[Freeciv-Dev] [bug #24175] AIs inappropriately set tax to 100% gold, stopping science (civ2civ3 ruleset)

2016-03-12 Thread David Fernandez
Follow-up Comment #5, bug #24175 (project freeciv):

However, I have found other problems that could make it worse in 2.6 than
previous versions. While playing civ2civ3, the AI in v2.6 seems unable to
develop their cities properly, or to finish the tech tree, even when at
peace.

1) For some reason, I have never seen the AI building a marketplace, a
library, or a Harbour in my testing games.
I see many AI cities stuck building "coinage", when they could (and should) be
building markets instead.

Again, I have not checked the code, but could it be that those cities have
decided that they should build caravans to create trade routes, and since they
are not allowed in civ2civ3, they fall back to coinage?

2) AI likes Tribal gobernment too much, maybe due to my latest change (bonus
to veterancy), and this is not a good way to make money or science.


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[Freeciv-Dev] [bug #24175] AIs inappropriately set tax to 100% gold, stopping science (civ2civ3 ruleset)

2016-03-12 Thread David Fernandez
Follow-up Comment #4, bug #24175 (project freeciv):

I think it is related to bug #21640.

Unless the code was changed since then, the AI was designed to maximize gold
tax rate when the state is "onwarfooting". Since "Hard" AI level allow them to
set it to 100%, they stop science research while attacking.

I'm not sure why this is not a problem with default rules, but I suppose the
AI is less prone to enter "onwarfooting" state with those rules.

My guess why it is worse in civ2civ3 is:
-default number of AIs is 12 instead of 5, so there are more wars.
-default map is continental, so it is easier to start an attack.
-it is easier to defend (harder to conquest a city), and harder to move in
enemy territory, so attacks require much more time.
-there are several governments without Senate that AI likes to use, while many
AIs in classic ruleset can not start a war due to Republic/Democracy
limitation.

It is just a guess, because I still do not know how to get AI code info/logs
while running a game, sorry.

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[Freeciv-Dev] [bug #24516] Qt client misses keyboard "5" command for selecting a previous unit

2016-03-12 Thread Sviatoslav Golda
URL:
  

 Summary: Qt client misses keyboard "5" command for selecting
a previous unit
 Project: Freeciv
Submitted by: swiatos
Submitted on: Sun 13 Mar 2016 04:12:56 AM UTC
Category: client-qt
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.5.0 +
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

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Details:

Gtk clients have key 5 for selecting a previous unit, which is very useful,
unfortunately Qt client has no such a pleasant option at all, and player left
on his own with map and mouse-clicking to find that previous unit.




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[Freeciv-Dev] [patch #7054] Make extra flag names translatable

2016-03-12 Thread Sveinung Kvilhaugsvik
Update of patch #7054 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #7053] "Home City" check action system integration

2016-03-12 Thread Sveinung Kvilhaugsvik
Update of patch #7053 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #7051] Remove custom illegal "Found City" explanation

2016-03-12 Thread Sveinung Kvilhaugsvik
Update of patch #7051 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #7052] unit_can_add_or_build_city(): use action prob

2016-03-12 Thread Sveinung Kvilhaugsvik
Update of patch #7052 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #24514] Unit type class user flags not initialized

2016-03-12 Thread Sveinung Kvilhaugsvik
Update of bug #24514 (project freeciv):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 


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Re: [Freeciv-Dev] S2_6 Datafileformat freeze (d3f) 09-Mar-16

2016-03-12 Thread Jacob Nevins
Marko Lindqvist writes:
>  It's 5 hours to Midnight here. Unless someone raises issues now, I
> take it I'm free to do d3f any time after that (can't tell when
> exactly I have time to do that, but goal is to do it within those 24
> hours that it's 12:th day here)

Fine by me. It's time.

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