[Freeciv-Dev] [bug #24238] is_extra_drawing_enabled() results not very sane for multi-cause extras

2016-08-05 Thread Marko Lindqvist
Update of bug #24238 (project freeciv):

 Planned Release:2.6.0, 3.0.0 => 2.6.0-beta1, 3.0.0 


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[Freeciv-Dev] [patch #7559] Refactor threaded AI in preparation for threaded worker want calculation

2016-08-05 Thread Marko Lindqvist
URL:
  

 Summary: Refactor threaded AI in preparation for threaded
worker want calculation
 Project: Freeciv
Submitted by: cazfi
Submitted on: Fri 05 Aug 2016 09:27:12 PM EEST
Category: ai
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 3.0.0
 Contains string changes: None

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Details:

Make future porting of worker want calculation like done for 'threxpr' in
patch #7538 to 'threaded' by implementing some refactoring parts of the patch
already, and thus keeping the codebases of 'threaded' and 'threxpr' more
similar.



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File Attachments:


---
Date: Fri 05 Aug 2016 09:27:12 PM EEST  Name: ThreadedRefactor.patch  Size:
10kB   By: cazfi



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[Freeciv-Dev] [bug #24921] After sinking a Transport, a Conscript is left behind in the sea

2016-08-05 Thread Christian Knoke
URL:
  

 Summary: After sinking a Transport, a Conscript is left
behind in the sea
 Project: Freeciv
Submitted by: chrisk
Submitted on: Fr 05 Aug 2016 19:33:22 CEST
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.5.5+ R33459
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 
 Contains string changes: None

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Details:

More than once, I shot a transport down, that left a land unit back in the
water.

killstack=off

Reprocucible from savegame. Move AEGIS cruiser to attack transport north of
Ratnanagar.

Christian




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File Attachments:


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Date: Fr 05 Aug 2016 19:33:22 CEST  Name: test1.sav.xz  Size: 55kB   By:
chrisk



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[Freeciv-Dev] [bug #24910] Darwin's suicide

2016-08-05 Thread Christian Knoke
Follow-up Comment #2, bug #24910 (project freeciv):


dunnoob:

> Apart from stupid-stupid-stupid it could also qualify as a bug: I already
got two free techs, why is a part of the remaining bulbs automatically spent
for a third something (the most expensive available thing) I didn't want at
this time? 

It's not. You get Explosives from Darwin's. At this point, bulbs are carried
over to the next research item, sanitation. Because it's cheap, the bulbs you
already have make it complete. Then Darwin's gives you the next tech, in this
case, since your tech goal is already fulfilled, is electricity.

Nothing you can do about, since avoiding electricy, you ran out of tech goals
to be set.



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[Freeciv-Dev] [bug #24920] AI caravans check target city suitability only when planning move from adjacent tile

2016-08-05 Thread Marko Lindqvist
Update of bug #24920 (project freeciv):

  Status:None => Ready For Test 

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Follow-up Comment #1:

Fix

(file #28147)
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Additional Item Attachment:

File name: CaravansConsiderPlans.patchSize:2 KB


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