result in 0 mp always prevent the next order from executing Project: Freeciv Submitted by: sveinung Submitted on: Wed 13 May 2015 05:50:40 PM UTC Category: general Severity: 3 - Normal Priority: 5 - Normal Status: In Progress Assigned to: sveinung Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: ___ Details: A move that results in 0 move fragments left prevents the next order from executing even if the next order don't need there to be any move points left. unit_move() sets done_moving if the unit don't have any move fragments left. The next order may not require any move fragments. ___ Reply to this item at: http://gna.org/bugs/?23594 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23594] A move that result in 0 mp always prevent the next order from executing
Follow-up Comment #1, bug #23594 (project freeciv): Attached patch just undoes unit_move()'s setting of done_moving in execute_orders() in stead of passing some set don_moving if out of move fragments parameter to unit_move(). (file #24489) ___ Additional Item Attachment: File name: 0002-Orders-execution-Cancel-unit_move-setting-done_movin.patch Size:1 KB ___ Reply to this item at: http://gna.org/bugs/?23594 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev