[Freeciv-Dev] [bug #18767] cma: always 1 tax collector
Follow-up Comment #14, bug #18767 (project freeciv): I think You have your own save game now but ... Do You still want one or more savegames with wannabetaxmen? ___ Reply to this item at: http://gna.org/bugs/?18767 ___ Nachricht gesendet von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18767] cma: always 1 tax collector
Additional Item Attachment, bug #18767 (project freeciv): File name: freeciv-T0247-Y01702-manual.sav.bz2 Size:70 KB ___ Reply to this item at: http://gna.org/bugs/?18767 ___ Nachricht gesendet von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18767] cma: always 1 tax collector
Follow-up Comment #16, bug #18767 (project freeciv): file #15373 ___ Reply to this item at: http://gna.org/bugs/?18767 ___ Nachricht gesendet von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18736] building unit is skipped when replaced in same round
Follow-up Comment #5, bug #18736 (project freeciv): it is so complicated to reproduce, that i will not do so and would not recommend to do it to anyone else. - load before - go to city 22 - buy horsemen - activate end of turn (file #14714, file #14715) ___ Additional Item Attachment: File name: freeciv-T0142-Y00840-manual-before.sav.bz2 Size:52 KB File name: freeciv-T0143-Y00860-auto-after.sav.bz2 Size:51 KB ___ Reply to this item at: http://gna.org/bugs/?18736 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18736] building unit is skipped when replaced in same round
Follow-up Comment #6, bug #18736 (project freeciv): oh and in 2.3.1 ten of twenty shields are ... gone ___ Reply to this item at: http://gna.org/bugs/?18736 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18736] building unit is skipped when replaced in same round
Follow-up Comment #8, bug #18736 (project freeciv): what do you mean with Sarcasm?? and what means with head of S2_3? yea, i accidently saved after buying horsemen. the one without my mistake: (file #14718) ___ Additional Item Attachment: File name: freeciv-T0142-Y00840-manual-before.sav.bz2 Size:52 KB ___ Reply to this item at: http://gna.org/bugs/?18736 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19079] revolt message after population decrease
URL: http://gna.org/bugs/?19079 Summary: revolt message after population decrease Project: Freeciv Submitted by: gaymmaster Submitted on: Di 29 Nov 2011 15:04:32 GMT Category: None Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.3.0 Discussion Lock: Any Operating System: Microsoft Windows Planned Release: ___ Details: Freeciv-2.3.0-gtk2 i got a message about a revolt in a city, where i could find no revolt and where should be no revolt because of a cmagent. http://img846.imageshack.us/img846/7065/62818175.jpg to me this is what happened and makes sense: - city has 5 citizens, 2 entertainers, 1 tax collector - the city is about to shrink - cmagent is active [next turn] ~In [city] parts of the population starved to death.~ - population decrease to 4 - system choses 1 entertainer to DIE - system checks happiness: ~Revolt in [city].~ - cmagent changes tax collector to entertainer - player reads the messages, clicks into town, looks around, wonders, time wasted if i am right: please make cmagent doing his job before checking for revolt ___ Reply to this item at: http://gna.org/bugs/?19079 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18850] changing only cma will not be saved
Follow-up Comment #1, bug #18850 (project freeciv): now i am sure: cmagents are being saved at the end/start of a turn only. ___ Reply to this item at: http://gna.org/bugs/?18850 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18767] cma: always 1 tax collector
Follow-up Comment #3, bug #18767 (project freeciv): in various cities, like in this example, cmagents use one worker as tax collector. i do not know why i did not write it down, but today i am pretty sure, that i had cities during that time with two forced tax collectors too. that was my knowledge when i wrote my post. now i think, that the amount of unwanted tax collectors has to do with something, that is getting bigger while a city is growing like the amount of available workers. maybe it is trade or a number in the background, which a player does not get to see. http://img809.imageshack.us/img809/504/13353727.jpg - there are more tax collectors per city in the first column. as you can see, it does not increase steadily with workers (third column) and it does not increase steadily with trade (tenth column). i am curious what it is. i think cma does use workers as tax collectors in all cities based on a specific number - the bigger the city, the more tax collectors. ___ Reply to this item at: http://gna.org/bugs/?18767 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18980] destroying fortress makes tile neutral
URL: http://gna.org/bugs/?18980 Summary: destroying fortress makes tile neutral Project: Freeciv Submitted by: gaymmaster Submitted on: Fr 11 Nov 2011 18:28:31 GMT Category: None Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.3.0 Discussion Lock: Any Operating System: Microsoft Windows Planned Release: ___ Details: Freeciv-2.3.0-gtk2 destroying a fortress makes the tile neutral instead of recalculating borders http://img208.imageshack.us/img208/7589/62074310.jpg ___ File Attachments: --- Date: Fr 11 Nov 2011 18:28:31 GMT Name: f.jpg Size: 245kB By: gaymmaster http://gna.org/bugs/download.php?file_id=14533 ___ Reply to this item at: http://gna.org/bugs/?18980 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18980] destroying fortress makes tile neutral
Follow-up Comment #2, bug #18980 (project freeciv): one round (but the units on it cause unhappy citizens (and a city with many unhappy citizens without a cmagent causes ...)) ___ Reply to this item at: http://gna.org/bugs/?18980 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18850] changing only cma will not be saved
URL: http://gna.org/bugs/?18850 Summary: changing only cma will not be saved Project: Freeciv Submitted by: gaymmaster Submitted on: Mi 26 Okt 2011 00:32:04 GMT Category: None Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.3.0 Discussion Lock: Any Operating System: Microsoft Windows Planned Release: ___ Details: Freeciv-2.3.0-gtk2 load a savegame(1) change only cma in f4 save the game(2) leave the game load savegame(2) cma is like in savegame(1) ___ Reply to this item at: http://gna.org/bugs/?18850 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18767] cma: always 1 tax collector
URL: http://gna.org/bugs/?18767 Summary: cma: always 1 tax collector Project: Freeciv Submitted by: gaymmaster Submitted on: Sa 01 Okt 2011 18:04:29 GMT Category: None Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: Microsoft Windows Planned Release: ___ Details: Freeciv-2.3.0-gtk2 no matter which options i altered, cma always uses one worker as tax collector http://img842.imageshack.us/img842/9701/1maxproduktion.jpg http://img849.imageshack.us/img849/9558/2maxluxus.jpg ___ Reply to this item at: http://gna.org/bugs/?18767 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18736] building unit is skipped when replaced in same round
URL: http://gna.org/bugs/?18736 Summary: building unit is skipped when replaced in same round Project: Freeciv Submitted by: gaymmaster Submitted on: Mo 26 Sep 2011 02:46:40 GMT Category: None Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: Microsoft Windows Planned Release: ___ Details: Freeciv-2.3.0-gtk2 Chat: You bought Horsemen in [CITY]. [click done!/new round] Die Inder haben Rittertum erforscht. [others got knighthood] Du hast Rittertum von den die Große Bibliothek übernommen! [i got knighthood via great library] Anstatt Reiter wird Ritter produziert (in [CITY]). [instead of horsemen, knight will be produced] [CITY] baut Arbeiter aus der Arbeitsliste. [worker from the list will be produced next] but there is no horsemen/knight. finishing that unit is skipped, next unit from the worklist is being produced with the 20 production ressources from last round/horsemen. ___ Reply to this item at: http://gna.org/bugs/?18736 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev