[Freeciv-Dev] Freeciv on Steam

2016-06-01 Thread Fred Most

Hey guys do you have any plans releasing game on Steam?

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[Freeciv-Dev] [bug #24721] MQTX music

2016-06-01 Thread Frank
URL:
  

 Summary: MQTX music
 Project: Freeciv
Submitted by: dunnoob
Submitted on: Wed 01 Jun 2016 09:12:52 PM UTC
Category: art
Severity: 2 - Minor
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.6
 Discussion Lock: Any
Operating System: None
 Planned Release: 
 Contains string changes: None

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Details:

In http://modpack.freeciv.org/2.6/mqtx-0.5/mqtx.musicspec the URL for the
artists should be...
*new https://soundcloud.com/maqquettex instead of
*old http://soundcloud.com/mqtx

...and there should be mapping from the musicspec titles
mqtx/mqtx-freeciv-music_all-game01.ogg etc. to the source titles. Frankly I
doubt that this is free music, let alone GPL.




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[Freeciv-Dev] [bug #24716] Action rule names do not need to be translatable

2016-06-01 Thread Jacob Nevins
Update of bug #24716 (project freeciv):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #24717] Broken sentence "* Can do the action 'You're Fired' to some it self."

2016-06-01 Thread Jacob Nevins
Update of bug #24717 (project freeciv):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #7233] doc/FAQ updates

2016-06-01 Thread Frank
Follow-up Comment #3, patch #7233 (project freeciv):

There's now a draft http://freeciv.wikia.com/wiki/FAQ_2.6 with some still
unclear (for me) details, please check and update:

* Should everything about xaw be removed, or does this client still exist?
There are 33 occurences of xaw in the FAQ, including an old recipe for
Solaris.

* Should the MAC OS X section be removed?



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[Freeciv-Dev] [bug #24720] Spy unit help text claims that "Poison City" empties the granary

2016-06-01 Thread Sveinung Kvilhaugsvik
Follow-up Comment #1, bug #24720 (project freeciv):

> Too late for 2.5 and 2.6
So just remove the claim. It can be added back to any ruleset that starts
setting poison_empties_food_stock to TRUE.

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[Freeciv-Dev] [bug #24720] Spy unit help text claims that "Poison City" empties the granary

2016-06-01 Thread Sveinung Kvilhaugsvik
Update of bug #24720 (project freeciv):

  Status:None => Ready For Test 
 Assigned to:None => sveinung   
 Planned Release: => 3.0.0, 2.6.0, 2.5.5
 Contains string changes:None => Yes

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Additional Item Attachment:

File name: 3.0_and_2.6-Poison-City-leaves-the-food-stock-alone.patch Size:4 KB
File name: 2.5-Poison-City-leaves-the-food-stock-alone.patch Size:3 KB


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[Freeciv-Dev] [bug #24720] Spy unit help text claims that "Poison City" empties the granary

2016-06-01 Thread Sveinung Kvilhaugsvik
URL:
  

 Summary: Spy unit help text claims that "Poison City" empties
the granary
 Project: Freeciv
Submitted by: sveinung
Submitted on: Wed 01 Jun 2016 12:20:22 PM UTC
Category: rulesets
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: TRUNK, 2.6, 2.5.4
 Discussion Lock: Any
Operating System: Any
 Planned Release: 
 Contains string changes: None

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Details:

Reported by fomalhaut on the forums.

> (reducing the population by one and emptying the granary)
It doesn't empty the granary. (Patch #7241 introduces a ruleset option to make
it empty the granary. Too late for 2.5 and 2.6)






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[Freeciv-Dev] [patch #7241] Let a ruleset make "Poison City" empty the food stock

2016-06-01 Thread Sveinung Kvilhaugsvik
Update of patch #7241 (project freeciv):

  Status: In Progress => Ready For Test 

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Additional Item Attachment:

File name: 0001-Let-a-rs-make-Poison-City-empty-the-food-stock.patch Size:12
KB


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[Freeciv-Dev] [patch #7241] Let a ruleset make "Poison City" empty the food stock

2016-06-01 Thread Sveinung Kvilhaugsvik
URL:
  

 Summary: Let a ruleset make "Poison City" empty the food
stock
 Project: Freeciv
Submitted by: sveinung
Submitted on: Wed 01 Jun 2016 11:41:12 AM UTC
Category: general
Priority: 5 - Normal
  Status: In Progress
 Privacy: Public
 Assigned to: sveinung
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 3.0.0
 Contains string changes: No

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Details:

A ruleset where the "Poison City" action is narrated as the food stock being
poisoned should be able to empty it on a successful "Poison City". A ruleset
with a story where "Poison City" is done by detonating a bomb in a crowded
area far away from the granary shouldn't have to have its food stock emptied.

Leave the question to the ruleset authors. Add poison_empties_food_stock. It
is currently set for the whole game. When actions are generalized the empty
food stock action effect flag should be separated from the reduce the
population action effect flag.

Requested by fomalhaut on the forums.




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