Re: [Freeciv-Dev] (PR#19705) 2.1.0b2 Resources

2007-08-15 Thread Daniel Doran

URL: http://bugs.freeciv.org/Ticket/Display.html?id=19705 

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Freeciv is not the same as any of the commercial Civ games.

In the Microprose game Civilization II, only grassland could have
"Resource Shields". Changing the terrain type to anything else caused
the resource to change to one of the two special resources specific to
the current terrain type. A grassland shield could correspond to
either Buffalo or Wheat in plains, Pheasant or Silk in forest, Coal or
Wine in hills, and so on.

In the current version of Freeciv, changing the terrain type has (I
believe) no effect on the type of resource. Given the right set of
rules and much terraforming, you could end up mining Whales from
mountain tops.

Another difference between Freeciv and Civ II is that resources in Civ
II were layed out in a repeating pattern, which left Fish and Whales
scattered about in the open oceans, far from shore. 

Daniel Markstedt wrote:

  URL: http://bugs.freeciv.org/Ticket/Display.html?id=19705 

  
  
[[EMAIL PROTECTED] - Thu Aug 17 15:13:43 2006]:


Where "Resource" shields exist on terrain, mining them doesn't produce a 
  unique resource (silk, pheasant, etc.).  Is this a bug or just a change?



  
  
The "Resource shield" -is- the unique resource for grassland terrain. It
provides one extra production when worked.

 ~~Daniel


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Re: [Freeciv-Dev] (PR#19705) 2.1.0b2 Resources

2007-08-15 Thread William Allen Simpson

URL: http://bugs.freeciv.org/Ticket/Display.html?id=19705 

Daniel Doran wrote:
 In the Microprose game Civilization II, only grassland could have 
 Resource Shields.  Changing the terrain type to anything else caused 
 the resource to change to one of the two special resources specific to 
 the current terrain type.  A grassland shield could correspond to either 
 Buffalo or Wheat in plains, Pheasant or Silk in forest, Coal or Wine in 
 hills, and so on.
 
True.  In Civ1, the resource was destroyed entirely.  But we often
changed to grassland, as we could see the repeating pattern, and knew
where shields would appear


 In the current version of Freeciv, changing the terrain type has (I 
 believe) no effect on the type of resource.  Given the right set of 
 rules and much terraforming, you could end up mining Whales from 
 mountain tops.
 
Yes, and there have been several proposed patches.  I'll look them up,
and choose something!


 Another difference between Freeciv and Civ II is that resources in Civ 
 II were layed out in a repeating pattern, which left Fish and Whales 
 scattered about in the open oceans, far from shore. 
 
That's considered a bug, not a feature.  By Civ3, whales only appeared in
seas, and fish in seas or coast, but never deep ocean.

We're moving in that direction.



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[Freeciv-Dev] (PR#19705) 2.1.0b2 Resources

2007-08-14 Thread Daniel Markstedt

URL: http://bugs.freeciv.org/Ticket/Display.html?id=19705 

 [EMAIL PROTECTED] - Thu Aug 17 15:13:43 2006]:
 
 
 Where Resource shields exist on terrain, mining them doesn't produce a 
   unique resource (silk, pheasant, etc.).  Is this a bug or just a change?
 
 

The Resource shield -is- the unique resource for grassland terrain. It
provides one extra production when worked.

 ~~Daniel


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