Re: [Freeciv-Dev] (PR#39916) Diplomacy proposals last after end of turn
http://bugs.freeciv.org/Ticket/Display.html?id=39916 > This transaction appears to have no content I can confirm that on Freeciv v2.1.0-rc1 for Windows, the human player may leave offers from AIs of cease fire, peace, requests for shared map, and requests for embassy open for at least several turns without answering them or closing them. I suspect that the code has not changed enough since then for the current version not to have the same "feature", but you would know that better than I. I just confirmed that the player can also open a diplomacy offer and then fail to accept it, and that the dialog remains open past the end of a turn. . Per I. Mathisen wrote: http://bugs.freeciv.org/Ticket/Display.html?id=39916 > On 11/26/07, Ulrik Sverdrup <[EMAIL PROTECTED]> wrote: If not answered, the initial Ceasefire proposal tabs are still not closed after end of turn. I think they should be. Does this also affect other AI diplomacy proposals? - Per ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] (PR#39916) Diplomacy proposals last after end of turn
http://bugs.freeciv.org/Ticket/Display.html?id=39916 > Per I. Mathisen wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=39916 > > > On 11/26/07, Ulrik Sverdrup <[EMAIL PROTECTED]> wrote: >> If not answered, the initial Ceasefire proposal tabs are still not >> closed after end of turn. > > I think they should be. Does this also affect other AI diplomacy proposals? There's no need to close the diplomacy dialogs, as long as the AI re-evaluates the proposal at the new turn (or before accepting it). -jason ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] (PR#39916) Diplomacy proposals last after end of turn
http://bugs.freeciv.org/Ticket/Display.html?id=39916 > On 11/26/07, Ulrik Sverdrup <[EMAIL PROTECTED]> wrote: > If not answered, the initial Ceasefire proposal tabs are still not > closed after end of turn. I think they should be. Does this also affect other AI diplomacy proposals? - Per ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#39916) Diplomacy proposals last after end of turn
http://bugs.freeciv.org/Ticket/Display.html?id=39916 > Reporting a bug in the Diplomacy code that affects (at least) the Gtk2 client in version 2.1.1. If not answered, the initial Ceasefire proposal tabs are still not closed after end of turn. This means you can save this proposal and accept it several turns later where (I think) the AI does not want it. Steps to reproduce: 1. Meet your opponent for the first time, recieve a ceasefire proposal. Neither accept nor cancel it. 2. During the next few turns, build an army, destroy some of the opponent's cities. 3. When fitting, accept ceasefire. Suggested resolution: 1. Close tab in the user interface 2. Sanity checks in the diplomacy code Regards, Ulrik "engla" Sverdrup ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev