Re: [Freeciv-Dev] Raw Data from The Battle of 100 Freeciv AIs

2015-05-04 Thread Mhairi McNeill
Thanks for this! I'll let you know when I get something done :)

Mhairi

On 3 May 2015 at 20:50, Marko Lindqvist cazf...@gmail.com wrote:

 On 3 May 2015 at 22:07, Andreas Røsdal andreas.ros...@gmail.com wrote:
  - With 256 players on large maps, then the client connection to the
 server
  is cut very often, due to a buffer overflow error message.

  By 256 players you mean 246 players + 10 slots reserved for barbarians,
 or?
  Was it enough to define max number of players from 160 to 256, or was
 more changes needed? IIRC from the time I increased max to 160, 256
 (or -1 as signed) is a special value so one could have only 256-1x16 =
 240 as the max.


  - ML

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[Freeciv-Dev] Raw Data from The Battle of 100 Freeciv AIs

2015-05-03 Thread Mhairi McNeill
Hi Freeciv Devs,

I enjoyed your blog about the 100 Freeciv AIs - really cool stuff!

I'm a data scientist who's really interested in visualisation. Currently
I'm learning D3 to do some interactive visualisations.

Would it be possible for you to send me the data you used to make the
awesome line graphs? If I managed to get any nice visualisations done I'd
send it your way and you could put it on the blog.

All the best,

Mhairi
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