[Freeciv-Dev] [bug #15092] Trade route revenue lower than expected
Follow-up Comment #6, bug #15092 (project freeciv): * bonus = (distance_between_cities + size_of_city1 + size_of_city2) / 8. * if the cities are on different continents bonus *= 2. * if both cities are owned by the same player bonus /= 2. If the cities are both owned by you and 9 tiles apart, at size 3 they would have less than one trade point. ((9+3+3)/8)/2=0.93 If the cities are both owned by you and 12 tiles apart, at size 6 they would have 1.5 trade points ((12+6+6)/8)/2=1.5 It will be very hard to rapture on your own island, if you can at all...Even if the cities are on different islands, and the other numbers are the same, they would receive 1.8 and 3 points respectively. If they were owned by different players on different islands, you would receive 3.75 and 6 which means you have to settle two different islands before you could even think about setting up trade routes, or have to trade with and rely on possibly hostile or weak neighbors if you want to rapture before turn 150. Is the intention is to make trade weaker and make it harder to rapture? If so, maybe an option to either have the new low-yield formula or a higher-yield one from a previous version. I can see how a low yield formula could be better for a single player game, but I think that a higher yield formula is better for a multiplayer game. ___ Reply to this item at: http://gna.org/bugs/?15092 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14745] UI for management of trade routes non-obvious or non-existant
Follow-up Comment #4, bug #14745 (project freeciv): The correct English would be 'trade routes.' But 'traderoutes' doesn't cause any confusion... ___ Reply to this item at: http://gna.org/bugs/?14745 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14707] Selected theme does not apply until game starts
Follow-up Comment #2, bug #14707 (project freeciv): The theme works correctly in 2.1.9, and all other applications, so I don't think the theme itself is the problem. (QTCurve just makes the gtk app use the qt theme). At first I thought it was that the theme wasn't saved. When I look at 'local options' the theme shows 'freeciv' but displays my dark theme. Also the popup menus (like for local options, to close freeciv, and city dialog) use the 'freeciv' theme, even though everything else uses qtcurve. I think the reason why the main menu and pregame look odd is because the freeciv theme does not define all the colors, and the ones that aren't defined use the system settings. This happens with websites often. I have S2_2 in /usr/local, 2.1.9 in /usr and warclient in /opt, I don't think their libraries would be conflicting, but maybe they are. I just use autogen.sh --prefix=, is this wrong? ___ Reply to this item at: http://gna.org/bugs/?14707 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev