Re: [Freeciv-Dev] (PR#40507) Civ2 to Freeciv scenario converter (alpha)
http://bugs.freeciv.org/Ticket/Display.html?id=40507 > On Sat, 27 Sep 2008 Jason Dorje Short wrote: > Would it be possible to make the savegame.c interface modular, so that > freeciv could directly load multiple savegame formats? It looks like very nice idea, but: 1) I'm afraid of possible errors in those modules which may affect main process. 2) I'm not 100% sure about absence of legality problems with owners of proprietary games/savegame formats. Latter is more important for me. -- Thanks, evyscr ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] (PR#40507) Civ2 to Freeciv scenario converter (alpha)
http://bugs.freeciv.org/Ticket/Display.html?id=40507 > Would it be possible to make the savegame.c interface modular, so that freeciv could directly load multiple savegame formats? -jason ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#40507) Civ2 to Freeciv scenario converter (alpha)
http://bugs.freeciv.org/Ticket/Display.html?id=40507 > Good daytime! An alpha version of Civ2 to Freeciv scenario/savegame converter has been written. There are many things that were made wrong (city workers, units moves, diplo states, ...) or even weren't made (wonders, traderoutes, research, ...) However, it seems to produce playable savegames. Sources are available at http://evyscr.murom.net/freeciv/my/utils/index.html and in next comment to this ticket. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev