[Freeciv-Dev] [bug #16667] en_GB strings in Freeciv source code

2010-10-29 Thread Jacob Nevins

Update of bug #16667 (project freeciv):

  Status:   Confirmed = In Progress
 Assigned to:None = jtn


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[Freeciv-Dev] [bug #16667] en_GB strings in Freeciv source code

2010-10-29 Thread Jacob Nevins

Update of bug #16667 (project freeciv):

  Status: In Progress = Ready For Test 

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Follow-up Comment #6:

The attached patch fixes all the en_GB words in translatable strings in the
source that I found on a quick look. They are replaced with what I believe to
be the en_US equivalents.

It also updates en_GB.po to preserve the words (but not to translate
previously untranslated words). To ensure I was up to date, I ran make
update-po first, so the patch may not apply cleanly to the en_GB.po in svn.
Before applying this, I may run and commit make update-po across all
translations, or I can do it just for en_GB.po if anyone objects.

I've also attached corrections.po, which might allow automated
defuzzification of existing (non-English) translations per this procedure
http://stackoverflow.com/questions/2966026/how-to-efficiently-work-with-gettext-po-files-when-making-small-edits-to-large-te/3798064#3798064
(I don't think there are any changes here that will need translator review).
However, last time I tried this I ran into trouble with character encodings
and fixing up took longer than doing it by hand; if I run into this again, I
probably won't try to update other translations, so there will be fuzzies.

(file #10980)
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Additional Item Attachment:

File name: trunk-en_US.diff   Size:46 KB


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[Freeciv-Dev] [bug #16667] en_GB strings in Freeciv source code

2010-10-29 Thread Jacob Nevins

Additional Item Attachment, bug #16667 (project freeciv):

File name: corrections.po.gz  Size:241 KB


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[Freeciv-Dev] [bug #16667] en_GB strings in Freeciv source code

2010-10-28 Thread Jacob Nevins

Update of bug #16667 (project freeciv):

  Depends on: = patch #2077


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[Freeciv-Dev] [bug #16667] en_GB strings in Freeciv source code

2010-10-17 Thread Jacob Nevins

Follow-up Comment #5, bug #16667 (project freeciv):

 I think rulesets can be modified also in trunk, there shouldn't 
 break anything (I did a quick grep on harbour, I didn't find 
 any reference to the building).

Unfortunately the string Harbour does appear in savegames -- the string is
put in a struct name_translation and the untranslated version
(vernacular) is used as a machine-readable persistent tag. So it's
difficult to rename any ruleset item like that. (A problem I'm also
encountering with specialists for patch #2050.)

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[Freeciv-Dev] [bug #16667] en_GB strings in Freeciv source code

2010-09-12 Thread pepeto

Follow-up Comment #3, bug #16667 (project freeciv):

I noticed many cancelled too, it should probably be canceled for en_US.


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[Freeciv-Dev] [bug #16667] en_GB strings in Freeciv source code

2010-09-12 Thread David Lowe

Follow-up Comment #4, bug #16667 (project freeciv):

agreed

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[Freeciv-Dev] [bug #16667] en_GB strings in Freeciv source code

2010-09-11 Thread Jacob Nevins

Update of bug #16667 (project freeciv):

  Status:   Need Info = Confirmed  


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[Freeciv-Dev] [bug #16667] en_GB strings in Freeciv source code

2010-09-10 Thread pepeto

Follow-up Comment #2, bug #16667 (project freeciv):

 (Obviously ruleset names etc can't change, I'm only talking
 about user-visible text.)

I think rulesets can be modified also in trunk, there shouldn't break
anything (I did a quick grep on harbour, I didn't find any reference to the
building).


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[Freeciv-Dev] [bug #16667] en_GB strings in Freeciv source code

2010-09-08 Thread Jacob Nevins

URL:
  http://gna.org/bugs/?16667

 Summary: en_GB strings in Freeciv source code
 Project: Freeciv
Submitted by: jtn
Submitted on: Wednesday 09/08/10 at 23:37
Category: None
Severity: 2 - Minor
Priority: 1 - Later
  Status: Need Info
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 

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Details:

I've noticed that there are a couple of British English strings in the source
code. The most obvious one is Harbour; there are also a few honours in the
AI messages. I assume the default language of Freeciv is notionally en_US, so
those should be Harbor and honor respectively (unless a native speaker
corrects me). I haven't done a thorough search for other possibilities. 

Anyone object to me correcting the strings in the source, and simultaneously
manually adjusting po-files so as not to detach existing translations for a
change that doesn't change the meaning? (Obviously ruleset names etc can't
change, I'm only talking about user-visible text.)




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[Freeciv-Dev] [bug #16667] en_GB strings in Freeciv source code

2010-09-08 Thread David Lowe

Follow-up Comment #1, bug #16667 (project freeciv):

I assume the default language of Freeciv is notionally en_US, so
those should be Harbor and honor respectively (unless a native speaker
corrects me).

That is indeed how we spell these things in California...

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