[Freeciv-Dev] (PR#39864) helicopter goto overly cautious

2008-07-23 Thread Freeciv guest user

URL: http://bugs.freeciv.org/Ticket/Display.html?id=39864 

 [book - Sat Jul 19 04:02:14 2008]:
 
 My opinion is that the current behaviour is excessively
 nannying and adds needless complications. The goto code
 should just make the unit go where you tell it to go,
 taking a safe route if one exists, and should not try
 to second guess your intentions and protect you from
 yourself.
 
 
 --
 皇帝陛下のために戦う神風が要るんだから。
 


Why is it that in previous versions of FreeCiv, I could send my aircraft
anywhere in the world that I wanted to, but in this last version (2.1.5)
it doesn't work like that?  I also agree that having to move aircraft
short distances at a time does not work very well.  Personally, for me,
it makes the game not worth the time to play.  In fact, even with using
waypoints, I still cannot move the aircraft very far at a time.

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[Freeciv-Dev] (PR#39864) helicopter goto overly cautious

2007-11-14 Thread Daniel Markstedt

URL: http://bugs.freeciv.org/Ticket/Display.html?id=39864 

S2_1 r13945:

The goto code doesn't work well with helicopters. You're only ever
allowed to use half of its remaining moves when issuing goto onto an
unsafe tile. This makes sense for f.e. missiles, but in the case of a
helicopter, it doesn't immediately crash but rather lose a small
amount of HP.

We could do one of two things:

1) Allow goto anywhere in any situation. Convenient, but may easily
put inexperienced or inattentive players in a unrecoverable situation.

2) Allow goto anywhere in any situation until its health hits red, in
the case the missile-like behaviour outlined above takes effect. Maybe
too complex and bug-prone to implement? Certainly out of the scope for
2.1.

 ~Daniel



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[Freeciv-Dev] (PR#39864) helicopter goto overly cautious

2007-11-14 Thread Pepeto _

URL: http://bugs.freeciv.org/Ticket/Display.html?id=39864 

Am I allowed to give my mind?


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Re: [Freeciv-Dev] (PR#39864) helicopter goto overly cautious

2007-11-14 Thread William Allen Simpson

URL: http://bugs.freeciv.org/Ticket/Display.html?id=39864 

Remember, a week ago this code didn't work at all

As with anything else, you can move helicopters in 1/2 increments
anywhere you like with waypoints.  That seems to fill your expectation.

Daniel Markstedt wrote:
 ...  Certainly out of the scope for 2.1.
 
The code is quite different for 2.2/trunk.  Marko decided not to include
the new code in 2.1 some time ago.  I agree that it's well beyond the
scope of 2.1 now!



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