[Freeciv-Dev] [bug #15394] add health effect to default/effects.ruleset

2010-02-26 Thread Matthias Pfafferodt

Update of bug #15394 (project freeciv):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #15394] add health effect to default/effects.ruleset

2010-02-20 Thread Matthias Pfafferodt

Follow-up Comment #3, bug #15394 (project freeciv):

patch for S2_2 and trunk; the S2_2 version does not change any strings but
adds only the building effects and a comment to the description of the
buildings

(file #8179, file #8180)
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Additional Item Attachment:

File name: 20100221-S2_2-add-health-effects-to-the-default-ruleset.patch
Size:2 KB
File name: 20100221-trunk-add-health-effects-to-the-default-ruleset.patch
Size:3 KB


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[Freeciv-Dev] [bug #15394] add health effect to default/effects.ruleset

2010-02-18 Thread Jacob Nevins

Follow-up Comment #2, bug #15394 (project freeciv):

Actually I've changed my mind about the building descriptions -- I think that
descriptions of effects not in a ruleset shouldn't go in its help; it's just
confusing to the majority of players who would never go hacking on a ruleset
file IMO.

As part of the help cleanup I removed references to things that weren't
relevant from the rulesets, e.g. "waste" (= production loss) from the default
rules; when I was new I found such references confusing.

I think the best answer to allow people to play with the new features like
illness is to make the "experimental" ruleset available with appropriate
help.

We could leave a note in comments in the ruleset that there's a health effect
if enabled; probably next to where people will edit, "illness_on", so that
people tweaking the default rules will see it.

Longer-term, I'd like to get more help autogenerated from the effects system,
which would mean this information would automatically appear when appropriate
anyway.

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[Freeciv-Dev] [bug #15394] add health effect to default/effects.ruleset

2010-02-18 Thread Matthias Pfafferodt

Update of bug #15394 (project freeciv):

  Status:None => Ready For Test 
 Assigned to:None => syntron


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[Freeciv-Dev] [bug #15394] add health effect to default/effects.ruleset

2010-02-16 Thread Jacob Nevins

Follow-up Comment #1, bug #15394 (project freeciv):

String changes can be deferred to whenever bug #15345 is implemented if
necessary (arguably references to health won't make much sense until health
is described in the help properly anyway).

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[Freeciv-Dev] [bug #15394] add health effect to default/effects.ruleset

2010-02-16 Thread Matthias Pfafferodt

Update of bug #15394 (project freeciv):

  Depends on: => bugs #15373


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[Freeciv-Dev] [bug #15394] add health effect to default/effects.ruleset

2010-02-16 Thread Matthias Pfafferodt

URL:
  

 Summary: add health effect to default/effects.ruleset
 Project: Freeciv
Submitted by: syntron
Submitted on: Dienstag 16.02.2010 um 22:47
Category: rulesets
Severity: 3 - Normal
Priority: 3 - Low
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.2.1

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Details:

a health effect is added for the following buildings / wonders:

aqueduct: 50
sewer system: 30
cure for cancer: 20

=> reduction by up to 80% (100%)

attention: illness is deactivated in this ruleset!

see also bug #15373

If no string changes are allowed for 2.2.1, the changes to the building
descriptions (buildings.ruleset) can be omitted for this branch of freeciv.



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File Attachments:


---
Date: Dienstag 16.02.2010 um 22:47  Name:
20100215-trunk-add-health-effects-to-the-default-ruleset.patch  Size: 3kB  
By: syntron



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