[Freeciv-Dev] [bug #14264] wish: border walls

2011-10-05 Thread Michal Mazurek

Follow-up Comment #2, bug #14264 (project freeciv):

This is dumb. We already have fortress + ZOC.

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[Freeciv-Dev] [bug #14264] wish: border walls

2011-10-05 Thread DynV

Follow-up Comment #3, bug #14264 (project freeciv):

A fortress (200% def) only give 50% more than fortifying, is only 1 tile wide
and will allow enemies to go through unless there's a unit inside.

If you disapprove, just say so ; there's no need to go into bashing.

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[Freeciv-Dev] [bug #14264] wish: border walls

2011-10-05 Thread David Lowe

Follow-up Comment #4, bug #14264 (project freeciv):

I'm sorry, but i tend to agree with akfaew.

* A wall that is not defended by a military unit will pierced immediately by
any attacker since at least the 1400s.  Before then the art of siegecraft had
not been learned.  This is the only reason the Great Wall was effective - it
kept out simple barbarians.

* Speaking of the Great Wall, it seems like you want the benefits of the
wonder without having to spend the points *or* send any patrols to the
frontier.

* There's no way an unmanned wall could confer vision, so you'd never know
when it was destroyed unless you had units nearby.  If you're going to have
units nearby you may as well have a regular fortress, right?

Now that i've said why i don't think such a wall would be very useful, i
suppose we could discuss a new type of fortress that enemies can't move into. 
I'm not sure how the game engine could accommodate that other than
implementing it as a unit with no move.  Such a unit would have a low defense
rating, no attack, and not emit a ZOC - remarkably like an Explorer.  Why not
just put an Explorer on the border?  If it is in fact a unit with vision,
there should be some sort of unit upkeep involved.  If the unit doesn't move,
how will it get from the city that builds it to the place where it will be
installed?

Otherwise it could be implemented as a type of fortress built by workers.  In
order for it to not be more beneficial than a regular fortress, it could be
done as a terrain feature that is impassable to all land units.  Air units
would ignore it, of course.  I still don't know if the game engine could allow
an attacker to target an inanimate object, however.

Alternately, it could be done as a fortress that could be occupied by
friendly troops but not others.  In that case, it is better than a regular
fortress and thus should take longer to build - or else count it as part of a
unit stack and destroy it when the occupying unit falls.  It should naturally
have a low defense rating when not occupied.

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[Freeciv-Dev] [bug #14264] wish: border walls

2011-10-05 Thread DynV

Follow-up Comment #5, bug #14264 (project freeciv):

Since ancient times there has been tunneling detection systems, which is
quite complex ; how about in an imaginary world (don't know if it ever
happened historically), there would be a simple rope system that upon wall
bricks at a level fall down that some kind of detection system is triggered,
be it cord  belt or caged trained pigeons (the cage open then pigeon fly back
to city). With bell-like system, it could require any unit (thinking of those
without upkeep, spy with vision 2 being especially interesting) to be
stationed every so wall length. Or worse case use any unit (with vision) to
patrol next to the wall looking through tiny hole in it to look at incoming
enemies.

Even in modern warfare there is Dragon's teeth and Czech hedgehog. I don't
think border fortifications (as opposed to a base) are to be neglected.

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[Freeciv-Dev] [bug #14264] wish: border walls

2011-10-05 Thread David Lowe

Follow-up Comment #6, bug #14264 (project freeciv):

DynV, you're making my case.  Once you rely upon a fixed installation, you
need to either staff the installation or have some improbably ornate method of
notification.

The Czech hedgehog and Dragon's teeth exist to slow down [not stop] vehicles.
 They have absolutely no effect on foot soldiers.  Infantry is slowed by
barbed wire, but Armor can roll right over it.  It is assumed that all these
items [and more] are part of a standard fortress in the game.  Also please
note this quote from Wikipedia regarding Dragon's teeth: In practice, the use
of combat engineers and specialist clearance vehicles enabled them to be
disposed of relatively quickly, and they proved far less of an obstacle than
many had expected.  In summary, these things can be removed quicker than they
can be emplaced.  Their function is, as i hinted at earlier, to slow the
attacker long enough to allow the defender to get a few good shots in before
open combat ensues.  If you don't have a defending unit, all that metal and
concrete is wasted.  On a scale of one-year game turns, the few hours it takes
to turn such defenses into rubble are effectively instantaneous.

There have been specific eras when attackers have been stymied by defensive
fortifications, such as World War 1 and trench warfare.  For that reason
alone, i think there could be a role for such techniques as part of
appropriate scenarios.  However, such eras are in the minority.  There's a
reason why the Great Wall of China was allowed to fall apart.  Just a few
years after WWI, France built the Maginot Line to defend itself against
Germany.  However not only did it not help, it cost so much that France's army
was weakened as a result.

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[Freeciv-Dev] [bug #14264] wish: border walls

2011-10-04 Thread DynV

Follow-up Comment #1, bug #14264 (project freeciv):

+1

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[Freeciv-Dev] [bug #14264] wish: border walls

2009-10-01 Thread pepeto

Update of bug #14264 (project freeciv):

Priority:  5 - Normal = 1 - Later  


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[Freeciv-Dev] [bug #14264] wish: border walls

2009-09-07 Thread anonymous

URL:
  http://gna.org/bugs/?14264

 Summary: wish: border walls
 Project: Freeciv
Submitted by: None
Submitted on: Tuesday 09/08/2009 at 01:32 CEST
Category: None
Severity: 1 - Wish
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: None

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Details:

wish: border walls

units cannot move through/on walls
walls can be built by workers/engineers
can be destroyed by attacking, doesn't attack back






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