[Freeciv-Dev] (PR#39349) Another bugwad (bribing, irrigation, goto, ships, tech, courthouse, peace)

2007-04-24 Thread Guest

URL: http://bugs.freeciv.org/Ticket/Display.html?id=39349 

 [per - Sat Apr 21 13:05:50 2007]:
 
 Please post each bug in a separate ticket. It is difficult to handle
 multi-bug reports.
 
Will do.
 
 Why are you playing the beta version?
Actually, these bugs are from 2.1.0.beta3.  Sorry, my bad.

  Unable to bribe units (says diplomat had failed move).

 This should have been fixed 2.0.8 - 2.0.9. Can you recheck in 2.0.9
I rechecked in 2.1.0.beta3.  It is actually a goto bug.  Using goto 
with a diplomat results in a bribe unit popup in which only cancel is 
clickable.  The message box says orders aborted because of failed move.
The pay gold box never appears.  If I move the diplomat with the keypad 
I can bribe the unit, pay the gold, and the unit is mine.

  In Civ II, Genetic Engineering had Chemistry and Corporation as its
  prerequisites.  The Freeciv tech tree shows the Medicine and
 Corporation as
  the prerequisites.
 
 Freeciv is not Civ2.
If the tech tree were completely different I would not have said 
anything, but with such a small difference it looked like someone was 
trying to copy the Civ2 tech tree but made a mistake.  Come to think of 
it, such differences might help Freeciv on copyright issues.

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Re: [Freeciv-Dev] (PR#39349) Another bugwad (bribing, irrigation, goto, ships, tech, courthouse, peace)

2007-04-21 Thread Per I. Mathisen

URL: http://bugs.freeciv.org/Ticket/Display.html?id=39349 

Please post each bug in a separate ticket. It is difficult to handle 
multi-bug reports.

On Fri, 20 Apr 2007, Nathan Currier wrote:
 version: 2.0.9-beta3-gtk2

Why are you playing the beta version?

 Unable to bribe units (says diplomat had failed move).

This should have been fixed 2.0.8 - 2.0.9. Can you recheck in 2.0.9 
final?

 Goto should not attack units at the final destination square if the unit was
 not visible when goto was activated (it sucks to lose a caravel full of
 caravans this way).

This may be very hard to fix.

 Using is also unfair against the AI, especially when
 attacking.  Goto effectively allows humans to take two moves in a single AI
 turn.  Therefore, goto orders should be applied AFTER everyone else has
 moved.  This would put goto its proper role as a timesaver only, with no
 tactical advantage.

It is not possible to rule out double move as you use simultaneous 
movement mode. Goto is actually irrelevant here.

 In Civ II, Genetic Engineering had Chemistry and Corporation as its
 prerequisites.  The Freeciv tech tree shows the Medicine and Corporation as
 the prerequisites.

Freeciv is not Civ2.

 Game balancing:  Democracy is too powerful.  How about signing cease-fires
 and peace treaties when any other player wants them, and require a
 revolution in order to declare war?  Civ II was this way.  Even better would
 be if you were not allowed to declare war during anarchy (since your country
 is too busy with its own problems).

I am not too fond of such restrictions, personally.

   - Per

If you can assume anything then you can prove anything.



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[Freeciv-Dev] (PR#39349) Another bugwad (bribing, irrigation, goto, ships, tech, courthouse, peace)

2007-04-20 Thread Nathan Currier

URL: http://bugs.freeciv.org/Ticket/Display.html?id=39349 

version: 2.0.9-beta3-gtk2
installed from: Freeciv-2.0.9-win32-gtk2-setup
downloaded from: Freeciv.org http://freeciv.org/ on 2/16/2007
operating system: Windows XP

Unable to bribe units (says diplomat had failed move).

If city square is changed to arable land after the city is built, it
gets effects of irrigation.  This is apparent from the amount of food it
produces.  However, the irrigation does not appear on the map and is not
visible to workers in the city.  If they are ordered to irrigate the city
square, they will remain in I mode forever unless you click on them.

Goto leaves the old proposed route on the screen if you move the cursor
barely into the black and then back into known territory.

Goto does not allow a caravan to enter another player's city directly from a
ship, even though this is possible.
Goto should not send units through ships if there is an equally fast land
route.

Ships near cities keep their + sign even after stacked units have left.

Goto should not attack units at the final destination square if the unit was
not visible when goto was activated (it sucks to lose a caravel full of
caravans this way).  Using is also unfair against the AI, especially when
attacking.  Goto effectively allows humans to take two moves in a single AI
turn.  Therefore, goto orders should be applied AFTER everyone else has
moved.  This would put goto its proper role as a timesaver only, with no
tactical advantage.

In Civ II, Genetic Engineering had Chemistry and Corporation as its
prerequisites.  The Freeciv tech tree shows the Medicine and Corporation as
the prerequisites.

Courthouse can lose its happiness effect because of the order in which
effects are applied.  For example, consider a size 3 city with all unhappy
citizens as its base state.  There is also Michelangelo's Chapel, which
functions as a cathedral.  Courthouse is applied before cathedral, so the
end result is all content citizens.  If courthouse were applied after
cathedral, the end result would be one happy and two content citizens.
Throw in Hanging Gardens and Theology and it makes a huge difference,
because the courthouse would allow cities to raputre up to size 5 without
any luxuries.  At size 5 and above, entertainers can provide the luxuries
(if there is enough food).  Likewise, Hanging Gardens and Cure for Cancer
should apply
their effects after J.S. Bach's Cathedral and Shakespeare's Theatre.

Game balancing:  Democracy is too powerful.  How about signing cease-fires
and peace treaties when any other player wants them, and require a
revolution in order to declare war?  Civ II was this way.  Even better would
be if you were not allowed to declare war during anarchy (since your country
is too busy with its own problems).

version: 2.0.9-beta3-gtk2installed from: Freeciv-2.0.9-win32-gtk2-setupdownloaded from: Freeciv.org on 2/16/2007
operating system: Windows XP
Unable to bribe units (says diplomat had failed move).
If city square is changed to arable land after the city is built, it getseffects ofirrigation. This is apparent from the amount of food it produces. However, the irrigation does not appear on the map and is not visible to workers in the city. If they are ordered to irrigate the city square, they will remain in I mode forever unless you click on them. 

Goto leaves the old proposed route on the screen if you move the cursor barely into the black and then back into known territory.
Goto does not allow a caravan to enter another players city directly from a ship, even though this is possible.
Goto should not send units through ships if there is an equally fast land route. 

Ships near cities keep their + sign even after stacked units have left.
Goto should not attack units at the final destination square if the unit was not visible when goto was activated (it sucks to lose a caravel full of caravans this way). Using is also unfair against the AI, especially when attacking. Goto effectively allows humans to take two moves in a single AI turn. Therefore, goto orders should be applied AFTER everyone else has moved. This would put goto its proper role as a timesaver only, with no tactical advantage. 

In Civ II, Genetic Engineering had Chemistry and Corporation as its prerequisites. The Freeciv tech tree shows the Medicine and Corporation as the prerequisites.
Courthouse can lose its happiness effect because of the order in which effects are applied. For example, consider a size 3 city with all unhappy citizens as its base state. There is also Michelangelos Chapel, which functions as a cathedral. Courthouse is applied before cathedral, so the end result is all content citizens. If courthouse were applied after cathedral, the end result would be one happy and two content citizens. Throw in Hanging Gardens and Theology and it makes a huge difference, because the courthouse would allow cities to raputre up to size 5 without any luxuries. At size 5 and above,