[Freeciv-Dev] [bug #16813] AI love not edged towards zero each turn
Update of bug #16813 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?16813 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16813] AI love not edged towards zero each turn
Follow-up Comment #4, bug #16813 (project freeciv): Hi pepeto. No problem with the submission field. I have been testing this patch out further and I can't decide whether the additional adjustment for love 0 should be there or not. Perhaps this makes the AI too war averse... In this case, maybe just the original bug fix is enough. I have attached yet another patch for that! I think it needs someone else to test both ways and see what they think is best... (file #10632) ___ Additional Item Attachment: File name: ai_love.diff Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?16813 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16813] AI love not edged towards zero each turn
Follow-up Comment #1, bug #16813 (project freeciv): Looks good to me, although I would add also / 100.0 instead of / 100 for emphasis. ___ Reply to this item at: http://gna.org/bugs/?16813 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16813] AI love not edged towards zero each turn
Follow-up Comment #2, bug #16813 (project freeciv): Hi Per. I am the submitter of the initial patch; I have now registered an account, I don't know if that can be reflected in the submission... Anyway, I have updated the patch with your change. This is my first patch for Freeciv, so if I need to do anything else please let me know. (file #10613) ___ Additional Item Attachment: File name: ai_love.diff Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?16813 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16813] AI love not edged towards zero each turn
Update of bug #16813 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto Planned Release: = 2.2.4, 2.3.0 ___ Follow-up Comment #3: Well caught! I will take care of committing your patch in a few days. PS: Unfortunately, I doubt someone can change the submitter field of the item. ___ Reply to this item at: http://gna.org/bugs/?16813 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16813] AI love not edged towards zero each turn
URL: http://gna.org/bugs/?16813 Summary: AI love not edged towards zero each turn Project: Freeciv Submitted by: None Submitted on: Sunday 10/03/10 at 19:07 CEST Category: ai Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: jkhemm...@jkhemming.co.uk Open/Closed: Open Release: 2.2.3 Discussion Lock: Any Operating System: GNU/Linux Planned Release: ___ Details: In advdiplomacy.c, AI love is supposed to be reduced or increased towards zero each turn to prevent it from reaching the extreme ends of -1000 (genocidal) or 1000 (worshipful) and basically getting stuck there. A bug in this line stops it from working. This patch fixes the line, and also adds an additional adjustment so that negative love is recovered faster than positive love is reduced, to further prevent the AI from tending too far towards the genocidal end of things. ___ File Attachments: --- Date: Sunday 10/03/10 at 19:07 CEST Name: ai_love.diff Size: 767B By: None http://gna.org/bugs/download.php?file_id=10597 ___ Reply to this item at: http://gna.org/bugs/?16813 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev