[Freeciv-Dev] (PR#39477) svn version 13132 breaks tilesets?

2007-08-04 Thread Guest

URL: http://bugs.freeciv.org/Ticket/Display.html?id=39477 

 [wsimpson - Fri Aug 03 18:19:29 2007]:
 
 Guest wrote:
  [wsimpson - Tue Jul 31 06:51:16 2007]:
  Are you sure you installed correctly?
 
  I believe so, unless using svn update has become the incorrect way.
  ...
  
  []$ civclient -t amplio
  1: tilespec file appears incompatible:
  file: ./amplio.tilespec
  file options: +tilespec4.2007.Jul.13
  supported options: +tilespec4 duplicates_ok
  0: No usable default tileset found, aborting!
  
 What's obvious from the lines above, you are not running the new binary.
 The amplio.tilespec is not the problem, that binary is wrong!
 
 Apparently, there's something wrong with your installation process for
 ./civclient.  Try ./civ in your make directory.
 
 
 

I've now tried updating all my installation programs (automake, etc.)
and reinstalled again, and it's now working, so it looks like the
problem was definitely at my end. 

My apologies, and thanks for the assistance. 

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Re: [Freeciv-Dev] (PR#39477) svn version 13132 breaks tilesets?

2007-08-03 Thread William Allen Simpson

URL: http://bugs.freeciv.org/Ticket/Display.html?id=39477 

Guest wrote:
 I'd also note that I registered this bug on Mon Jul 30 19:01:30, so nice
 new features uploaded on the 31st won't have caused it. 
 
My typo earlier, that was Jul 13th (checked in on the 14th).


 Are you sure the necessary updates have been uploaded to svn? The latest
 amplio.tilespec I have got from svn, having deleted the previous file
 before doing svn update, still doesn't contain a 'layer0.match_style' entry.
 
Quite sure.  There should be *no* 'layer0.match_style'!!!


svn log data/amplio.tilespec

r13120 | wsimpson | 2007-07-20 10:40:01 -0400 (Fri, 20 Jul 2007) | 11 lines

(PR#39381) RFE civ3+ water support

The internal documentation of the ocean_depth parameter was incorrect.  It
is not a percentage, it merely specifies a relative level from 1 to 100.

Revised the ocean_depth to empirical levels that make more plausible
oceans and coastlines.  Still has serious problems with most of the
deep parts next to polar caps, and oceanic ridges near coast.

Also, handled some FIXME comments.


r13118 | wsimpson | 2007-07-19 10:53:44 -0400 (Thu, 19 Jul 2007) | 10 lines

(PR#39381) RFE civ3+ water support

The penultimate step toward civ3+ water.  Add the revised full ocean.png,
and pair ice cliffs, updating the corresponding tilespecs.

Merely enough to test the tile editor and show future graphics.

Old savefiles continue to work, but (by definition) any editted water terrain
will prevent loading by earlier versions.


r13104 | wsimpson | 2007-07-14 16:09:38 -0400 (Sat, 14 Jul 2007) | 15 lines

(PR#39387) replace match_style = full with pair

After much testing, I've completely eliminated match_style, and its
parameters none, bool, and full.

Instead, I've replaced it with match_with, a listing of match_types.
This allows completely orthogonal operations between styles.

This patch doesn't make any substantive changes.  It continues to operate
in exactly the same manner as before, so that old savegames will run
without modification.

Never-the-less, this is the big one!  Old tilesets will no longer work.
(Replacements are provided for the main 5 here.)


r13096 | wsimpson | 2007-07-12 02:57:52 -0400 (Thu, 12 Jul 2007) | 1 line

(PR#39453) amplio civ3+ water, pass 1

r13092 | wsimpson | 2007-07-10 18:52:20 -0400 (Tue, 10 Jul 2007) | 11 lines

(PR#39381) RFE civ3+ water support

A bigger step toward civ3+ land and water.  Add the new water terrain
identifiers to the rulesets, updating the corresponding tilespecs.

This is a straightforward process, duplicating existing terrain information.
Merely enough to test the tile editor and show future graphics.

Old savefiles continue to work, but (by definition) any editted water terrain
will prevent loading by earlier versions.


r13079 | wsimpson | 2007-07-08 15:44:08 -0400 (Sun, 08 Jul 2007) | 6 lines

(PR#39381) RFE civ3+ water support

The next baby step toward amplio civ3+ land and water.  Copy the current
terrain2.png into water.png, and divide the respective .spec file lines.  All
river/water now uses water.spec (except the ocean blending tile in terrain1).




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Re: [Freeciv-Dev] (PR#39477) svn version 13132 breaks tilesets?

2007-08-03 Thread William Allen Simpson

URL: http://bugs.freeciv.org/Ticket/Display.html?id=39477 

Guest wrote:
 [wsimpson - Tue Jul 31 06:51:16 2007]:
 Are you sure you installed correctly?

 I believe so, unless using svn update has become the incorrect way.
 ...
 
 []$ civclient -t amplio
 1: tilespec file appears incompatible:
 file: ./amplio.tilespec
 file options: +tilespec4.2007.Jul.13
 supported options: +tilespec4 duplicates_ok
 0: No usable default tileset found, aborting!
 
What's obvious from the lines above, you are not running the new binary.
The amplio.tilespec is not the problem, that binary is wrong!

Apparently, there's something wrong with your installation process for
./civclient.  Try ./civ in your make directory.



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[Freeciv-Dev] (PR#39477) svn version 13132 breaks tilesets?

2007-08-02 Thread Guest

URL: http://bugs.freeciv.org/Ticket/Display.html?id=39477 

 [wsimpson - Tue Jul 31 06:51:16 2007]:
 
 Michael Fay wrote:
  I am unable to get any tileset to work with the current svn version 
  (13132).
  
 All the included tilesets are working here
 
 
  With Amplio
  
 Including Amplio, at this very moment.
 
 
 1: tilespec file appears incompatible:
 file: ./amplio.tilespec
 file options: +tilespec4.2007.Jul.13
  
  If the options line is modified, then get:
  
 0: sectionfile ./amplio.tilespec doesn't contain a 'layer0.match_style' 
  entry
  
  If at line 100 and 104 I added
  match_style = BOOL
  
  then get
 1: No terrain types supported by tileset.
  
  Am now stuck.
  
 The trunk tilespec added new features again on Jul.31.  Please look at
 the copious messages on this list, included at the nice website.
 
 The amplio tilespec doesn't need any more modifications to run, all the
 changes have already been made, and are distributed from svn.
 
 Are you sure you installed correctly?
 
 
 

I believe so, unless using svn update has become the incorrect way.
I'd also note that I registered this bug on Mon Jul 30 19:01:30, so nice
new features uploaded on the 31st won't have caused it. 

I also renamed my original amplio tileset and went through the svn
update - the new amplio also didn't work. 

I have also downloaded today's snapshot (2nd August) into a separate
folder, and tried that separately. The tilesets here also do not work:

[]$ civclient -t amplio
1: tilespec file appears incompatible:
file: ./amplio.tilespec
file options: +tilespec4.2007.Jul.13
supported options: +tilespec4 duplicates_ok
0: No usable default tileset found, aborting!

I have also redone svn update, now at Updated to revision 13136. With
these nice, shiny new tileset updates, I get

[]$ civclient
0: No usable default tileset found, aborting!

Are you sure the necessary updates have been uploaded to svn? The latest
amplio.tilespec I have got from svn, having deleted the previous file
before doing svn update, still doesn't contain a 'layer0.match_style' entry.

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