[Freeciv-Dev] [bug #16409] unit-ai memory corruption

2011-01-11 Thread Marko Lindqvist

Update of bug #16409 (project freeciv):

  Status:   Need Info = Invalid
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #16409] unit-ai memory corruption

2010-09-12 Thread pepeto

Update of bug #16409 (project freeciv):

  Status:None = Need Info  


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[Freeciv-Dev] [bug #16409] unit-ai memory corruption

2010-08-12 Thread Marko Lindqvist

URL:
  http://gna.org/bugs/?16409

 Summary: unit-ai memory corruption
 Project: Freeciv
Submitted by: cazfi
Submitted on: Thursday 08/12/2010 at 13:23
Category: general
Severity: 3 - Normal
Priority: 1 - Later
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 

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Details:

I'm testing a patch that removes field ai_role from the beginning of the
unit_ai structure. With that patch, server crashes because variable cur_pos
contains junk when it should be first used (and still be NULL). It's unlikely
that this is caused be the patch I'm testing, as same patch but with dummy
variable of the size ai_role inserted in the beginning of the structure
doesn't crash - presumable then just less critical field gets filled with
junk.




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[Freeciv-Dev] [bug #16409] unit-ai memory corruption

2010-08-12 Thread Marko Lindqvist

Follow-up Comment #1, bug #16409 (project freeciv):

Now I cannot reproduce at all any more, after some rebuilds. Maybe some
object file was just not properly rebuilt when I adjusted the structure.

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