[Freeciv-Dev] (PR#39864) helicopter goto overly cautious
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39864 [book - Sat Jul 19 04:02:14 2008]: My opinion is that the current behaviour is excessively nannying and adds needless complications. The goto code should just make the unit go where you tell it to go, taking a safe route if one exists, and should not try to second guess your intentions and protect you from yourself. -- 皇帝陛下のために戦う神風が要るんだから。 Why is it that in previous versions of FreeCiv, I could send my aircraft anywhere in the world that I wanted to, but in this last version (2.1.5) it doesn't work like that? I also agree that having to move aircraft short distances at a time does not work very well. Personally, for me, it makes the game not worth the time to play. In fact, even with using waypoints, I still cannot move the aircraft very far at a time. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#39864) helicopter goto overly cautious
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39864 S2_1 r13945: The goto code doesn't work well with helicopters. You're only ever allowed to use half of its remaining moves when issuing goto onto an unsafe tile. This makes sense for f.e. missiles, but in the case of a helicopter, it doesn't immediately crash but rather lose a small amount of HP. We could do one of two things: 1) Allow goto anywhere in any situation. Convenient, but may easily put inexperienced or inattentive players in a unrecoverable situation. 2) Allow goto anywhere in any situation until its health hits red, in the case the missile-like behaviour outlined above takes effect. Maybe too complex and bug-prone to implement? Certainly out of the scope for 2.1. ~Daniel ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#39864) helicopter goto overly cautious
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39864 Am I allowed to give my mind? ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] (PR#39864) helicopter goto overly cautious
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39864 Remember, a week ago this code didn't work at all As with anything else, you can move helicopters in 1/2 increments anywhere you like with waypoints. That seems to fill your expectation. Daniel Markstedt wrote: ... Certainly out of the scope for 2.1. The code is quite different for 2.2/trunk. Marko decided not to include the new code in 2.1 some time ago. I agree that it's well beyond the scope of 2.1 now! ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev