[Freeciv-Dev] [bug #24163] Qt client - use proper font in chat

2015-12-10 Thread mir3x
URL:
  

 Summary: Qt client - use proper font in chat 
 Project: Freeciv
Submitted by: mir3x
Submitted on: Thu 10 Dec 2015 08:14:51 PM CET
Category: client-qt
Severity: 3 - Normal
Priority: 5 - Normal
  Status: Ready For Test
 Assigned to: mir3x
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.5.2, 2.6, 3.0

___

Details:

In chat widget was used default desktop font.
Now it will be used font from settings.



___

File Attachments:


---
Date: Thu 10 Dec 2015 08:14:51 PM CET  Name: qt_chat_font.patch  Size: 2kB  
By: mir3x


---
Date: Thu 10 Dec 2015 08:14:51 PM CET  Name: qt_chat_font-f26-trunk.patch 
Size: 2kB   By: mir3x



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[Freeciv-Dev] [patch #6671] Qt client - chat and message improvements

2015-12-10 Thread mir3x
URL:
  

 Summary: Qt client - chat and message improvements
 Project: Freeciv
Submitted by: mir3x
Submitted on: Thu 10 Dec 2015 10:23:15 AM CET
Category: client-qt
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: mir3x
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.5.2, 2.6, 3.0

___

Details:

Added closing chat and messages with right,
and restoring them with left click when both are hidden.



___

File Attachments:


---
Date: Thu 10 Dec 2015 10:23:15 AM CET  Name: qt_hide_chat_right_click.patch 
Size: 5kB   By: mir3x



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[Freeciv-Dev] [patch #6672] Qt client - hide status bar in PAGE_GAME

2015-12-10 Thread mir3x
URL:
  

 Summary: Qt client - hide status bar in PAGE_GAME
 Project: Freeciv
Submitted by: mir3x
Submitted on: Thu 10 Dec 2015 10:39:33 AM CET
Category: client-qt
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: mir3x
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.5.2, 2.6, 3.0

___

Details:

Status bar is not really useful in PAGE_GAME, so it's have been hidden.



___

File Attachments:


---
Date: Thu 10 Dec 2015 10:39:33 AM CET  Name: qt_status_bar_hide.patch  Size:
646B   By: mir3x


---
Date: Thu 10 Dec 2015 10:39:33 AM CET  Name:
qt_status_bar_hide-f26-trunk.patch  Size: 658B   By: mir3x



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[Freeciv-Dev] [bug #23814] Auto-detected licensing conflicts for Saxony and Sikkim flags

2015-12-10 Thread Marko Lindqvist
Follow-up Comment #3, bug #23814 (project freeciv):

About Sikkim-case:

Original version in
https://commons.wikimedia.org/w/index.php?title=File:Flag_of_Sikkim_(1967-1975).svg
was created by Nichalp (-> copyright owner)
He first had it added under cc-by-sa-2.5, but in later revision (and as a last
change he has made himself) of the page he gave it out as PD. (
https://commons.wikimedia.org/w/index.php?title=File:Flag_of_Sikkim_%281967-1975%29.svg=2081134=1014844
)

That was the version of the .svg and license clause at the time flag was added
to freeciv.

So, this is matter of updating the metadata.

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[Freeciv-Dev] [bug #24161] collect_eventually_buildable_targets - returns targets already built with future techs enabled

2015-12-10 Thread mir3x
URL:
  

 Summary: collect_eventually_buildable_targets - returns
targets already built with future techs enabled
 Project: Freeciv
Submitted by: mir3x
Submitted on: Thu 10 Dec 2015 10:54:14 AM CET
Category: client
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.5.2, 2.6.0, 3.0
 Discussion Lock: Any
Operating System: None
 Planned Release: 

___

Details:

collect_eventually_buildable_targets(targets, city, advanced_tech) 
with advenced_tech set to true, returns improvements
already built by city, it shouldnt include them, I guess.




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[Freeciv-Dev] [bug #24165] Threaded AI worker request not always freed

2015-12-10 Thread Marko Lindqvist
URL:
  

 Summary: Threaded AI worker request not always freed
 Project: Freeciv
Submitted by: cazfi
Submitted on: Fri 11 Dec 2015 01:33:22 AM EET
Category: ai
Severity: 3 - Normal
Priority: 5 - Normal
  Status: Ready For Test
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.5.2, 2.6.0, 3.0.0

___

Details:

Fix attached



___

File Attachments:


---
Date: Fri 11 Dec 2015 01:33:22 AM EET  Name: AlwaysFreeWorkerReq.patch  Size:
368B   By: cazfi


---
Date: Fri 11 Dec 2015 01:33:22 AM EET  Name: AlwaysFreeWorkerReq-S2_5.patch 
Size: 448B   By: cazfi



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[Freeciv-Dev] [bug #24148] Upkeep unit surface scaled before upkeep icons added

2015-12-10 Thread Marko Lindqvist
Update of bug #24148 (project freeciv):

  Status:  Ready For Test => Fixed  
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #24166] ndebug build fails due to typofix "gtk_widget_set_visibl"

2015-12-10 Thread Marko Lindqvist
URL:
  

 Summary: ndebug build fails due to typofix
"gtk_widget_set_visibl"
 Project: Freeciv
Submitted by: cazfi
Submitted on: Fri 11 Dec 2015 02:56:37 AM EET
Category: client-gtk-3.0
Severity: 3 - Normal
Priority: 9 - Immediate
  Status: Ready For Test
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 3.0.0

___

Details:

Fix attached.

Will commit as a emergency fix tomorrow morning (once tested), without actual
inspection period.




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File Attachments:


---
Date: Fri 11 Dec 2015 02:56:37 AM EET  Name: WidgetVisiblE.patch  Size: 515B  
By: cazfi



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[Freeciv-Dev] [patch #6564] Support for alternative upkeep icons layout

2015-12-10 Thread Marko Lindqvist
Follow-up Comment #3, patch #6564 (project freeciv):

- Updated against svn

(file #25966, file #25967)
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Additional Item Attachment:

File name: UnitUpkeepSmallOffsetY-2.patch Size:15 KB
File name: UnitUpkeepSmallOffsetY-S2_6-2.patch Size:12 KB


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[Freeciv-Dev] [bug #24156] server/fcdb.c:138: warning: unused variable 'entry_str_get_success'

2015-12-10 Thread Marko Lindqvist
Update of bug #24156 (project freeciv):

  Status:None => Ready For Test 


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[Freeciv-Dev] [patch #6624] Link resources to extras

2015-12-10 Thread Marko Lindqvist
Follow-up Comment #2, patch #6624 (project freeciv):

- Updated against svn

(file #25968)
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Additional Item Attachment:

File name: ResourceExtra-3.patch.bz2  Size:15 KB


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[Freeciv-Dev] [patch #6673] Lua signals for all city transfers

2015-12-10 Thread Marko Lindqvist
URL:
  

 Summary: Lua signals for all city transfers
 Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 10 Dec 2015 01:05:44 PM EET
Category: None
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0, 3.0.0

___

Details:

Currently there's no signal emitted if city changes owner by means other than
conquest.




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[Freeciv-Dev] [task #7814] S2_6 datafile format freeze

2015-12-10 Thread Marko Lindqvist
Update of task #7814 (project freeciv):

  Depends on: => patch #6673


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[Freeciv-Dev] [bug #24162] 'pcity->server.workers_frozen == 0' sanitycheck failing on savegame loading

2015-12-10 Thread Marko Lindqvist
URL:
  

 Summary: 'pcity->server.workers_frozen == 0' sanitycheck
failing on savegame loading
 Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 10 Dec 2015 01:50:36 PM EET
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: In Progress
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.6.0, 3.0.0

___

Details:

The idea of this check was to make sure sanitycheck call points themself are
sane (no sanitychecking when things are not even expected to always be sane).
In case of savegame loading the sanitychecking should be allowed as values are
read from the savegame (->should be sane there) even when they have not been
adjusted.




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[Freeciv-Dev] [bug #24161] collect_eventually_buildable_targets - returns targets already built with future techs enabled

2015-12-10 Thread Marko Lindqvist
Follow-up Comment #1, bug #24161 (project freeciv):

I've though it to be intentional - user may already know that current building
will get sold for money (or small wonder temporarily relocated) and needs to
be rebuilt.

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[Freeciv-Dev] [bug #24161] collect_eventually_buildable_targets - returns targets already built with future techs enabled

2015-12-10 Thread mir3x
Update of bug #24161 (project freeciv):

  Status:None => Invalid
 Open/Closed:Open => Closed 

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Follow-up Comment #2:

Ok, closing ticket.

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[Freeciv-Dev] [bug #24162] 'pcity->server.workers_frozen == 0' sanitycheck failing on savegame loading

2015-12-10 Thread Marko Lindqvist
Update of bug #24162 (project freeciv):

  Status: In Progress => Ready For Test 

___

Follow-up Comment #1:

Fix

(file #25960)
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Additional Item Attachment:

File name: SanitycheckByNeedsArrange.patch Size:0 KB


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[Freeciv-Dev] [patch #6663] Qualify also players own "%s acquired from %s" message

2015-12-10 Thread Marko Lindqvist
Update of patch #6663 (project freeciv):

  Status:  Ready For Test => Done   
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #6659] Rearrange savegame modules

2015-12-10 Thread Marko Lindqvist
Update of patch #6659 (project freeciv):

  Status:  Ready For Test => Done   
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] Freeciv-3D

2015-12-10 Thread Drake
Hello team,

I see that you prepare to initiate the transition from a 2D game to more 3D.
I fully agree with this choice.

There are two things which I think you could consider :
- the use of a globe akin to the one in civ4, with latitude and longitude, and 
absence of poles, at least as an experiment for east-west wrap and north-south 
non-wrap.
- try something like indiegogo to measure public interest and if necessary get 
some money for the project (make a dev full-time or hire a pro ?). It could 
also be the occasion to propose some pins, posters... to fans.

Thanks,
Drake

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[Freeciv-Dev] [patch #6665] Qt client - some improvemnt to tooltips in research dialog and city production

2015-12-10 Thread mir3x
Additional Item Attachment, patch #6665 (project freeciv):

File name: qt_tooltips_impr_v2.patch  Size:9 KB


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[Freeciv-Dev] [bug #24166] ndebug build fails due to typofix "gtk_widget_set_visibl"

2015-12-10 Thread Marko Lindqvist
Update of bug #24166 (project freeciv):

  Status:  Ready For Test => Fixed  
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #6658] Add deprecation comment about lua functions create_base() and create_road()

2015-12-10 Thread Marko Lindqvist
Update of patch #6658 (project freeciv):

  Status:  Ready For Test => Done   
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


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