Re: [Freeciv-Dev] (PR#19705) 2.1.0b2 Resources
URL: http://bugs.freeciv.org/Ticket/Display.html?id=19705 This transaction appears to have no content Freeciv is not the same as any of the commercial Civ games. In the Microprose game Civilization II, only grassland could have "Resource Shields". Changing the terrain type to anything else caused the resource to change to one of the two special resources specific to the current terrain type. A grassland shield could correspond to either Buffalo or Wheat in plains, Pheasant or Silk in forest, Coal or Wine in hills, and so on. In the current version of Freeciv, changing the terrain type has (I believe) no effect on the type of resource. Given the right set of rules and much terraforming, you could end up mining Whales from mountain tops. Another difference between Freeciv and Civ II is that resources in Civ II were layed out in a repeating pattern, which left Fish and Whales scattered about in the open oceans, far from shore. Daniel Markstedt wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=19705 [[EMAIL PROTECTED] - Thu Aug 17 15:13:43 2006]: Where "Resource" shields exist on terrain, mining them doesn't produce a unique resource (silk, pheasant, etc.). Is this a bug or just a change? The "Resource shield" -is- the unique resource for grassland terrain. It provides one extra production when worked. ~~Daniel ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] (PR#19705) 2.1.0b2 Resources
URL: http://bugs.freeciv.org/Ticket/Display.html?id=19705 Daniel Doran wrote: In the Microprose game Civilization II, only grassland could have Resource Shields. Changing the terrain type to anything else caused the resource to change to one of the two special resources specific to the current terrain type. A grassland shield could correspond to either Buffalo or Wheat in plains, Pheasant or Silk in forest, Coal or Wine in hills, and so on. True. In Civ1, the resource was destroyed entirely. But we often changed to grassland, as we could see the repeating pattern, and knew where shields would appear In the current version of Freeciv, changing the terrain type has (I believe) no effect on the type of resource. Given the right set of rules and much terraforming, you could end up mining Whales from mountain tops. Yes, and there have been several proposed patches. I'll look them up, and choose something! Another difference between Freeciv and Civ II is that resources in Civ II were layed out in a repeating pattern, which left Fish and Whales scattered about in the open oceans, far from shore. That's considered a bug, not a feature. By Civ3, whales only appeared in seas, and fish in seas or coast, but never deep ocean. We're moving in that direction. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#19705) 2.1.0b2 Resources
URL: http://bugs.freeciv.org/Ticket/Display.html?id=19705 [EMAIL PROTECTED] - Thu Aug 17 15:13:43 2006]: Where Resource shields exist on terrain, mining them doesn't produce a unique resource (silk, pheasant, etc.). Is this a bug or just a change? The Resource shield -is- the unique resource for grassland terrain. It provides one extra production when worked. ~~Daniel ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev